# \#drag-and-drop

**URL:** https://forums.unrealengine.com/tag/drag-and-drop/1939.md

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## [Visual changes and sound effects for the Common Button do not occur while dragging.](https://forums.unrealengine.com/t/visual-changes-and-sound-effects-for-the-common-button-do-not-occur-while-dragging/2744960)

<div class="topic-metadata">

**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:03am UTC](https://forums.unrealengine.com/t/visual-changes-and-sound-effects-for-the-common-button-do-not-occur-while-dragging/2744960 "2026-09-09T11:03:03Z")

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While an item is being dragged, any color changes or sound effects defined in the style are completely ignored. The OnDragEnter event fires, but it is pointless because style changes cannot be executed from within the ev…

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## [How to drag a widget from an external input?](https://forums.unrealengine.com/t/how-to-drag-a-widget-from-an-external-input/2744607)

<div class="topic-metadata">

**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:00am UTC](https://forums.unrealengine.com/t/how-to-drag-a-widget-from-an-external-input/2744607 "2026-09-09T11:00:33Z")

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For some reason, Common UI doesn’t register left-clicks, so I created a dedicated widget to detect clicks. I want to initiate a drag operation from that dedicated widget to Common UI, but even when I execute DetectDrag …

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## [Problem with high dpi scaling monitors](https://forums.unrealengine.com/t/problem-with-high-dpi-scaling-monitors/398113)

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**Author:** [@LucasNova](https://forums.unrealengine.com/u/LucasNova)\
**Replies:** 15\
**Last updated:** [September 6, 2026, 7:02am UTC](https://forums.unrealengine.com/t/problem-with-high-dpi-scaling-monitors/398113 "2026-09-06T07:02:26Z")

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Hi community, i have one problem with my 4k monitor and UE4, but this problem affects so many things, i don’t wont find escaping decision anymore. I work on 23-inch monitor with 4K resolution, of course i use it with hig…

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## [How to directly execute OnDragDetected?](https://forums.unrealengine.com/t/how-to-directly-execute-ondragdetected/2745991)

<div class="topic-metadata">

**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 7\
**Last updated:** [August 26, 2026, 3:14am UTC](https://forums.unrealengine.com/t/how-to-directly-execute-ondragdetected/2745991 "2026-08-26T03:14:34Z")

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I’m looking for an alternative because DetectDragIfPressed isn’t executing OnDragDetected at all. Please tell me how to directly execute OnDragDetected from a mouse event or a button click event.

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## [Drag-and-drop stops working every time the editor is restarted.](https://forums.unrealengine.com/t/drag-and-drop-stops-working-every-time-the-editor-is-restarted/2745714)

<div class="topic-metadata">

**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 8:26am UTC](https://forums.unrealengine.com/t/drag-and-drop-stops-working-every-time-the-editor-is-restarted/2745714 "2026-08-22T08:26:19Z")

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I’ve spent the last few days developing a drag-and-drop widget, but no matter what I do, it stops working every time I launch the editor. It was working perfectly until I closed the editor, but it doesn’t work when I res…

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## [Mouse button events not working in Common UI](https://forums.unrealengine.com/t/mouse-button-events-not-working-in-common-ui/2744593)

<div class="topic-metadata">

**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 5\
**Last updated:** [August 20, 2026, 12:33am UTC](https://forums.unrealengine.com/t/mouse-button-events-not-working-in-common-ui/2744593 "2026-08-20T00:33:55Z")

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I tried to implement a drag event using the Common Button, but mouse events are not firing, so I cannot trigger the drag operation. The button event does not fire, but the cursor event does. So, events like OnMouseMove …

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## [Drag visuals spawns in top-left corner](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646)

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**Author:** [@Nuparu00](https://forums.unrealengine.com/u/Nuparu00)\
**Replies:** 1\
**Last updated:** [September 20, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646 "2025-09-20T20:08:00Z")

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Hello. I have managed pretty much most of my inventory system to work, however, I have got a small but still quite annoying problem with drag & drop feature, that I use for things like dropping items out of inventory. T…

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## [Blueprint Drag & Drop Variable Sub-Category Bug](https://forums.unrealengine.com/t/blueprint-drag-drop-variable-sub-category-bug/288763)

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**Author:** [@kkirkfield](https://forums.unrealengine.com/u/kkirkfield)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 6:28pm UTC](https://forums.unrealengine.com/t/blueprint-drag-drop-variable-sub-category-bug/288763 "2025-07-24T18:28:08Z")

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Adding a variable to a sub-category by typing in “Cat|SubCat” works fine, but dragging a variable into that new subcategory would actually make a new category called “SubCat” and move it there. It’s a minor bug but still…

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## [Widget dragging is really unstable...](https://forums.unrealengine.com/t/widget-dragging-is-really-unstable/2571762)

<div class="topic-metadata">

**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 3\
**Last updated:** [July 2, 2025, 8:45am UTC](https://forums.unrealengine.com/t/widget-dragging-is-really-unstable/2571762 "2025-07-02T08:45:24Z")

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Someone please help…I want to make a drag and drop UI but it barely works properly. To be precise, the drag itself works, but the mouse event to trigger it doesn’t work. I have included an image set to Visible at the t…

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## [drag and drop bug](https://forums.unrealengine.com/t/drag-and-drop-bug/2541168)

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**Author:** [@Twitch\_nicobalk7](https://forums.unrealengine.com/u/Twitch_nicobalk7)\
**Replies:** 0\
**Last updated:** [June 4, 2025, 5:54pm UTC](https://forums.unrealengine.com/t/drag-and-drop-bug/2541168 "2025-06-04T17:54:26Z")

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I want to create a phone system with apps that can be opened and moved via drag and drop. I have the blueprints WB Phone (main phone widget), WB Screen Base, and WB App Button. WB App Button have the events on mouse but…

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## [Hit result under cursor while dragging widgets](https://forums.unrealengine.com/t/hit-result-under-cursor-while-dragging-widgets/451561)

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**Author:** [@BlackBird604](https://forums.unrealengine.com/u/BlackBird604)\
**Replies:** 4\
**Last updated:** [June 3, 2025, 11:53am UTC](https://forums.unrealengine.com/t/hit-result-under-cursor-while-dragging-widgets/451561 "2025-06-03T11:53:00Z")

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Hello, I’ve created a simple draggable widget that creates a drag operation. The class of the DragVisual is different from the actual draggable widget. It consists only of an image. Both the DragVisual widget and its im…

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## [MouseButtonDown not working while Dragging](https://forums.unrealengine.com/t/mousebuttondown-not-working-while-dragging/2483035)

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**Author:** [@Chevidal451](https://forums.unrealengine.com/u/Chevidal451)\
**Replies:** 1\
**Last updated:** [April 30, 2025, 11:20am UTC](https://forums.unrealengine.com/t/mousebuttondown-not-working-while-dragging/2483035 "2025-04-30T11:20:25Z")

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Basically I want to drag a widget with left mouse button and then being able to make things with thta widget with right mouse button. Right now what I do is basically, in the event OnMouseButtonDown I called the DetectD…

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## [Current mouse cursor during drag operation](https://forums.unrealengine.com/t/current-mouse-cursor-during-drag-operation/384538)

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**Author:** [@anonymous\_user\_5882066e](https://forums.unrealengine.com/u/anonymous_user_5882066e)\
**Replies:** 11\
**Last updated:** [April 15, 2025, 4:25pm UTC](https://forums.unrealengine.com/t/current-mouse-cursor-during-drag-operation/384538 "2025-04-15T16:25:50Z")

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Hi, I’ve implemented Drag & Drop for one widget blueprint using a DragDropOperation object. This is working nice but the player controller always uses the default mouse cursor during the dragging. Even when it’s not th…

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## [Widget Blueprint Scaling/Positioning in Drag and Drop Operation](https://forums.unrealengine.com/t/widget-blueprint-scaling-positioning-in-drag-and-drop-operation/2314736)

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**Author:** [@RetrocalypseNow](https://forums.unrealengine.com/u/RetrocalypseNow)\
**Replies:** 0\
**Last updated:** [February 2, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/widget-blueprint-scaling-positioning-in-drag-and-drop-operation/2314736 "2025-02-02T15:55:45Z")

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Hi all, First off, just wanted to say this forum is amazing. There seem to be so many people here who are contributing time to others projects purely for the community benefit and I very much look forward to being able …

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## [Inventory System - Followed Tutorial, Item Amount Resets After Maximum](https://forums.unrealengine.com/t/inventory-system-followed-tutorial-item-amount-resets-after-maximum/2227997)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 13\
**Last updated:** [December 25, 2024, 9:15pm UTC](https://forums.unrealengine.com/t/inventory-system-followed-tutorial-item-amount-resets-after-maximum/2227997 "2024-12-25T21:15:05Z")

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Hi! So I’m working on this inventory system with Ryan Laley’s tutorial (specifically pt.12) and I’m having an issue where my character collects a max of 10 of an item, but when they try to collect another, instead of goi…

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## [Widget drag and drop is always to the left corner](https://forums.unrealengine.com/t/widget-drag-and-drop-is-always-to-the-left-corner/760860)

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**Author:** [@Big-Smokey](https://forums.unrealengine.com/u/Big-Smokey)\
**Replies:** 8\
**Last updated:** [November 30, 2024, 10:31pm UTC](https://forums.unrealengine.com/t/widget-drag-and-drop-is-always-to-the-left-corner/760860 "2024-11-30T22:31:04Z")

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Every time I drag a widget, it goes locked to the left corner. Can’t seem to fix it, even when following this steps: Anyone an idea?

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## [Drag & Drop Widget disappears after pressing ESC](https://forums.unrealengine.com/t/drag-drop-widget-disappears-after-pressing-esc/403106)

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**Author:** [@anonymous\_user\_4b3639a6](https://forums.unrealengine.com/u/anonymous_user_4b3639a6)\
**Replies:** 9\
**Last updated:** [November 18, 2024, 11:09pm UTC](https://forums.unrealengine.com/t/drag-drop-widget-disappears-after-pressing-esc/403106 "2024-11-18T23:09:46Z")

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Hey guys, is there a function which delegates key events while a Drag & Drop Operation is currently active? My Widgets just disappears when I press Escape while drag and dropping it. I hoped my NativeOnDragCancelled f…

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## [same size widget drag and drop](https://forums.unrealengine.com/t/same-size-widget-drag-and-drop/460251)

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**Author:** [@Revelage](https://forums.unrealengine.com/u/Revelage)\
**Replies:** 8\
**Last updated:** [October 27, 2024, 10:12pm UTC](https://forums.unrealengine.com/t/same-size-widget-drag-and-drop/460251 "2024-10-27T22:12:21Z")

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when i drag the selected slot outside the inventory it’s not the same size of slot dragged out. how can i make the same size? how can i take the image from slot selected and assign to slot dragged out ? thanks.

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## [On over events not working while dragging widget](https://forums.unrealengine.com/t/on-over-events-not-working-while-dragging-widget/1998534)

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**Author:** [@Ghostly.xyz](https://forums.unrealengine.com/u/Ghostly.xyz)\
**Replies:** 7\
**Last updated:** [September 5, 2024, 12:14pm UTC](https://forums.unrealengine.com/t/on-over-events-not-working-while-dragging-widget/1998534 "2024-09-05T12:14:05Z")

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Hi i’m trying to make a widget that when is dragget onto a specific floor actor it spawns another actor. in the floor actor (tile) i put a event on begin over to get the position of the tile, i also set a boolean to tel…

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## [Detect Drag and onClicked conflict](https://forums.unrealengine.com/t/detect-drag-and-onclicked-conflict/476579)

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**Author:** [@anonymous\_user\_1dedd871](https://forums.unrealengine.com/u/anonymous_user_1dedd871)\
**Replies:** 5\
**Last updated:** [June 25, 2024, 6:53am UTC](https://forums.unrealengine.com/t/detect-drag-and-onclicked-conflict/476579 "2024-06-25T06:53:43Z")

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Hello! I’m trying to implement Drag and Drop system in my Inventory, but i’ve encountered a problem - when i override OnPreviewMouseButton event and put “Detect Drag if pressed” node in there, event onClicked stops work…

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## [How to detect a successful Drag-Drop operation on the drag side.](https://forums.unrealengine.com/t/how-to-detect-a-successful-drag-drop-operation-on-the-drag-side/1894943)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 4\
**Last updated:** [June 10, 2024, 5:35am UTC](https://forums.unrealengine.com/t/how-to-detect-a-successful-drag-drop-operation-on-the-drag-side/1894943 "2024-06-10T05:35:03Z")

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I’m trying to create a system where equipping an item from the inventory reduces the stock of inventory left. Equipment is added by dragging it from your inventory and dropping it onto the target. Since I don’t want th…

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## [How to specify the Drop Target for Drag and Drop In single Widget.](https://forums.unrealengine.com/t/how-to-specify-the-drop-target-for-drag-and-drop-in-single-widget/1880495)

<div class="topic-metadata">

**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [May 30, 2024, 4:18pm UTC](https://forums.unrealengine.com/t/how-to-specify-the-drop-target-for-drag-and-drop-in-single-widget/1880495 "2024-05-30T16:18:41Z")

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I want to have a drop detection within a limited area of ​​a single widget. As you know, the OnDrop event is triggered on the entire Widget. I would like this to trigger on a Panel in the Widget. I could probably crea…

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## [Delay with Drag & Drop (Widgets)?](https://forums.unrealengine.com/t/delay-with-drag-drop-widgets/440223)

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**Author:** [@Delos-X](https://forums.unrealengine.com/u/Delos-X)\
**Replies:** 1\
**Last updated:** [May 28, 2024, 12:43am UTC](https://forums.unrealengine.com/t/delay-with-drag-drop-widgets/440223 "2024-05-28T00:43:01Z")

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Heya, So I’ve been following this tutorial to create a simple drag and drop UI element. Part of my version is that the DragWidget representation (in the tutorial, it’s DragWidget) is smaller than the widget being dragge…

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## [I really dont have way to make grab on ragdoll character(character grab physical objectss)](https://forums.unrealengine.com/t/i-really-dont-have-way-to-make-grab-on-ragdoll-character-character-grab-physical-objectss/1779882)

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**Author:** [@ssd\_standart](https://forums.unrealengine.com/u/ssd_standart)\
**Replies:** 0\
**Last updated:** [March 31, 2024, 5:22am UTC](https://forums.unrealengine.com/t/i-really-dont-have-way-to-make-grab-on-ragdoll-character-character-grab-physical-objectss/1779882 "2024-03-31T05:22:35Z")

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I want create game like a gang beasts, fall guys, human fall flat. And i search how make garb, and dont have any tutorial. Please help me how make grab like human fall flat&fall guys. Thanks in advance.

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## [Drag & drop problem](https://forums.unrealengine.com/t/drag-drop-problem/1704337)

<div class="topic-metadata">

**Author:** [@mr\_Black](https://forums.unrealengine.com/u/mr_Black)\
**Replies:** 0\
**Last updated:** [February 21, 2024, 6:56pm UTC](https://forums.unrealengine.com/t/drag-drop-problem/1704337 "2024-02-21T18:56:53Z")

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I encountered a strange problem I’m trying to make inventory with “drag and drop” according to tutorials, everything works as it should, but if you drag a widget from right to left, “On drop” event is called in the drag…

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## [Drag and Drop Material](https://forums.unrealengine.com/t/drag-and-drop-material/458600)

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**Author:** [@Supline](https://forums.unrealengine.com/u/Supline)\
**Replies:** 13\
**Last updated:** [December 19, 2023, 9:14am UTC](https://forums.unrealengine.com/t/drag-and-drop-material/458600 "2023-12-19T09:14:18Z")

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Hey, is there any tutorial/marketplace item or any way to do drag and drop material as a player (Front end) for to change the material of the object. Thank you!

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## [Unreal 5.2 Won't let me drag and drop files into the Engine at all.](https://forums.unrealengine.com/t/unreal-5-2-wont-let-me-drag-and-drop-files-into-the-engine-at-all/1180426)

<div class="topic-metadata">

**Author:** [@renimations](https://forums.unrealengine.com/u/renimations)\
**Replies:** 8\
**Last updated:** [November 26, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/unreal-5-2-wont-let-me-drag-and-drop-files-into-the-engine-at-all/1180426 "2023-11-26T15:27:16Z")

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Recently, I’ve not been able to drag and drop any type of file into Unreal. I’ve tried messing with the Security settings as well as the compatibility settings. But nothing seems to change it. Any file I drag across the …

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## [Draw line(spline) in ui during drag and drop](https://forums.unrealengine.com/t/draw-line-spline-in-ui-during-drag-and-drop/1345571)

<div class="topic-metadata">

**Author:** [@DenisKalou](https://forums.unrealengine.com/u/DenisKalou)\
**Replies:** 7\
**Last updated:** [October 26, 2023, 4:30pm UTC](https://forums.unrealengine.com/t/draw-line-spline-in-ui-during-drag-and-drop/1345571 "2023-10-26T16:30:09Z")

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Hello, Can anyone help with problem: I’m trying to draw a line(spline) in widget during drag operation. But as I understand, while drag and drop operation is active it takes player controller and calling Get Mouse Positi…

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## [How to Drag and Move a Widget?](https://forums.unrealengine.com/t/how-to-drag-and-move-a-widget/300815)

<div class="topic-metadata">

**Author:** [@Maxxomatik](https://forums.unrealengine.com/u/Maxxomatik)\
**Replies:** 8\
**Last updated:** [August 26, 2023, 4:17am UTC](https://forums.unrealengine.com/t/how-to-drag-and-move-a-widget/300815 "2023-08-26T04:17:27Z")

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I have several Widgets I want to move with Drag and Drop. I posted Drag and Move in the Headline because the Usual Drag and Drop is not what I want. Usually You Drag something, It remains in place and a Copy is moved wit…

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## [CreateDragDropOperation from Class Reference not possible?](https://forums.unrealengine.com/t/createdragdropoperation-from-class-reference-not-possible/1270848)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 8\
**Last updated:** [August 25, 2023, 8:55am UTC](https://forums.unrealengine.com/t/createdragdropoperation-from-class-reference-not-possible/1270848 "2023-08-25T08:55:21Z")

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Hi there… today I tried to make my Draggable Button more modular… so I wanted the DragDropOperation Class being an exposed variable and create the DragDropOperation (DDO) from that… This is what the DDO Create looks li…

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