How to scale UMG resolution to newer longer phones?

Maladrum
Wed, 15 Jan 2020 01:58:03 +0000
Mobile

I am making a landscape-orientation game and am having trouble figuring out how I can scale the game viewport to newer mobile resolutions.

For example, a res like 1920x1080 (most phones; 16:9) is far different from 2960x1440 (pixel 3; 18.5:9).

When I adjust the DPI to amend this, it obviously expands the height (landscape-wise) beyond the bounds of the viewport.

Recommendations for proper scaling or working around this issue?

4 posts - 1 participant