# \#dpi

**URL:** https://forums.unrealengine.com/tag/dpi/7277.md

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## [Current DPI Scaling](https://forums.unrealengine.com/t/current-dpi-scaling/296699)

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**Author:** [@kamesenin](https://forums.unrealengine.com/u/kamesenin)\
**Replies:** 8\
**Last updated:** [September 5, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/current-dpi-scaling/296699 "2026-09-05T13:23:39Z")

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Hi everyone! I have LOTS of fun with UMG and I have implemented my own drag&drop. Only problem that I have is getting DPI Scaling current factor since I need proper one for my mouse position. Is there a way to get it or…

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## [How can I make my textures smoother? ](https://forums.unrealengine.com/t/how-can-i-make-my-textures-smoother/2378372)

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**Author:** [@Nicon\_SOS](https://forums.unrealengine.com/u/Nicon_SOS)\
**Replies:** 0\
**Last updated:** [March 6, 2025, 7:52pm UTC](https://forums.unrealengine.com/t/how-can-i-make-my-textures-smoother/2378372 "2025-03-06T19:52:52Z")

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Hello, I’m making UI for my game. I’m using Inkscape for making textures for widgets. When I import an image and open it in UE, it becomes pixelated and on screen it looks really bad. I tried to increase DPI (from 200 up…

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## [UMG Thin lines are disappearing on low resolution](https://forums.unrealengine.com/t/umg-thin-lines-are-disappearing-on-low-resolution/431571)

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**Author:** [@King\_Zero](https://forums.unrealengine.com/u/King_Zero)\
**Replies:** 10\
**Last updated:** [February 21, 2025, 12:48am UTC](https://forums.unrealengine.com/t/umg-thin-lines-are-disappearing-on-low-resolution/431571 "2025-02-21T00:48:31Z")

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Hi. In our UI we have elements that are 1px thin and the problem is that some of them are disappearing when screen resolution is low. It is caused by DPI Scaling and my question is if I can somehow solve this issue with…

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## [Why is \*window size\* not \*screen DPI\* used for DPI calculations in Slate and UMG?](https://forums.unrealengine.com/t/why-is-window-size-not-screen-dpi-used-for-dpi-calculations-in-slate-and-umg/473623)

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**Author:** [@k\_a\_s\_s\_k\_a\_s\_s](https://forums.unrealengine.com/u/k_a_s_s_k_a_s_s)\
**Replies:** 2\
**Last updated:** [August 14, 2024, 11:48am UTC](https://forums.unrealengine.com/t/why-is-window-size-not-screen-dpi-used-for-dpi-calculations-in-slate-and-umg/473623 "2024-08-14T11:48:41Z")

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For desktop platforms in windowed mode, the DPI scaling curve isn’t using the DPI of the screen itself, which is dependant on screen resolution vs physical size of screen, but rather treating window size changes as DPI c…

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## [widget component screen mode, Draw Size](https://forums.unrealengine.com/t/widget-component-screen-mode-draw-size/1542476)

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**Author:** [@dev\_jun2](https://forums.unrealengine.com/u/dev_jun2)\
**Replies:** 0\
**Last updated:** [December 21, 2023, 5:47am UTC](https://forums.unrealengine.com/t/widget-component-screen-mode-draw-size/1542476 "2023-12-21T05:47:34Z")

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When the space mode of the widget component is set to screen, I want it to dynamically adjust the size on all mobile devices. I am creating Sudoku. The size of each grid square is 100x100 and it’s a sprite. The widget…

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## [DPI scaling ignored by WidgetComponent?](https://forums.unrealengine.com/t/dpi-scaling-ignored-by-widgetcomponent/438608)

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**Author:** [@anonymous\_user\_8adc400a](https://forums.unrealengine.com/u/anonymous_user_8adc400a)\
**Replies:** 3\
**Last updated:** [February 21, 2023, 11:16am UTC](https://forums.unrealengine.com/t/dpi-scaling-ignored-by-widgetcomponent/438608 "2023-02-21T11:16:46Z")

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Hi, I’m spawning a widget in world space and then animating the game camera to display it full screen. I set my WidgetComponent draw size to match the size of the viewport, scale the component down to an appropriate si…

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## [Set Viewport Scale](https://forums.unrealengine.com/t/set-viewport-scale/720762)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 0\
**Last updated:** [December 3, 2022, 6:59pm UTC](https://forums.unrealengine.com/t/set-viewport-scale/720762 "2022-12-03T18:59:57Z")

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To scale my UI for different devices, I want to use “Set Viewport Scale” (setting the DPI scale that is accessible through the project settings. Unfortunately this node is not available (there is only “Get Viewport Scal…

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## [Poor quality Image UI Widget](https://forums.unrealengine.com/t/poor-quality-image-ui-widget/476147)

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**Author:** [@YuyaNoboru](https://forums.unrealengine.com/u/YuyaNoboru)\
**Replies:** 4\
**Last updated:** [October 20, 2022, 3:24pm UTC](https://forums.unrealengine.com/t/poor-quality-image-ui-widget/476147 "2022-10-20T15:24:07Z")

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Hello! So I have issues with my UI Widget that is attached to my actors which purposes is to show a stylized healthbar. The used images appears pixelized, same problem as \[this thread\]\[1\]. But the thread’s answer doesn’t…

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## [Dynamic Resizing of Widgets That Are Not Effected By DPI Scale ](https://forums.unrealengine.com/t/dynamic-resizing-of-widgets-that-are-not-effected-by-dpi-scale/499929)

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**Author:** [@anonymous\_user\_a0164839](https://forums.unrealengine.com/u/anonymous_user_a0164839)\
**Replies:** 0\
**Last updated:** [February 19, 2022, 2:59pm UTC](https://forums.unrealengine.com/t/dynamic-resizing-of-widgets-that-are-not-effected-by-dpi-scale/499929 "2022-02-19T14:59:37Z")

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Hi everyone. I’ve been stuck on this issue for months now and have exhausted pretty much all resources that I can find online about the topic. I’m trying to create widgets for my game that can be dynamically resized, th…

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## [Why does the same widget look different when used by MoviePlayer vs just manually adding to viewport?](https://forums.unrealengine.com/t/why-does-the-same-widget-look-different-when-used-by-movieplayer-vs-just-manually-adding-to-viewport/489963)

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**Author:** [@Get\_Gooder](https://forums.unrealengine.com/u/Get_Gooder)\
**Replies:** 3\
**Last updated:** [October 18, 2021, 9:47pm UTC](https://forums.unrealengine.com/t/why-does-the-same-widget-look-different-when-used-by-movieplayer-vs-just-manually-adding-to-viewport/489963 "2021-10-18T21:47:25Z")

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I’ve been working on a loading screen implementation for a few days, and I can’t seem to figure out why when using the MoviePlayer to render a widget via the FLoadingScreenAttributes.WidgetLoadingScreen, all the content …

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## [Font issue - some letters are higher than others based on resolution](https://forums.unrealengine.com/t/font-issue-some-letters-are-higher-than-others-based-on-resolution/484875)

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**Author:** [@Mahoukyou](https://forums.unrealengine.com/u/Mahoukyou)\
**Replies:** 1\
**Last updated:** [June 15, 2021, 11:38am UTC](https://forums.unrealengine.com/t/font-issue-some-letters-are-higher-than-others-based-on-resolution/484875 "2021-06-15T11:38:15Z")

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Hey, anyway to deal with this font issue? As you can see on the screenshot, “D” letter is a little bit higher than the other letters. I am using barlow medium, looks great in any other software, but in UE4 widgets (text…

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## [UMG: How to scale a widget to X% of actual viewport size?](https://forums.unrealengine.com/t/umg-how-to-scale-a-widget-to-x-of-actual-viewport-size/412988)

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**Author:** [@polygon](https://forums.unrealengine.com/u/polygon)\
**Replies:** 3\
**Last updated:** [June 4, 2021, 9:40am UTC](https://forums.unrealengine.com/t/umg-how-to-scale-a-widget-to-x-of-actual-viewport-size/412988 "2021-06-04T09:40:47Z")

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I’m having some serious trouble with UMG and I hope that you can help me :slight\_smile: In general I want so scale an image so that it’s dimensions equals X% of the current viewport size but I can’t manage to do this pr…

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## ["Show 3D Widget" variable name rendered in the wrong](https://forums.unrealengine.com/t/show-3d-widget-variable-name-rendered-in-the-wrong/480152)

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**Author:** [@EvenZHAnglll](https://forums.unrealengine.com/u/EvenZHAnglll)\
**Replies:** 1\
**Last updated:** [March 12, 2021, 7:01am UTC](https://forums.unrealengine.com/t/show-3d-widget-variable-name-rendered-in-the-wrong/480152 "2021-03-12T07:01:54Z")

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This bug is similar to UE-54346 I have a vector variable named MyLocation in a blueprint actor, toggle on the “show 3d wiget” of the MyLocation. It’s used as a configurable varible for world editing. But the varible na…

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## [DPI scaling](https://forums.unrealengine.com/t/dpi-scaling/315322)

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**Author:** [@anonymous\_user\_6f0e22f9](https://forums.unrealengine.com/u/anonymous_user_6f0e22f9)\
**Replies:** 1\
**Last updated:** [February 26, 2021, 10:11am UTC](https://forums.unrealengine.com/t/dpi-scaling/315322 "2021-02-26T10:11:26Z")

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Hi, i have 2 phones but on 1 of my phones the HUD is a bit out of the screen i have changed that in the DPI scaling but now on my other phone its a smaller HUD can i change the DPI scale in blueprint so i can make a men…

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## [PIE window doubles every time you start the game](https://forums.unrealengine.com/t/pie-window-doubles-every-time-you-start-the-game/477299)

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**Author:** [@cookie\_bee](https://forums.unrealengine.com/u/cookie_bee)\
**Replies:** 2\
**Last updated:** [January 28, 2021, 8:15am UTC](https://forums.unrealengine.com/t/pie-window-doubles-every-time-you-start-the-game/477299 "2021-01-28T08:15:45Z")

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When setting the PIE window position under “level editor - play” in the editor settings, the position gets saved, and when starting the PIE in a pop-out window, it gets doubled (or multiplied with the windows scaling set…

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## [Apply "Disable DPI Based Editor Viewport Scaling" to a packaged game?](https://forums.unrealengine.com/t/apply-disable-dpi-based-editor-viewport-scaling-to-a-packaged-game/475320)

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**Author:** [@Kakushi\_52](https://forums.unrealengine.com/u/Kakushi_52)\
**Replies:** 3\
**Last updated:** [January 21, 2021, 2:08am UTC](https://forums.unrealengine.com/t/apply-disable-dpi-based-editor-viewport-scaling-to-a-packaged-game/475320 "2021-01-21T02:08:49Z")

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There is an editor option “Disable DPI Based Editor Viewport Scaling”, which enables high resolution viewport even if the scaling value of Windows’ setting is more than 100%, but it seems it is applied only to the UE4 ed…

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## [Huge UI with custom dpi factor enabled](https://forums.unrealengine.com/t/huge-ui-with-custom-dpi-factor-enabled/407344)

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**Author:** [@DavidNSilva](https://forums.unrealengine.com/u/DavidNSilva)\
**Replies:** 6\
**Last updated:** [July 26, 2020, 1:22am UTC](https://forums.unrealengine.com/t/huge-ui-with-custom-dpi-factor-enabled/407344 "2020-07-26T01:22:37Z")

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Since the last Epic Launcher update the interface is HUGE, it has become nearly unusable, with the huge scrolling area, large icons and buttons, fonts, everything. I can hardly find any project without scrolling. This h…

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## [After installing a new GPU, Unreal Engine interface is blurry](https://forums.unrealengine.com/t/after-installing-a-new-gpu-unreal-engine-interface-is-blurry/464118)

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**Author:** [@House\_zu\_Heltzer](https://forums.unrealengine.com/u/House_zu_Heltzer)\
**Replies:** 1\
**Last updated:** [April 26, 2020, 9:46pm UTC](https://forums.unrealengine.com/t/after-installing-a-new-gpu-unreal-engine-interface-is-blurry/464118 "2020-04-26T21:46:33Z")

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Hello, and sorry if it’s the wrong section to post this I just installed a new GPU, I used DDU to clean old drivers beforehand. Since then my unreal interface has been blurry. Here is a comparison from another us…

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## [How to scale UMG resolution to newer longer phones?](https://forums.unrealengine.com/t/how-to-scale-umg-resolution-to-newer-longer-phones/460587)

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**Author:** [@Maladrum](https://forums.unrealengine.com/u/Maladrum)\
**Replies:** 3\
**Last updated:** [January 19, 2020, 12:23am UTC](https://forums.unrealengine.com/t/how-to-scale-umg-resolution-to-newer-longer-phones/460587 "2020-01-19T00:23:28Z")

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I am making a landscape-orientation game and am having trouble figuring out how I can scale the game viewport to newer mobile resolutions. For example, a res like 1920x1080 (most phones; 16:9) is far different from 2960…

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## [Draw debug string appears to render in the wrong location UE-54346](https://forums.unrealengine.com/t/draw-debug-string-appears-to-render-in-the-wrong-location-ue-54346/459727)

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**Author:** [@kurtrussellfanclub](https://forums.unrealengine.com/u/kurtrussellfanclub)\
**Replies:** 1\
**Last updated:** [December 20, 2019, 3:38pm UTC](https://forums.unrealengine.com/t/draw-debug-string-appears-to-render-in-the-wrong-location-ue-54346/459727 "2019-12-20T15:38:33Z")

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This bug has already been logged but I’m adding more details Unreal Engine Issues and Bug Tracker (UE-54346) To reproduce: The bug appears when you turn on DPI scaling in Windows. Start Menu → Change Size of Text, App…

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## [UE4 Reset Widget DPI Scaling Curve to Default](https://forums.unrealengine.com/t/ue4-reset-widget-dpi-scaling-curve-to-default/417224)

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**Author:** [@MarsMiner](https://forums.unrealengine.com/u/MarsMiner)\
**Replies:** 3\
**Last updated:** [September 5, 2019, 8:41am UTC](https://forums.unrealengine.com/t/ue4-reset-widget-dpi-scaling-curve-to-default/417224 "2019-09-05T08:41:03Z")

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Hi all, I was messing around in Project Settings with the DPI scaling curve for my widgets. I ended up deleting all the points on the curve by mistake and I cannot figure out how to reset them. Currently my widgets just…

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## [Mouse location is off in the curve editor in particle system editor when Enable high DPI support is on](https://forums.unrealengine.com/t/mouse-location-is-off-in-the-curve-editor-in-particle-system-editor-when-enable-high-dpi-support-is-on/451230)

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**Author:** [@Nastymonk](https://forums.unrealengine.com/u/Nastymonk)\
**Replies:** 1\
**Last updated:** [June 25, 2019, 9:09pm UTC](https://forums.unrealengine.com/t/mouse-location-is-off-in-the-curve-editor-in-particle-system-editor-when-enable-high-dpi-support-is-on/451230 "2019-06-25T21:09:11Z")

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I’m using a 15 inches laptop screen with 1920x1080 resolution and the scaling set to 125% in windows. When Enable High DPI Support is on in Unreal, the mouse location is off from where it is actually registered in the c…

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## [How to resize Blui browser widget in ue4?](https://forums.unrealengine.com/t/how-to-resize-blui-browser-widget-in-ue4/449579)

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**Author:** [@anonymous\_user\_f52a3e91](https://forums.unrealengine.com/u/anonymous_user_f52a3e91)\
**Replies:** 0\
**Last updated:** [May 25, 2019, 10:15pm UTC](https://forums.unrealengine.com/t/how-to-resize-blui-browser-widget-in-ue4/449579 "2019-05-25T22:15:20Z")

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Hi, Please provide me with some help i’m using Blui browser plugin for ue4 link : https://github.com/getnamo/BLUI/ my problem is that when ever i resized the blui canvas the mouse postion not working correctly more …

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## [GoogleVR UE4.18+; Improper Res-Scale on Galaxy S7 Devices](https://forums.unrealengine.com/t/googlevr-ue4-18-improper-res-scale-on-galaxy-s7-devices/446708)

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**Author:** [@DesertEagle\_PWN](https://forums.unrealengine.com/u/DesertEagle_PWN)\
**Replies:** 2\
**Last updated:** [April 8, 2019, 1:51pm UTC](https://forums.unrealengine.com/t/googlevr-ue4-18-improper-res-scale-on-galaxy-s7-devices/446708 "2019-04-08T13:51:44Z")

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I have still encountered the following issue from deployment to GoogleVR on Galaxy S7 devices using Unreal. My application works fine when set to it’s native WQHD resolution, but for quite some time now the default res…

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## [Basic grid in UMG with padding issue with scaling](https://forums.unrealengine.com/t/basic-grid-in-umg-with-padding-issue-with-scaling/436072)

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**Author:** [@Zarrey](https://forums.unrealengine.com/u/Zarrey)\
**Replies:** 1\
**Last updated:** [March 19, 2019, 3:13pm UTC](https://forums.unrealengine.com/t/basic-grid-in-umg-with-padding-issue-with-scaling/436072 "2019-03-19T15:13:01Z")

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I am trying to achieve a Diablo 2/3 like inventory. Here is an example of what I am trying to achieve: http://gamingillustrated.com/wp-content/uploads/2011/09/diablo-3-inventory-windows.jpg Notice there are evenly spa…

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## [Mobile Device Scaling - Inaccurate?](https://forums.unrealengine.com/t/mobile-device-scaling-inaccurate/444950)

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**Author:** [@Pathanis](https://forums.unrealengine.com/u/Pathanis)\
**Replies:** 0\
**Last updated:** [March 9, 2019, 11:34pm UTC](https://forums.unrealengine.com/t/mobile-device-scaling-inaccurate/444950 "2019-03-09T23:34:23Z")

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Hey everyone, I’m wondering if someone could help me understand widget scaling a little better. Essentially I’m working on UI that is currently being targeted for my Android Galaxy S9 (solely because it’s the only devic…

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## [Unreal Engine Editor UI too zoomed in](https://forums.unrealengine.com/t/unreal-engine-editor-ui-too-zoomed-in/443518)

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**Author:** [@AstroDev20](https://forums.unrealengine.com/u/AstroDev20)\
**Replies:** 0\
**Last updated:** [February 16, 2019, 11:15am UTC](https://forums.unrealengine.com/t/unreal-engine-editor-ui-too-zoomed-in/443518 "2019-02-16T11:15:05Z")

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Hi, I am running on a 2560 x 1440 Desktop monitor and everything on the editor UI is very zoomed in the content browser, in the right-hand area where you can get empty actors, point lights etc, and on the top where you c…

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## [Need a little help with Mobile Gaming Widget sizing.](https://forums.unrealengine.com/t/need-a-little-help-with-mobile-gaming-widget-sizing/441824)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 0\
**Last updated:** [January 22, 2019, 11:07am UTC](https://forums.unrealengine.com/t/need-a-little-help-with-mobile-gaming-widget-sizing/441824 "2019-01-22T11:07:22Z")

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Hi All Need a little help with Mobile Gaming Widget sizing. Nothing seems to line up across multiple widget and how they display. When it is setup nicely in the Widget component, it displays differently in ‘Mobile Pre…

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## [UMG DPI Scaling for PC & Mobile](https://forums.unrealengine.com/t/umg-dpi-scaling-for-pc-mobile/436699)

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**Author:** [@anonymous\_user\_486fad04](https://forums.unrealengine.com/u/anonymous_user_486fad04)\
**Replies:** 0\
**Last updated:** [October 30, 2018, 12:09pm UTC](https://forums.unrealengine.com/t/umg-dpi-scaling-for-pc-mobile/436699 "2018-10-30T12:09:10Z")

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I’ve created a semi-complex UI Menu, consisting of many sub-menus. I didn’t change the DPI Scaling when I first started the project. So the UI was created with Resolution: 1080 having a DPI Scale of 1.0. However, when I …

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## [SetMouseCursorWidget location wrong in 4K](https://forums.unrealengine.com/t/setmousecursorwidget-location-wrong-in-4k/428159)

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**Author:** [@byg\_ben](https://forums.unrealengine.com/u/byg_ben)\
**Replies:** 2\
**Last updated:** [October 9, 2018, 9:38pm UTC](https://forums.unrealengine.com/t/setmousecursorwidget-location-wrong-in-4k/428159 "2018-10-09T21:38:17Z")

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We’re using APlayerController::SetMouseCursorWidget to use a UserWidget as our mouse cursor. It works perfectly at regular resolutions, but on a high-DPI 4K monitor, the cursor position is incorrect. Its position doesn’…

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