Can i move an Actor inside a Widget's Blueprint?

anonymous_user_b2e78c19
Mon, 19 Oct 2020 16:03:08 +0000
UI

Hi, i’m still a newbie with UE4, but i was trying to do some kind of basic parkour game with the Advanced Locomotion System.

In this game i have two zones that are accessible only through the code thats hidden in the map and you have to find it while parkouring, so i made this widget (a simple textbox) that pops up when you’re near the door, if you enter the right code i want the door to like teleport away ('cuz i’m not good at animating and idk if its possible to move a thing slowly in UE4), so i made a script in the blueprint editor of the widget and made a branch to see if the code is right but when i try to create the node to move the door it doesn’t show like SetActorLocalOffset or SetActorLocation, so i was asking if it’s possible (and if yes how) to move an actor (in this case the door’s blueprint) from inside the textbox widget’s blueprint.

Sorry i was not clear in explaining or i made errors, if you didn’t understand something just ask i’ll try to explain it better, and ask if you want to see a pic of the blueprint’s nodes.

4 posts - 1 participant