A few questions about VR doors.

NtinosFerret
Fri, 05 Jun 2020 17:45:18 +0000
XR Development

I am trying to make doors in VR. Needless to say, very small numbers of tutorials “out there”. But, they all have something in common: They completely disregard physics and move on to make their own “fake” physics simulation.

That results in the door being able to move as long as we hold it. You can’t pull/push while grabbing and let go and then see the door open or close all the way. This is all the best these tutorials have to show. Is there a way to use physics with doors and cabinets in VR? If not, why? Job Simulator has doors that react to pulling/pushing and letting go, Walking Dead Saints and Sinners (made with Unreal) also.

Why can’t we grab physics objects? There is one tutorial where a physics door is opened by pushing, but not grabbing. Please help me figure this out!

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