Physics Constraint Door disappears On Game Start

RowelCaps
Thu, 17 Sep 2020 10:33:40 +0000
World Creation

Hello. I’ve been using the Physics Constraint Component to drive my door’s open and close state. At first the doors does not appear on the scene because the orientation is a bit screwed. On Begin Play I set the door mesh simulate physics to false and set the relative rotation to Rotator Zero when the starting state is Closed

but the weird part is, after 3-8 seconds the doors will fly fast back to the original position and works normally as it should.

Anybody know what’s causing this?

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