Path Tracer Reference Depth of Field Breaking Metallic Meshes

R42Brad
Tue, 08 Aug 2023 03:35:34 +0000
Rendering

Hello,
Im trying to find a fix for metallic objects creating white noise using Path Tracer when Reference Depth of Field is Active.
I need the Reference Depth of Field active to display grooms correctly on a heavily DOF’d background. Using the denoiser works to remove these but I also need the denoiser off
to stop the image from becoming too blurred. Examples of the noise below.

3 posts - 3 participants