# \#DOF

**URL:** https://forums.unrealengine.com/tag/dof/2169.md

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## [DOF blurs away hair strands (groom)](https://forums.unrealengine.com/t/dof-blurs-away-hair-strands-groom/512022)

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**Author:** [@rellay1](https://forums.unrealengine.com/u/rellay1)\
**Replies:** 10\
**Last updated:** [November 1, 2026, 2:47am UTC](https://forums.unrealengine.com/t/dof-blurs-away-hair-strands-groom/512022 "2026-11-01T02:47:21Z")

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I have these two images, one with the DOF effect, the second one is without. Is there a way to improve DOF so it can catch every detail? The only solution that I’ve found is that Path tracing handles it pretty well.…

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## [Accumulation DOF 5.8 and Additional post-process materials render](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336)

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**Author:** [@cgxenon](https://forums.unrealengine.com/u/cgxenon)\
**Replies:** 2\
**Last updated:** [September 29, 2026, 10:46am UTC](https://forums.unrealengine.com/t/accumulation-dof-5-8-and-additional-post-process-materials-render/2740336 "2026-09-29T10:46:14Z")

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Using Accumulation DOF, I can’t render additional post-process materials through Movie Render Graphs (Deferred Renderer) Custom depth and etc. How can this be worked around? Will it be fixed?

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## [UE5.4 Hair Render Issue – Nothing Seems to Fix It (Need Help)](https://forums.unrealengine.com/t/ue5-4-hair-render-issue-nothing-seems-to-fix-it-need-help/2734371)

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**Author:** [@FlooFler](https://forums.unrealengine.com/u/FlooFler)\
**Replies:** 1\
**Last updated:** [July 11, 2026, 8:44pm UTC](https://forums.unrealengine.com/t/ue5-4-hair-render-issue-nothing-seems-to-fix-it-need-help/2734371 "2026-07-11T20:44:29Z")

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Hi everyone, I’m having a serious issue with hair rendering in Unreal Engine 5.4, and I honestly don’t know what else to try. I’ve followed countless tutorials on YouTube, forums, and other platforms, but nothing…

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## [SceneCaptureComponent2D not applying CineCamera's focal settings correctly](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682)

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**Author:** [@JoostDev](https://forums.unrealengine.com/u/JoostDev)\
**Replies:** 2\
**Last updated:** [June 12, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682 "2026-06-12T19:14:28Z")

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I have a SceneCaptureComponent2D that I want to have depth of field blur. So I figured I could use this bit of Blueprint code to get the CineCamera’s type of depth of field blur: And indeed that works, except that th…

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## [NVIDIA Driver 580+ makes the DoF low quality](https://forums.unrealengine.com/t/nvidia-driver-580-makes-the-dof-low-quality/2640196)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 9\
**Last updated:** [May 11, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/nvidia-driver-580-makes-the-dof-low-quality/2640196 "2026-05-11T17:17:48Z")

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After updating from 576.28 to 580.97: Just a heads up!

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## [New DoF issue in 5.6 (5.5 -\> 5.6 regression)](https://forums.unrealengine.com/t/new-dof-issue-in-5-6-5-5-5-6-regression/2615617)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 3\
**Last updated:** [May 8, 2026, 8:33am UTC](https://forums.unrealengine.com/t/new-dof-issue-in-5-6-5-5-5-6-regression/2615617 "2026-05-08T08:33:51Z")

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There is a new issue with Depth of Field in 5.6. When used with any temporal-based anti-aliasing (e.g. TAA or TSR), it produces ugly artifacts on the edges of a mesh: It is much worse when the object is moving. Is t…

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## [Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017)

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**Author:** [@Alllesss](https://forums.unrealengine.com/u/Alllesss)\
**Replies:** 45\
**Last updated:** [April 22, 2026, 12:16am UTC](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017 "2026-04-22T00:16:52Z")

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Hello, You can see the issue in these screenshots: So far I have tried these steps and non helped: Increased DOF quality through: r.DepthOfFieldQuality = 4 I tried to increase other DOF related console variable…

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## [How can I handle this Depth Of field foreground issue?](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970)

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**Author:** [@Zse82](https://forums.unrealengine.com/u/Zse82)\
**Replies:** 15\
**Last updated:** [April 1, 2026, 4:24pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970 "2026-04-01T16:24:09Z")

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Hi Guys! I started learning Unreal about a month ago, but I’m having a weird issue with Actors / Foliage in the foreground when I use a strong Depth Of Field and the camera is close to the foreground. I really tried eve…

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## [Cinematic Translucency and Depth Of Field strange behaviour](https://forums.unrealengine.com/t/cinematic-translucency-and-depth-of-field-strange-behaviour/1231990)

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**Author:** [@Award55555](https://forums.unrealengine.com/u/Award55555)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 3:16am UTC](https://forums.unrealengine.com/t/cinematic-translucency-and-depth-of-field-strange-behaviour/1231990 "2025-06-18T03:16:07Z")

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Translucent materials, when they are set up to Render BEFORE depth of field, don’t have the right behaviour with the camara focus. This happens at least from 4.27 to 5.21: This issue is hard to spot as you need a cin…

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## [Camera DOF problems with object edges on renders ](https://forums.unrealengine.com/t/camera-dof-problems-with-object-edges-on-renders/2329921)

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**Author:** [@Nightmare0wl1](https://forums.unrealengine.com/u/Nightmare0wl1)\
**Replies:** 1\
**Last updated:** [February 19, 2025, 8:54pm UTC](https://forums.unrealengine.com/t/camera-dof-problems-with-object-edges-on-renders/2329921 "2025-02-19T20:54:31Z")

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Hi, lately I have been experimenting with the DOF of cameras in Unreal Engine 5.5 and I found a problem that I’m not able to fix. In the bottom right corner of the image you will be able to see the edge of the lamp on to…

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## [DOF edge artifacts on foreground objects](https://forums.unrealengine.com/t/dof-edge-artifacts-on-foreground-objects/465322)

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**Author:** [@DanThompson64](https://forums.unrealengine.com/u/DanThompson64)\
**Replies:** 22\
**Last updated:** [February 13, 2025, 4:18pm UTC](https://forums.unrealengine.com/t/dof-edge-artifacts-on-foreground-objects/465322 "2025-02-13T16:18:31Z")

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Hi There, I’m using a Cinematic Camera and can’t seem to solve this. I’ve tried everything but the edges won’t go away! It seems to be most apparent on foreground objects that are out of focus. Does anyone have a sugges…

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## [How to improve Cine Camera DoF quality?](https://forums.unrealengine.com/t/how-to-improve-cine-camera-dof-quality/486681)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 7\
**Last updated:** [October 22, 2024, 10:24am UTC](https://forums.unrealengine.com/t/how-to-improve-cine-camera-dof-quality/486681 "2024-10-22T10:24:31Z")

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I’m using a cine camera in a sequencer and I want the effect of a macro shot (long focal length and narrow DoF). I achieved the effect I wanted except the DoF looks bad. The edges of objects out of focus look really bad…

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## [How to setup DOF to blur near and far objects](https://forums.unrealengine.com/t/how-to-setup-dof-to-blur-near-and-far-objects/480022)

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**Author:** [@Asayi](https://forums.unrealengine.com/u/Asayi)\
**Replies:** 2\
**Last updated:** [August 7, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/how-to-setup-dof-to-blur-near-and-far-objects/480022 "2024-08-07T14:39:56Z")

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Hello. My question is in the title. I want to achieve an effect where near enough and far enough objects are blurred, but everything else is sharp. From example on the picture, I want to blur two objects close to camera,…

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## [Path Tracer Reference Depth of Field Breaking Metallic Meshes](https://forums.unrealengine.com/t/path-tracer-reference-depth-of-field-breaking-metallic-meshes/1254172)

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**Author:** [@R42Brad](https://forums.unrealengine.com/u/R42Brad)\
**Replies:** 2\
**Last updated:** [April 5, 2024, 1:07am UTC](https://forums.unrealengine.com/t/path-tracer-reference-depth-of-field-breaking-metallic-meshes/1254172 "2024-04-05T01:07:54Z")

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Hello, Im trying to find a fix for metallic objects creating white noise using Path Tracer when Reference Depth of Field is Active. I need the Reference Depth of Field active to display grooms correctly on a heavily DO…

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## [DOF Control on a Cine Camera, wouldnt it be great if...](https://forums.unrealengine.com/t/dof-control-on-a-cine-camera-wouldnt-it-be-great-if/1751153)

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**Author:** [@StrataHomes](https://forums.unrealengine.com/u/StrataHomes)\
**Replies:** 1\
**Last updated:** [March 18, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/dof-control-on-a-cine-camera-wouldnt-it-be-great-if/1751153 "2024-03-18T15:27:46Z")

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Hey All, i’m working on a project to make a real scale model look like a smaller physical model, so looking for all the kinds of effects that achieve this, among others DOF plays a huge part in this. Now I can achieve DO…

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## [How can I handle this Depth Of field foreground issue?](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/491624)

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**Author:** [@Zse82](https://forums.unrealengine.com/u/Zse82)\
**Replies:** 5\
**Last updated:** [September 26, 2023, 2:45pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/491624 "2023-09-26T14:45:17Z")

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Hi Guys! I started learning Unreal about a 2 month ago, but I’m having a weird issue with any Actors / Foliage in the foreground when I use a strong Depth Of Field and the camera is close to the foreground. I literally t…

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## [Out of focus grass near camera is really choppy and noisy](https://forums.unrealengine.com/t/out-of-focus-grass-near-camera-is-really-choppy-and-noisy/671702)

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**Author:** [@denniskreker](https://forums.unrealengine.com/u/denniskreker)\
**Replies:** 2\
**Last updated:** [July 19, 2023, 3:57am UTC](https://forums.unrealengine.com/t/out-of-focus-grass-near-camera-is-really-choppy-and-noisy/671702 "2023-07-19T03:57:54Z")

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I use Unreal Engine 5, the grass is from quixel and it’s the highest quality. I use a 24mm lens with an aperture of f/2 I render over the Movie Render Queue with a Temporal Sample Count of 16 As for the console variab…

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## [DOF artifacts on thin objects](https://forums.unrealengine.com/t/dof-artifacts-on-thin-objects/444184)

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**Author:** [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Replies:** 3\
**Last updated:** [June 26, 2023, 4:58am UTC](https://forums.unrealengine.com/t/dof-artifacts-on-thin-objects/444184 "2023-06-26T04:58:12Z")

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I’m experiencing DOF artifacts on thin objects in my scene as shown in the attached pic. I realize that this is a super tricky scene to render with many thin objects close to the cam, but wondering if there’s a way to im…

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## [How to use custom bokeh shapes with CINEMATIC DOF?](https://forums.unrealengine.com/t/how-to-use-custom-bokeh-shapes-with-cinematic-dof/454228)

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**Author:** [@PSunset](https://forums.unrealengine.com/u/PSunset)\
**Replies:** 1\
**Last updated:** [June 21, 2023, 9:59pm UTC](https://forums.unrealengine.com/t/how-to-use-custom-bokeh-shapes-with-cinematic-dof/454228 "2023-06-21T21:59:09Z")

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I understand that using Bokeh DOF allows you to use custom images for bokeh shape effects. What I’m curious about is how to use custom bokeh shapes with the Cinematic DOF setting. Has anyone attempted or found a solution…

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## [DoF or Blur Sprites](https://forums.unrealengine.com/t/dof-or-blur-sprites/428166)

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**Author:** [@v\_i\_m](https://forums.unrealengine.com/u/v_i_m)\
**Replies:** 6\
**Last updated:** [March 30, 2023, 2:59pm UTC](https://forums.unrealengine.com/t/dof-or-blur-sprites/428166 "2023-03-30T14:59:46Z")

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Is there a way to add DoF or Blur to sprites? High quality blur, art controllable. You know, like Limbo. Blur affects sprites based on depth. They also have a vignette blur… The vignette blur or masking a blur post pass…

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## [MRQ Bloom & DOF not rendering](https://forums.unrealengine.com/t/mrq-bloom-dof-not-rendering/782016)

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**Author:** [@2uco](https://forums.unrealengine.com/u/2uco)\
**Replies:** 0\
**Last updated:** [March 2, 2023, 11:58am UTC](https://forums.unrealengine.com/t/mrq-bloom-dof-not-rendering/782016 "2023-03-02T11:58:10Z")

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Hi, I’m in 5.1, and rendering basically a neon star structure with sequencer and movie render queue. It renders perfectly with path tracing. It looks perfect in the view port with Lit Lumen as well. But rendering the L…

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## [Why is the DOF on my Niagara Particles not aligned with the DOF of normal objects in the scene?](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588)

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**Author:** [@Sev8000](https://forums.unrealengine.com/u/Sev8000)\
**Replies:** 3\
**Last updated:** [January 16, 2023, 10:39am UTC](https://forums.unrealengine.com/t/why-is-the-dof-on-my-niagara-particles-not-aligned-with-the-dof-of-normal-objects-in-the-scene/480588 "2023-01-16T10:39:08Z")

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Hello dear community, I’ve been using Unreal for ~5 days now so this might be a fairly dumb question. What I want to achieve: So I want to use Niagara to render some meshes made from particles and have it render with …

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## [DOF options missing?](https://forums.unrealengine.com/t/dof-options-missing/459181)

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**Author:** [@Darkloud1989](https://forums.unrealengine.com/u/Darkloud1989)\
**Replies:** 6\
**Last updated:** [December 21, 2022, 2:36am UTC](https://forums.unrealengine.com/t/dof-options-missing/459181 "2022-12-21T02:36:21Z")

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Hello! I am using this tutorial to get to grasp with post process effects, and when I get to the Depth of Field section, (around 35:44) I see that the tutor has more options than I have available. The only options I have…

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## [Help! :( Low quality DOF/shadows through translucent materials](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271)

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**Author:** [@R3belScum007](https://forums.unrealengine.com/u/R3belScum007)\
**Replies:** 3\
**Last updated:** [October 15, 2022, 8:57am UTC](https://forums.unrealengine.com/t/help-low-quality-dof-shadows-through-translucent-materials/601271 "2022-10-15T08:57:00Z")

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Hi there, I’m having trouble with the rendering of either my depth of field or shadows of a few assets. It seems to show up more in shadowy areas and looks very boxy and low resolution when out of focus. I have a transl…

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## [Stronger DOF](https://forums.unrealengine.com/t/stronger-dof/661338)

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**Author:** [@Daniel\_Mine](https://forums.unrealengine.com/u/Daniel_Mine)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 10:24am UTC](https://forums.unrealengine.com/t/stronger-dof/661338 "2022-10-03T10:24:47Z")

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Hello I wonder if there is a way to manual override focus. In the attachment there is an example of my problem. I want to have the armrest focused and the background and the small table out of focus. I used a 200 lens wi…

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## [Problem with cinematic DOF](https://forums.unrealengine.com/t/problem-with-cinematic-dof/458089)

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**Author:** [@cridia](https://forums.unrealengine.com/u/cridia)\
**Replies:** 3\
**Last updated:** [June 30, 2022, 3:03am UTC](https://forums.unrealengine.com/t/problem-with-cinematic-dof/458089 "2022-06-30T03:03:50Z")

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Ever since 4.23 did away with Gaussian and BokehDOF, I have been fighting with the cinematic DOF to get it to work properly in my game. I understand that it’s more advanced and when it works, it admittedly looks better t…

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## [Gaussian DoF on translucent material](https://forums.unrealengine.com/t/gaussian-dof-on-translucent-material/301943)

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**Author:** [@thobias\_2](https://forums.unrealengine.com/u/thobias_2)\
**Replies:** 25\
**Last updated:** [March 17, 2022, 2:23am UTC](https://forums.unrealengine.com/t/gaussian-dof-on-translucent-material/301943 "2022-03-17T02:23:57Z")

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I have 2D scene with a lot of translucent material layers. When I apply gaussian DoF in post-process, it affect only non-translucent materials? Is it possible to use blur on translucent material? Thanks.

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## [Depth of Field - wrong focal distance](https://forums.unrealengine.com/t/depth-of-field-wrong-focal-distance/476568)

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**Author:** [@Wir3d](https://forums.unrealengine.com/u/Wir3d)\
**Replies:** 3\
**Last updated:** [November 23, 2021, 10:58pm UTC](https://forums.unrealengine.com/t/depth-of-field-wrong-focal-distance/476568 "2021-11-23T22:58:33Z")

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I have set both Focal Distance and Manual Focus Distance to 26000 to match distant fortress visible through the window but for some reason DoF is rendering like I have focused really close object. Even debug focal plane…

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## [Change camera's aspect ratio, FOV and DOF through in-game option's menu](https://forums.unrealengine.com/t/change-cameras-aspect-ratio-fov-and-dof-through-in-game-options-menu/488885)

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**Author:** [@anonymous\_user\_5776a7e71](https://forums.unrealengine.com/u/anonymous_user_5776a7e71)\
**Replies:** 0\
**Last updated:** [September 16, 2021, 4:21pm UTC](https://forums.unrealengine.com/t/change-cameras-aspect-ratio-fov-and-dof-through-in-game-options-menu/488885 "2021-09-16T16:21:07Z")

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Hello, I’m making a third person videogame and I decide to put a custom aspect ratio to the player’s camera (“black bars” at the top and bottom of the screen, like The Order 1886 or The Evil Within). The thing is tha…

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## [Depth of Field looks different in viewport and rendered sequence](https://forums.unrealengine.com/t/depth-of-field-looks-different-in-viewport-and-rendered-sequence/405000)

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**Author:** [@Shain98](https://forums.unrealengine.com/u/Shain98)\
**Replies:** 6\
**Last updated:** [June 8, 2021, 11:32pm UTC](https://forums.unrealengine.com/t/depth-of-field-looks-different-in-viewport-and-rendered-sequence/405000 "2021-06-08T23:32:57Z")

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Currently I’m working on a short ‘cinematic’ Star Wars animation and I’m using Unreal as a renderer and I stumbled across this issue where my depth of field will look much more noisy (and smaller?) when rendering/exporti…

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