Mesh Distance Fields to Actor

AquaRex
Fri, 12 Jan 2024 14:54:43 +0000
Blueprint

Hi

I want to detect if the camera / or another object is inside a Mesh Distance field.
And the logic being applied to it, is non-visual, so it’s not a material.

Is there a way to expose the distance field into blueprint?
Or get the value from the material into a blueprint actor?

Thanks!

10 posts - 3 participants