Is this working Distance Field Shadow?

turbotanaka
Thu, 11 Apr 2024 09:43:38 +0000
Rendering

I wanted to blur shadows based on distance, so I searched Distance Field Shadow. And I tried it.
But I got a different result than what I searched for.
I made a very tall structure and looked at the shadow at the tip and it was very sharp.

I checked some settings.
-cascade distance is zero
-using Lumen and Virtual Shadow Maps
-DirectX 12

But result is like this. am I missing some setting? or is this normal and I misunderstanding the functionality?

6 posts - 4 participants