# \#distance-fields

**URL:** https://forums.unrealengine.com/tag/distance-fields/9244.md

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## [\[UE5.8\] Mesh Distance Field data completely unreadable on Mobile — DistanceFieldAO and DistanceToNearestSurface material node both broken](https://forums.unrealengine.com/t/ue5-8-mesh-distance-field-data-completely-unreadable-on-mobile-distancefieldao-and-distancetonearestsurface-material-node-both-broken/2730183)

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**Author:** [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Replies:** 2\
**Last updated:** [July 28, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/ue5-8-mesh-distance-field-data-completely-unreadable-on-mobile-distancefieldao-and-distancetonearestsurface-material-node-both-broken/2730183 "2026-07-28T19:00:27Z")

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\[UE5.8\] Mesh Distance Field data completely unreadable on Mobile — DistanceFieldAO and DistanceToNearestSurface material node both broken (regression from working 5.7) Summary: On UE 5.8, Mesh Distance Field data is no…

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## [Distance fields aren't drawing to Runtime Virtual Texture](https://forums.unrealengine.com/t/distance-fields-arent-drawing-to-runtime-virtual-texture/473414)

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**Author:** [@Inverted\_Games](https://forums.unrealengine.com/u/Inverted_Games)\
**Replies:** 3\
**Last updated:** [June 25, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/distance-fields-arent-drawing-to-runtime-virtual-texture/473414 "2026-06-25T14:15:50Z")

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So I’m trying to make my own snow displacement material because every implementation I’ve come across in tutorials suck for one reason or another. I want to use Runtime Virtual Textures (RVT) because they can cover an e…

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## [DistanceFieldGradient Radius](https://forums.unrealengine.com/t/distancefieldgradient-radius/2711338)

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**Author:** [@Kono](https://forums.unrealengine.com/u/Kono)\
**Replies:** 0\
**Last updated:** [April 4, 2026, 5:17am UTC](https://forums.unrealengine.com/t/distancefieldgradient-radius/2711338 "2026-04-04T05:17:19Z")

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How do i increase the radius of this gradient from distancefieldgradient?

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## [DFAO (Distance Field Approx AO) Shader Node](https://forums.unrealengine.com/t/dfao-distance-field-approx-ao-shader-node/2525469)

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**Author:** [@Anthony\_Dimovski](https://forums.unrealengine.com/u/Anthony_Dimovski)\
**Replies:** 1\
**Last updated:** [April 2, 2026, 4:51am UTC](https://forums.unrealengine.com/t/dfao-distance-field-approx-ao-shader-node/2525469 "2026-04-02T04:51:05Z")

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I’m using the DFAO shader node to for my building and I’m noticing that it loses detail as the camera zooms out (which makes sense). Though is there a way to keep the DFAO detail consistent? Or perhaps an alternative met…

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## [How can I spawn actors a certain distance away from the player?](https://forums.unrealengine.com/t/how-can-i-spawn-actors-a-certain-distance-away-from-the-player/489618)

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**Author:** [@Luke\_Music](https://forums.unrealengine.com/u/Luke_Music)\
**Replies:** 5\
**Last updated:** [February 16, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/how-can-i-spawn-actors-a-certain-distance-away-from-the-player/489618 "2026-02-16T23:02:13Z")

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So I’m making a space game where you fly a ship around. I want to spawn meteors but only when they are just outside the players view (Which Is Limited By Fog). I have tried spawning them using “random location in bo…

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## [Distance fields issue](https://forums.unrealengine.com/t/distance-fields-issue/2672275)

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**Author:** [@AdamGaming\_CZ](https://forums.unrealengine.com/u/AdamGaming_CZ)\
**Replies:** 8\
**Last updated:** [January 21, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/distance-fields-issue/2672275 "2026-01-21T17:35:47Z")

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I’m absolutely starting to lose my mind. I’m trying to fix distance fields for correct lighting and ambient occlusion, but nothing is working. I have a simple wall mesh, and even though I’ve tried everything — like incre…

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## [Issues with Shadows and MSAA enabled on 5.5 when using distance field indirect shadow.](https://forums.unrealengine.com/t/issues-with-shadows-and-msaa-enabled-on-5-5-when-using-distance-field-indirect-shadow/2283689)

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**Author:** [@NeedMoreChili](https://forums.unrealengine.com/u/NeedMoreChili)\
**Replies:** 3\
**Last updated:** [October 24, 2025, 2:59pm UTC](https://forums.unrealengine.com/t/issues-with-shadows-and-msaa-enabled-on-5-5-when-using-distance-field-indirect-shadow/2283689 "2025-10-24T14:59:49Z")

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There’s a extremely niche issue with shadowing/MSAA under very specific circumstances in UE 5.5 that I’d like to share a guide for, if anyone else encounters this problem and would rather not spend hours on it. The error…

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## [Nanite Tesselation + Mesh Distance Fields works 5 seconds then breaks. ](https://forums.unrealengine.com/t/nanite-tesselation-mesh-distance-fields-works-5-seconds-then-breaks/2662069)

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**Author:** [@Lyawx](https://forums.unrealengine.com/u/Lyawx)\
**Replies:** 0\
**Last updated:** [October 3, 2025, 3:25pm UTC](https://forums.unrealengine.com/t/nanite-tesselation-mesh-distance-fields-works-5-seconds-then-breaks/2662069 "2025-10-03T15:25:23Z")

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Need help on a weird bug I am currently using Unreal 5.6.1. For beginners : SDF means Signed Distance Function : a function used to check the distance from a point to the closest point on a specific surface. Hello ther…

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## [How do distance fields get generated and how do they differ from the actual geometry?](https://forums.unrealengine.com/t/how-do-distance-fields-get-generated-and-how-do-they-differ-from-the-actual-geometry/2555268)

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**Author:** [@Sailor\_Neptun](https://forums.unrealengine.com/u/Sailor_Neptun)\
**Replies:** 2\
**Last updated:** [July 23, 2025, 8:59am UTC](https://forums.unrealengine.com/t/how-do-distance-fields-get-generated-and-how-do-they-differ-from-the-actual-geometry/2555268 "2025-07-23T08:59:33Z")

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I would like to discuss why lumen (in software ray tracing) traces reflections against mesh distance fields instead of using the actual geometry. Are mesh distance fields different from polygon geometry? If so, how do …

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## [Why the distance field visualizer and functionality doesn't work?](https://forums.unrealengine.com/t/why-the-distance-field-visualizer-and-functionality-doesnt-work/2592049)

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**Author:** [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Replies:** 3\
**Last updated:** [July 6, 2025, 5:39pm UTC](https://forums.unrealengine.com/t/why-the-distance-field-visualizer-and-functionality-doesnt-work/2592049 "2025-07-06T17:39:47Z")

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Hello. I’m trying to use distance fields to deform my mesh by this tutorial, but in some moment my distance field visualizer just stopped working. I should see black-white image with it, but for now I’m seeing this: …

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## [Geometry Collections and Distance-Fields / Ray Tracing](https://forums.unrealengine.com/t/geometry-collections-and-distance-fields-ray-tracing/869546)

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**Author:** [@Loux\_xavier](https://forums.unrealengine.com/u/Loux_xavier)\
**Replies:** 12\
**Last updated:** [June 11, 2025, 1:19pm UTC](https://forums.unrealengine.com/t/geometry-collections-and-distance-fields-ray-tracing/869546 "2025-06-11T13:19:43Z")

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Good morning, I use the Unreal Engine destruction system. But I have problems with rendering Geometry Collections. Currently it is not possible to generate Distance-Fields for Geometry Collections so rendering with Lum…

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## [Disabling culling for Global Distance Fields?](https://forums.unrealengine.com/t/disabling-culling-for-global-distance-fields/1855778)

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**Author:** [@Amrevz](https://forums.unrealengine.com/u/Amrevz)\
**Replies:** 1\
**Last updated:** [May 8, 2025, 3:42am UTC](https://forums.unrealengine.com/t/disabling-culling-for-global-distance-fields/1855778 "2025-05-08T03:42:39Z")

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Hey, I’m a 3D environment artist and I was wondering if it’s possible to disable culling on global distance fields? and if not then I’m interested to know why it’s not possible. I want the highest quality of the global d…

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## [Distance field artifacts on UE 5.5 ](https://forums.unrealengine.com/t/distance-field-artifacts-on-ue-5-5/2495963)

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**Author:** [@REDiSUN](https://forums.unrealengine.com/u/REDiSUN)\
**Replies:** 0\
**Last updated:** [May 7, 2025, 7:59pm UTC](https://forums.unrealengine.com/t/distance-field-artifacts-on-ue-5-5/2495963 "2025-05-07T19:59:05Z")

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I used distance fields for post-processing material (AO) for my grass field, but this strange culling constantly changes without any tweaks. It changes not only by distance but also by the angle I’m looking at, and even …

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## [Ripple Effect with Distance fields (DistanceToNearestSurface)](https://forums.unrealengine.com/t/ripple-effect-with-distance-fields-distancetonearestsurface/1708105)

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**Author:** [@KSM98](https://forums.unrealengine.com/u/KSM98)\
**Replies:** 2\
**Last updated:** [March 30, 2025, 9:29pm UTC](https://forums.unrealengine.com/t/ripple-effect-with-distance-fields-distancetonearestsurface/1708105 "2025-03-30T21:29:13Z")

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Hello Everyone I’ve got a problem here with the DistanceToNearestSurface node when creating ripple effects with distance fields (to use for water) . The ripples that are created when the ripple size in the material …

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## [DistanceToNearestSurface node issue in MaterialEditor ](https://forums.unrealengine.com/t/distancetonearestsurface-node-issue-in-materialeditor/2301036)

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**Author:** [@FXology](https://forums.unrealengine.com/u/FXology)\
**Replies:** 1\
**Last updated:** [January 24, 2025, 3:37pm UTC](https://forums.unrealengine.com/t/distancetonearestsurface-node-issue-in-materialeditor/2301036 "2025-01-24T15:37:16Z")

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Was struggling with DistanceToNearestSurface node in Material Editor, cause it was kinda receiving distance field from the parent mesh itself: Accidentaly found this AffectDistanceFieldLighting checkbox in mesh det…

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## [How can I increase the rendering of the reflection distance?](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645)

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**Author:** [@zpghost](https://forums.unrealengine.com/u/zpghost)\
**Replies:** 3\
**Last updated:** [January 14, 2025, 3:41pm UTC](https://forums.unrealengine.com/t/how-can-i-increase-the-rendering-of-the-reflection-distance/2276645 "2025-01-14T15:41:08Z")

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Please suggest a console command to increase the distance of reflection rendering in lumen.

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## [Mesh Distance Fields to Actor](https://forums.unrealengine.com/t/mesh-distance-fields-to-actor/1608779)

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**Author:** [@AquaRex](https://forums.unrealengine.com/u/AquaRex)\
**Replies:** 9\
**Last updated:** [January 8, 2025, 8:29pm UTC](https://forums.unrealengine.com/t/mesh-distance-fields-to-actor/1608779 "2025-01-08T20:29:40Z")

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Hi I want to detect if the camera / or another object is inside a Mesh Distance field. And the logic being applied to it, is non-visual, so it’s not a material. Is there a way to expose the distance field into bluepri…

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## [How to know which assets are being loaded by async IO tasks?](https://forums.unrealengine.com/t/how-to-know-which-assets-are-being-loaded-by-async-io-tasks/2217075)

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**Author:** [@Giosialu](https://forums.unrealengine.com/u/Giosialu)\
**Replies:** 1\
**Last updated:** [December 13, 2024, 11:46am UTC](https://forums.unrealengine.com/t/how-to-know-which-assets-are-being-loaded-by-async-io-tasks/2217075 "2024-12-13T11:46:35Z")

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We’re having a weird issue with UNavigationSystemV1::OnWorldPostActorTick occasionally blocking the game thread until the current async pathfinding query completes… but it doesn’t even start for up to 50ms, since all of …

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## [World Position Offset casts shadow on self (using Distance Fields)](https://forums.unrealengine.com/t/world-position-offset-casts-shadow-on-self-using-distance-fields/2043577)

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**Author:** [@Tarook](https://forums.unrealengine.com/u/Tarook)\
**Replies:** 1\
**Last updated:** [September 29, 2024, 6:28pm UTC](https://forums.unrealengine.com/t/world-position-offset-casts-shadow-on-self-using-distance-fields/2043577 "2024-09-29T18:28:18Z")

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I am making a slime-like material that uses World Position Offset and DistanceToNearestSurface to make meshes move towards near objects to act like slimes. To make the material detect nearby objects I initially scale it…

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## [How to exclude something from receiving a specific shadows ?](https://forums.unrealengine.com/t/how-to-exclude-something-from-receiving-a-specific-shadows/2034129)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [September 23, 2024, 1:54pm UTC](https://forums.unrealengine.com/t/how-to-exclude-something-from-receiving-a-specific-shadows/2034129 "2024-09-23T13:54:33Z")

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Hello, Is there any way to prevent my hair skeletal mesh to receive the shadow from the sky light ? (But receive the one from the sun) reason is that the sky light is causing weird noise on my hair. I tried a lot of th…

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## [Water Bodies do not generate Mesh Distance Fields](https://forums.unrealengine.com/t/water-bodies-do-not-generate-mesh-distance-fields/2008273)

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**Author:** [@TamaraMakesGam](https://forums.unrealengine.com/u/TamaraMakesGam)\
**Replies:** 1\
**Last updated:** [September 6, 2024, 4:06pm UTC](https://forums.unrealengine.com/t/water-bodies-do-not-generate-mesh-distance-fields/2008273 "2024-09-06T16:06:14Z")

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I’m using Unreal’s Water plugin and I noticed that the water mesh does not generate distance fields. I want it to generate distance fields like other meshes, meaning I don’t just want to access the distance fields of oth…

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## [Doesn't work Global distance field Lyra Starter Game UE 5.3.1](https://forums.unrealengine.com/t/doesnt-work-global-distance-field-lyra-starter-game-ue-5-3-1/1332602)

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**Author:** [@Unitmotion](https://forums.unrealengine.com/u/Unitmotion)\
**Replies:** 4\
**Last updated:** [August 31, 2024, 5:20am UTC](https://forums.unrealengine.com/t/doesnt-work-global-distance-field-lyra-starter-game-ue-5-3-1/1332602 "2024-08-31T05:20:49Z")

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I just downloaded the lyra starter game and launched it with version 5.3.1 and I have a problem, I don’t see the global distance field, it doesn’t work at all because the particles don’t collide with settings GPU \>collis…

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## [Distance Field and Collision Channels](https://forums.unrealengine.com/t/distance-field-and-collision-channels/1997336)

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**Author:** [@sodanugs](https://forums.unrealengine.com/u/sodanugs)\
**Replies:** 0\
**Last updated:** [August 29, 2024, 7:43pm UTC](https://forums.unrealengine.com/t/distance-field-and-collision-channels/1997336 "2024-08-29T19:43:43Z")

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I’m using distance fields (to nearest surface) in my materials to add a blending/dirt effect to my procedurally placed rocks. Due to the requirements of the project, we probably can’t use RVT. Is there a way to mask by …

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## [DistanceToNearestSurfacec Exclude Mesh from results without disabling Distance Fields for it?](https://forums.unrealengine.com/t/distancetonearestsurfacec-exclude-mesh-from-results-without-disabling-distance-fields-for-it/747348)

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**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 5\
**Last updated:** [July 27, 2024, 8:03am UTC](https://forums.unrealengine.com/t/distancetonearestsurfacec-exclude-mesh-from-results-without-disabling-distance-fields-for-it/747348 "2024-07-27T08:03:11Z")

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Essentially I want to use a material on a mesh that make use of DistanceToNearestSurface but in order for it to work the results of the DistanceToNearestSurface needs to exclude its self. The issue there is, I want this…

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## [Exclude a specific mesh from Lumen Screen traces](https://forums.unrealengine.com/t/exclude-a-specific-mesh-from-lumen-screen-traces/1319654)

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**Author:** [@LinguineAlRagu](https://forums.unrealengine.com/u/LinguineAlRagu)\
**Replies:** 2\
**Last updated:** [July 19, 2024, 6:09pm UTC](https://forums.unrealengine.com/t/exclude-a-specific-mesh-from-lumen-screen-traces/1319654 "2024-07-19T18:09:00Z")

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Hello all, As per title I’d like to exclude one mesh from Lumen screen traces. I know that this can be done globally by using the command : r.Lumen.ScreenProbeGather.ScreenTraces 0 although I don’t want to have such …

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## [Distance Field WPO and Displacement acting weird](https://forums.unrealengine.com/t/distance-field-wpo-and-displacement-acting-weird/1910188)

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**Author:** [@Jmekilll](https://forums.unrealengine.com/u/Jmekilll)\
**Replies:** 5\
**Last updated:** [June 20, 2024, 7:38pm UTC](https://forums.unrealengine.com/t/distance-field-wpo-and-displacement-acting-weird/1910188 "2024-06-20T19:38:50Z")

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Does anyone know why my WPO and displacement seems to be reacting differently if i am using the distance field to mask it? When I am using the distance field to mask my Displacement or WPO, the mesh ‘‘bounds’’ does no…

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## [Is this working Distance Field Shadow?](https://forums.unrealengine.com/t/is-this-working-distance-field-shadow/1798515)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 4\
**Last updated:** [April 13, 2024, 6:10am UTC](https://forums.unrealengine.com/t/is-this-working-distance-field-shadow/1798515 "2024-04-13T06:10:42Z")

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I wanted to blur shadows based on distance, so I searched Distance Field Shadow. And I tried it. But I got a different result than what I searched for. I made a very tall structure and looked at the shadow at the tip a…

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## [How to properly use distance field shadows](https://forums.unrealengine.com/t/how-to-properly-use-distance-field-shadows/1160252)

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**Author:** [@UElaci](https://forums.unrealengine.com/u/UElaci)\
**Replies:** 1\
**Last updated:** [March 13, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/how-to-properly-use-distance-field-shadows/1160252 "2024-03-13T14:24:56Z")

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I want to use distance field shadows for large area lights, to get cheap realtime soft shadows in VR. It mostly works great, however I noticed that some objects show this jagged shadows when light is shining on t…

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## [Distance Field quality settings for Distance To Nearest Surface node](https://forums.unrealengine.com/t/distance-field-quality-settings-for-distance-to-nearest-surface-node/1256080)

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**Author:** [@PieBaron](https://forums.unrealengine.com/u/PieBaron)\
**Replies:** 3\
**Last updated:** [March 13, 2024, 12:33pm UTC](https://forums.unrealengine.com/t/distance-field-quality-settings-for-distance-to-nearest-surface-node/1256080 "2024-03-13T12:33:51Z")

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Hello, I’m trying to use the Distance To Nearest Surface node in my material, it works ok when the camera is near the object, but I need to render it from a distance, when I move the camera away, the quality becomes degr…

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## [Reflection problem with Mesh DistanceFields](https://forums.unrealengine.com/t/reflection-problem-with-mesh-distancefields/1651058)

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**Author:** [@An\_bis](https://forums.unrealengine.com/u/An_bis)\
**Replies:** 1\
**Last updated:** [March 11, 2024, 4:25am UTC](https://forums.unrealengine.com/t/reflection-problem-with-mesh-distancefields/1651058 "2024-03-11T04:25:13Z")

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Hey i create this topics because i’ve got a problem with my project . For context , i create a mirror and place it on my project. After checking online, i think the problem come from my Mesh DistanceFields, like you…

[Next page](https://forums.unrealengine.com/tag/distance-fields/9244.md?match_all_tags=true&page=1&tags%5B%5D=distance-fields)
