# \#distance-field-ambie

**URL:** https://forums.unrealengine.com/tag/distance-field-ambie/5214.md

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## [Is therre a simple way to turn off distance field AO?](https://forums.unrealengine.com/t/is-therre-a-simple-way-to-turn-off-distance-field-ao/476923)

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**Author:** [@NC3D](https://forums.unrealengine.com/u/NC3D)\
**Replies:** 2\
**Last updated:** [September 18, 2025, 1:20pm UTC](https://forums.unrealengine.com/t/is-therre-a-simple-way-to-turn-off-distance-field-ao/476923 "2025-09-18T13:20:59Z")

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We are getting nasty artifacts from distance field AO on our city model and I would like to disable DFAO but leave distance fields enabled, but there doesn’t seem to be an “Enable Distance Field Ambient Occlusion” switch…

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## [Distance field not generating on specific meshes](https://forums.unrealengine.com/t/distance-field-not-generating-on-specific-meshes/307279)

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**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 11\
**Last updated:** [June 10, 2025, 10:31pm UTC](https://forums.unrealengine.com/t/distance-field-not-generating-on-specific-meshes/307279 "2025-06-10T22:31:29Z")

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I have 8 tree meshes from speedtree. 4 of them generate a distance field. The other 4 act like they generated them, but they are not receiving or creating any DFAO. They also don’t have a distance field representation in…

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## [Very dark foliage clusters in shadow](https://forums.unrealengine.com/t/very-dark-foliage-clusters-in-shadow/1786449)

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**Author:** [@BetaDeltaEl](https://forums.unrealengine.com/u/BetaDeltaEl)\
**Replies:** 0\
**Last updated:** [April 3, 2024, 5:27pm UTC](https://forums.unrealengine.com/t/very-dark-foliage-clusters-in-shadow/1786449 "2024-04-03T17:27:16Z")

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I am facing this issue, where I am getting very black shadows where there’s many cluster cards meets, but it only happens in the shadow. Anyone else facing this weird issue in UE? This goes away with hardware ray tra…

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## [UProceduralmeshComponent with Distance Fields](https://forums.unrealengine.com/t/uproceduralmeshcomponent-with-distance-fields/354509)

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**Author:** [@anonymous\_user\_744ed19e](https://forums.unrealengine.com/u/anonymous_user_744ed19e)\
**Replies:** 1\
**Last updated:** [June 14, 2022, 9:55am UTC](https://forums.unrealengine.com/t/uproceduralmeshcomponent-with-distance-fields/354509 "2022-06-14T09:55:29Z")

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Als Procedural Mesh Components are fully dynamic generated, i want to calculate shadows with distance fields AO and Traced Shadows. This isn’t working right now because i don’t see any distance fields when visualizing. C…

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## [Update Global Distance Field Volume taking longer than usual](https://forums.unrealengine.com/t/update-global-distance-field-volume-taking-longer-than-usual/366626)

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**Author:** [@AgentMilkshake1](https://forums.unrealengine.com/u/AgentMilkshake1)\
**Replies:** 7\
**Last updated:** [April 22, 2022, 5:20pm UTC](https://forums.unrealengine.com/t/update-global-distance-field-volume-taking-longer-than-usual/366626 "2022-04-22T17:20:17Z")

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Hi everyone, I’m currently part of a team making an open world game and parts of our world have time sinks in the GPU causing the overall framerate to go up. The biggest culprit in these areas (or so it seems) is “Upda…

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## [Seriously how the frick do I deal with DFAO?](https://forums.unrealengine.com/t/seriously-how-the-frick-do-i-deal-with-dfao/506292)

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**Author:** [@jkinz3](https://forums.unrealengine.com/u/jkinz3)\
**Replies:** 0\
**Last updated:** [March 12, 2022, 4:42pm UTC](https://forums.unrealengine.com/t/seriously-how-the-frick-do-i-deal-with-dfao/506292 "2022-03-12T16:42:39Z")

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So I want to keep DFAO enabled because it works really well with trees but it has given me nothing but headaches when it comes to grass and foliage. Case and point is this image with megascans trees and foliage. See …

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## [Artifacting when using Mesh Distance Fields](https://forums.unrealengine.com/t/artifacting-when-using-mesh-distance-fields/487542)

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**Author:** [@misolf](https://forums.unrealengine.com/u/misolf)\
**Replies:** 3\
**Last updated:** [November 2, 2021, 4:41pm UTC](https://forums.unrealengine.com/t/artifacting-when-using-mesh-distance-fields/487542 "2021-11-02T16:41:14Z")

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I am trying to use Mesh Distance Fields to change the color of a mesh as it intersects with another mesh (I.E.: Make a rock transition into the texture of the soil when it intersects with the soil). However, I keep getti…

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## [DFAO not visible with VR](https://forums.unrealengine.com/t/dfao-not-visible-with-vr/388468)

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**Author:** [@Fisher007](https://forums.unrealengine.com/u/Fisher007)\
**Replies:** 14\
**Last updated:** [September 29, 2021, 5:36pm UTC](https://forums.unrealengine.com/t/dfao-not-visible-with-vr/388468 "2021-09-29T17:36:23Z")

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Hi, It seems like DFAO doesn’t work with VR. I have checked with 4.14 and 4.15. Just a fresh project, DFAO switched on, VR preview.

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## [No Trace of Distance Field Ambient Occlusion](https://forums.unrealengine.com/t/no-trace-of-distance-field-ambient-occlusion/398458)

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**Author:** [@jcarnell](https://forums.unrealengine.com/u/jcarnell)\
**Replies:** 2\
**Last updated:** [May 21, 2021, 12:44am UTC](https://forums.unrealengine.com/t/no-trace-of-distance-field-ambient-occlusion/398458 "2021-05-21T00:44:47Z")

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I have been using Unreal Engine 4 for almost 5 years now and I usually find the solution to issues without having to ask, but this one has really baffled me. I have followed the instructions carefully using the docs ste…

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## [Distance Field Shadow Strength? and DFAO Distance?](https://forums.unrealengine.com/t/distance-field-shadow-strength-and-dfao-distance/472292)

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**Author:** [@anonymous\_user\_2b48494e](https://forums.unrealengine.com/u/anonymous_user_2b48494e)\
**Replies:** 1\
**Last updated:** [May 20, 2021, 11:18pm UTC](https://forums.unrealengine.com/t/distance-field-shadow-strength-and-dfao-distance/472292 "2021-05-20T23:18:36Z")

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Hi, I have two questions regarding DFAO and especially Distance Field Shadows: Is it possible to adjust the strength of the Distance Field Shadows? Because as you can see in the image (above and below) the distance…

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## [World Origin Shift is only partially implemented as of yet](https://forums.unrealengine.com/t/world-origin-shift-is-only-partially-implemented-as-of-yet/393115)

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**Author:** [@Konflict](https://forums.unrealengine.com/u/Konflict)\
**Replies:** 15\
**Last updated:** [April 24, 2021, 10:33pm UTC](https://forums.unrealengine.com/t/world-origin-shift-is-only-partially-implemented-as-of-yet/393115 "2021-04-24T22:33:24Z")

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The following video footage will quickly demonstrate an issue with the distance field, it is not affected by the WOS feature, and so it will result an offset in DF shadow and DFAO features. In the second video, the cam…

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## [Distance field mesh visualization not show](https://forums.unrealengine.com/t/distance-field-mesh-visualization-not-show/395774)

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**Author:** [@Uxibeo](https://forums.unrealengine.com/u/Uxibeo)\
**Replies:** 4\
**Last updated:** [February 16, 2021, 7:26pm UTC](https://forums.unrealengine.com/t/distance-field-mesh-visualization-not-show/395774 "2021-02-16T19:26:20Z")

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With default Third Person Template Map. Enable Distance fields in editor and restart Skylight set to movable Directional light set to stationary Scalability settings set to epic In the screenshoot below, d…

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## [Distance fields AO giving artifacts on interiors?](https://forums.unrealengine.com/t/distance-fields-ao-giving-artifacts-on-interiors/444954)

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**Author:** [@OMGconex](https://forums.unrealengine.com/u/OMGconex)\
**Replies:** 4\
**Last updated:** [September 9, 2020, 10:01am UTC](https://forums.unrealengine.com/t/distance-fields-ao-giving-artifacts-on-interiors/444954 "2020-09-09T10:01:23Z")

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I’ve been testing Distance fields on my project and it gives me decent results on everything but interiors, I get these wierd artifacts, that only seems to come on the inside of buildings. The houses are all made in kit…

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## [Distance fields stop working for a mesh if I increase the DF resolution.](https://forums.unrealengine.com/t/distance-fields-stop-working-for-a-mesh-if-i-increase-the-df-resolution/383725)

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**Author:** [@00k](https://forums.unrealengine.com/u/00k)\
**Replies:** 6\
**Last updated:** [August 26, 2020, 5:33pm UTC](https://forums.unrealengine.com/t/distance-fields-stop-working-for-a-mesh-if-i-increase-the-df-resolution/383725 "2020-08-26T17:33:20Z")

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I have been experimenting with Distance Field AO and Raytraced shadows but I’m running into a strange issue where if I increase the DF resolution of a mesh it completely stops drawing distance fields for that mesh. Retu…

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## [Mesh DistanceField - Increase the distance?](https://forums.unrealengine.com/t/mesh-distancefield-increase-the-distance/412577)

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**Author:** [@dpham](https://forums.unrealengine.com/u/dpham)\
**Replies:** 5\
**Last updated:** [August 22, 2020, 3:51am UTC](https://forums.unrealengine.com/t/mesh-distancefield-increase-the-distance/412577 "2020-08-22T03:51:58Z")

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Since this issue is still unsolved for me, I wanted to post a video in hopes that it will better illustrate what I’m talking about, and how I can go about to fix it? I left the original post down below. Long story shor…

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## [DFAO not being affected by DFAO settings in movable Skylight.](https://forums.unrealengine.com/t/dfao-not-being-affected-by-dfao-settings-in-movable-skylight/465800)

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**Author:** [@MattD](https://forums.unrealengine.com/u/MattD)\
**Replies:** 0\
**Last updated:** [May 25, 2020, 11:31pm UTC](https://forums.unrealengine.com/t/dfao-not-being-affected-by-dfao-settings-in-movable-skylight/465800 "2020-05-25T23:31:55Z")

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Hey All, I have DFS enabled in my project with a movable skylight and directional light. However, it does not seem to be affected by my skylight settings nor does DFAO appear when rendering a Lit environment.

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## [Increase distance field AO](https://forums.unrealengine.com/t/increase-distance-field-ao/459755)

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**Author:** [@DotlacA](https://forums.unrealengine.com/u/DotlacA)\
**Replies:** 0\
**Last updated:** [December 20, 2019, 3:37pm UTC](https://forums.unrealengine.com/t/increase-distance-field-ao/459755 "2019-12-20T15:37:33Z")

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I’m currently running into a problem with the distance being used on distance field AO. We are using a larger landscape (~12 \* 8 km) and we need to populate it with trees. I’ve been looking into multiple methods, includi…

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## [DFAO and Shift word origin](https://forums.unrealengine.com/t/dfao-and-shift-word-origin/421578)

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**Author:** [@fenglangfaxue](https://forums.unrealengine.com/u/fenglangfaxue)\
**Replies:** 6\
**Last updated:** [December 10, 2019, 11:11am UTC](https://forums.unrealengine.com/t/dfao-and-shift-word-origin/421578 "2019-12-10T11:11:48Z")

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Our team are developing a multiplayer online battle royale game. We use both World Origin Shift and Distance Field Ambient Occlusion.When we use SetWorldOriginLocation function to shift the world, the Actor and physics b…

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## [Distance Field AO is completely black underground](https://forums.unrealengine.com/t/distance-field-ao-is-completely-black-underground/322940)

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**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 11\
**Last updated:** [October 19, 2019, 10:41pm UTC](https://forums.unrealengine.com/t/distance-field-ao-is-completely-black-underground/322940 "2019-10-19T22:41:26Z")

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Hey, Our game is an open world title. We have many caves that go beneath our landscapes surface. Distance field AO looks fantastic as long as we stay above ground. If we go into our cave though, the AO goes completely p…

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## [Can we set Distance Field Indirect Shadow Min Visibility via Blueprint Node?](https://forums.unrealengine.com/t/can-we-set-distance-field-indirect-shadow-min-visibility-via-blueprint-node/411947)

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**Author:** [@anonymous\_user\_0dafa81b](https://forums.unrealengine.com/u/anonymous_user_0dafa81b)\
**Replies:** 1\
**Last updated:** [August 22, 2019, 11:51pm UTC](https://forums.unrealengine.com/t/can-we-set-distance-field-indirect-shadow-min-visibility-via-blueprint-node/411947 "2019-08-22T23:51:29Z")

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I am tried to change Distance field Indirect shadow min visibility runtime via blueprint node.But I can not find it. Is it possible?

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## [Correct box reflection/Sky light settings](https://forums.unrealengine.com/t/correct-box-reflection-sky-light-settings/448638)

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**Author:** [@Screechfx](https://forums.unrealengine.com/u/Screechfx)\
**Replies:** 0\
**Last updated:** [May 8, 2019, 7:02pm UTC](https://forums.unrealengine.com/t/correct-box-reflection-sky-light-settings/448638 "2019-05-08T19:02:09Z")

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Good day guys, I have an issue trying to have a correct reflection. So far my reflection got the ground black in a weird way. All the env is baked, only the grey square on the ground and the actor will be moveable. A…

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## [DFAO artifacts (black spots on tree foliage)](https://forums.unrealengine.com/t/dfao-artifacts-black-spots-on-tree-foliage/434340)

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**Author:** [@Efrye](https://forums.unrealengine.com/u/Efrye)\
**Replies:** 0\
**Last updated:** [September 23, 2018, 2:48pm UTC](https://forums.unrealengine.com/t/dfao-artifacts-black-spots-on-tree-foliage/434340 "2018-09-23T14:48:04Z")

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Some parts of the foliage on trees appear to always have very dark, flickering DFAO shadows, regardless of the min occlusion setting of the sky light (gif below). Even after setting their distance field resolution to 0 (…

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## [How to get rid of flickering shadows in hair(DFAO)?](https://forums.unrealengine.com/t/how-to-get-rid-of-flickering-shadows-in-hair-dfao/433356)

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**Author:** [@QinQ](https://forums.unrealengine.com/u/QinQ)\
**Replies:** 0\
**Last updated:** [September 7, 2018, 9:36am UTC](https://forums.unrealengine.com/t/how-to-get-rid-of-flickering-shadows-in-hair-dfao/433356 "2018-09-07T09:36:30Z")

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When I enabled DFAO(Distance Field Ambient Occlusion) everything worked as expected except hair shader. When camera gets close to the hair I get flickering shadows. I tried playing with static mesh settings but nothing h…

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## [Distance Field AO completely black under landscape - 4.7.2](https://forums.unrealengine.com/t/distance-field-ao-completely-black-under-landscape-4-7-2/309537)

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**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 7\
**Last updated:** [June 7, 2018, 8:18am UTC](https://forums.unrealengine.com/t/distance-field-ao-completely-black-under-landscape-4-7-2/309537 "2018-06-07T08:18:50Z")

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Hey, I noticed this in one of our caves underground: http://grab.by/FlSC It’s from the DFAO and it only appears in that corner. When I toggle off the landscape, the issue goes away.

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## [HLOD meshes affecting DFAO on statics](https://forums.unrealengine.com/t/hlod-meshes-affecting-dfao-on-statics/418534)

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**Author:** [@elliotENGi](https://forums.unrealengine.com/u/elliotENGi)\
**Replies:** 0\
**Last updated:** [February 28, 2018, 4:19am UTC](https://forums.unrealengine.com/t/hlod-meshes-affecting-dfao-on-statics/418534 "2018-02-28T04:19:39Z")

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I’ve submitted a bug report through the new channel, but I’m hoping maybe there’s an intended way to handle this so posting here. My HLOD meshes are creating self shadowing artifacts on my normal static meshes (while I’…

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## [instanced hierarchical meshes distance shadow and ao dont work](https://forums.unrealengine.com/t/instanced-hierarchical-meshes-distance-shadow-and-ao-dont-work/412207)

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**Author:** [@xhn](https://forums.unrealengine.com/u/xhn)\
**Replies:** 2\
**Last updated:** [December 16, 2017, 5:17pm UTC](https://forums.unrealengine.com/t/instanced-hierarchical-meshes-distance-shadow-and-ao-dont-work/412207 "2017-12-16T17:17:50Z")

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Hi I have problem with distance field ao and shadow with hierarchical instanced static mesh marked tree is placed mesh other are instanced hierarchical meshes visualized density field and density field look same for both…

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## [Black DFAO/Shadow artifacts](https://forums.unrealengine.com/t/black-dfao-shadow-artifacts/398582)

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**Author:** [@Meowstopher](https://forums.unrealengine.com/u/Meowstopher)\
**Replies:** 3\
**Last updated:** [September 8, 2017, 7:20am UTC](https://forums.unrealengine.com/t/black-dfao-shadow-artifacts/398582 "2017-09-08T07:20:01Z")

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I have the same problem. I’ve read a lot of post about this problem but never seen an answer from Epic The artifact: Same image with DFAO occlusion tint changed to red (note that the artifact is still black): Bu…

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## [Turn off Distance Field Ambient Occlusion for landscape only](https://forums.unrealengine.com/t/turn-off-distance-field-ambient-occlusion-for-landscape-only/390466)

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**Author:** [@jeevcat](https://forums.unrealengine.com/u/jeevcat)\
**Replies:** 1\
**Last updated:** [April 25, 2017, 12:53pm UTC](https://forums.unrealengine.com/t/turn-off-distance-field-ambient-occlusion-for-landscape-only/390466 "2017-04-25T12:53:40Z")

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I would love to have Distance Field Ambient Occlusion enabled for our game, but at the moment it causes a dark line artefact around the landscape component. Please see the snow-covered mountains at the top of the attache…

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## [Mesh Distance Field on large scene](https://forums.unrealengine.com/t/mesh-distance-field-on-large-scene/391822)

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**Author:** [@GabBD](https://forums.unrealengine.com/u/GabBD)\
**Replies:** 0\
**Last updated:** [April 25, 2017, 2:34am UTC](https://forums.unrealengine.com/t/mesh-distance-field-on-large-scene/391822 "2017-04-25T02:34:20Z")

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Hello! I’m having some pretty bad issues with DFAO. I’m working with a VERY big scene (skylight and directional both on movable) and I have those weird results: While in the visualizer, meshes far away from th…

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## [It's possible to exclude an object from Distance Field AO ?](https://forums.unrealengine.com/t/its-possible-to-exclude-an-object-from-distance-field-ao/299026)

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**Author:** [@gustavorios2](https://forums.unrealengine.com/u/gustavorios2)\
**Replies:** 3\
**Last updated:** [April 24, 2017, 2:50pm UTC](https://forums.unrealengine.com/t/its-possible-to-exclude-an-object-from-distance-field-ao/299026 "2017-04-24T14:50:27Z")

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I have an object that is moving too fast on the scene and is causing artifacts because of distance field ambient occlusion slow updates Is there a way to exclude it from DFAO?

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