How to disable/hide the "source" from a light in reflections?

anonymous_user_4944ec06
Wed, 08 Oct 2014 17:54:23 +0000
Rendering

Hi, i have a problem atm. Is there a solution to hide/disable the “glowing spot” in reflections from a light source? Or maybe another way to have a light like the directional light without a visible “source” of the light in the reflections?

I have a black wall which is like a black mirror (just 0,0,0 as base color and 0 roughness). I know you can set the min. roughness higher to get a more diffuse effect, but that don’t work in my case. When i set the min. roughness of the light higher the wall becomes grey.

Some images to show what i mean:

8 posts - 6 participants