# \#device

**URL:** https://forums.unrealengine.com/tag/device/692.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [(REQUEST) Giant Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 2\
**Last updated:** [November 14, 2026, 2:25am UTC](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546 "2026-11-14T02:25:26Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Hello there! I am requesting the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0…

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## [\[Creative 1.0\] Save Point Device Stops Working After 30–40 Minutes in Single-Round Islands](https://forums.unrealengine.com/t/creative-1-0-save-point-device-stops-working-after-30-40-minutes-in-single-round-islands/2853109)

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**Author:** [@\_SA7](https://forums.unrealengine.com/u/_SA7)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/creative-1-0-save-point-device-stops-working-after-30-40-minutes-in-single-round-islands/2853109 "2026-11-12T16:30:51Z")

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Summary Save Point Device stops working after 30–40 minutes in Creative 1.0 (Single-Round Islands) Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Steps to Reproduce C…

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## [Option for clear minimap backgrounds in Map controller device](https://forums.unrealengine.com/t/option-for-clear-minimap-backgrounds-in-map-controller-device/2847178)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/option-for-clear-minimap-backgrounds-in-map-controller-device/2847178 "2026-10-30T17:17:38Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? In the map controller device, there is an option to remove the background for the minimap, which is useful when you use…

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## [Map Controller Device: custom minimap image is offset towards the north-east inside the minimap frame](https://forums.unrealengine.com/t/map-controller-device-custom-minimap-image-is-offset-towards-the-north-east-inside-the-minimap-frame/2846729)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/map-controller-device-custom-minimap-image-is-offset-towards-the-north-east-inside-the-minimap-frame/2846729 "2026-10-29T15:57:34Z")

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Summary When a Map Controller Device uses a custom minimap image, the image is not aligned with the minimap frame. It is shifted towards the top-right (north-east) of the frame by roughly 10% of the frame size. Part of t…

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## [Race Manager Device: unchecking "Display Race HUD" does not hide the race HUD](https://forums.unrealengine.com/t/race-manager-device-unchecking-display-race-hud-does-not-hide-the-race-hud/2846718)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 3:43pm UTC](https://forums.unrealengine.com/t/race-manager-device-unchecking-display-race-hud-does-not-hide-the-race-hud/2846718 "2026-10-29T15:43:05Z")

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Summary The Race Manager Device’s HUD cannot be hidden. Unchecking the HUD options leaves the HUD frame on screen but stops feeding it data, so players see a broken widget for the whole game. What Type of Bug are you ex…

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## [Movement Modulator Effects still occur on impulse even if disabled](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064)

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**Author:** [@Saber\_Mateo](https://forums.unrealengine.com/u/Saber_Mateo)\
**Replies:** 0\
**Last updated:** [October 22, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064 "2026-10-22T21:52:05Z")

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Summary Movement modulators can have their effects turned off via the ‘Show Movement Effects On Players’ option. This makes it so no VFX or SFX is generated via the modulators movement speed effects. However, when set t…

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## [Many containers from the Chest and Ammo Gallery drop incorrect loot](https://forums.unrealengine.com/t/many-containers-from-the-chest-and-ammo-gallery-drop-incorrect-loot/2841645)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/many-containers-from-the-chest-and-ammo-gallery-drop-incorrect-loot/2841645 "2026-10-19T17:00:38Z")

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Summary Many containers from the Chest and Ammo Gallery drop incorrect loot, ranging from one incorrect item to incorrect seasons to completely incorrect loot pool. Please select what you are reporting on: Creative Wha…

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## [Chair Device Positions Players Too High When Crouching or Sliding Before Sitting](https://forums.unrealengine.com/t/chair-device-positions-players-too-high-when-crouching-or-sliding-before-sitting/2841456)

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**Author:** [@leftwhite](https://forums.unrealengine.com/u/leftwhite)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/chair-device-positions-players-too-high-when-crouching-or-sliding-before-sitting/2841456 "2026-10-19T17:00:38Z")

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Summary Chair Device sometimes positions players approximately 15 cm too high when sitting down after crouching or sliding. This issue occurs frequently during normal gameplay and affects all default chair models as well…

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## [PHYSICS TREE (DEVICE) – BUGGED / MULTIPLE ISSUES](https://forums.unrealengine.com/t/physics-tree-device-bugged-multiple-issues/2831546)

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**Author:** [@TheCr0zySky](https://forums.unrealengine.com/u/TheCr0zySky)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/physics-tree-device-bugged-multiple-issues/2831546 "2026-09-24T17:00:29Z")

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Summary I Made a list with a lot of Issues for the Physics-tree (Device) Shadows: In the Editor, the tree does not cast any ground shadows or self-shadows. However, the shadows appear correctly when running the map in …

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## [B.R.U.T.E is in Season X OG but it's not in creative mode?](https://forums.unrealengine.com/t/b-r-u-t-e-is-in-season-x-og-but-its-not-in-creative-mode/2167076)

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**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 87\
**Last updated:** [September 22, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/b-r-u-t-e-is-in-season-x-og-but-its-not-in-creative-mode/2167076 "2026-09-22T13:16:33Z")

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Hey, I would very much like if the “figment” B.R.U.T.E from Chapter 1 Season X that released today in September 3rd could get added to creative as I feel it was a very unique vehicle (from when I used it in playground…

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## [How do multiple Tracker devices work with Permanence activated? Saved per device or per stat?](https://forums.unrealengine.com/t/how-do-multiple-tracker-devices-work-with-permanence-activated-saved-per-device-or-per-stat/2765228)

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**Author:** [@WolfRose1](https://forums.unrealengine.com/u/WolfRose1)\
**Replies:** 0\
**Last updated:** [September 13, 2026, 4:25pm UTC](https://forums.unrealengine.com/t/how-do-multiple-tracker-devices-work-with-permanence-activated-saved-per-device-or-per-stat/2765228 "2026-09-13T16:25:41Z")

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In my map I am putting in multiple trackers for “Score” that all have permanence activated with auto-load/auto-save on. One for Daily, Monthly, and Lifetime completions. My main question is will they all be grabbing fro…

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## [Tracker disappears in the second game](https://forums.unrealengine.com/t/tracker-disappears-in-the-second-game/2722739)

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**Author:** [@Slips\_Jotaene26](https://forums.unrealengine.com/u/Slips_Jotaene26)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/tracker-disappears-in-the-second-game/2722739 "2026-09-03T22:00:57Z")

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Summary When creating a tracker blueprint and assigning the tracker to the player in the first session launched, the tracker is visible, but in subsequent sessions it disappears even though the tracker has been assigned. …

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## [Add a way to check if a player is friends with another player](https://forums.unrealengine.com/t/add-a-way-to-check-if-a-player-is-friends-with-another-player/2746477)

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**Author:** [@mikufromgatlin](https://forums.unrealengine.com/u/mikufromgatlin)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 7:09pm UTC](https://forums.unrealengine.com/t/add-a-way-to-check-if-a-player-is-friends-with-another-player/2746477 "2026-08-25T19:09:27Z")

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This would allow me to do things such as: Reduce impact of a player’s vote during a talent show if they have a friend in the current performer pool Fetch friend stats for the purposes of making an offline friends leade…

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## [Stat Creator Device issue on this New Season](https://forums.unrealengine.com/t/stat-creator-device-issue-on-this-new-season/2736670)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 7\
**Last updated:** [August 24, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/stat-creator-device-issue-on-this-new-season/2736670 "2026-08-24T15:01:00Z")

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Summary I want to make a Prestige System based on the device module from normal FNC UEFN Asset Tools. I placed Stat Creator to showing in the HUD/Custom asset prio. I change the name not the device name, the Command Stat…

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## [Xp Calibration](https://forums.unrealengine.com/t/xp-calibration/2744219)

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**Author:** [@Neo\_1811](https://forums.unrealengine.com/u/Neo_1811)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 2:16pm UTC](https://forums.unrealengine.com/t/xp-calibration/2744219 "2026-08-24T14:16:11Z")

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Summary My map has an avarage players of 60 (over 100 in middle of the day) and it still never passed the xp calibration (Over 10M xp was beein granted) What Type of Bug are you experiencing? AI Steps to Reproduce idk …

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## [\[4.7.2\]\[Android\] Device's orientation is ignored on launch](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290)

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**Author:** [@SONB](https://forums.unrealengine.com/u/SONB)\
**Replies:** 2\
**Last updated:** [August 20, 2026, 4:13pm UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290 "2026-08-20T16:13:36Z")

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Hi, It seems like the device orientation setting under Project Settings-\>Android is being ignored when launching the project on a device. I’ve only tried Reverse Landscape and Sensor Landscape but the project launches a…

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## [Items spawned by Item Spawner and Item Granter do not auto-merge into existing consumable stacks](https://forums.unrealengine.com/t/items-spawned-by-item-spawner-and-item-granter-do-not-auto-merge-into-existing-consumable-stacks/2740346)

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**Author:** [@Manerso\_piccolO](https://forums.unrealengine.com/u/Manerso_piccolO)\
**Replies:** 4\
**Last updated:** [August 13, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/items-spawned-by-item-spawner-and-item-granter-do-not-auto-merge-into-existing-consumable-stacks/2740346 "2026-08-13T17:00:24Z")

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Summary Consumables spawned by the Item Spawner or Item Granter do not automatically merge into an existing inventory stack. Instead, the player must press Interact (E) to pick them up. The exact same consumable behaves…

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## [Conditional event system ](https://forums.unrealengine.com/t/conditional-event-system/2743512)

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**Author:** [@Amatsuknight](https://forums.unrealengine.com/u/Amatsuknight)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/conditional-event-system/2743512 "2026-08-13T14:57:46Z")

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Hello everyone. This is my first time posting here. I’m an Xbox One user and an island creator. I’m currently scripting an island and need some advanced or progression-based variables. I’ve looked through the available …

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## [Full frame minimaps with the Map Controller device don't show teammates' pointers](https://forums.unrealengine.com/t/full-frame-minimaps-with-the-map-controller-device-dont-show-teammates-pointers/2738271)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [July 28, 2026, 12:00am UTC](https://forums.unrealengine.com/t/full-frame-minimaps-with-the-map-controller-device-dont-show-teammates-pointers/2738271 "2026-07-28T00:00:51Z")

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Summary When Full Frame is activated on the minimap controller, teammates’ red pointers barely show up, being extremely small as if they were still scaled to the island’s full default map. Please select what you are rep…

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## [\[BROKEN\] Stat Creator, power up & Counter Devices Unusable](https://forums.unrealengine.com/t/broken-stat-creator-power-up-counter-devices-unusable/2730190)

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**Author:** [@Granto](https://forums.unrealengine.com/u/Granto)\
**Replies:** 2\
**Last updated:** [July 14, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/broken-stat-creator-power-up-counter-devices-unusable/2730190 "2026-07-14T15:45:13Z")

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Summary Creating a stat doesn’t show up in the stat counter nor the stat power ups. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Steps to Reproduce place down any of…

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## [Stat Creator “Stats” not showing](https://forums.unrealengine.com/t/stat-creator-stats-not-showing/2735465)

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**Author:** [@Galaxy\_Amsh](https://forums.unrealengine.com/u/Galaxy_Amsh)\
**Replies:** 0\
**Last updated:** [July 13, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/stat-creator-stats-not-showing/2735465 "2026-07-13T18:20:54Z")

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Summary The “Stat Creator Device” does NOT show custom stats inside devices that uses them such as the “Stat Counter” device and “Attribute Evaluator” Device. Summarized issue; Stat creator “stats” do not show up in ot…

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## [Save Point Device Big Issue v39.20](https://forums.unrealengine.com/t/save-point-device-big-issue-v39-20/2692723)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 3:07pm UTC](https://forums.unrealengine.com/t/save-point-device-big-issue-v39-20/2692723 "2026-06-15T15:07:38Z")

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Summary Hi, I want to present you a currently bug what I discoverd and is also connected with the Infinity Connections Screen in fortnite. The case why it is happening is also Documented by a other post. Now the issue …

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## [Please add the following starwars characters to disguise device](https://forums.unrealengine.com/t/please-add-the-following-starwars-characters-to-disguise-device/2718030)

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**Author:** [@EagleEye2500248](https://forums.unrealengine.com/u/EagleEye2500248)\
**Replies:** 3\
**Last updated:** [May 7, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/please-add-the-following-starwars-characters-to-disguise-device/2718030 "2026-05-07T19:53:15Z")

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Pls add these characters to disguise device

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## [minor visual bug, group selecting spawners](https://forums.unrealengine.com/t/minor-visual-bug-group-selecting-spawners/2720249)

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**Author:** [@1-DUCK-1](https://forums.unrealengine.com/u/1-DUCK-1)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 4:38am UTC](https://forums.unrealengine.com/t/minor-visual-bug-group-selecting-spawners/2720249 "2026-05-06T04:38:52Z")

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Summary Editor showing “multiple values” in events on selecting multiple spawners, even when there is no events attached (assuming there is nothing broken). Please select what you are reporting on: Unreal Editor for For…

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## [Bouncer will not bounce Physics Objects](https://forums.unrealengine.com/t/bouncer-will-not-bounce-physics-objects/2719580)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 0\
**Last updated:** [May 2, 2026, 3:17pm UTC](https://forums.unrealengine.com/t/bouncer-will-not-bounce-physics-objects/2719580 "2026-05-02T15:17:08Z")

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Summary Any of the Bouncer devices will not bounce a physics object like the boulders and the logs, despite the device having “Allow Objects” enabled to YES. This bug has been around since somewhere around CH6S4. I woul…

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## [Infinite consumables/world resources causes conditonal buttons to not work properly for some items](https://forums.unrealengine.com/t/infinite-consumables-world-resources-causes-conditonal-buttons-to-not-work-properly-for-some-items/2695977)

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**Author:** [@FierceDeityYT](https://forums.unrealengine.com/u/FierceDeityYT)\
**Replies:** 2\
**Last updated:** [April 30, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/infinite-consumables-world-resources-causes-conditonal-buttons-to-not-work-properly-for-some-items/2695977 "2026-04-30T14:01:42Z")

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Summary Some items will show up in conditional buttons despite not having them in your inventory when infinite consumables / world resources is enabled It is possible that its a visual bug when it comes to activating/ch…

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## [Disabling "Show Rarity" effects on the Item Placer still shows rarity effects on weapon attachments](https://forums.unrealengine.com/t/disabling-show-rarity-effects-on-the-item-placer-still-shows-rarity-effects-on-weapon-attachments/2674672)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [April 27, 2026, 5:03am UTC](https://forums.unrealengine.com/t/disabling-show-rarity-effects-on-the-item-placer-still-shows-rarity-effects-on-weapon-attachments/2674672 "2026-04-27T05:03:32Z")

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Summary Disabling the “Show Rarity Effects” option on the Item Placer device does not disable the rarity effects on weapon attachments specifically, this only affects weapons with weapon attachments such as Modular, Ball…

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## [Air vent with skydive issue ](https://forums.unrealengine.com/t/air-vent-with-skydive-issue/2711385)

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**Author:** [@denis\_post](https://forums.unrealengine.com/u/denis_post)\
**Replies:** 0\
**Last updated:** [April 4, 2026, 1:25pm UTC](https://forums.unrealengine.com/t/air-vent-with-skydive-issue/2711385 "2026-04-04T13:25:27Z")

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Summary Air vent + skydive breaks player actions after being eliminated Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Steps to Reproduce In an empt…

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## [VFX Spawners are inconsistent](https://forums.unrealengine.com/t/vfx-spawners-are-inconsistent/2698099)

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**Author:** [@MrDJ2U](https://forums.unrealengine.com/u/MrDJ2U)\
**Replies:** 0\
**Last updated:** [February 7, 2026, 1:32pm UTC](https://forums.unrealengine.com/t/vfx-spawners-are-inconsistent/2698099 "2026-02-07T13:32:22Z")

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Summary The VFX spawners in my level are not working as intended. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Verse Steps to Reproduce Put a vfx spawner…

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## [(REQUEST) Physics Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618 "2026-01-28T23:50:26Z")

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Hello there! I am requesting for the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device. The giant snowballs would be perfect with the Brutal Bastion prefabs and …

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