# \#development

**URL:** https://forums.unrealengine.com/tag/development/2726.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Cycle of Echoes — My solo dev journey from Godot to UE5, and a thank you to the Fab community ](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353)

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**Author:** [@xCactusx](https://forums.unrealengine.com/u/xCactusx)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353 "2026-10-26T15:44:27Z")

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Hi, I’m Ivan, a solo developer from Croatia. I started this game in Godot about a year ago. Eight months in, I had most of the foundations in place: input, camera, characters, gameplay systems, story — the lot. It was g…

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## [\[LFW PAID\] UE5 C++ / Blueprint Developer | Creator of AxomCore | Systems & Runtime Optimization](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818)

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**Author:** [@673max01](https://forums.unrealengine.com/u/673max01)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 12:15am UTC](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818 "2026-09-28T00:15:44Z")

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I’ve just submitted AxomCore v1.1 to Fab, updating my native C++ runtime framework built to replace interconnected Blueprint time logic and unnecessary Actor Tick overhead. The Tech: AxomCore uses decoupled native C++ L…

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## [\[HIRING\] Senior UEFN / Verse Developer — Only Up Fortnite](https://forums.unrealengine.com/t/hiring-senior-uefn-verse-developer-only-up-fortnite/2746122)

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**Author:** [@ArmyUnits](https://forums.unrealengine.com/u/ArmyUnits)\
**Replies:** 3\
**Last updated:** [September 23, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/hiring-senior-uefn-verse-developer-only-up-fortnite/2746122 "2026-09-23T15:20:27Z")

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Army Studio is looking for an experienced Senior UEFN / Verse Developer to lead the technical development of the next major evolution of Only Up Fortnite. The project is entering an ambitious new development phase focus…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 7:36am UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8/2794440 "2026-09-17T07:36:34Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8 (Lumen, no Nanite)](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241 "2026-09-16T13:20:59Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [Building My Horror Game on Unreal Engine | Project Depths](https://forums.unrealengine.com/t/building-my-horror-game-on-unreal-engine-project-depths/2741938)

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**Author:** [@Maic2311p](https://forums.unrealengine.com/u/Maic2311p)\
**Replies:** 3\
**Last updated:** [September 6, 2026, 3:58pm UTC](https://forums.unrealengine.com/t/building-my-horror-game-on-unreal-engine-project-depths/2741938 "2026-09-06T15:58:47Z")

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I’ve just published the first development update for Project Depths. A third-person horror game I’m building as a solo developer. The video showcase the current stage. You can follow me on Empty Mug Stud…

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## [Ue5.7 heavy Frame cost](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461 "2026-09-01T15:34:34Z")

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@Epic I am curious as to what is considered normal frame costs for features in Unreal 5 versions? If 120 fps is baseline. Using Ue5.7. No actors in the level. I lose 20fps just for having new features like Lumen and VS…

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## [Looking for a UE5 Team for an Ambitious Multiplayer VR Roleplay Game for Meta Quest ](https://forums.unrealengine.com/t/looking-for-a-ue5-team-for-an-ambitious-multiplayer-vr-roleplay-game-for-meta-quest/2746665)

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**Author:** [@NlolikGames](https://forums.unrealengine.com/u/NlolikGames)\
**Replies:** 1\
**Last updated:** [August 28, 2026, 6:42am UTC](https://forums.unrealengine.com/t/looking-for-a-ue5-team-for-an-ambitious-multiplayer-vr-roleplay-game-for-meta-quest/2746665 "2026-08-28T06:42:18Z")

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Hi everyone, I’m currently putting together a development team for an ambitious multiplayer VR roleplay project built in Unreal Engine 5, with Meta Quest as the primary target platform. The main idea is to create a per…

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## [Material Quality Level Incorrect CVar format](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 11:13am UTC](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479 "2026-08-13T11:13:53Z")

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@Epic In Ue5.7. The console command for “r.MaterialQualityLevel =”. The values 0-3. 1 and 2 are inversed from what they should be. 1 = High and 2 = Medium. It should be the reverse.

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## [\[RevShare\]Looking for two 2D Artist / Narrative Illustrator, two-three developers who can handle different game mechanics, three 3D artists who can handle side characters and props for a Horror Game](https://forums.unrealengine.com/t/revshare-looking-for-two-2d-artist-narrative-illustrator-two-three-developers-who-can-handle-different-game-mechanics-three-3d-artists-who-can-handle-side-characters-and-props-for-a-horror-game/2738826)

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**Author:** [@artyom.krosh](https://forums.unrealengine.com/u/artyom.krosh)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 10:14am UTC](https://forums.unrealengine.com/t/revshare-looking-for-two-2d-artist-narrative-illustrator-two-three-developers-who-can-handle-different-game-mechanics-three-3d-artists-who-can-handle-side-characters-and-props-for-a-horror-game/2738826 "2026-07-28T10:14:26Z")

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Hey! I am working on a horror game project. I found a team with whoom we started to create the game. Unfortunately some member has left due to personal reasons. So we need people who really want to take part in our proje…

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## [Looking for Volunteer Unreal Engine 5 Developers – High‑Mobility Battle Royale Project](https://forums.unrealengine.com/t/looking-for-volunteer-unreal-engine-5-developers-high-mobility-battle-royale-project/2732397)

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**Author:** [@AeatherBlade](https://forums.unrealengine.com/u/AeatherBlade)\
**Replies:** 0\
**Last updated:** [June 30, 2026, 12:19am UTC](https://forums.unrealengine.com/t/looking-for-volunteer-unreal-engine-5-developers-high-mobility-battle-royale-project/2732397 "2026-06-30T00:19:34Z")

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Hi! I’m starting a full battle‑royale project in Unreal Engine 5 and I’m looking for volunteer developers who want to help build something exciting from the ground up. The game’s movement style is a mix of Fortnite, Ape…

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## [Free PM (Makarov) pistol 3D model](https://forums.unrealengine.com/t/free-pm-makarov-pistol-3d-model/2730295)

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**Author:** [@Serhii\_Shamrai](https://forums.unrealengine.com/u/Serhii_Shamrai)\
**Replies:** 0\
**Last updated:** [June 21, 2026, 2:26pm UTC](https://forums.unrealengine.com/t/free-pm-makarov-pistol-3d-model/2730295 "2026-06-21T14:26:30Z")

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Sharing a free 3D model of the PM (Makarov) pistol. :backhand\_index\_pointing\_right: Full download available on Fab: PM Makarov Pistol 3D Model Feedback is welcome!

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## [Introducing Aether Nexus + Aether Forge - An AI-Orchestrated UE5 Prototype Pipeline ](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636)

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**Author:** [@Sacrede1337](https://forums.unrealengine.com/u/Sacrede1337)\
**Replies:** 0\
**Last updated:** [June 6, 2026, 5:01am UTC](https://forums.unrealengine.com/t/introducing-aether-nexus-aether-forge-an-ai-orchestrated-ue5-prototype-pipeline/2726636 "2026-06-06T05:01:54Z")

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Title Introducing Aether Nexus and Aether Forge: A UE5 AI Prototype Pipeline Forum Post Hey everyone, I wanted to introduce a project I’ve been building called Aether. Aether is my attempt to make AI-assisted Unreal E…

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## [UE5 is garbage and convoluted ](https://forums.unrealengine.com/t/ue5-is-garbage-and-convoluted/2721392)

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**Author:** [@Kelzad\_Morgan](https://forums.unrealengine.com/u/Kelzad_Morgan)\
**Replies:** 2\
**Last updated:** [May 12, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/ue5-is-garbage-and-convoluted/2721392 "2026-05-12T15:12:33Z")

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I am a developer for both Unity and CryEngine, and since Unity doesn’t have good graphics and CryEngine is no longer updated, I decided to use Unreal Engine since it is the only engine closest to Rockstar Games’ RAGE, bu…

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## [Developing a game, Looking for Advice, maybe some people if they would like to help. :\]](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677)

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**Author:** [@Rave\_898](https://forums.unrealengine.com/u/Rave_898)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 12:57pm UTC](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677 "2026-04-22T12:57:57Z")

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I am posting this again, only so more people would hopefully notice, show support or share some more advice. So I am developing a game, it is essentially to be a VR Sandbox type of game and I plan on it having a large n…

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## [999 Emergency Game - UK Style RP Game In Developement ](https://forums.unrealengine.com/t/999-emergency-game-uk-style-rp-game-in-developement/2662436)

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**Author:** [@999EmergencyGame](https://forums.unrealengine.com/u/999EmergencyGame)\
**Replies:** 3\
**Last updated:** [February 19, 2026, 8:39pm UTC](https://forums.unrealengine.com/t/999-emergency-game-uk-style-rp-game-in-developement/2662436 "2026-02-19T20:39:09Z")

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https://www.youtube.com/watch?v=Iq3-rFiC3AY\*\* :police\_car\_light: 999 Emergency Simulator: Can You Handle the Pressure?\*\* Emergencies do not wait. Every second counts, and in that moment between chaos and survival, someo…

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## [GShaderHashCache crash on startup in cooked development build, Windows x64](https://forums.unrealengine.com/t/gshaderhashcache-crash-on-startup-in-cooked-development-build-windows-x64/2695847)

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**Author:** [@mrpenbrook](https://forums.unrealengine.com/u/mrpenbrook)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 7:52pm UTC](https://forums.unrealengine.com/t/gshaderhashcache-crash-on-startup-in-cooked-development-build-windows-x64/2695847 "2026-01-29T19:52:47Z")

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Using 5.7, trying to create a standalone, cooked development build of my game prototype for Windows, x64, and I get this crash on startup: \[2026.01.29-17.46.16:154\]\[ 0\]LogWindows: Error: === Critical error: === \[2026.…

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## [Advanced Game Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 47\
**Last updated:** [January 14, 2026, 12:35am UTC](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636 "2026-01-14T00:35:54Z")

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Hello, Unreal Engine community! We are thrilled to introduce our plugin, Advanced Game Logging (GLS), designed to revolutionize how you handle logs during development and in shipping builds. Whether you’re an indie deve…

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## [\[for hire\] Build your game with an experienced partner](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [January 7, 2026, 3:37pm UTC](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302 "2026-01-07T15:37:54Z")

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Hi there! If “finally build my game” made it onto your New Year’s resolutions, but you’re still staring at notes, docs, or half-formed ideas, you’re not alone. I work with creatives to turn rough concepts…

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## [Building SpongeBob Party as a Mobile-First UEFN Experience ](https://forums.unrealengine.com/t/building-spongebob-party-as-a-mobile-first-uefn-experience/2685052)

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**Author:** [@DevhouseAgency](https://forums.unrealengine.com/u/DevhouseAgency)\
**Replies:** 0\
**Last updated:** [December 14, 2025, 10:49pm UTC](https://forums.unrealengine.com/t/building-spongebob-party-as-a-mobile-first-uefn-experience/2685052 "2025-12-14T22:49:41Z")

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This case study is written by the Devhouse team, the developers behind SpongeBob Party, a mobile-first social party experience built entirely in UEFN. Our goal in sharing this work is to provide practical lessons for …

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## [\[for hire\] Passionate dev studio ready for our next project](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-ready-for-our-next-project/2681264)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [December 2, 2025, 4:04pm UTC](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-ready-for-our-next-project/2681264 "2025-12-02T16:04:53Z")

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We’re a senior studio who’ve shipped over 50 titles since 2017, including ‘One Lonely Outpost’, ‘Terraforming Mars’, ‘Monorail Stories’, and ‘Space Engineers’. And we’re on the lookout for our next exciting…

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## [Free plugins! Ferrefy](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 5:02pm UTC](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787 "2025-11-19T17:02:20Z")

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Hello developers I am publishing professional Unreal Engine plugins for free on GitHub: \\ \\ Find more plugins I share more essential tools, features, parts for your project on FAB: https://www.fab.com/sellers/Ferr…

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## [Drowning in massive Blueprint graphs? Meet the tool that turns CHAOS into a clean execution TREE.](https://forums.unrealengine.com/t/drowning-in-massive-blueprint-graphs-meet-the-tool-that-turns-chaos-into-a-clean-execution-tree/2675327)

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**Author:** [@MchtMzffr](https://forums.unrealengine.com/u/MchtMzffr)\
**Replies:** 0\
**Last updated:** [November 15, 2025, 10:47am UTC](https://forums.unrealengine.com/t/drowning-in-massive-blueprint-graphs-meet-the-tool-that-turns-chaos-into-a-clean-execution-tree/2675327 "2025-11-15T10:47:59Z")

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BlueprintOutline is now LIVE on Fab! Search on Fab: “Blueprint Outline” 30 different language options Output of stream Heat Line Map No more zooming… no more wire spaghetti… no more headaches. Just a clear, navigab…

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## [The Reaper](https://forums.unrealengine.com/t/the-reaper/2602669)

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**Author:** [@unfhunt](https://forums.unrealengine.com/u/unfhunt)\
**Replies:** 3\
**Last updated:** [November 8, 2025, 6:18pm UTC](https://forums.unrealengine.com/t/the-reaper/2602669 "2025-11-08T18:18:33Z")

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Hello everyone, I hope you are doing well. The industry is becoming increasingly indifferent to the artists themselves, and yet I still believe in art. Essentially, I set out to develop a world IP concept meant to s…

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## [Why can't I find repository?](https://forums.unrealengine.com/t/why-cant-i-find-repository/357956)

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**Author:** [@transientanima](https://forums.unrealengine.com/u/transientanima)\
**Replies:** 16\
**Last updated:** [November 5, 2025, 3:59pm UTC](https://forums.unrealengine.com/t/why-cant-i-find-repository/357956 "2025-11-05T15:59:29Z")

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Tried: transientanima@earth:~/Unreal$ sudo git clone -b 4.11 https://github.com/EpicGames/UnrealEngine.git \[sudo\] password for transientanima: Cloning into 'UnrealEngine'... Username for 'https://github.com': transient…

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## [\[for hire\] Experienced dev studio ready to build your RPG](https://forums.unrealengine.com/t/for-hire-experienced-dev-studio-ready-to-build-your-rpg/2671964)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [November 5, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/for-hire-experienced-dev-studio-ready-to-build-your-rpg/2671964 "2025-11-05T13:05:47Z")

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We’re the studio behind games like “A Frog’s Tale” and “One Lonely Outpost”, passionate about carving bold stories through games! With our know-how in developing RPGs, we created a toolset to kick-start new projects. …

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## [\[for hire\] Passionate dev studio looking for our next serious project](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-looking-for-our-next-serious-project/2665649)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [October 15, 2025, 7:27pm UTC](https://forums.unrealengine.com/t/for-hire-passionate-dev-studio-looking-for-our-next-serious-project/2665649 "2025-10-15T19:27:13Z")

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We’re a small & senior game development studio from Canada collaborating with indies to help achieve their game vision. We’ve shipped over 50 titles since 2017, including One Lonely Outpost, Terraforming M…

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## [Developer needed for full game creation ](https://forums.unrealengine.com/t/developer-needed-for-full-game-creation/2659066)

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**Author:** [@OneEyed](https://forums.unrealengine.com/u/OneEyed)\
**Replies:** 0\
**Last updated:** [September 22, 2025, 11:01pm UTC](https://forums.unrealengine.com/t/developer-needed-for-full-game-creation/2659066 "2025-09-22T23:01:58Z")

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Hi, Im looking for a verified developer to help me with full game development. contact: oneeyed211@gmail.com

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## [Chaos on Wheels - New vehicular combat game](https://forums.unrealengine.com/t/chaos-on-wheels-new-vehicular-combat-game/624869)

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**Author:** [@Condara](https://forums.unrealengine.com/u/Condara)\
**Replies:** 101\
**Last updated:** [September 15, 2025, 9:30am UTC](https://forums.unrealengine.com/t/chaos-on-wheels-new-vehicular-combat-game/624869 "2025-09-15T09:30:21Z")

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Hello everyone, I would like to share with you guys something my team and I have been working on for quite some time. I’m Dominik Condic, the COO of Acodeon, developer of Chaos on Wheels. Short story: In …

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## [Swift with Unreal Engine, using Swift programming language for UE5/Game Development](https://forums.unrealengine.com/t/swift-with-unreal-engine-using-swift-programming-language-for-ue5-game-development/1735186)

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**Author:** [@furby-tm](https://forums.unrealengine.com/u/furby-tm)\
**Replies:** 11\
**Last updated:** [August 28, 2025, 6:11am UTC](https://forums.unrealengine.com/t/swift-with-unreal-engine-using-swift-programming-language-for-ue5-game-development/1735186 "2025-08-28T06:11:22Z")

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Hello all! I have been focusing my efforts lately on bringing many of the widely adopted computer graphics libraries to the Swift programming language, all made possible with Swift 5.9’s C/C++ Interop Feature, which all…

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