# \#development-server

**URL:** https://forums.unrealengine.com/tag/development-server/10291.md

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## [Client loses connection every time with the dedicated server](https://forums.unrealengine.com/t/client-loses-connection-every-time-with-the-dedicated-server/467418)

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**Author:** [@Suundumused](https://forums.unrealengine.com/u/Suundumused)\
**Replies:** 3\
**Last updated:** [May 18, 2024, 5:57pm UTC](https://forums.unrealengine.com/t/client-loses-connection-every-time-with-the-dedicated-server/467418 "2024-05-18T17:57:04Z")

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LogNet: PktLag set to 400 \[2020.06.29-19.13.32:773\]\[370\]LogNet: UNetConnection::Cleanup: Closing open connection. \[UNetConnection\] RemoteAddr: 127.0.0.1:60750, Name: IpConnection\_0, Driver: GameNetDriver IpNetDriver\_0, …

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## [How do I network profile a dedicated server](https://forums.unrealengine.com/t/how-do-i-network-profile-a-dedicated-server/416886)

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**Author:** [@DynamiteDan2012](https://forums.unrealengine.com/u/DynamiteDan2012)\
**Replies:** 4\
**Last updated:** [April 27, 2023, 12:56pm UTC](https://forums.unrealengine.com/t/how-do-i-network-profile-a-dedicated-server/416886 "2023-04-27T12:56:50Z")

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Hi all I currently have a project running on a dedicated server and want to debug its network performance. With the dedicated server running and clients connected I can run netprofile from the command prompt and create …

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## [Talented Game Developer? Looking to Build a Portfolio join eGMG Studios](https://forums.unrealengine.com/t/talented-game-developer-looking-to-build-a-portfolio-join-egmg-studios/823113)

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**Author:** [@4Bliitz](https://forums.unrealengine.com/u/4Bliitz)\
**Replies:** 0\
**Last updated:** [March 25, 2023, 10:56pm UTC](https://forums.unrealengine.com/t/talented-game-developer-looking-to-build-a-portfolio-join-egmg-studios/823113 "2023-03-25T22:56:58Z")

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Greetings from eGMG Studios a New and upcoming studio development group taking on projects involving themed maps, game modes, and showcases. What we look for World Builders SFX/GFX Creators Terrain Specialists. …

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## [Dedicated server not showing up on find session](https://forums.unrealengine.com/t/dedicated-server-not-showing-up-on-find-session/427087)

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**Author:** [@dscottwilson](https://forums.unrealengine.com/u/dscottwilson)\
**Replies:** 16\
**Last updated:** [December 13, 2022, 9:02pm UTC](https://forums.unrealengine.com/t/dedicated-server-not-showing-up-on-find-session/427087 "2022-12-13T21:02:37Z")

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I’m using the Steam subsystem and Advanced sessions for my blueprint based project. I’ve used this tutorial to setup my Windows dedicated server \[youtu.be/iMNjp5L7\_oA\]\[1\] I am able to run my server and it opens but I a…

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## [Connecting game to outside server](https://forums.unrealengine.com/t/connecting-game-to-outside-server/695149)

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**Author:** [@Surreal\_Estate](https://forums.unrealengine.com/u/Surreal_Estate)\
**Replies:** 0\
**Last updated:** [November 20, 2022, 3:56pm UTC](https://forums.unrealengine.com/t/connecting-game-to-outside-server/695149 "2022-11-20T15:56:16Z")

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Hello, everyone. We are currently developing a game that features farm building. We have in-game wallets that provides money for our players which they can use in the game. User login is also included. We plan to have ou…

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## [My Second Player Controller (i think?) can't do level travel](https://forums.unrealengine.com/t/my-second-player-controller-i-think-cant-do-level-travel/680916)

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**Author:** [@Prismgodd](https://forums.unrealengine.com/u/Prismgodd)\
**Replies:** 0\
**Last updated:** [October 31, 2022, 3:15pm UTC](https://forums.unrealengine.com/t/my-second-player-controller-i-think-cant-do-level-travel/680916 "2022-10-31T15:15:53Z")

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everytime i tried to travel my player to join other player it crashed any idea why? Heres the code when im trying to join server Heres the one that creating the server

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## [Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s](https://forums.unrealengine.com/t/scriptable-headless-player-bots-and-independent-ecs-in-a-custom-ue-c-server-for-mmo-rpg-s/666910)

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**Author:** [@Naios](https://forums.unrealengine.com/u/Naios)\
**Replies:** 2\
**Last updated:** [October 12, 2022, 4:42am UTC](https://forums.unrealengine.com/t/scriptable-headless-player-bots-and-independent-ecs-in-a-custom-ue-c-server-for-mmo-rpg-s/666910 "2022-10-12T04:42:09Z")

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Also covered and discusse on reddit. In June, I first presented you my implementation of a custom C++ server for the Unreal Engine (https://www.reddit.com/r/unrealengine/comments/v3rvrq/a\_custom\_c\_server\_f…

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## [Level switching To and Fro upon Key press](https://forums.unrealengine.com/t/level-switching-to-and-fro-upon-key-press/399707)

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**Author:** [@AnkitPassi](https://forums.unrealengine.com/u/AnkitPassi)\
**Replies:** 3\
**Last updated:** [August 1, 2022, 7:04am UTC](https://forums.unrealengine.com/t/level-switching-to-and-fro-upon-key-press/399707 "2022-08-01T07:04:04Z")

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Hi! Try using the “Execute Console Command” node instead, and type “ServerTravel level\_name”.

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## [Error when starting dedicated server 5.0.2](https://forums.unrealengine.com/t/error-when-starting-dedicated-server-5-0-2/576276)

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**Author:** [@NightMax911](https://forums.unrealengine.com/u/NightMax911)\
**Replies:** 3\
**Last updated:** [June 9, 2022, 1:06am UTC](https://forums.unrealengine.com/t/error-when-starting-dedicated-server-5-0-2/576276 "2022-06-09T01:06:48Z")

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Hello! Please tell me the solution when building Dedicated Server. I downloaded the build from GitHub. Installed, compiled. Then, following the instructions, I created a Dedicated Server. At first everything was fine, t…

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## [How do i make a server browser](https://forums.unrealengine.com/t/how-do-i-make-a-server-browser/486812)

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**Author:** [@howtobasic69666](https://forums.unrealengine.com/u/howtobasic69666)\
**Replies:** 1\
**Last updated:** [May 26, 2022, 6:31pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-server-browser/486812 "2022-05-26T18:31:07Z")

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i want to make a server browser like tf2, where players make a server and other players join it, so how do i make something like that?

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## [Server emulation?](https://forums.unrealengine.com/t/server-emulation/532391)

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**Author:** [@anonymous\_user\_59e1dfd2](https://forums.unrealengine.com/u/anonymous_user_59e1dfd2)\
**Replies:** 0\
**Last updated:** [April 18, 2022, 1:46pm UTC](https://forums.unrealengine.com/t/server-emulation/532391 "2022-04-18T13:46:25Z")

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So I am making a multiplayer game, and since I am completely new to Unreal Engin I have a few quesions: Can you set up Unreal to emulate a dedicated server? Right now, I’m just running what is supposed to run on the s…

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## [How can I configure custom server name with blueprints?](https://forums.unrealengine.com/t/how-can-i-configure-custom-server-name-with-blueprints/438680)

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**Author:** [@leofucci](https://forums.unrealengine.com/u/leofucci)\
**Replies:** 3\
**Last updated:** [April 12, 2022, 5:23pm UTC](https://forums.unrealengine.com/t/how-can-i-configure-custom-server-name-with-blueprints/438680 "2022-04-12T17:23:45Z")

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Hi. So i´m working in multiplayer sessions, I already achieved to create session and connect to it, but how can I customize session name? when I see it on my session list, it has a Server name + random name which is not…

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## [What should the Steam subsystem product macros using Spacewar development be defined as?](https://forums.unrealengine.com/t/what-should-the-steam-subsystem-product-macros-using-spacewar-development-be-defined-as/466547)

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**Author:** [@cherking](https://forums.unrealengine.com/u/cherking)\
**Replies:** 1\
**Last updated:** [April 10, 2022, 8:36am UTC](https://forums.unrealengine.com/t/what-should-the-steam-subsystem-product-macros-using-spacewar-development-be-defined-as/466547 "2022-04-10T08:36:58Z")

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In the guide for setting up the Steam subsystem, it says that dedicated servers require 3 macros to be defined in the project’s Target.cs file like so. /\* \* This is our Steam App ID. \*/ GlobalDefinitions.Add("UE4\_PROJ…

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## [The command line is not entered in a packaged build for shipping](https://forums.unrealengine.com/t/the-command-line-is-not-entered-in-a-packaged-build-for-shipping/420421)

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**Author:** [@kaleasia](https://forums.unrealengine.com/u/kaleasia)\
**Replies:** 1\
**Last updated:** [February 7, 2022, 6:56am UTC](https://forums.unrealengine.com/t/the-command-line-is-not-entered-in-a-packaged-build-for-shipping/420421 "2022-02-07T06:56:29Z")

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hi I am Korean and translated into Google translation I am developing a very simple server / client structure game It is a structure that executes one packaged program each on another PC. The server has run it by put…

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## [Uncaught TypeError: Cannot read property 'toLowerCase' of null - HTML5](https://forums.unrealengine.com/t/uncaught-typeerror-cannot-read-property-tolowercase-of-null-html5/453642)

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**Author:** [@Capeta](https://forums.unrealengine.com/u/Capeta)\
**Replies:** 3\
**Last updated:** [September 9, 2021, 8:37am UTC](https://forums.unrealengine.com/t/uncaught-typeerror-cannot-read-property-tolowercase-of-null-html5/453642 "2021-09-09T08:37:59Z")

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I had the same trouble some time ago. Ended giving up on the project :confused:

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## [Build from source packaging error (Megascan assets)](https://forums.unrealengine.com/t/build-from-source-packaging-error-megascan-assets/487318)

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**Author:** [@Sadegnabil](https://forums.unrealengine.com/u/Sadegnabil)\
**Replies:** 0\
**Last updated:** [August 11, 2021, 8:30am UTC](https://forums.unrealengine.com/t/build-from-source-packaging-error-megascan-assets/487318 "2021-08-11T08:30:42Z")

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Hello, I’m developing a VR experience using UE4 4.26 and I’m currently trying to add Multiplayer functionalities. To achieve that, I have downloaded UE4 4.26 from GitHub and built the Engine from source. I have then ope…

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## [Seperating Server Blueprint Codes from Client](https://forums.unrealengine.com/t/seperating-server-blueprint-codes-from-client/486478)

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**Author:** [@PotatoKW](https://forums.unrealengine.com/u/PotatoKW)\
**Replies:** 0\
**Last updated:** [July 21, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/seperating-server-blueprint-codes-from-client/486478 "2021-07-21T15:11:54Z")

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Hello! I am here to ask are the Server’s Blueprint Codes automatically seperated from Client’s Build? Both the Client and Server’s build needs to package the same Server’s map, I would love to know if the server’s log…

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## [I have a question , how you can create separated server port?](https://forums.unrealengine.com/t/i-have-a-question-how-you-can-create-separated-server-port/485037)

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**Author:** [@BloodOfWar](https://forums.unrealengine.com/u/BloodOfWar)\
**Replies:** 1\
**Last updated:** [June 18, 2021, 7:14am UTC](https://forums.unrealengine.com/t/i-have-a-question-how-you-can-create-separated-server-port/485037 "2021-06-18T07:14:23Z")

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So to say i finish my game and i want to make it multiplayer and i want to have my own port not 7777 … its a posibility for it ?

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## [How can I replicate my local rotation on mesh compoent of the client?](https://forums.unrealengine.com/t/how-can-i-replicate-my-local-rotation-on-mesh-compoent-of-the-client/483154)

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**Author:** [@Teraoxide](https://forums.unrealengine.com/u/Teraoxide)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 1:25am UTC](https://forums.unrealengine.com/t/how-can-i-replicate-my-local-rotation-on-mesh-compoent-of-the-client/483154 "2021-05-14T01:25:29Z")

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For some reason, I am trying to make my character lean by adding the local rotation of its mesh according to the input axis in a server-client environment (multiplayer). The problem is that I manage to change this for b…

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## [Do I have to build the entire engine from source in order to use it as a dedicated server?](https://forums.unrealengine.com/t/do-i-have-to-build-the-entire-engine-from-source-in-order-to-use-it-as-a-dedicated-server/438435)

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**Author:** [@Alvarz](https://forums.unrealengine.com/u/Alvarz)\
**Replies:** 2\
**Last updated:** [May 6, 2021, 5:24am UTC](https://forums.unrealengine.com/t/do-i-have-to-build-the-entire-engine-from-source-in-order-to-use-it-as-a-dedicated-server/438435 "2021-05-06T05:24:07Z")

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Hello guys, As the title says, in order to run a dedicated server, I need to build from source the entire engine? I’m currently diging into this and so far that’s what I figured it out but. I came from unity, there I ju…

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## [Invalid Win32](https://forums.unrealengine.com/t/invalid-win32/453983)

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**Author:** [@jespersvall12](https://forums.unrealengine.com/u/jespersvall12)\
**Replies:** 9\
**Last updated:** [April 13, 2021, 4:08pm UTC](https://forums.unrealengine.com/t/invalid-win32/453983 "2021-04-13T16:08:40Z")

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So as I’ve tryed setting up dedicated for 2 days now, i finnaly come to an end, But when I’m running Frontend, With recommend settings, I ending up with : Can’t find target server, Is need to be “On the fly”, Or such, I …

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## [Can't find UnrealGameSync in the path UE\_4.26\\Engine\\Source\\Programs\\UnrealGameSync\\UnrealGameSync\\ThirdParty](https://forums.unrealengine.com/t/cant-find-unrealgamesync-in-the-path-ue-4-26-engine-source-programs-unrealgamesync-unrealgamesync-thirdparty/477340)

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**Author:** [@JefferyTsai](https://forums.unrealengine.com/u/JefferyTsai)\
**Replies:** 0\
**Last updated:** [January 16, 2021, 4:26am UTC](https://forums.unrealengine.com/t/cant-find-unrealgamesync-in-the-path-ue-4-26-engine-source-programs-unrealgamesync-unrealgamesync-thirdparty/477340 "2021-01-16T04:26:06Z")

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## [Multiplayer dedicated server architecture (steam, no steam...)](https://forums.unrealengine.com/t/multiplayer-dedicated-server-architecture-steam-no-steam/459368)

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**Author:** [@Il\_Conte\_Babeone](https://forums.unrealengine.com/u/Il_Conte_Babeone)\
**Replies:** 1\
**Last updated:** [December 26, 2020, 7:38am UTC](https://forums.unrealengine.com/t/multiplayer-dedicated-server-architecture-steam-no-steam/459368 "2020-12-26T07:38:08Z")

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Hi all, i’m here for asking and clearing my doubts regards the best path for creating \[N\] Dedicated Servers with Unreal and list them in the game, so people in game have a list of valid server with the classic informati…

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## [GameInstance and GameMode in Multiplayer Games](https://forums.unrealengine.com/t/gameinstance-and-gamemode-in-multiplayer-games/475121)

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**Author:** [@mcleary](https://forums.unrealengine.com/u/mcleary)\
**Replies:** 5\
**Last updated:** [November 28, 2020, 5:14pm UTC](https://forums.unrealengine.com/t/gameinstance-and-gamemode-in-multiplayer-games/475121 "2020-11-28T17:14:53Z")

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Let’s say I have project that uses a dedicated server and two clients that connect to the game. In this scenario one thing is still not clear to me. When the user launches the game, it will open some level that usually …

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## [I cant build in Server Development mode](https://forums.unrealengine.com/t/i-cant-build-in-server-development-mode/474161)

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**Author:** [@anonymous\_user\_7a89bb3c](https://forums.unrealengine.com/u/anonymous_user_7a89bb3c)\
**Replies:** 0\
**Last updated:** [November 8, 2020, 12:25pm UTC](https://forums.unrealengine.com/t/i-cant-build-in-server-development-mode/474161 "2020-11-08T12:25:17Z")

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Hello! I am following this tutorial: How To Make A Multiplayer Game With Unreal Engine and Amazon GameLift (Part 2 - GameLift Server SDK) - YouTube When I want to build the code in Server Development mode it says me th…

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## [Connecting multiple players in android to a server](https://forums.unrealengine.com/t/connecting-multiple-players-in-android-to-a-server/412757)

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**Author:** [@anonymous\_user\_65d33816](https://forums.unrealengine.com/u/anonymous_user_65d33816)\
**Replies:** 3\
**Last updated:** [November 2, 2020, 1:09am UTC](https://forums.unrealengine.com/t/connecting-multiple-players-in-android-to-a-server/412757 "2020-11-02T01:09:56Z")

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Hi, Im trying to understand how to do a certain thing that has 0 documentation on google. I want to create an android game in UE4 and have multiple players play against each other. I can’t find a single tutorial on th…

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## [Oculus UE4 branch differences](https://forums.unrealengine.com/t/oculus-ue4-branch-differences/473530)

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**Author:** [@anonymous\_user\_a42c0330](https://forums.unrealengine.com/u/anonymous_user_a42c0330)\
**Replies:** 0\
**Last updated:** [October 26, 2020, 6:33pm UTC](https://forums.unrealengine.com/t/oculus-ue4-branch-differences/473530 "2020-10-26T18:33:50Z")

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Hello, TLDR; Is connection to oculus server something I can only achieve by oculus branch? Will it make any significant difference to use oculus branch over master branch? I am developing a multiplayer game on oculus…

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## [Apple review team timeouts on connection to dedicated server](https://forums.unrealengine.com/t/apple-review-team-timeouts-on-connection-to-dedicated-server/472881)

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**Author:** [@Sardorian](https://forums.unrealengine.com/u/Sardorian)\
**Replies:** 0\
**Last updated:** [October 13, 2020, 9:07pm UTC](https://forums.unrealengine.com/t/apple-review-team-timeouts-on-connection-to-dedicated-server/472881 "2020-10-13T21:07:13Z")

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Our game is being reject by apple because on their side they’re not able to connect to our dedicated servers to play the game. On all ios devices and network setups(ipv4,ipv6, wifi-gsm) we tested we were able to connect …

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## [Server Side](https://forums.unrealengine.com/t/server-side/471213)

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**Author:** [@MBIGCAT](https://forums.unrealengine.com/u/MBIGCAT)\
**Replies:** 0\
**Last updated:** [September 12, 2020, 2:53am UTC](https://forums.unrealengine.com/t/server-side/471213 "2020-09-12T02:53:07Z")

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I have procedurally generating trees in my level and I would like their location rotation and scale to replicate. The tree is one single actor and I have a separate actor that spawns the trees in.

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## [Multiplayer save file to dedicated server (Multiple Level)](https://forums.unrealengine.com/t/multiplayer-save-file-to-dedicated-server-multiple-level/466461)

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**Author:** [@Supline](https://forums.unrealengine.com/u/Supline)\
**Replies:** 0\
**Last updated:** [June 9, 2020, 10:18am UTC](https://forums.unrealengine.com/t/multiplayer-save-file-to-dedicated-server-multiple-level/466461 "2020-06-09T10:18:17Z")

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Can you guys help me I don’t know what to do I’m totally stuck. I was thinking to .sav each player’s data to server side/dedicated computer. But the problem is server has only 1 map so, How can i save/load data in “MAP…

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