# \#detour-crowd-ai-cont

**URL:** https://forums.unrealengine.com/tag/detour-crowd-ai-cont/10278.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Character are jittery when using DetourCrowd vs AIController](https://forums.unrealengine.com/t/character-are-jittery-when-using-detourcrowd-vs-aicontroller/476146)

<div class="topic-metadata">

**Author:** [@Gnimmel](https://forums.unrealengine.com/u/Gnimmel)\
**Replies:** 6\
**Last updated:** [May 30, 2026, 6:37am UTC](https://forums.unrealengine.com/t/character-are-jittery-when-using-detourcrowd-vs-aicontroller/476146 "2026-05-30T06:37:46Z")

</div>

I’m trying to get some AI characters chasing after the player, but I’m not having much luck getting this to look good. I don’t think it makes too much of a difference, but I’m using C++ not blueprints. If I use the AIC…

---

## [Detour Crowd does crash after adding a new bot in editor](https://forums.unrealengine.com/t/detour-crowd-does-crash-after-adding-a-new-bot-in-editor/472596)

<div class="topic-metadata">

**Author:** [@Haeschdel](https://forums.unrealengine.com/u/Haeschdel)\
**Replies:** 2\
**Last updated:** [February 28, 2026, 10:13am UTC](https://forums.unrealengine.com/t/detour-crowd-does-crash-after-adding-a-new-bot-in-editor/472596 "2026-02-28T10:13:59Z")

</div>

Hi there. I have a problem with the detour crowd system. Some time ago i had the problem that on simulate/play the game in editor, the editor crashes randomly while playing when using detour crowd. The error message was…

---

## [AI can't move when spawned](https://forums.unrealengine.com/t/ai-cant-move-when-spawned/455864)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_19cdb1f4](https://forums.unrealengine.com/u/anonymous_user_19cdb1f4)\
**Replies:** 11\
**Last updated:** [October 22, 2025, 7:52pm UTC](https://forums.unrealengine.com/t/ai-cant-move-when-spawned/455864 "2025-10-22T19:52:02Z")

</div>

I’m working on multiple projects that require that AI be spawned in the world rather than placed manually. Each of these projects have different AI since some aren’t as complex as others, but the problem seems to pop in …

---

## [AI not walking around obstacle](https://forums.unrealengine.com/t/ai-not-walking-around-obstacle/469566)

<div class="topic-metadata">

**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 7\
**Last updated:** [October 22, 2025, 4:06am UTC](https://forums.unrealengine.com/t/ai-not-walking-around-obstacle/469566 "2025-10-22T04:06:36Z")

</div>

I’m currently trying to make my AI follow my player. However, when there are obstacles in between, instead of avoiding them, it keeps running in the same direction. I have made sure the navmesh in the region is no longer…

---

## [Nav Link not working with Detour Crowd Control on Ue5](https://forums.unrealengine.com/t/nav-link-not-working-with-detour-crowd-control-on-ue5/2417663)

<div class="topic-metadata">

**Author:** [@Slygear](https://forums.unrealengine.com/u/Slygear)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 11:12pm UTC](https://forums.unrealengine.com/t/nav-link-not-working-with-detour-crowd-control-on-ue5/2417663 "2025-03-25T23:12:55Z")

</div>

Hi, in Ue5, Nav Link does not work when RVOAvoidance is active in AI and player controller is Detour Crowd Control. So the AI jumps but the nav link is not completed, it doesn’t go where it needs to go.

---

## [Crowd AI Controller - capsule collision](https://forums.unrealengine.com/t/crowd-ai-controller-capsule-collision/462661)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6199addd](https://forums.unrealengine.com/u/anonymous_user_6199addd)\
**Replies:** 2\
**Last updated:** [February 19, 2025, 12:50pm UTC](https://forums.unrealengine.com/t/crowd-ai-controller-capsule-collision/462661 "2025-02-19T12:50:28Z")

</div>

Hello Gods of UE4! So Im using crowdAIcontroller, my AI is having trouble to walk over another dead AI, when the AI gets killed, Im setting collision disable to capsule and mesh, and additionally setting the capsule to …

---

## [Strange problem with detour ai controller](https://forums.unrealengine.com/t/strange-problem-with-detour-ai-controller/2259961)

<div class="topic-metadata">

**Author:** [@ale20ako021](https://forums.unrealengine.com/u/ale20ako021)\
**Replies:** 0\
**Last updated:** [January 4, 2025, 9:26pm UTC](https://forums.unrealengine.com/t/strange-problem-with-detour-ai-controller/2259961 "2025-01-04T21:26:51Z")

</div>

Hello, i’ve had some strange problem in my UE project some time ago. I’ve decided to change parent class of my controller to Crowd Ai controller, of course i understand that mostly it used for big crowds, but even for se…

---

## [Unreal Engine 5.5 Megalights | 4K Ray Tracing Christmas Market Test](https://forums.unrealengine.com/t/unreal-engine-5-5-megalights-4k-ray-tracing-christmas-market-test/2175930)

<div class="topic-metadata">

**Author:** [@gokhocse](https://forums.unrealengine.com/u/gokhocse)\
**Replies:** 0\
**Last updated:** [December 6, 2024, 8:36am UTC](https://forums.unrealengine.com/t/unreal-engine-5-5-megalights-4k-ray-tracing-christmas-market-test/2175930 "2024-12-06T08:36:49Z")

</div>

Experience the power of Unreal Engine 5.5 in this stunning high-quality render, featuring the Megalights update, the Christmas Market Environment, and the advanced Procedural NPC Crowds Pro V2 plugin. Rendered in 4K with…

---

## [APawn custom AIController, and UCrowdFollowingComponent c++ setup for Detour/CrowdManager](https://forums.unrealengine.com/t/apawn-custom-aicontroller-and-ucrowdfollowingcomponent-c-setup-for-detour-crowdmanager/1598053)

<div class="topic-metadata">

**Author:** [@Wysepka420](https://forums.unrealengine.com/u/Wysepka420)\
**Replies:** 2\
**Last updated:** [December 6, 2024, 2:23am UTC](https://forums.unrealengine.com/t/apawn-custom-aicontroller-and-ucrowdfollowingcomponent-c-setup-for-detour-crowdmanager/1598053 "2024-12-06T02:23:03Z")

</div>

Hi ! So after 2 weeks of tweaking, searching and debugging unreal source code finally found a way to implement Detour/CrowdManager for simple APawn with FloatingPawnMovement component. Im writing this cause there is no…

---

## [Crowd Ai Controller conflicting with Ai Move to](https://forums.unrealengine.com/t/crowd-ai-controller-conflicting-with-ai-move-to/2167982)

<div class="topic-metadata">

**Author:** [@ale20ako021](https://forums.unrealengine.com/u/ale20ako021)\
**Replies:** 0\
**Last updated:** [December 3, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/crowd-ai-controller-conflicting-with-ai-move-to/2167982 "2024-12-03T19:51:21Z")

</div>

Hello, i’ve had some strange problem in my UE project some time ago. I’ve decided to change parent class of my controller to Crowd Ai controller, of course i understand that mostly it used for big crowds, but even for s…

---

## [Does Crowd avoidance work with Pawn?](https://forums.unrealengine.com/t/does-crowd-avoidance-work-with-pawn/1573191)

<div class="topic-metadata">

**Author:** [@cruzjunior](https://forums.unrealengine.com/u/cruzjunior)\
**Replies:** 1\
**Last updated:** [July 27, 2024, 11:24am UTC](https://forums.unrealengine.com/t/does-crowd-avoidance-work-with-pawn/1573191 "2024-07-27T11:24:58Z")

</div>

According to the documentation apparently it should work with any pawn but here is my problem: I am not using the character movement component, I made my own movement component that derives from pawn movement component.…

---

## [Crowd Manager – how to make ai separate/spread more?](https://forums.unrealengine.com/t/crowd-manager-how-to-make-ai-separate-spread-more/410579)

<div class="topic-metadata">

**Author:** [@Vaheva](https://forums.unrealengine.com/u/Vaheva)\
**Replies:** 19\
**Last updated:** [December 7, 2023, 2:17am UTC](https://forums.unrealengine.com/t/crowd-manager-how-to-make-ai-separate-spread-more/410579 "2023-12-07T02:17:45Z")

</div>

Hello I have few ai characters and I’m trying to make them separated - not walking on same path/straight line. I’m changing Separation Dir Clamp with different values, but still I can’t get best result. What other sett…

---

## [Get AI to avoid player character.](https://forums.unrealengine.com/t/get-ai-to-avoid-player-character/1457047)

<div class="topic-metadata">

**Author:** [@TomcaT](https://forums.unrealengine.com/u/TomcaT)\
**Replies:** 0\
**Last updated:** [December 3, 2023, 11:53am UTC](https://forums.unrealengine.com/t/get-ai-to-avoid-player-character/1457047 "2023-12-03T11:53:38Z")

</div>

I have just basic Detour Crowd AI controllers working on my enemies in my top down game. While they avoid other AI relatively fine they fail to avoid the player at all. The player just blocks them during the MoveTo task. …

---

## [Registering Player Character to Crowd Manager](https://forums.unrealengine.com/t/registering-player-character-to-crowd-manager/472267)

<div class="topic-metadata">

**Author:** [@Outsiders\_Edge](https://forums.unrealengine.com/u/Outsiders_Edge)\
**Replies:** 1\
**Last updated:** [April 3, 2023, 10:53am UTC](https://forums.unrealengine.com/t/registering-player-character-to-crowd-manager/472267 "2023-04-03T10:53:44Z")

</div>

Hey I’m trying to register player character to CrowdManager but calling this function from bp does not work. Any idea what should I do? .h public: UFUNCTION(BlueprintCallable) virtual void RegisterAsAgent(); .cpp v…

---

## [Crowd manager variables!](https://forums.unrealengine.com/t/crowd-manager-variables/449004)

<div class="topic-metadata">

**Author:** [@Prab\_1](https://forums.unrealengine.com/u/Prab_1)\
**Replies:** 1\
**Last updated:** [December 23, 2022, 8:13am UTC](https://forums.unrealengine.com/t/crowd-manager-variables/449004 "2022-12-23T08:13:26Z")

</div>

Can any one explain what are these values or point to any tutorial or documentation on this?

---

## [Missing DetourCrowdAIController in C++](https://forums.unrealengine.com/t/missing-detourcrowdaicontroller-in-c/474481)

<div class="topic-metadata">

**Author:** [@SASCommando](https://forums.unrealengine.com/u/SASCommando)\
**Replies:** 5\
**Last updated:** [July 25, 2022, 5:18pm UTC](https://forums.unrealengine.com/t/missing-detourcrowdaicontroller-in-c/474481 "2022-07-25T17:18:57Z")

</div>

I am trying to create an AI Controller in C++ but I want to inherit from DetourCrowd instead of the standard AIController. When I look for DetourCrowdAIController out of all classes in the Unreal Editor only AIControlle…

---

## [Enemy AI Pushes and Launches Each Other When in Pack](https://forums.unrealengine.com/t/enemy-ai-pushes-and-launches-each-other-when-in-pack/442439)

<div class="topic-metadata">

**Author:** [@cashnastymike](https://forums.unrealengine.com/u/cashnastymike)\
**Replies:** 1\
**Last updated:** [February 21, 2022, 12:23am UTC](https://forums.unrealengine.com/t/enemy-ai-pushes-and-launches-each-other-when-in-pack/442439 "2022-02-21T00:23:22Z")

</div>

I’m creating a game with zombie type enemies which rush straight at the player in waves. The AI has been programmed to do nothing but to run straight to the player and attack when in range. However, the AI gets too close…

---

## [How to make AI avoidance better?](https://forums.unrealengine.com/t/how-to-make-ai-avoidance-better/489866)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_7a89bb3c](https://forums.unrealengine.com/u/anonymous_user_7a89bb3c)\
**Replies:** 0\
**Last updated:** [October 14, 2021, 11:10am UTC](https://forums.unrealengine.com/t/how-to-make-ai-avoidance-better/489866 "2021-10-14T11:10:35Z")

</div>

Hey! I have an AI, that uses root motion to move. The problem is that when the AI try to avoid an other AI, the Crowd Ai controller decreases both AI’s speed. Is there a way to fix this and avoid each other with normal s…

---

## [Configure detour AI behaviour](https://forums.unrealengine.com/t/configure-detour-ai-behaviour/487231)

<div class="topic-metadata">

**Author:** [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Replies:** 4\
**Last updated:** [August 11, 2021, 8:00am UTC](https://forums.unrealengine.com/t/configure-detour-ai-behaviour/487231 "2021-08-11T08:00:43Z")

</div>

I am using Detour AI Controllers and currently working on simple group formations. When formations get tighter, my pawns seem to block each other somehow, but not through actual collisions. I believe it is somehow rela…

---

## [AI pathing - AI walks the same path](https://forums.unrealengine.com/t/ai-pathing-ai-walks-the-same-path/390812)

<div class="topic-metadata">

**Author:** [@RatatatRandy](https://forums.unrealengine.com/u/RatatatRandy)\
**Replies:** 1\
**Last updated:** [July 6, 2021, 6:10pm UTC](https://forums.unrealengine.com/t/ai-pathing-ai-walks-the-same-path/390812 "2021-07-06T18:10:26Z")

</div>

I have an AI (zombie) spawning system that works well. It will spawn AI at random locations and the AI will immediately begin to move to the player. However, as they get closer to the player they all funnel down the exa…

---

## [AI pawn sensor stops working when motion is set to fly](https://forums.unrealengine.com/t/ai-pawn-sensor-stops-working-when-motion-is-set-to-fly/477502)

<div class="topic-metadata">

**Author:** [@Suundumused](https://forums.unrealengine.com/u/Suundumused)\
**Replies:** 3\
**Last updated:** [March 25, 2021, 12:06am UTC](https://forums.unrealengine.com/t/ai-pawn-sensor-stops-working-when-motion-is-set-to-fly/477502 "2021-03-25T00:06:40Z")

</div>

I have a problem, the NPC character when the movement is set for flight, the AI stops working, stays static, stops running to the destination, how to solve?

---

## [Why cant I get RVO to work on Vehicles?](https://forums.unrealengine.com/t/why-cant-i-get-rvo-to-work-on-vehicles/473391)

<div class="topic-metadata">

**Author:** [@ItsAGundam](https://forums.unrealengine.com/u/ItsAGundam)\
**Replies:** 0\
**Last updated:** [October 23, 2020, 7:42pm UTC](https://forums.unrealengine.com/t/why-cant-i-get-rvo-to-work-on-vehicles/473391 "2020-10-23T19:42:24Z")

</div>

Hello, I seen that Unreal can now use RVO with vehicle components. I’m currently writing my own vehicle AI and everything is going well except for some avoidance with each other. My system uses the simple wheeled compone…

---

## [Detour crowd cause character stuck on landscape](https://forums.unrealengine.com/t/detour-crowd-cause-character-stuck-on-landscape/467146)

<div class="topic-metadata">

**Author:** [@WFredC](https://forums.unrealengine.com/u/WFredC)\
**Replies:** 2\
**Last updated:** [July 31, 2020, 10:58am UTC](https://forums.unrealengine.com/t/detour-crowd-cause-character-stuck-on-landscape/467146 "2020-07-31T10:58:35Z")

</div>

My character cannot move normally on the complex landscape when the AI controller is inherited from DetourCrowdAIController here is a video to show the issue: Crowd AI lagging on lanscape - YouTube if inherited from AI…

---

## [How can I get an AI to avoid the player?](https://forums.unrealengine.com/t/how-can-i-get-an-ai-to-avoid-the-player/465429)

<div class="topic-metadata">

**Author:** [@huangjiaming](https://forums.unrealengine.com/u/huangjiaming)\
**Replies:** 0\
**Last updated:** [May 19, 2020, 2:35am UTC](https://forums.unrealengine.com/t/how-can-i-get-an-ai-to-avoid-the-player/465429 "2020-05-19T02:35:56Z")

</div>

I use the RVO Avoidance,but when I enable the player RVO,It can’t move in the network,and I try to use the Detour Crowd AI Controller,But it seem to avoid the AI only.How can I get an AI to avoid the player?

---

## [Nav Link Proxy Permissions](https://forums.unrealengine.com/t/nav-link-proxy-permissions/463573)

<div class="topic-metadata">

**Author:** [@whatevermate](https://forums.unrealengine.com/u/whatevermate)\
**Replies:** 0\
**Last updated:** [April 10, 2020, 10:39am UTC](https://forums.unrealengine.com/t/nav-link-proxy-permissions/463573 "2020-04-10T10:39:55Z")

</div>

I have an apartment building in my project. I have 1 apartment for 1 AI. But there are many buildings and many AI’s. How do I allow to enter the building only AI’s that live there? I tried teleporting them in apartment…

---

## [How to find the names of the Apple TV 5 control keys](https://forums.unrealengine.com/t/how-to-find-the-names-of-the-apple-tv-5-control-keys/460914)

<div class="topic-metadata">

**Author:** [@TheSubZer0](https://forums.unrealengine.com/u/TheSubZer0)\
**Replies:** 4\
**Last updated:** [January 28, 2020, 6:22pm UTC](https://forums.unrealengine.com/t/how-to-find-the-names-of-the-apple-tv-5-control-keys/460914 "2020-01-28T18:22:01Z")

</div>

I’m making a webbrowser app for Apple Tv 4k but i cant controll de app because i cant found the controll keys names from apple Tv controll help!!

---

## [In melee games do enemies wait for their turn to attack? or do they attack randomly no matter when?](https://forums.unrealengine.com/t/in-melee-games-do-enemies-wait-for-their-turn-to-attack-or-do-they-attack-randomly-no-matter-when/460458)

<div class="topic-metadata">

**Author:** [@AbdelrahmanSaid](https://forums.unrealengine.com/u/AbdelrahmanSaid)\
**Replies:** 4\
**Last updated:** [January 12, 2020, 1:51am UTC](https://forums.unrealengine.com/t/in-melee-games-do-enemies-wait-for-their-turn-to-attack-or-do-they-attack-randomly-no-matter-when/460458 "2020-01-12T01:51:22Z")

</div>

Hi, I have been searching for an answer to this question for quite a long time… cause it looks pretty natural in games like assassins creed but when you let enemies attack randomly they basically mess it up! thanks in…

---

## [AI crowd controller - Mostly ignore other AI actors?](https://forums.unrealengine.com/t/ai-crowd-controller-mostly-ignore-other-ai-actors/459945)

<div class="topic-metadata">

**Author:** [@SithHunter](https://forums.unrealengine.com/u/SithHunter)\
**Replies:** 1\
**Last updated:** [December 27, 2019, 8:13am UTC](https://forums.unrealengine.com/t/ai-crowd-controller-mostly-ignore-other-ai-actors/459945 "2019-12-27T08:13:26Z")

</div>

Hey everybody. So I have a slightly non-standard horde type of game. When I say non-standard, I mean that the AI characters will be able to pass freely through one-another. I’m using a crowd controller to get more of …

---

## [Ai Stay in Area?](https://forums.unrealengine.com/t/ai-stay-in-area/458199)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_aa722587](https://forums.unrealengine.com/u/anonymous_user_aa722587)\
**Replies:** 5\
**Last updated:** [November 10, 2019, 10:46pm UTC](https://forums.unrealengine.com/t/ai-stay-in-area/458199 "2019-11-10T22:46:00Z")

</div>

Hello, I am currently programming Ai and now I would like to know how to program it so that if the AI overlaps with this collision box I have, which is a fenced area, once inside the fence area, the Ai will stay in that…

---

## [AI performance](https://forums.unrealengine.com/t/ai-performance/458068)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5a9c281f](https://forums.unrealengine.com/u/anonymous_user_5a9c281f)\
**Replies:** 0\
**Last updated:** [November 5, 2019, 7:57pm UTC](https://forums.unrealengine.com/t/ai-performance/458068 "2019-11-05T19:57:43Z")

</div>

Hi, I’m trying to make thirty AIs that chase the character and attack him, and I was thinking about how to do it, but efficiently. I am following these tutorials (https://www.youtube.com/watch?v=zNJEvAGiw7w) but I think…

[Next page](https://forums.unrealengine.com/tag/detour-crowd-ai-cont/10278.md?match_all_tags=true&page=1&tags%5B%5D=detour-crowd-ai-cont)
