# \#details-panel-ui

**URL:** https://forums.unrealengine.com/tag/details-panel-ui/10028.md

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## [ComboBox Localisation](https://forums.unrealengine.com/t/combobox-localisation/379790)

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**Author:** [@OmicronNEGA](https://forums.unrealengine.com/u/OmicronNEGA)\
**Replies:** 7\
**Last updated:** [March 8, 2025, 5:07am UTC](https://forums.unrealengine.com/t/combobox-localisation/379790 "2025-03-08T05:07:57Z")

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Hello! Currently, I’m trying to localize my project, and the Localisation Dash Panel is very handy. But it won’t work with the options of the ComboBox. So, if I want to localize my ComboBox, what should I do? Thank!

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## [Hi, I want to make my scrollbox as a matrix, e.g. it can exhibit elements in 4\*4 or other panel, and how can I make it?](https://forums.unrealengine.com/t/hi-i-want-to-make-my-scrollbox-as-a-matrix-e-g-it-can-exhibit-elements-in-4-4-or-other-panel-and-how-can-i-make-it/375627)

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**Author:** [@anonymous\_user\_aab22278](https://forums.unrealengine.com/u/anonymous_user_aab22278)\
**Replies:** 2\
**Last updated:** [January 26, 2025, 5:20pm UTC](https://forums.unrealengine.com/t/hi-i-want-to-make-my-scrollbox-as-a-matrix-e-g-it-can-exhibit-elements-in-4-4-or-other-panel-and-how-can-i-make-it/375627 "2025-01-26T17:20:36Z")

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Hi, I want to make my scrollbox as a matrix, e.g. it can exhibit elements in 4\*4 or other panel, and how can I make it? I only see two orientation in the detail column, vertical and horizontal, as follows.

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## [IDetailLayoutBuilder.GetProperty() does not work when the path refers to members of a class](https://forums.unrealengine.com/t/idetaillayoutbuilder-getproperty-does-not-work-when-the-path-refers-to-members-of-a-class/503448)

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**Author:** [@Ais\_kamat](https://forums.unrealengine.com/u/Ais_kamat)\
**Replies:** 1\
**Last updated:** [December 6, 2024, 11:19am UTC](https://forums.unrealengine.com/t/idetaillayoutbuilder-getproperty-does-not-work-when-the-path-refers-to-members-of-a-class/503448 "2024-12-06T11:19:11Z")

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I want to customise how a class is shown in the details panel. Access members of the class using GetProperty() always returns invalid handle. UCLASS() class UMyClass : public UObject { GENERATED\_BODY () public: UPR…

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## [Auto-Weld not working](https://forums.unrealengine.com/t/auto-weld-not-working/380178)

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**Author:** [@pulp\_user](https://forums.unrealengine.com/u/pulp_user)\
**Replies:** 11\
**Last updated:** [May 23, 2024, 5:20am UTC](https://forums.unrealengine.com/t/auto-weld-not-working/380178 "2024-05-23T05:20:42Z")

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Hi Epic, You have the option to “Auto Weld” physics simulating components together into one rigid body (in the details panel). I expect this to do the same thing that happens when I use AttachToComponent and check the “…

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## [Issues creating a Details Panel customization which recursively auto-expands all members of a referenced UObject.](https://forums.unrealengine.com/t/issues-creating-a-details-panel-customization-which-recursively-auto-expands-all-members-of-a-referenced-uobject/1674295)

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**Author:** [@slaas86](https://forums.unrealengine.com/u/slaas86)\
**Replies:** 0\
**Last updated:** [February 8, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/issues-creating-a-details-panel-customization-which-recursively-auto-expands-all-members-of-a-referenced-uobject/1674295 "2024-02-08T14:57:02Z")

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I am trying to write a Details Panel customization which recursively auto-expands all members of a referenced UObject (think: display all members and expand them as much as possible, i. e. all nested structs and arrays d…

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## [Details panel missing from Level Blueprints](https://forums.unrealengine.com/t/details-panel-missing-from-level-blueprints/375070)

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**Author:** [@brendanas](https://forums.unrealengine.com/u/brendanas)\
**Replies:** 3\
**Last updated:** [August 10, 2023, 12:48pm UTC](https://forums.unrealengine.com/t/details-panel-missing-from-level-blueprints/375070 "2023-08-10T12:48:53Z")

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The details thing is checked, but I don’t have a details panel. I also can’t untick it to try to retick it. I tried closing and reopening. I tried opening other projects, and checking their level blueprints. They also l…

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## [大佬们帮帮新手小白吧，detail不见了](https://forums.unrealengine.com/t/detail/669697)

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**Author:** [@Bryanwu0120](https://forums.unrealengine.com/u/Bryanwu0120)\
**Replies:** 2\
**Last updated:** [November 15, 2022, 6:10am UTC](https://forums.unrealengine.com/t/detail/669697 "2022-11-15T06:10:30Z")

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各位大佬，我不知道为什么那个可以控制detail的地方不见了，那个地方应该是可以改xyz和其他东西的，奉上对比图，中文ui的是我的，英文的是教程

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## [Add a button in detail panel](https://forums.unrealengine.com/t/add-a-button-in-detail-panel/455177)

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**Author:** [@anonymous\_user\_e577384b](https://forums.unrealengine.com/u/anonymous_user_e577384b)\
**Replies:** 2\
**Last updated:** [September 23, 2022, 8:46am UTC](https://forums.unrealengine.com/t/add-a-button-in-detail-panel/455177 "2022-09-23T08:46:20Z")

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Not C++ Related, but you can create an Event in BP and tick “Editor Callable” - that leads to the button you’re showing

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## [problem with detail ui ](https://forums.unrealengine.com/t/problem-with-detail-ui/651116)

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**Author:** [@Bryanwu0120](https://forums.unrealengine.com/u/Bryanwu0120)\
**Replies:** 3\
**Last updated:** [September 18, 2022, 6:15pm UTC](https://forums.unrealengine.com/t/problem-with-detail-ui/651116 "2022-09-18T18:15:39Z")

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Hi guys, I am trying to edit the location xyz of this background but I don’t know where the editing place thing go, there should be a place on the right hand of the screen where I can edit the details of it. ps: I am a …

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## [UI Widgets - Invalidation Box and Retainer Box for Mobile Android Game](https://forums.unrealengine.com/t/ui-widgets-invalidation-box-and-retainer-box-for-mobile-android-game/466599)

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**Author:** [@AJ270284](https://forums.unrealengine.com/u/AJ270284)\
**Replies:** 1\
**Last updated:** [August 23, 2021, 9:39pm UTC](https://forums.unrealengine.com/t/ui-widgets-invalidation-box-and-retainer-box-for-mobile-android-game/466599 "2021-08-23T21:39:03Z")

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Hi, I have read a few documents online and the Unreal Documentation but still don’t really understand when I should use Invalidation Box or Retainer Box. I have read some people say to use Invalidation box on ALL and E…

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## [Make usable UStruct in details panel](https://forums.unrealengine.com/t/make-usable-ustruct-in-details-panel/398418)

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**Author:** [@anonymous\_user\_05126ce8](https://forums.unrealengine.com/u/anonymous_user_05126ce8)\
**Replies:** 10\
**Last updated:** [August 2, 2021, 8:24pm UTC](https://forums.unrealengine.com/t/make-usable-ustruct-in-details-panel/398418 "2021-08-02T20:24:33Z")

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So I have created UStruct in BT\_TaskNode Like that : USTRUCT(BlueprintType) struct FSAnswerText { GENERATED\_BODY() UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "FSAnswerText") FText FTAnswerText;…

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## [Tips on optimising ui](https://forums.unrealengine.com/t/tips-on-optimising-ui/484063)

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**Author:** [@N0T\_A\_SWEAT](https://forums.unrealengine.com/u/N0T_A_SWEAT)\
**Replies:** 1\
**Last updated:** [May 29, 2021, 8:22am UTC](https://forums.unrealengine.com/t/tips-on-optimising-ui/484063 "2021-05-29T08:22:53Z")

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Hey, i was just wondering if anyone got any tips on optimising uis

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## [No BPS or Surface Properties in Details tab](https://forums.unrealengine.com/t/no-bps-or-surface-properties-in-details-tab/403227)

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**Author:** [@anonymous\_user\_3ca69926](https://forums.unrealengine.com/u/anonymous_user_3ca69926)\
**Replies:** 2\
**Last updated:** [November 16, 2020, 8:51am UTC](https://forums.unrealengine.com/t/no-bps-or-surface-properties-in-details-tab/403227 "2020-11-16T08:51:37Z")

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I am trying to scale the material on my surface but there is no “BPS” or “Surface Properties” tabs in the “Details” window. I tried going to Window → Selection Details, but there was no “Selection Details.”

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## [\[Feature Request\] Larger Edges For Resizing Windows](https://forums.unrealengine.com/t/feature-request-larger-edges-for-resizing-windows/470065)

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**Author:** [@Douglas\_Potesta](https://forums.unrealengine.com/u/Douglas_Potesta)\
**Replies:** 0\
**Last updated:** [August 20, 2020, 2:07pm UTC](https://forums.unrealengine.com/t/feature-request-larger-edges-for-resizing-windows/470065 "2020-08-20T14:07:59Z")

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The margin for getting the resize cursor to appear over ue4 windows and panels is about 1 pixel. Please increase the acceptable margin for having the resize cursor appear. It is super difficult to click on when working w…

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## [I accidentally removed the brush option under appearances in the detail panel](https://forums.unrealengine.com/t/i-accidentally-removed-the-brush-option-under-appearances-in-the-detail-panel/468176)

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**Author:** [@FAZLAMOVOOT](https://forums.unrealengine.com/u/FAZLAMOVOOT)\
**Replies:** 1\
**Last updated:** [July 15, 2020, 8:15am UTC](https://forums.unrealengine.com/t/i-accidentally-removed-the-brush-option-under-appearances-in-the-detail-panel/468176 "2020-07-15T08:15:59Z")

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I don’t know why but I was doing a project, and maybe it was my mistake that I accidentally removed the brush option under appearances in the detail panel of image in widget blueprints. How can I bring it again?

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## [Issues with widget canvas panels](https://forums.unrealengine.com/t/issues-with-widget-canvas-panels/465713)

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**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 1\
**Last updated:** [May 24, 2020, 7:43am UTC](https://forums.unrealengine.com/t/issues-with-widget-canvas-panels/465713 "2020-05-24T07:43:19Z")

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I just wanted to know what I am doing wrong to get a canvas result like this The alignment of the Character\_Load widget is offset to x: .8 and y: -.3 Maybe you guys will be able to clarify the usage of canvas pane…

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## [How to get Mode's tab back to it's place?](https://forums.unrealengine.com/t/how-to-get-modes-tab-back-to-its-place/465247)

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**Author:** [@Daluz](https://forums.unrealengine.com/u/Daluz)\
**Replies:** 3\
**Last updated:** [May 18, 2020, 1:13pm UTC](https://forums.unrealengine.com/t/how-to-get-modes-tab-back-to-its-place/465247 "2020-05-18T13:13:41Z")

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I think it’s been moved there because it was getting unweildy in the old place ( I had arrows going off to the right half way across the screen ).

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## [Ui animation clone](https://forums.unrealengine.com/t/ui-animation-clone/461403)

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**Author:** [@Rishi\_2003](https://forums.unrealengine.com/u/Rishi_2003)\
**Replies:** 0\
**Last updated:** [February 6, 2020, 12:51pm UTC](https://forums.unrealengine.com/t/ui-animation-clone/461403 "2020-02-06T12:51:15Z")

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Hey there , I am working on my tps game where I have a ui hud to display the eqipped gun and ammo . I have an ui animation for the switching of gun from rifle to pistol . However when I play the animation there seems to…

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## [Dynamic spawning actor blueprint](https://forums.unrealengine.com/t/dynamic-spawning-actor-blueprint/458752)

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**Author:** [@VinSash](https://forums.unrealengine.com/u/VinSash)\
**Replies:** 10\
**Last updated:** [November 27, 2019, 3:20pm UTC](https://forums.unrealengine.com/t/dynamic-spawning-actor-blueprint/458752 "2019-11-27T15:20:12Z")

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Hey guys, I’m trying to create something that seems to be too difficult for me and so I’m looking for your precious help :slight\_smile: I’ll try to be clear on the description of what I want but it is not easy to expla…

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## [Adding Attention to Detail to Items](https://forums.unrealengine.com/t/adding-attention-to-detail-to-items/455550)

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**Author:** [@anonymous\_user\_4b8558d3](https://forums.unrealengine.com/u/anonymous_user_4b8558d3)\
**Replies:** 0\
**Last updated:** [September 18, 2019, 9:36pm UTC](https://forums.unrealengine.com/t/adding-attention-to-detail-to-items/455550 "2019-09-18T21:36:45Z")

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I was wondering if there was any possibility that I could add unique details to my items such as a pallet or a chair that I could give it a darker and older creepier worn out look to it using Unreal Engine or Blender?

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## [cant find Receives Decals](https://forums.unrealengine.com/t/cant-find-receives-decals/451540)

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**Author:** [@anonymous\_user\_a5ac9eb3](https://forums.unrealengine.com/u/anonymous_user_a5ac9eb3)\
**Replies:** 1\
**Last updated:** [July 3, 2019, 6:10pm UTC](https://forums.unrealengine.com/t/cant-find-receives-decals/451540 "2019-07-03T18:10:08Z")

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I cant find Receives Decals option in actors details panel anywhere , where i can find it , plz help me

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## [How to select a target in a scene while dragging an image from the UI？](https://forums.unrealengine.com/t/how-to-select-a-target-in-a-scene-while-dragging-an-image-from-the-ui/449325)

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**Author:** [@anonymous\_user\_a39e44af](https://forums.unrealengine.com/u/anonymous_user_a39e44af)\
**Replies:** 1\
**Last updated:** [May 21, 2019, 1:37pm UTC](https://forums.unrealengine.com/t/how-to-select-a-target-in-a-scene-while-dragging-an-image-from-the-ui/449325 "2019-05-21T13:37:59Z")

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I made a project where I dragged an image from the UI, put it on an object, and changed the material of the object.However, the problem I have now is that after I drag the image out of the scene, my object cannot be sele…

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## [I want build UI, but it has some problem.](https://forums.unrealengine.com/t/i-want-build-ui-but-it-has-some-problem/448636)

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**Author:** [@anonymous\_user\_25e80fba](https://forums.unrealengine.com/u/anonymous_user_25e80fba)\
**Replies:** 8\
**Last updated:** [May 9, 2019, 4:06pm UTC](https://forums.unrealengine.com/t/i-want-build-ui-but-it-has-some-problem/448636 "2019-05-09T16:06:01Z")

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I follow the steps on the official Documentation, only one different is I use the character that I create it. But I got one problem like the following photo, I don’t know how to fix it. My English is not very good. Hop…

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## [Why is Slate UI eating ~17ms in a basically empty project?](https://forums.unrealengine.com/t/why-is-slate-ui-eating-17ms-in-a-basically-empty-project/446597)

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**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 2\
**Last updated:** [April 4, 2019, 1:02pm UTC](https://forums.unrealengine.com/t/why-is-slate-ui-eating-17ms-in-a-basically-empty-project/446597 "2019-04-04T13:02:52Z")

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I have a scene with a plane that serves as the floor and three lowpoly shapes sharing the same shader. Everything is unlit, simple and there is no UI. I open up stat GPU and I see that something called Slate UI is taking…

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## [How can i use ui button clicked event at level blueprint?](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949)

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**Author:** [@anonymous\_user\_c2fd3d21](https://forums.unrealengine.com/u/anonymous_user_c2fd3d21)\
**Replies:** 4\
**Last updated:** [March 26, 2019, 4:24am UTC](https://forums.unrealengine.com/t/how-can-i-use-ui-button-clicked-event-at-level-blueprint/445949 "2019-03-26T04:24:08Z")

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Hello! How can i use ui button clicked event at level blueprint? thank you

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## [Dynamic text in custom K2 Node](https://forums.unrealengine.com/t/dynamic-text-in-custom-k2-node/439466)

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**Author:** [@CraftyWeazel](https://forums.unrealengine.com/u/CraftyWeazel)\
**Replies:** 7\
**Last updated:** [December 16, 2018, 12:24pm UTC](https://forums.unrealengine.com/t/dynamic-text-in-custom-k2-node/439466 "2018-12-16T12:24:58Z")

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Hi there! I’m creating a bunch of new blueprint nodes for a plugin I’m developping. Some of these nodes need to have a text box at the bottom, which I managed to do as you can see in this image: Now, the idea is th…

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## [UI for VR?](https://forums.unrealengine.com/t/ui-for-vr/436887)

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**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 0\
**Last updated:** [November 2, 2018, 9:22am UTC](https://forums.unrealengine.com/t/ui-for-vr/436887 "2018-11-02T09:22:54Z")

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Hi All, I need to have some on screen prompts for my VR project. I dont need interaction, just fade in fade out. I’ve tried adding a plane with a masked image to the VR camera, but its very jerky. Pretty much unusable. …

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## [How I can Add Struct to Custom Details Panel(Slate Layout)](https://forums.unrealengine.com/t/how-i-can-add-struct-to-custom-details-panel-slate-layout/436660)

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**Author:** [@Say1O](https://forums.unrealengine.com/u/Say1O)\
**Replies:** 2\
**Last updated:** [October 29, 2018, 9:18pm UTC](https://forums.unrealengine.com/t/how-i-can-add-struct-to-custom-details-panel-slate-layout/436660 "2018-10-29T21:18:26Z")

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Hi! I create a custom details panel and I have 2 questions: How to add structure slate to my custom panel in a vertical box? notice the Screen Name variable. This is a localized FText. But after sending the property t…

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## [Particle parameter reappears after deleting it in details panel](https://forums.unrealengine.com/t/particle-parameter-reappears-after-deleting-it-in-details-panel/435978)

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**Author:** [@AntonioE](https://forums.unrealengine.com/u/AntonioE)\
**Replies:** 0\
**Last updated:** [October 19, 2018, 6:59pm UTC](https://forums.unrealengine.com/t/particle-parameter-reappears-after-deleting-it-in-details-panel/435978 "2018-10-19T18:59:27Z")

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I delete a particle parameter I previously added to a particle in the Details panel. I save-all, and the parameter appears again. I have to delete the particle and add it again to get around this. Just wandering if this …

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## [Add a value in details panel](https://forums.unrealengine.com/t/add-a-value-in-details-panel/433477)

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**Author:** [@pepperoni\_505](https://forums.unrealengine.com/u/pepperoni_505)\
**Replies:** 3\
**Last updated:** [September 9, 2018, 4:33pm UTC](https://forums.unrealengine.com/t/add-a-value-in-details-panel/433477 "2018-09-09T16:33:28Z")

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Hello, I just made a door BP, and they’re re-usable, so i can place it say 3 times in a level, and they all act the intended way. I want the doors to teleport you to a certain map depending on the door, and I’m wondering…

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