Chaos Geometry Collection not working randomly

anonymous_user_2554b6e8
Tue, 22 Nov 2022 11:22:21 +0000
World Creation

https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/9/9/4996e92153b0e8c80af2b30b102fd16e6fa4cb9a.mp4

Hi, I am trying to create destructible buildings, but the collision response of an unbroken mesh behaves incorrectly depending on something I can not figure out. In the video, there are two meshes built, exported, and setup in completely identical ways, only thing being different is one has a smaller hole.

Based on visual debugging, the right mesh is handled as a collection of smaller convex hitboxes instantly, while the left mesh starts out as a box and starts handling the same as the right only after at least one piece has broken off.

I am using 5.1 but found the same results in 5.0.3. How is it still so inconsistent after multiple years? The debugger also only shows a random select number of the pieces, is there a limit on it?

3 posts - 2 participants