Damage Propagation Impeding Chaos Destruction System

Teal High Cloud
Wed, 01 Mar 2023 19:23:20 +0000
Programming & Scripting

I’m trying to build a wall that takes localised damage but the wall ignores the first impact (a stress field) and then when the second hits, the wall shatters like glass?

The ‘Damage Propagation’ variable is dysfunctional. When set to 0 the error continues, but disabling it entirely prevents ANY destruction. The editor description when you hover over it is even misspelled…

I’ve attached some screenshots to showcase what I am seeing. Settings also shown.

Update: Changing the propagation to 0.001 causes the structure to take two or three hits before exploding into individual bones. So Damage propagation is causing the wall to act as a capacitor for stress damage until it reaches a threshold and then it disintegrates. That’s not propagation.

I set the damage index to 1, in order to make the structure as fragile as possible. The bug continues regardless and ignores a few hits before exploding.

Update 2: I’ve changed settings for 5 hours but the outcome is almost identical in each case; the first hit is always ignored and at some point a hit makes the entire structure disintegrate.

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