Destruction collision is not replicating properly when playing as client.

Triplexx
Tue, 25 Jun 2024 17:32:31 +0000
Multiplayer & Networking

I am using Lyra as a template for my project and I placed destructible actors (with meshes) into my level.

When i play as standalone everything works properly.
When i play with 2 players as listen server destruction, collision works properly.

When i play with 2 players as clients (it connects to a dedicated server) the destruction is working properly and replicating to all clients and they are seeing the right result, but the collision does not seem to be right. For example, if i have a destructible table and i destroy it, then i still can jump onto it and i have stuttering movement downwards, like what you see when you have position conflict between the server and client.

I don’t know what’s causing it, since the mesh destruction replicated properly, but the collision not.
Any ideas?

4 posts - 2 participants