How to save and reuse Geometry Collections

executioner
Sun, 13 Aug 2023 20:10:27 +0000
World Creation

So this seems like a really trivial issue and I have no idea why it would be rife with such issues. I’ve created a Geometry Collection asset for a generic wall in my game and fractured it. What I now want is that every time a wall’s health goes to 0, I spawn this Geometry Collection in it’s place and blast it to kingdom come. This much works fine, but for whatever reason, I cannot use the asset again once I restart my editor - it’s corrupted.

Here I have the Geometry Collection WallGC_4

And as you can see, it opens fine right now

I attach it in my Destruct_Wall BP and save - so far so good. This is the BP I instantiate when a wall is destroyed, and it works fine

I now do nothing else but close the editor and restart, and WallGC_4 is suddenly rendered unusable. It no longer opens, the error log doesn’t show anything

When I open the Destruct_Wall BP, the component has vanished from there as well and I can no longer re-attach the geometry collection here.

What’s going on? How do I go about resolving this issue?

2 posts - 1 participant