# \#Destructible-Mesh

**URL:** https://forums.unrealengine.com/tag/destructible-mesh/78.md

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## [Damage thresholds set in Geometry Collections are not reflected in components.](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 12:49am UTC](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436 "2026-10-30T00:49:57Z")

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I have a question about the Geometry Collection component. Even if i set a damage threshold on a Geometry Collection, it will remain at the default value on the component. This means I have to manually set all the dama…

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## [How to properly trigger destruction in a Field System?](https://forums.unrealengine.com/t/how-to-properly-trigger-destruction-in-a-field-system/2616624)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [October 18, 2026, 9:54am UTC](https://forums.unrealengine.com/t/how-to-properly-trigger-destruction-in-a-field-system/2616624 "2026-10-18T09:54:57Z")

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I’ve looked at tutorials and no matter what I try I can’t get past the extreme behavior of the field system. In all cases, there is either no destruction or total destruction. What I have tried is the following. 1:Chan…

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## [The Field system is completely broken.](https://forums.unrealengine.com/t/the-field-system-is-completely-broken/2500328)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 1\
**Last updated:** [October 18, 2026, 9:28am UTC](https://forums.unrealengine.com/t/the-field-system-is-completely-broken/2500328 "2026-10-18T09:28:33Z")

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I’ve been struggling to deal with this pesky system for a long time, but it’s out of control. Everything is inconsistent, doesn’t work properly, and the explanations are all fraudulent. Someone please give me a plausible…

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## [ShatterKit Pro – Zero-Prep Runtime Procedural Destruction](https://forums.unrealengine.com/t/shatterkit-pro-zero-prep-runtime-procedural-destruction/2737387)

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**Author:** [@akasoft](https://forums.unrealengine.com/u/akasoft)\
**Replies:** 8\
**Last updated:** [September 18, 2026, 1:04pm UTC](https://forums.unrealengine.com/t/shatterkit-pro-zero-prep-runtime-procedural-destruction/2737387 "2026-09-18T13:04:28Z")

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ShatterKit Pro is a gameplay-first runtime Boolean destruction toolkit for Unreal Engine 5. It lets level designers and gameplay programmers carve, cut, split, and reshape geometry during play—without requiring every wal…

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## [5.3 chaos destruction replication](https://forums.unrealengine.com/t/5-3-chaos-destruction-replication/1326436)

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**Author:** [@w\_jones](https://forums.unrealengine.com/u/w_jones)\
**Replies:** 9\
**Last updated:** [September 15, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/5-3-chaos-destruction-replication/1326436 "2026-09-15T17:03:26Z")

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I can’t get chaos destruction replication working. I want major chunks of debris to be the same on server and all clients… but it just doesn’t work. It feels like the options are there but its not been implemented, has …

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## [Is it no longer possible to set internal materials for geometry collections?](https://forums.unrealengine.com/t/is-it-no-longer-possible-to-set-internal-materials-for-geometry-collections/2709554)

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**Author:** [@ToniccWotar](https://forums.unrealengine.com/u/ToniccWotar)\
**Replies:** 1\
**Last updated:** [May 26, 2026, 4:45am UTC](https://forums.unrealengine.com/t/is-it-no-longer-possible-to-set-internal-materials-for-geometry-collections/2709554 "2026-05-26T04:45:08Z")

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I watched this tutorial, but now I can’t do the same thing anymore.This tutorial isn’t that old, but I can’t find the information listed here. I can’t find the AddMaterialToCollections node, and the AssignInsideMateri…

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## [How to break down a geometry collection mesh without using fracture?](https://forums.unrealengine.com/t/how-to-break-down-a-geometry-collection-mesh-without-using-fracture/2716080)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 1\
**Last updated:** [May 26, 2026, 4:37am UTC](https://forums.unrealengine.com/t/how-to-break-down-a-geometry-collection-mesh-without-using-fracture/2716080 "2026-05-26T04:37:16Z")

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As you know, when you fracture a geometry collection, all unconnected meshes are registered to separate bones.This is an annoying feature, but it can be useful if you want to subdivide the mesh beforehand. However, conv…

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## [The geometry collection tree shatters into pieces](https://forums.unrealengine.com/t/the-geometry-collection-tree-shatters-into-pieces/2714561)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 4\
**Last updated:** [May 26, 2026, 4:35am UTC](https://forums.unrealengine.com/t/the-geometry-collection-tree-shatters-into-pieces/2714561 "2026-05-26T04:35:21Z")

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When I tried to slice the base of a tree asset, the leaves, which I hadn’t touched, also ended up shattering into pieces.Why does this happen even though I haven’t performed any operations other than slicing?Additionally…

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## [The Remove On Sleep option in Geometry Collections does not help prevent frame rate drops.](https://forums.unrealengine.com/t/the-remove-on-sleep-option-in-geometry-collections-does-not-help-prevent-frame-rate-drops/2717395)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 0\
**Last updated:** [April 23, 2026, 8:51am UTC](https://forums.unrealengine.com/t/the-remove-on-sleep-option-in-geometry-collections-does-not-help-prevent-frame-rate-drops/2717395 "2026-04-23T08:51:28Z")

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As the title says.My guess is that the Remove On Sleep option removes debris as quickly as possible to restore the frame rate. However, in reality, the frame rate continues to drop even though most of the debris has cle…

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## [Can I replace Foliage with an actor?](https://forums.unrealengine.com/t/can-i-replace-foliage-with-an-actor/2713921)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 2\
**Last updated:** [April 13, 2026, 6:27am UTC](https://forums.unrealengine.com/t/can-i-replace-foliage-with-an-actor/2713921 "2026-04-13T06:27:38Z")

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I want to replace the Foliage of a map obtained as an asset with an actor that can be destroy using geometry collections.Is that possible? The actor has already been created and optimized as much as possible.It seems th…

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## [How to make a breakable window with a window frame? ](https://forums.unrealengine.com/t/how-to-make-a-breakable-window-with-a-window-frame/2713295)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 4\
**Last updated:** [April 11, 2026, 12:34am UTC](https://forums.unrealengine.com/t/how-to-make-a-breakable-window-with-a-window-frame/2713295 "2026-04-11T00:34:32Z")

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I used chaos to create a window that shatters, but I don’t know how to fit it into a frame. If i set the window as is, it will easily break even if nothing is done to it. And the anchor field isn’t behaving the way i wa…

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## [Destruction doesn't work in the Field System.](https://forums.unrealengine.com/t/destruction-doesnt-work-in-the-field-system/2702669)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 3\
**Last updated:** [March 1, 2026, 6:40am UTC](https://forums.unrealengine.com/t/destruction-doesnt-work-in-the-field-system/2702669 "2026-03-01T06:40:32Z")

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I’ve done a lot of research into using the field system, but I’m completely stuck and it just doesn’t work the way I want it to. To date I have been destroying GeometryCollections directly in the Apply function and this…

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## [Chaos Destruction Dataflow Advice and Best practice](https://forums.unrealengine.com/t/chaos-destruction-dataflow-advice-and-best-practice/2688481)

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**Author:** [@ItsRascal](https://forums.unrealengine.com/u/ItsRascal)\
**Replies:** 4\
**Last updated:** [January 23, 2026, 3:39am UTC](https://forums.unrealengine.com/t/chaos-destruction-dataflow-advice-and-best-practice/2688481 "2026-01-23T03:39:06Z")

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Hello Epic Community! I am currently working on an indie game that is heavily based on destruction. I plan to leverage the Chaos destruction system to accomplish this and am trying to set up my pipeline. The main requ…

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## [destructible mesh melee weapon](https://forums.unrealengine.com/t/destructible-mesh-melee-weapon/431090)

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**Author:** [@Exdraz](https://forums.unrealengine.com/u/Exdraz)\
**Replies:** 7\
**Last updated:** [January 12, 2026, 4:25pm UTC](https://forums.unrealengine.com/t/destructible-mesh-melee-weapon/431090 "2026-01-12T16:25:54Z")

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Hello, I have some destructible mesh on my map, and I was able to make it work fine with projectiles, but I have no Idea how to make it work with a melee weapon, I have the melee weapon applying damage on actor and enemi…

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## [How to get the bone index of a Geometry Collection on a hit or damage event?](https://forums.unrealengine.com/t/how-to-get-the-bone-index-of-a-geometry-collection-on-a-hit-or-damage-event/2645530)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [January 6, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/how-to-get-the-bone-index-of-a-geometry-collection-on-a-hit-or-damage-event/2645530 "2026-01-06T15:57:09Z")

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I’m surprised that no one has succeeded in doing something this basic yet. No matter how much I search, I can’t find a way to get the bone index of a geometry collection. The only way I’ve found to get it is through th…

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## [Question regarding optimization of multiple Apex Destruction components.](https://forums.unrealengine.com/t/question-regarding-optimization-of-multiple-apex-destruction-components/2676786)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 2\
**Last updated:** [December 22, 2025, 3:01pm UTC](https://forums.unrealengine.com/t/question-regarding-optimization-of-multiple-apex-destruction-components/2676786 "2025-12-22T15:01:57Z")

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Nav Mesh doesn’t generate on top of destructibles. Is this normal? I will have multiple buildings in the level, so for optimization purposes, is it okay to just use the destructible component in BP, or have a stati…

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## [Destruction with physics question (Chaos vs custom)](https://forums.unrealengine.com/t/destruction-with-physics-question-chaos-vs-custom/2679491)

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**Author:** [@McBlyadCykovich](https://forums.unrealengine.com/u/McBlyadCykovich)\
**Replies:** 2\
**Last updated:** [November 28, 2025, 8:27pm UTC](https://forums.unrealengine.com/t/destruction-with-physics-question-chaos-vs-custom/2679491 "2025-11-28T20:27:24Z")

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Hey! I am trying to make a functionality for static mesh destruction and character mesh division into parts at runtime. I am curious about the general consensus. Should I use Chaos or simply use premade mesh parts in b…

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## [Remove Player Collision from Destructable Mesh After Fracture](https://forums.unrealengine.com/t/remove-player-collision-from-destructable-mesh-after-fracture/346166)

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**Author:** [@MikeyBGames](https://forums.unrealengine.com/u/MikeyBGames)\
**Replies:** 2\
**Last updated:** [October 30, 2025, 7:00pm UTC](https://forums.unrealengine.com/t/remove-player-collision-from-destructable-mesh-after-fracture/346166 "2025-10-30T19:00:40Z")

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I’m trying to make the player be able to break objects, which works with destructable meshes. However, How can I make the fractured chunks no longer collide with the player? Before destruction I want collision standard,…

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## [How to make modular destructible buildings?](https://forums.unrealengine.com/t/how-to-make-modular-destructible-buildings/2615466)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 9\
**Last updated:** [October 23, 2025, 3:30pm UTC](https://forums.unrealengine.com/t/how-to-make-modular-destructible-buildings/2615466 "2025-10-23T15:30:50Z")

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I’m trying to create a building using geometry collections but am facing problems. What is particularly annoying is that stacked geometry collections collapse easily. As the number of fractures increases, the building b…

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## [Tutorial: Advanced Chaos Destruction](https://forums.unrealengine.com/t/tutorial-advanced-chaos-destruction/1781394)

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**Author:** [@NODARYN](https://forums.unrealengine.com/u/NODARYN)\
**Replies:** 2\
**Last updated:** [October 17, 2025, 6:00am UTC](https://forums.unrealengine.com/t/tutorial-advanced-chaos-destruction/1781394 "2025-10-17T06:00:59Z")

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This tutorial is not intended for beginners. If you are just starting to learn Chaos Destruction, you should first study all the tutorials from Epic Games and the community, and then move on to this tutorial. Hi, everyb…

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## [r.SkinCache.CompileShaders=True in DefaultEngine.ini breaks Apex Destructio](https://forums.unrealengine.com/t/r-skincache-compileshaders-true-in-defaultengine-ini-breaks-apex-destructio/2659367)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 1\
**Last updated:** [September 24, 2025, 5:06pm UTC](https://forums.unrealengine.com/t/r-skincache-compileshaders-true-in-defaultengine-ini-breaks-apex-destructio/2659367 "2025-09-24T17:06:29Z")

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In the video, using UE 4.26, I first import a static mesh and its chunks into an empty project. The Destructible Mesh Editor works fine, I can switch between Preview Depths and I can move the explode amoun…

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## [Destructible mesh editor, viewport too dark](https://forums.unrealengine.com/t/destructible-mesh-editor-viewport-too-dark/310791)

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**Author:** [@anonymous\_user\_b9d6f105](https://forums.unrealengine.com/u/anonymous_user_b9d6f105)\
**Replies:** 17\
**Last updated:** [September 18, 2025, 7:01am UTC](https://forums.unrealengine.com/t/destructible-mesh-editor-viewport-too-dark/310791 "2025-09-18T07:01:07Z")

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I don’t wanna sound like a whiny baby here, but I’ve been messing around with destructible meshes at first using PhysX Lab and importing but ran into issues. So now, I’m using UE’s built in DM editor. I can’t see anyt…

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## [Destructible Mesh wrong collision](https://forums.unrealengine.com/t/destructible-mesh-wrong-collision/446382)

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**Author:** [@Luxalpa](https://forums.unrealengine.com/u/Luxalpa)\
**Replies:** 1\
**Last updated:** [September 13, 2025, 12:12am UTC](https://forums.unrealengine.com/t/destructible-mesh-wrong-collision/446382 "2025-09-13T00:12:50Z")

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I try to collide my box with my custom house model. It works for the house if I give it proper collision. However, when I use a Destructible Mesh instead, it seems the mesh uses a different type of collision which doesn’…

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## [Apex Destructible Mesh Collision Issue?](https://forums.unrealengine.com/t/apex-destructible-mesh-collision-issue/505148)

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**Author:** [@isikdev](https://forums.unrealengine.com/u/isikdev)\
**Replies:** 1\
**Last updated:** [September 12, 2025, 11:39pm UTC](https://forums.unrealengine.com/t/apex-destructible-mesh-collision-issue/505148 "2025-09-12T23:39:57Z")

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Hi there. For some reason, the destructible mesh I created does not use the same collision as the static mesh I’m using. At first, I thought it was because the static mesh is using complex collision so I removed it and m…

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## [How to get the number of unfractured pieces in a Geometry Collection?](https://forums.unrealengine.com/t/how-to-get-the-number-of-unfractured-pieces-in-a-geometry-collection/2636533)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [August 10, 2025, 7:10am UTC](https://forums.unrealengine.com/t/how-to-get-the-number-of-unfractured-pieces-in-a-geometry-collection/2636533 "2025-08-10T07:10:18Z")

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I need the total number of undractured pieces to calculate the health of the entire Geometry Collection. Where can I get that information?

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## [How to set a material for a Geometry Collection?](https://forums.unrealengine.com/t/how-to-set-a-material-for-a-geometry-collection/2629283)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [August 5, 2025, 7:15am UTC](https://forums.unrealengine.com/t/how-to-set-a-material-for-a-geometry-collection/2629283 "2025-08-05T07:15:06Z")

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I’m having trouble with the World Grid Material always being displayed no matter how many hours I try. I want to dynamically allocate it at runtime, but the changes are not applied as they are. But when the fracture beg…

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## [How can I make only certain parts of a Geometry Collection dynamic?](https://forums.unrealengine.com/t/how-can-i-make-only-certain-parts-of-a-geometry-collection-dynamic/2617745)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 2\
**Last updated:** [August 4, 2025, 7:33am UTC](https://forums.unrealengine.com/t/how-can-i-make-only-certain-parts-of-a-geometry-collection-dynamic/2617745 "2025-08-04T07:33:03Z")

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How can I make the entire Geometry Collection Kinematic and only certain pieces Dynamic? I found the Set Dynamic State node but it doesn’t work. Also, Hit Results do not return Item Indexes, so i can’t identify the piec…

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## [Apex Destruction mesh going to sleep too soon](https://forums.unrealengine.com/t/apex-destruction-mesh-going-to-sleep-too-soon/2628086)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 0\
**Last updated:** [August 3, 2025, 4:39am UTC](https://forums.unrealengine.com/t/apex-destruction-mesh-going-to-sleep-too-soon/2628086 "2025-08-03T04:39:57Z")

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Notice how the wooden planks start hovering in mid air after they become stationary. The mesh is inside a vehicle BP. The following are the destructible’s settings: Is there a way to increase the time before …

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## [Disabling “Enable Damage from Collision” will drastically reduce the occurrence of Chaos Break events](https://forums.unrealengine.com/t/disabling-enable-damage-from-collision-will-drastically-reduce-the-occurrence-of-chaos-break-events/2620932)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:34am UTC](https://forums.unrealengine.com/t/disabling-enable-damage-from-collision-will-drastically-reduce-the-occurrence-of-chaos-break-events/2620932 "2025-07-28T07:34:24Z")

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Summary Disabling “Enable Collision Damage” will reduce the chance of Chaos Break events occurring after each destruction. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets …

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## [Disabling "Enable Damage from Collision" will prevent fractures from occurring in dynamic fields](https://forums.unrealengine.com/t/disabling-enable-damage-from-collision-will-prevent-fractures-from-occurring-in-dynamic-fields/2620906)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:03am UTC](https://forums.unrealengine.com/t/disabling-enable-damage-from-collision-will-prevent-fractures-from-occurring-in-dynamic-fields/2620906 "2025-07-28T07:03:00Z")

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Summary Disabling “Enable Damage from Collision” on a Geometry Collection will prevent it from fracturing with dynamic fields. Please select what you are reporting on: Creative What Type of Bug are you experiencing? As…

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