# \#Destroy

**URL:** https://forums.unrealengine.com/tag/destroy/1116.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Object pooling in Unreal Engine Blueprint: stop spawn and destroy](https://forums.unrealengine.com/t/object-pooling-in-unreal-engine-blueprint-stop-spawn-and-destroy/2847158)

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**Author:** [@BWGGames](https://forums.unrealengine.com/u/BWGGames)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 2:52pm UTC](https://forums.unrealengine.com/t/object-pooling-in-unreal-engine-blueprint-stop-spawn-and-destroy/2847158 "2026-10-30T14:52:46Z")

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Spawning and destroying the same projectile or hit effect on every shot repeats work a pool can skip. A pool keeps released actors hidden and reuses them. Steps in Blueprint: Where you call Spawn Actor from Class for a…

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## [Destroy Component not working](https://forums.unrealengine.com/t/destroy-component-not-working/317594)

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**Author:** [@Neros](https://forums.unrealengine.com/u/Neros)\
**Replies:** 43\
**Last updated:** [September 19, 2026, 12:18pm UTC](https://forums.unrealengine.com/t/destroy-component-not-working/317594 "2026-09-19T12:18:44Z")

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4.7.6 trying to replace a weapon object which is attached as a child to ‘weapon slot’ scene coponent but calling ‘Destroy Component’ doesn’t destroy anything, leaving me with multiple weapon objects in same slot. i…

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## [Event any damage not working.](https://forums.unrealengine.com/t/event-any-damage-not-working/278277)

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**Author:** [@synyster4900](https://forums.unrealengine.com/u/synyster4900)\
**Replies:** 8\
**Last updated:** [December 1, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/event-any-damage-not-working/278277 "2025-12-01T15:22:25Z")

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## [How to Destroy Actor in Multiplayer?](https://forums.unrealengine.com/t/how-to-destroy-actor-in-multiplayer/285185)

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**Author:** [@orgertot](https://forums.unrealengine.com/u/orgertot)\
**Replies:** 25\
**Last updated:** [February 2, 2025, 9:20pm UTC](https://forums.unrealengine.com/t/how-to-destroy-actor-in-multiplayer/285185 "2025-02-02T21:20:02Z")

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Hey, How do i destroy a Actor in Multiplayer?

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## [How to delete / remove un-possessed AI Controllers?](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209)

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**Author:** [@DrunkCompiler](https://forums.unrealengine.com/u/DrunkCompiler)\
**Replies:** 5\
**Last updated:** [January 12, 2025, 6:01pm UTC](https://forums.unrealengine.com/t/how-to-delete-remove-un-possessed-ai-controllers/286209 "2025-01-12T18:01:22Z")

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I’m only using blueprints for the following. I have 5 different characters, from a single base class (which inherits from CharacterClass). I’ve made a custom player controller that can posses the different characters. Al…

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## [Unload Level does not Destroy Actors](https://forums.unrealengine.com/t/unload-level-does-not-destroy-actors/381234)

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**Author:** [@Pelangi](https://forums.unrealengine.com/u/Pelangi)\
**Replies:** 13\
**Last updated:** [August 14, 2024, 8:24am UTC](https://forums.unrealengine.com/t/unload-level-does-not-destroy-actors/381234 "2024-08-14T08:24:36Z")

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I tried to use UnloadLevel node in blueprint and call it in my PlayerController blueprint. For some reason, every actor made statically (by inserting via Editor), gets destroyed. But all actors dynamically created and sp…

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## [Keeping track of what's loaded in memory?](https://forums.unrealengine.com/t/keeping-track-of-whats-loaded-in-memory/352154)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 1\
**Last updated:** [May 27, 2024, 11:09pm UTC](https://forums.unrealengine.com/t/keeping-track-of-whats-loaded-in-memory/352154 "2024-05-27T23:09:06Z")

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Hi. This has been a pain for me from the start… Having worked with C++ almost exclusively, I am not really used to having a garbage collector and no control over the deletion of objects. I know exactly when I don’t need …

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## [Get All Actors Of Class not working with Decal Actor](https://forums.unrealengine.com/t/get-all-actors-of-class-not-working-with-decal-actor/412519)

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**Author:** [@ForemanDesigns](https://forums.unrealengine.com/u/ForemanDesigns)\
**Replies:** 20\
**Last updated:** [May 19, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/get-all-actors-of-class-not-working-with-decal-actor/412519 "2024-05-19T14:39:43Z")

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I am trying to delete all decals in the level via a For Each Loop. I’m using the “Get All Actors Of Class” to attempt to find all decals but it doesn’t work - the debug log prints that it looped 0 times meaning it didn’…

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## [How to delete an asset from Editor in C++?](https://forums.unrealengine.com/t/how-to-delete-an-asset-from-editor-in-c/453710)

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**Author:** [@1st-ICEMAN](https://forums.unrealengine.com/u/1st-ICEMAN)\
**Replies:** 4\
**Last updated:** [May 1, 2024, 5:23am UTC](https://forums.unrealengine.com/t/how-to-delete-an-asset-from-editor-in-c/453710 "2024-05-01T05:23:44Z")

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Hello, I wanna delete a bunch of assets inside the Editor (content browser) with C++ code. I already tried calling: UObject\* object = ... ; object-\>ConditionalBeginDestroy(); GEditor-\>ForceGarbageCollection(true); bu…

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## [► React to Editor Destroying/Deleting an Actor](https://forums.unrealengine.com/t/react-to-editor-destroying-deleting-an-actor/309965)

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**Author:** [@anonymous\_user\_2d04b677](https://forums.unrealengine.com/u/anonymous_user_2d04b677)\
**Replies:** 25\
**Last updated:** [April 30, 2024, 11:52am UTC](https://forums.unrealengine.com/t/react-to-editor-destroying-deleting-an-actor/309965 "2024-04-30T11:52:24Z")

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Hello, my Actor is spawning some other actors using GetWorld()-\>SpawnActor. I store them inside an Array and I can already destroy all of them if needed. The problem is that it is possible to delete the main Actor usi…

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## [How to make callback when deleting actor?](https://forums.unrealengine.com/t/how-to-make-callback-when-deleting-actor/464533)

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**Author:** [@Ledii](https://forums.unrealengine.com/u/Ledii)\
**Replies:** 2\
**Last updated:** [March 13, 2024, 6:23am UTC](https://forums.unrealengine.com/t/how-to-make-callback-when-deleting-actor/464533 "2024-03-13T06:23:38Z")

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To me those callback are for runtime and wouldn’t be relying on them for editing. I think you have the right approach but not 100% across other ways to do this. Call in Editor When you create a custom event or a fun…

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## [Actor being destroyed after 1.85 seconds](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577)

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**Author:** [@Pouia\_Pouia](https://forums.unrealengine.com/u/Pouia_Pouia)\
**Replies:** 2\
**Last updated:** [January 27, 2024, 5:07am UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577 "2024-01-27T05:07:39Z")

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I am developping a grenade in blueprint, but after basically spawning my grenade (Parent Class Actor), is falls on the floor, I use tick event to get the total time passed, and after 1.85 seconds it’s disappearing and no…

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## [It is pending kill](https://forums.unrealengine.com/t/it-is-pending-kill/347157)

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**Author:** [@MoustikBleue](https://forums.unrealengine.com/u/MoustikBleue)\
**Replies:** 18\
**Last updated:** [December 28, 2023, 3:48pm UTC](https://forums.unrealengine.com/t/it-is-pending-kill/347157 "2023-12-28T15:48:21Z")

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Hi everyone. Well … My bluperint works but I have this error in the end. And my blueprint Someone know How can I avoid this error ?

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## [How can I destroy spawned particles?](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550)

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**Author:** [@anonymous\_user\_41115411](https://forums.unrealengine.com/u/anonymous_user_41115411)\
**Replies:** 6\
**Last updated:** [November 19, 2023, 8:18am UTC](https://forums.unrealengine.com/t/how-can-i-destroy-spawned-particles/342550 "2023-11-19T08:18:32Z")

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How can I destroy spawned particles like the first glass in this video Unreal Engine 3 - Apex PhysX Destruction - Presentation by MRGV - YouTube I have a projectile blueprint that spawned three particles by three hit …

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## [how to destoy the shield after enemy is destroyed](https://forums.unrealengine.com/t/how-to-destoy-the-shield-after-enemy-is-destroyed/1320246)

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**Author:** [@mhmdamjd](https://forums.unrealengine.com/u/mhmdamjd)\
**Replies:** 15\
**Last updated:** [October 3, 2023, 11:47pm UTC](https://forums.unrealengine.com/t/how-to-destoy-the-shield-after-enemy-is-destroyed/1320246 "2023-10-03T23:47:48Z")

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ive tried to store shiled should be destroyed in a varible and set it to true after destroy actor in enemy blueprint and used a branch in the shield blueprint to check it if true that destroy the shiled but it didnt work…

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## [How to create an emitter at location where actor is destroyed?](https://forums.unrealengine.com/t/how-to-create-an-emitter-at-location-where-actor-is-destroyed/1310163)

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**Author:** [@PhrygianSkittles](https://forums.unrealengine.com/u/PhrygianSkittles)\
**Replies:** 11\
**Last updated:** [September 24, 2023, 7:58pm UTC](https://forums.unrealengine.com/t/how-to-create-an-emitter-at-location-where-actor-is-destroyed/1310163 "2023-09-24T19:58:21Z")

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I’m following along with Smart Poly’s beginner guide, and I’m at the portion where he creates a soccer ball that is destroyed after hitting the goal so it can respawn and reset the game. I wanted to branch out a little …

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## [Struct destroy and garbage collection](https://forums.unrealengine.com/t/struct-destroy-and-garbage-collection/1302783)

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**Author:** [@bennur\_1206](https://forums.unrealengine.com/u/bennur_1206)\
**Replies:** 2\
**Last updated:** [September 19, 2023, 1:01pm UTC](https://forums.unrealengine.com/t/struct-destroy-and-garbage-collection/1302783 "2023-09-19T13:01:52Z")

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Hello. I wanted to know if there was a way to destroy or delete structs from memory, and how unreal engine performs garbage collection for structs. Do structs that have not been used, get purged from memory? For examp…

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## [ProjectileMovement destroying my actors! (Gravity?)](https://forums.unrealengine.com/t/projectilemovement-destroying-my-actors-gravity/351443)

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**Author:** [@Travistyse](https://forums.unrealengine.com/u/Travistyse)\
**Replies:** 9\
**Last updated:** [April 13, 2023, 3:59am UTC](https://forums.unrealengine.com/t/projectilemovement-destroying-my-actors-gravity/351443 "2023-04-13T03:59:53Z")

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This has something to do with gravity. I was making a grenade and when it touches the ground it just gets deleted after a short delay. I move it higher up into the air and as long as it explodes before touching the groun…

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## [Can't destroy replicated actor](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981)

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**Author:** [@JustChickNugget](https://forums.unrealengine.com/u/JustChickNugget)\
**Replies:** 0\
**Last updated:** [March 29, 2023, 12:29pm UTC](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981 "2023-03-29T12:29:27Z")

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Hi, I can’t destroy my actor when it’s replicated. But I noticed that I can’t destroy it using interface function even if I use server and/or multicast replication. I am using my interface for interacting. If I don’t use…

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## [Destroy All Attached Actors and descendants](https://forums.unrealengine.com/t/destroy-all-attached-actors-and-descendants/740642)

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**Author:** [@Salvo\_Nostrato](https://forums.unrealengine.com/u/Salvo_Nostrato)\
**Replies:** 0\
**Last updated:** [January 2, 2023, 6:33pm UTC](https://forums.unrealengine.com/t/destroy-all-attached-actors-and-descendants/740642 "2023-01-02T18:33:11Z")

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I am trying to destroy all actors and its descendants attached to a parent. With the nodes I have it deletes only the first actors of the hierarchy. Is there a way to delete everything is attached to the parent?

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## [Actors can be attached to multiple actors at the same time bug](https://forums.unrealengine.com/t/actors-can-be-attached-to-multiple-actors-at-the-same-time-bug/355668)

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**Author:** [@Davision](https://forums.unrealengine.com/u/Davision)\
**Replies:** 3\
**Last updated:** [December 6, 2022, 3:36am UTC](https://forums.unrealengine.com/t/actors-can-be-attached-to-multiple-actors-at-the-same-time-bug/355668 "2022-12-06T03:36:40Z")

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To recreate: Place a empty actor in the world (Actor A), select it, in the details panel in the components list drag and drop any amount of actors Place another empty actor in the world (Actor B) Make any bluepr…

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## [Get all actors in distance ...?](https://forums.unrealengine.com/t/get-all-actors-in-distance/280516)

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**Author:** [@Cence](https://forums.unrealengine.com/u/Cence)\
**Replies:** 7\
**Last updated:** [November 14, 2022, 7:00am UTC](https://forums.unrealengine.com/t/get-all-actors-in-distance/280516 "2022-11-14T07:00:51Z")

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Hello there, Is it possible to get an array / list of all actors within a specified distance from the pawn using blueprints? Let’s say when an event triggers I have to destroy ALL actors (static meshes, lights, particl…

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## [Destroy a parent actor and it's children](https://forums.unrealengine.com/t/destroy-a-parent-actor-and-its-children/280758)

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**Author:** [@HoOz](https://forums.unrealengine.com/u/HoOz)\
**Replies:** 7\
**Last updated:** [November 9, 2022, 8:10am UTC](https://forums.unrealengine.com/t/destroy-a-parent-actor-and-its-children/280758 "2022-11-09T08:10:01Z")

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I have a parent actor with two childs, when I destroy the parent using Destroy Actor function it only deletes the parent and it’s childs won’t be destroyed ! Is there a function to destroy them ?

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## [Destroy session returns with Failure](https://forums.unrealengine.com/t/destroy-session-returns-with-failure/376375)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 26\
**Last updated:** [September 21, 2022, 10:01pm UTC](https://forums.unrealengine.com/t/destroy-session-returns-with-failure/376375 "2022-09-21T22:01:29Z")

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Hi! DestroySession node doesn’t seem to work properly! I tried to call it from the playercontroller of the server/client, gamemode, but it always return with OnFailure. As far as I can tell, it’s not a new problem, fou…

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## [Character dies during falling](https://forums.unrealengine.com/t/character-dies-during-falling/312301)

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**Author:** [@tas](https://forums.unrealengine.com/u/tas)\
**Replies:** 4\
**Last updated:** [July 2, 2022, 6:59am UTC](https://forums.unrealengine.com/t/character-dies-during-falling/312301 "2022-07-02T06:59:45Z")

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Hello, I created fresh project in 4.7.3 from TPP template. Moved floor way down, so character can fall down. Just to recreate similar environment as in my game. I dont understand why character dies after few secs of fa…

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## [Can't destroy Added Spline Mesh Component](https://forums.unrealengine.com/t/cant-destroy-added-spline-mesh-component/347546)

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**Author:** [@sidora](https://forums.unrealengine.com/u/sidora)\
**Replies:** 4\
**Last updated:** [June 25, 2022, 10:06am UTC](https://forums.unrealengine.com/t/cant-destroy-added-spline-mesh-component/347546 "2022-06-25T10:06:39Z")

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I am adding a Spline mesh Component at runtime in the Level Blueprint. I am trying to delete it after 2 seconds but it doesn’t seem to work. (i create the mesh inside my spline BP, then attach it to the root scene). I…

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## [Destructible Mesh Chunk to Static Mesh conversion?](https://forums.unrealengine.com/t/destructible-mesh-chunk-to-static-mesh-conversion/361697)

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**Author:** [@anonymous\_user\_1fe45e8e1](https://forums.unrealengine.com/u/anonymous_user_1fe45e8e1)\
**Replies:** 4\
**Last updated:** [May 15, 2022, 5:52am UTC](https://forums.unrealengine.com/t/destructible-mesh-chunk-to-static-mesh-conversion/361697 "2022-05-15T05:52:35Z")

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Hey, Unreal Community! I’m currently working on a project with a fallen ancient civilization theme. We created the assets modular so we can build whatever we want directly in the engine. Since we are aiming for a low po…

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## [Are there Kill X and Kill Y other than Kill Z?](https://forums.unrealengine.com/t/are-there-kill-x-and-kill-y-other-than-kill-z/510036)

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**Author:** [@Shino888](https://forums.unrealengine.com/u/Shino888)\
**Replies:** 5\
**Last updated:** [March 28, 2022, 12:38pm UTC](https://forums.unrealengine.com/t/are-there-kill-x-and-kill-y-other-than-kill-z/510036 "2022-03-28T12:38:46Z")

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I’m creating a project on a large scale in UE4. If you move more than a certain distance from the spawn point, the pawns and actors will disappear automatically. We are waiting for an answer from someone who has some i…

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## [BeginDestroy is never called?](https://forums.unrealengine.com/t/begindestroy-is-never-called/373940)

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**Author:** [@Napoleonite](https://forums.unrealengine.com/u/Napoleonite)\
**Replies:** 3\
**Last updated:** [November 26, 2021, 7:16am UTC](https://forums.unrealengine.com/t/begindestroy-is-never-called/373940 "2021-11-26T07:16:36Z")

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// header virtual void BeginDestroy() override; // cpp void ABaseSegment::BeginDestroy() { // Also destroy any obstacles that this segment may have spawned. for (int i=0; i\<Obstacles.Num(); i++) // never called { …

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## [Destroying Actors and ALL their children](https://forums.unrealengine.com/t/destroying-actors-and-all-their-children/484429)

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**Author:** [@sebrk](https://forums.unrealengine.com/u/sebrk)\
**Replies:** 4\
**Last updated:** [November 24, 2021, 9:25pm UTC](https://forums.unrealengine.com/t/destroying-actors-and-all-their-children/484429 "2021-11-24T21:25:26Z")

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The most basic thing ever. Removing actors and their children regardless of hierarchy. Seems to be practically impossible in UE? I cannot for the life of me think of why this would be the case. Even in the World Outline…

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