# \#Destroy-Actor

**URL:** https://forums.unrealengine.com/tag/destroy-actor/7884.md

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## [World Partition, how to permanently destroy an actor at runtime ?](https://forums.unrealengine.com/t/world-partition-how-to-permanently-destroy-an-actor-at-runtime/2020977)

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**Author:** [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/world-partition-how-to-permanently-destroy-an-actor-at-runtime/2020977 "2026-09-09T15:29:36Z")

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I have a problem with World Partition, if I destroy an actor from the level, it respawn each time the grid is reloaded. What is for you the best solution to permanently destroy an actor (loaded with WP) at runtime?

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## [Actor Deletion in large level slow](https://forums.unrealengine.com/t/actor-deletion-in-large-level-slow/439388)

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**Author:** [@ILL\_Chance](https://forums.unrealengine.com/u/ILL_Chance)\
**Replies:** 4\
**Last updated:** [April 4, 2025, 11:51pm UTC](https://forums.unrealengine.com/t/actor-deletion-in-large-level-slow/439388 "2025-04-04T23:51:24Z")

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Hi there, We are editing a fairly large level, and deleting actors has become a painful operation with many operations taking up to 10s. The main culprit seems to be looking for soft references in the following callsta…

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## [How can i keep a variable referencing an actor after destroy?](https://forums.unrealengine.com/t/how-can-i-keep-a-variable-referencing-an-actor-after-destroy/441228)

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**Author:** [@andrizen](https://forums.unrealengine.com/u/andrizen)\
**Replies:** 11\
**Last updated:** [December 26, 2024, 2:42pm UTC](https://forums.unrealengine.com/t/how-can-i-keep-a-variable-referencing-an-actor-after-destroy/441228 "2024-12-26T14:42:42Z")

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So i am working on a inventory system. The code i have set the “Pickable” item on the ground to an element array of “Pickable” class . and then i destroy the object in the ground. after destroying the object i lost th…

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## [How to delay or ignore components destruction after destroy actor?](https://forums.unrealengine.com/t/how-to-delay-or-ignore-components-destruction-after-destroy-actor/2059915)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 5\
**Last updated:** [October 9, 2024, 12:24pm UTC](https://forums.unrealengine.com/t/how-to-delay-or-ignore-components-destruction-after-destroy-actor/2059915 "2024-10-09T12:24:22Z")

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To prevent the effects from disappearing when the actor is destroyed, I am looking for a way to keep only the effect components functioning after the actor is destroyed. Is there a way to delay the destruction of a comp…

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## [Physics Actor destroying self, what is the cause?](https://forums.unrealengine.com/t/physics-actor-destroying-self-what-is-the-cause/491117)

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**Author:** [@KH1212](https://forums.unrealengine.com/u/KH1212)\
**Replies:** 16\
**Last updated:** [June 13, 2024, 12:11am UTC](https://forums.unrealengine.com/t/physics-actor-destroying-self-what-is-the-cause/491117 "2024-06-13T00:11:21Z")

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I have a mannequin actor ( not pawn or character ) simulating physics and after a random period of time it destroys itself. I have no destroy actor logic in it or on other actors to destroy it. I tested the kill Z at its…

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## [Destroy Actor used with for loop.](https://forums.unrealengine.com/t/destroy-actor-used-with-for-loop/1676734)

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**Author:** [@XrMob](https://forums.unrealengine.com/u/XrMob)\
**Replies:** 2\
**Last updated:** [February 9, 2024, 6:14pm UTC](https://forums.unrealengine.com/t/destroy-actor-used-with-for-loop/1676734 "2024-02-09T18:14:58Z")

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Hi, I am new to unreal. I am trying to create actors at specific position from the character blueprint and destroy them when the character moves and respawn new set of actors for the same class. Currently I am using ‘for…

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## [Actor being destroyed after 1.85 seconds](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577)

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**Author:** [@Pouia\_Pouia](https://forums.unrealengine.com/u/Pouia_Pouia)\
**Replies:** 2\
**Last updated:** [January 27, 2024, 5:07am UTC](https://forums.unrealengine.com/t/actor-being-destroyed-after-1-85-seconds/443577 "2024-01-27T05:07:39Z")

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I am developping a grenade in blueprint, but after basically spawning my grenade (Parent Class Actor), is falls on the floor, I use tick event to get the total time passed, and after 1.85 seconds it’s disappearing and no…

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## [Can't destroy replicated actor](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981)

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**Author:** [@JustChickNugget](https://forums.unrealengine.com/u/JustChickNugget)\
**Replies:** 0\
**Last updated:** [March 29, 2023, 12:29pm UTC](https://forums.unrealengine.com/t/cant-destroy-replicated-actor/831981 "2023-03-29T12:29:27Z")

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Hi, I can’t destroy my actor when it’s replicated. But I noticed that I can’t destroy it using interface function even if I use server and/or multicast replication. I am using my interface for interacting. If I don’t use…

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## [Destroy bullet and target on hit](https://forums.unrealengine.com/t/destroy-bullet-and-target-on-hit/742090)

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**Author:** [@cnapsys](https://forums.unrealengine.com/u/cnapsys)\
**Replies:** 11\
**Last updated:** [March 27, 2023, 12:43am UTC](https://forums.unrealengine.com/t/destroy-bullet-and-target-on-hit/742090 "2023-03-27T00:43:47Z")

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Hey all, I’m trying to achieve something fairly simple. I have a ball that I’m using as a projectile and trying to destroy other actors and itself on hit. Also, I was trying to add an effect from the BP\_Effect\_Explosion…

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## [DestroyActor Accessed None on Multiplayer 5.1](https://forums.unrealengine.com/t/destroyactor-accessed-none-on-multiplayer-5-1/783109)

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**Author:** [@Tsokass](https://forums.unrealengine.com/u/Tsokass)\
**Replies:** 0\
**Last updated:** [March 3, 2023, 5:17pm UTC](https://forums.unrealengine.com/t/destroyactor-accessed-none-on-multiplayer-5-1/783109 "2023-03-03T17:17:05Z")

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Hello everyone. Okay so something weird is happening with my blueprint. I hope it’s not a bug but it used to work on 4.27. Some days ago i updated to 5.1. I have a simple server spawn actor Tree. When i left click, ther…

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## [Where can I find documentation on indestructible actors?](https://forums.unrealengine.com/t/where-can-i-find-documentation-on-indestructible-actors/484304)

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**Author:** [@Foxernator](https://forums.unrealengine.com/u/Foxernator)\
**Replies:** 1\
**Last updated:** [December 6, 2022, 4:59am UTC](https://forums.unrealengine.com/t/where-can-i-find-documentation-on-indestructible-actors/484304 "2022-12-06T04:59:00Z")

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First time posting a question, apologies if I have done anything wrong in the question posting. My problem is when I try to destroy actors as part of a multiplayer game, using a raycast to hit a health variable down to …

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## [\[WorldPartition\] How to prevent an actor to run script again when loaded second time?](https://forums.unrealengine.com/t/worldpartition-how-to-prevent-an-actor-to-run-script-again-when-loaded-second-time/664197)

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**Author:** [@YanDaik](https://forums.unrealengine.com/u/YanDaik)\
**Replies:** 0\
**Last updated:** [October 7, 2022, 9:30am UTC](https://forums.unrealengine.com/t/worldpartition-how-to-prevent-an-actor-to-run-script-again-when-loaded-second-time/664197 "2022-10-07T09:30:28Z")

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I have an ActorX that runs a script (spawns a different random actor) when being loaded. That ActorX is added to world partition map. And when its loaded by world partition it runs a script (and spwans an object on begi…

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## [My projectiles are destroyed or not spawning at a certain distance from the center of map. How can I prevent this?](https://forums.unrealengine.com/t/my-projectiles-are-destroyed-or-not-spawning-at-a-certain-distance-from-the-center-of-map-how-can-i-prevent-this/470299)

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**Author:** [@Tinhauser](https://forums.unrealengine.com/u/Tinhauser)\
**Replies:** 3\
**Last updated:** [September 29, 2022, 9:15pm UTC](https://forums.unrealengine.com/t/my-projectiles-are-destroyed-or-not-spawning-at-a-certain-distance-from-the-center-of-map-how-can-i-prevent-this/470299 "2022-09-29T21:15:30Z")

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I have a space sim project and some fairly large distances are involved. Several kilometers. Ships fly at around 700km/h at top speed, so you can rather quickly cover some ground. The distance required to set off the unw…

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## [Characters Deleting when scene opens, but showing up when playing game](https://forums.unrealengine.com/t/characters-deleting-when-scene-opens-but-showing-up-when-playing-game/644754)

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**Author:** [@Weirdo66](https://forums.unrealengine.com/u/Weirdo66)\
**Replies:** 0\
**Last updated:** [September 9, 2022, 12:17am UTC](https://forums.unrealengine.com/t/characters-deleting-when-scene-opens-but-showing-up-when-playing-game/644754 "2022-09-09T00:17:46Z")

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I’m currently using Unreal 5.0.3 I’m creating my first project, and currently am trying to make a character. I followed a tutorial that worked. The character can jump, move around, sprint, and crouch. Whenever I open th…

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## [Unloaded Actor can't be deleted causing game to crash](https://forums.unrealengine.com/t/unloaded-actor-cant-be-deleted-causing-game-to-crash/596150)

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**Author:** [@travioman](https://forums.unrealengine.com/u/travioman)\
**Replies:** 2\
**Last updated:** [July 6, 2022, 6:44am UTC](https://forums.unrealengine.com/t/unloaded-actor-cant-be-deleted-causing-game-to-crash/596150 "2022-07-06T06:44:12Z")

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Having an issue where I deleted an actor and its now in the Outliner as ACTORNAME. When I try to test my game by simulating it the engine will crash and the log will sat Failed to load Outer for resource (insert resource…

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## [Engine crashing anytime i move or delete a BSP brush](https://forums.unrealengine.com/t/engine-crashing-anytime-i-move-or-delete-a-bsp-brush/559487)

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**Author:** [@vslash9](https://forums.unrealengine.com/u/vslash9)\
**Replies:** 5\
**Last updated:** [May 26, 2022, 10:49am UTC](https://forums.unrealengine.com/t/engine-crashing-anytime-i-move-or-delete-a-bsp-brush/559487 "2022-05-26T10:49:37Z")

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Title pretty much says it all. Assertion failed: Actor-\>Brush-\>RootOutside \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Developer\\BSPUtils\\Private\\BSPOps.cpp\] \[Line: 527\] UnrealEditor\_BSPUtils UnrealEditor\_UnrealEd UnrealE…

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## [Properly delete actor from level](https://forums.unrealengine.com/t/properly-delete-actor-from-level/478135)

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**Author:** [@efevi](https://forums.unrealengine.com/u/efevi)\
**Replies:** 4\
**Last updated:** [May 24, 2022, 12:35pm UTC](https://forums.unrealengine.com/t/properly-delete-actor-from-level/478135 "2022-05-24T12:35:53Z")

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I am trying to delete an actor from a level with this: world-\>ContainsActor(actor){ world-\>DestroyActor(actor, true, true); } And immediately after, I am trying to spawn the actor with same name with related actor f…

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## [Destroying Actors and ALL their children](https://forums.unrealengine.com/t/destroying-actors-and-all-their-children/484429)

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**Author:** [@sebrk](https://forums.unrealengine.com/u/sebrk)\
**Replies:** 4\
**Last updated:** [November 24, 2021, 9:25pm UTC](https://forums.unrealengine.com/t/destroying-actors-and-all-their-children/484429 "2021-11-24T21:25:26Z")

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The most basic thing ever. Removing actors and their children regardless of hierarchy. Seems to be practically impossible in UE? I cannot for the life of me think of why this would be the case. Even in the World Outline…

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## [Spawning Monster for Horror Game](https://forums.unrealengine.com/t/spawning-monster-for-horror-game/490238)

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**Author:** [@GottesSchaf](https://forums.unrealengine.com/u/GottesSchaf)\
**Replies:** 1\
**Last updated:** [October 30, 2021, 11:46am UTC](https://forums.unrealengine.com/t/spawning-monster-for-horror-game/490238 "2021-10-30T11:46:23Z")

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So I’m currently working on a horror Walking Simulator and want to spawn a Monster near the player. The monster itself has a BP which destroys itself when the player is hitting a sphere collider, so the player can’t app…

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## [Destroy instanced foliage actors on Event Begin Play?](https://forums.unrealengine.com/t/destroy-instanced-foliage-actors-on-event-begin-play/490367)

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**Author:** [@BluAstronaut](https://forums.unrealengine.com/u/BluAstronaut)\
**Replies:** 1\
**Last updated:** [October 29, 2021, 7:06am UTC](https://forums.unrealengine.com/t/destroy-instanced-foliage-actors-on-event-begin-play/490367 "2021-10-29T07:06:04Z")

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I am trying to make this actor remove the surrounding foliage once the game begins, I am doing this so it can be much more convenient to place foliage rather than have to tediously place it around every actor. Is it p…

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## [Replace actor with another one with the same position](https://forums.unrealengine.com/t/replace-actor-with-another-one-with-the-same-position/488831)

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**Author:** [@Pokenic99](https://forums.unrealengine.com/u/Pokenic99)\
**Replies:** 3\
**Last updated:** [September 15, 2021, 7:19pm UTC](https://forums.unrealengine.com/t/replace-actor-with-another-one-with-the-same-position/488831 "2021-09-15T19:19:45Z")

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Hi everyone, I’m making a game like “wall bricker” but with two players. i want that, the ball once it fell down, one random normal block become an indestructible golden block. Here what I did: Get all the actor of cl…

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## [Spawn and Destroy VS Spawn and Re-use](https://forums.unrealengine.com/t/spawn-and-destroy-vs-spawn-and-re-use/488603)

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**Author:** [@Thee\_MuffinMan](https://forums.unrealengine.com/u/Thee_MuffinMan)\
**Replies:** 1\
**Last updated:** [September 10, 2021, 7:41am UTC](https://forums.unrealengine.com/t/spawn-and-destroy-vs-spawn-and-re-use/488603 "2021-09-10T07:41:12Z")

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Is it better To Spawn an actor then destroy it over and over OR Spawn an actor once and re-use it with extra code to hide and show it. This question is entirely for optimization reasons. For my purpose these actors a…

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## [Ai damage from behind](https://forums.unrealengine.com/t/ai-damage-from-behind/488100)

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**Author:** [@Bloomstu](https://forums.unrealengine.com/u/Bloomstu)\
**Replies:** 1\
**Last updated:** [August 28, 2021, 9:03am UTC](https://forums.unrealengine.com/t/ai-damage-from-behind/488100 "2021-08-28T09:03:54Z")

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I’m trying to make a stealth based game where the ai can only be attacked from behind. I tried to do this with a box collision and making it so that if the collision attached to the back of the ai is hit by my players we…

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## [How to find if the character has equel to or less health to 0 then destroy it?](https://forums.unrealengine.com/t/how-to-find-if-the-character-has-equel-to-or-less-health-to-0-then-destroy-it/487035)

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**Author:** [@danny2391](https://forums.unrealengine.com/u/danny2391)\
**Replies:** 2\
**Last updated:** [August 4, 2021, 8:29pm UTC](https://forums.unrealengine.com/t/how-to-find-if-the-character-has-equel-to-or-less-health-to-0-then-destroy-it/487035 "2021-08-04T20:29:22Z")

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i cant get this working pls help!

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## [Is it possible to make actors placed on the level only exist on the clients?](https://forums.unrealengine.com/t/is-it-possible-to-make-actors-placed-on-the-level-only-exist-on-the-clients/470534)

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**Author:** [@sofroma](https://forums.unrealengine.com/u/sofroma)\
**Replies:** 1\
**Last updated:** [August 2, 2021, 4:51pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-make-actors-placed-on-the-level-only-exist-on-the-clients/470534 "2021-08-02T16:51:45Z")

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In our project, we have a lot of cosmetic actor, that not affect on the gameplay. So we want to reduce memory usage on our dedicated server. Does Unreal Engine have equivalent to bNetLoadOnClient, but for server? Ofcours…

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## [UWebBrowser Causes problems with GC](https://forums.unrealengine.com/t/uwebbrowser-causes-problems-with-gc/479786)

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**Author:** [@anonymous\_user\_d84280ef](https://forums.unrealengine.com/u/anonymous_user_d84280ef)\
**Replies:** 1\
**Last updated:** [July 30, 2021, 2:24pm UTC](https://forums.unrealengine.com/t/uwebbrowser-causes-problems-with-gc/479786 "2021-07-30T14:24:08Z")

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Situation I am using UE 4.26 and have issue with UWebBrowser not being properly deleted. We ale implementing all of this stuff in C++. Here is the thing: We are trying to implement this: I am spawning the actor in …

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## [AI Controller gets destroyed](https://forums.unrealengine.com/t/ai-controller-gets-destroyed/481158)

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**Author:** [@EvolveGamesDE](https://forums.unrealengine.com/u/EvolveGamesDE)\
**Replies:** 4\
**Last updated:** [July 21, 2021, 6:37pm UTC](https://forums.unrealengine.com/t/ai-controller-gets-destroyed/481158 "2021-07-21T18:37:48Z")

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Thanks for helping me again. Seems to work with your tip:)

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## [How to debug memory usage/Garbage collector?](https://forums.unrealengine.com/t/how-to-debug-memory-usage-garbage-collector/484845)

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**Author:** [@somawheels](https://forums.unrealengine.com/u/somawheels)\
**Replies:** 1\
**Last updated:** [June 13, 2021, 7:57pm UTC](https://forums.unrealengine.com/t/how-to-debug-memory-usage-garbage-collector/484845 "2021-06-13T19:57:25Z")

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I am having an issue where data associated with actors does not disappear when the actors are destroyed. I Understand UObjects are supposed to be garbage collected when no references to them exist, however mine clearly …

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## [Coin counter resets when character respawns](https://forums.unrealengine.com/t/coin-counter-resets-when-character-respawns/484494)

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**Author:** [@TP\_Trooper](https://forums.unrealengine.com/u/TP_Trooper)\
**Replies:** 1\
**Last updated:** [June 6, 2021, 1:32pm UTC](https://forums.unrealengine.com/t/coin-counter-resets-when-character-respawns/484494 "2021-06-06T13:32:40Z")

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So I have this coins which have a counter widget. But everytime my character dies/respawns the counter resets back to 0. I do not want this to happen and I don’t know how to make it so it doesn’t reset? I know I’m destro…

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## [UE4でDestroy Actorが上手く動作しない](https://forums.unrealengine.com/t/ue4-destroy-actor/483795)

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**Author:** [@yuhan171](https://forums.unrealengine.com/u/yuhan171)\
**Replies:** 1\
**Last updated:** [May 23, 2021, 2:19pm UTC](https://forums.unrealengine.com/t/ue4-destroy-actor/483795 "2021-05-23T14:19:22Z")

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水の中にいる魚をキャラクターが拾い集めるミニゲームを作っている途中なのですが、キャラクターが対象に接触したときに破壊され（Destroy Actor）消滅して、点数が加算される処理を行いたい。 アクターがスタティックメッシュの場合だと成功するのにスケルタルメッシュだと上手くいきません。 339556- \]\[2\] CollisionはOnly Pawn Overlapにしています。 Destroy Actorではなくて、Dest…

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