How to use depth priority when debug drawing in c++?

anonymous_user_08c2fdfc
Fri, 04 Sep 2015 10:01:23 +0000
Debugging, Optimization, & Profiling

For example DrawDebugDirectionalArrow() takes a DepthPriority as a parameter, but I don’t know how to use it. When I give 1 or (uint8)('\001') it does not appear on the screen ; and when I give (uint8)('\002') or greater I can see it but not in front of other objects (same as with the default value (uint8)('\000')).

How can I have my debug drawings in front of anything else?

7 posts - 6 participants