Metahuman hair not rendering correctly with depth of field in UE5

doommate
Mon, 13 Feb 2023 09:50:59 +0000
Cinematics & Media

Getting weird artefacts around the Metahuman hair. Some hair strands are pin-sharp, and there is a weird effect surrounding the entire hair.

No amount of tinkering with Metahuman and Depth of Field seems to help. Have tried a bunch of console commands like temporal upsampling etc.

I think I must be missing something fundamental about Grooms and DoF maybe?

This problem seems to happen at 1.2 aperture, or even all the way up to like 5 - which basically is a total blocker on any decent Metahuman cinematics.

It does seem to work a little better with Path Tracing, but PT is so unreliable with Metahumans also.

Are there any workarounds? I’ve seen some people say don’t use such low aperture but how else are you supposed to get realistic DOF?

Somebody pls help I’m losing my mind.

8 posts - 8 participants