# \#Depth-Of-Field

**URL:** https://forums.unrealengine.com/tag/depth-of-field/223.md

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## [NVIDIA Driver 580+ makes the DoF low quality](https://forums.unrealengine.com/t/nvidia-driver-580-makes-the-dof-low-quality/2640196)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 9\
**Last updated:** [May 11, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/nvidia-driver-580-makes-the-dof-low-quality/2640196 "2026-05-11T17:17:48Z")

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After updating from 576.28 to 580.97: Just a heads up!

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## [New DoF issue in 5.6 (5.5 -\> 5.6 regression)](https://forums.unrealengine.com/t/new-dof-issue-in-5-6-5-5-5-6-regression/2615617)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 3\
**Last updated:** [May 8, 2026, 8:33am UTC](https://forums.unrealengine.com/t/new-dof-issue-in-5-6-5-5-5-6-regression/2615617 "2026-05-08T08:33:51Z")

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There is a new issue with Depth of Field in 5.6. When used with any temporal-based anti-aliasing (e.g. TAA or TSR), it produces ugly artifacts on the edges of a mesh: It is much worse when the object is moving. Is t…

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## [Pixelated DOF issue on out of focus objects close to the camera when rendering through Movie Render Queue. (UE 5.6)](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017)

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**Author:** [@Alllesss](https://forums.unrealengine.com/u/Alllesss)\
**Replies:** 45\
**Last updated:** [April 22, 2026, 12:16am UTC](https://forums.unrealengine.com/t/pixelated-dof-issue-on-out-of-focus-objects-close-to-the-camera-when-rendering-through-movie-render-queue-ue-5-6/2651017 "2026-04-22T00:16:52Z")

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Hello, You can see the issue in these screenshots: So far I have tried these steps and non helped: Increased DOF quality through: r.DepthOfFieldQuality = 4 I tried to increase other DOF related console variable…

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## [How can I handle this Depth Of field foreground issue?](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970)

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**Author:** [@Zse82](https://forums.unrealengine.com/u/Zse82)\
**Replies:** 15\
**Last updated:** [April 1, 2026, 4:24pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970 "2026-04-01T16:24:09Z")

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Hi Guys! I started learning Unreal about a month ago, but I’m having a weird issue with Actors / Foliage in the foreground when I use a strong Depth Of Field and the camera is close to the foreground. I really tried eve…

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## [Depth of Field Stepping Bug](https://forums.unrealengine.com/t/depth-of-field-stepping-bug/2674398)

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**Author:** [@lennysunreal](https://forums.unrealengine.com/u/lennysunreal)\
**Replies:** 3\
**Last updated:** [December 13, 2025, 1:00am UTC](https://forums.unrealengine.com/t/depth-of-field-stepping-bug/2674398 "2025-12-13T01:00:49Z")

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Does anyone know how to fix this depth of field stepping? It got very bad in 5.6 and did not get fixed in 5.7. It is making doing many cinematic shots impossible in engine. Here is picture and video.

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## [Depth of field issues on close objects when using TAA](https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719)

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**Author:** [@structuregreg](https://forums.unrealengine.com/u/structuregreg)\
**Replies:** 1\
**Last updated:** [August 15, 2025, 5:55am UTC](https://forums.unrealengine.com/t/depth-of-field-issues-on-close-objects-when-using-taa/2639719 "2025-08-15T05:55:02Z")

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We are seeing these blocky artifacts in extreme dept-of-field situations. The artifacts show up when we’re using TAA. Are there any ‘tricks of the trade’ to work around these? This is a picture of some blurry plant le…

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## [Depth of Field artifacts / roughness not affected by blur](https://forums.unrealengine.com/t/depth-of-field-artifacts-roughness-not-affected-by-blur/2611062)

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**Author:** [@srswntr](https://forums.unrealengine.com/u/srswntr)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 10:17pm UTC](https://forums.unrealengine.com/t/depth-of-field-artifacts-roughness-not-affected-by-blur/2611062 "2025-07-22T22:17:07Z")

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Hi everyone I’m running into a depth of field issue on a cinematic render, where a specific part of the mesh/material isn’t affected by the DoF blur, apparently due to it’s high roughness level (that’s what I’m assuming…

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## [Cinematic Translucency and Depth Of Field strange behaviour](https://forums.unrealengine.com/t/cinematic-translucency-and-depth-of-field-strange-behaviour/1231990)

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**Author:** [@Award55555](https://forums.unrealengine.com/u/Award55555)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 3:16am UTC](https://forums.unrealengine.com/t/cinematic-translucency-and-depth-of-field-strange-behaviour/1231990 "2025-06-18T03:16:07Z")

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Translucent materials, when they are set up to Render BEFORE depth of field, don’t have the right behaviour with the camara focus. This happens at least from 4.27 to 5.21: This issue is hard to spot as you need a cin…

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## [Making custom chromatic aberration. Can I distort color channels individually?](https://forums.unrealengine.com/t/making-custom-chromatic-aberration-can-i-distort-color-channels-individually/443742)

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**Author:** [@Lord\_Puj](https://forums.unrealengine.com/u/Lord_Puj)\
**Replies:** 3\
**Last updated:** [April 8, 2025, 10:24am UTC](https://forums.unrealengine.com/t/making-custom-chromatic-aberration-can-i-distort-color-channels-individually/443742 "2025-04-08T10:24:03Z")

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I’m trying to make a post process and I’ve run into a bit of trouble. My goal is to create a custom chromatic aberration effect that I can control based on depth of field. I’d like it to behave the same as depth of field…

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## [Depth of Field Issue 5.5 - NEW Black Edge Artifacts](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)

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**Author:** [@Northfence1](https://forums.unrealengine.com/u/Northfence1)\
**Replies:** 5\
**Last updated:** [February 12, 2025, 12:17am UTC](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185 "2025-02-12T00:17:55Z")

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Hi there. I’m about to throw my entire set up in the bin, join the Amish Community, and renounce technology as a whole after going insane over finding new errors upon errors when using any and all versions of UE 5… What…

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## [Depth of Field in 5.5 Rendering Artefact Issue](https://forums.unrealengine.com/t/depth-of-field-in-5-5-rendering-artefact-issue/2296977)

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**Author:** [@Fabien\_3D\_Artist](https://forums.unrealengine.com/u/Fabien_3D_Artist)\
**Replies:** 0\
**Last updated:** [January 22, 2025, 11:32am UTC](https://forums.unrealengine.com/t/depth-of-field-in-5-5-rendering-artefact-issue/2296977 "2025-01-22T11:32:33Z")

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Hello, I am rendering a scene and have issue with Depth of field in unreal 5.5, I have artefact in the edge of a meshes. The mesh are in Nanite (deactivate doesn’t change the issue) the materials are in opaque ( but hav…

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## [How to improve Cine Camera DoF quality?](https://forums.unrealengine.com/t/how-to-improve-cine-camera-dof-quality/486681)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 7\
**Last updated:** [October 22, 2024, 10:24am UTC](https://forums.unrealengine.com/t/how-to-improve-cine-camera-dof-quality/486681 "2024-10-22T10:24:31Z")

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I’m using a cine camera in a sequencer and I want the effect of a macro shot (long focal length and narrow DoF). I achieved the effect I wanted except the DoF looks bad. The edges of objects out of focus look really bad…

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## [How to setup DOF to blur near and far objects](https://forums.unrealengine.com/t/how-to-setup-dof-to-blur-near-and-far-objects/480022)

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**Author:** [@Asayi](https://forums.unrealengine.com/u/Asayi)\
**Replies:** 2\
**Last updated:** [August 7, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/how-to-setup-dof-to-blur-near-and-far-objects/480022 "2024-08-07T14:39:56Z")

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Hello. My question is in the title. I want to achieve an effect where near enough and far enough objects are blurred, but everything else is sharp. From example on the picture, I want to blur two objects close to camera,…

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## [Depth of field on translucent material?](https://forums.unrealengine.com/t/depth-of-field-on-translucent-material/287253)

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**Author:** [@Pinepanda\_1](https://forums.unrealengine.com/u/Pinepanda_1)\
**Replies:** 22\
**Last updated:** [August 7, 2024, 3:02am UTC](https://forums.unrealengine.com/t/depth-of-field-on-translucent-material/287253 "2024-08-07T03:02:13Z")

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My translucent/additive materials do not seem to be affected by depth of field. Any ideas?

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## [Wrong Depth of Field in reflections!!Looking for solutions](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896)

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**Author:** [@Brush-XD](https://forums.unrealengine.com/u/Brush-XD)\
**Replies:** 3\
**Last updated:** [June 11, 2024, 12:34pm UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896 "2024-06-11T12:34:41Z")

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As shown in the picture, when you use a telephoto lens and place it close to the ground for shooting, the depth of field you obtain is incorrect. The camera focuses on the object, which remains clear, while its reflec…

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## [Metahuman hair not rendering correctly with depth of field in UE5](https://forums.unrealengine.com/t/metahuman-hair-not-rendering-correctly-with-depth-of-field-in-ue5/769662)

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**Author:** [@doommate](https://forums.unrealengine.com/u/doommate)\
**Replies:** 7\
**Last updated:** [April 12, 2024, 10:37pm UTC](https://forums.unrealengine.com/t/metahuman-hair-not-rendering-correctly-with-depth-of-field-in-ue5/769662 "2024-04-12T22:37:35Z")

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Getting weird artefacts around the Metahuman hair. Some hair strands are pin-sharp, and there is a weird effect surrounding the entire hair. No amount of tinkering with Metahuman and Depth of Field seems to help. Have t…

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## [Path Tracer Reference Depth of Field Breaking Metallic Meshes](https://forums.unrealengine.com/t/path-tracer-reference-depth-of-field-breaking-metallic-meshes/1254172)

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**Author:** [@R42Brad](https://forums.unrealengine.com/u/R42Brad)\
**Replies:** 2\
**Last updated:** [April 5, 2024, 1:07am UTC](https://forums.unrealengine.com/t/path-tracer-reference-depth-of-field-breaking-metallic-meshes/1254172 "2024-04-05T01:07:54Z")

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Hello, Im trying to find a fix for metallic objects creating white noise using Path Tracer when Reference Depth of Field is Active. I need the Reference Depth of Field active to display grooms correctly on a heavily DO…

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## [Mobile Depth of Field](https://forums.unrealengine.com/t/mobile-depth-of-field/1784203)

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**Author:** [@alebnn](https://forums.unrealengine.com/u/alebnn)\
**Replies:** 0\
**Last updated:** [April 2, 2024, 7:36pm UTC](https://forums.unrealengine.com/t/mobile-depth-of-field/1784203 "2024-04-02T19:36:28Z")

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Hello to the community, I’ve been trying to solve the depth of field for mobile in Unreal 5.3 for a couple of days now, and although it works, the blurring effect I manage to achieve is barely visible. I tried using ‘Mob…

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## [UE5 depth of field issue when increasing screenpercentage](https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802)

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**Author:** [@Pesty\_Dominator](https://forums.unrealengine.com/u/Pesty_Dominator)\
**Replies:** 1\
**Last updated:** [December 13, 2023, 12:29am UTC](https://forums.unrealengine.com/t/ue5-depth-of-field-issue-when-increasing-screenpercentage/602802 "2023-12-13T00:29:05Z")

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Hi, I have a problem with DOF when screenpercentage increases. I’ve attached two screenshots, one with a default 100 screenpercentage and one with 200. I tried different lumen settings in post-process volume and projec…

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## [How can I handle this Depth Of field foreground issue?](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/491624)

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**Author:** [@Zse82](https://forums.unrealengine.com/u/Zse82)\
**Replies:** 5\
**Last updated:** [September 26, 2023, 2:45pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/491624 "2023-09-26T14:45:17Z")

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Hi Guys! I started learning Unreal about a 2 month ago, but I’m having a weird issue with any Actors / Foliage in the foreground when I use a strong Depth Of Field and the camera is close to the foreground. I literally t…

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## [Out of focus grass near camera is really choppy and noisy](https://forums.unrealengine.com/t/out-of-focus-grass-near-camera-is-really-choppy-and-noisy/671702)

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**Author:** [@denniskreker](https://forums.unrealengine.com/u/denniskreker)\
**Replies:** 2\
**Last updated:** [July 19, 2023, 3:57am UTC](https://forums.unrealengine.com/t/out-of-focus-grass-near-camera-is-really-choppy-and-noisy/671702 "2023-07-19T03:57:54Z")

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I use Unreal Engine 5, the grass is from quixel and it’s the highest quality. I use a 24mm lens with an aperture of f/2 I render over the Movie Render Queue with a Temporal Sample Count of 16 As for the console variab…

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## [DOF artifacts on thin objects](https://forums.unrealengine.com/t/dof-artifacts-on-thin-objects/444184)

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**Author:** [@KimLaughton](https://forums.unrealengine.com/u/KimLaughton)\
**Replies:** 3\
**Last updated:** [June 26, 2023, 4:58am UTC](https://forums.unrealengine.com/t/dof-artifacts-on-thin-objects/444184 "2023-06-26T04:58:12Z")

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I’m experiencing DOF artifacts on thin objects in my scene as shown in the attached pic. I realize that this is a super tricky scene to render with many thin objects close to the cam, but wondering if there’s a way to im…

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## [How to use custom bokeh shapes with CINEMATIC DOF?](https://forums.unrealengine.com/t/how-to-use-custom-bokeh-shapes-with-cinematic-dof/454228)

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**Author:** [@PSunset](https://forums.unrealengine.com/u/PSunset)\
**Replies:** 1\
**Last updated:** [June 21, 2023, 9:59pm UTC](https://forums.unrealengine.com/t/how-to-use-custom-bokeh-shapes-with-cinematic-dof/454228 "2023-06-21T21:59:09Z")

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I understand that using Bokeh DOF allows you to use custom images for bokeh shape effects. What I’m curious about is how to use custom bokeh shapes with the Cinematic DOF setting. Has anyone attempted or found a solution…

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## [How to record spawned objects from an spawner in sequence recorder?](https://forums.unrealengine.com/t/how-to-record-spawned-objects-from-an-spawner-in-sequence-recorder/416211)

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**Author:** [@poky](https://forums.unrealengine.com/u/poky)\
**Replies:** 5\
**Last updated:** [June 8, 2023, 10:33pm UTC](https://forums.unrealengine.com/t/how-to-record-spawned-objects-from-an-spawner-in-sequence-recorder/416211 "2023-06-08T22:33:10Z")

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Hello. Short: I have a Spawner which creates cubes with random sizes. And I want to make a video about these randomly spawned cubes. Problem: When I use sequence recorder, I have to choose an actor. I tried choosing th…

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## [DOF Translucent\_M Solution](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775)

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**Author:** [@Lexadoro](https://forums.unrealengine.com/u/Lexadoro)\
**Replies:** 2\
**Last updated:** [January 19, 2023, 5:51am UTC](https://forums.unrealengine.com/t/dof-translucent-m-solution/668775 "2023-01-19T05:51:32Z")

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Hi everyone! I checked After DOF on materials I tried render with/w/o motion blur I dont have separate translucency checkbox I tried r.TemporalAA.Upsampling 0 console command Please help)

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## [Depth of Field Layers not working](https://forums.unrealengine.com/t/depth-of-field-layers-not-working/468459)

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**Author:** [@anonymous\_user\_1c565e78](https://forums.unrealengine.com/u/anonymous_user_1c565e78)\
**Replies:** 7\
**Last updated:** [December 21, 2022, 1:57am UTC](https://forums.unrealengine.com/t/depth-of-field-layers-not-working/468459 "2022-12-21T01:57:19Z")

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I see Depth of Field and the associated Visualizing DoF layers in my project, but when I check checkbox, nothing changes in my viewport… Any suggestions?

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## [DOF Metahuman problem](https://forums.unrealengine.com/t/dof-metahuman-problem/691184)

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**Author:** [@Yuio94](https://forums.unrealengine.com/u/Yuio94)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 9:58am UTC](https://forums.unrealengine.com/t/dof-metahuman-problem/691184 "2022-11-17T09:58:10Z")

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My problem is the only head part of the Metahuman doesn’t have the same depth as the other part of the body. So when you render it by using a low aperture and focus on the body, the head part will blur the same as the bu…

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## [Fix for Depth of Field chunky low res edges](https://forums.unrealengine.com/t/fix-for-depth-of-field-chunky-low-res-edges/620002)

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**Author:** [@JakeCreate](https://forums.unrealengine.com/u/JakeCreate)\
**Replies:** 0\
**Last updated:** [August 2, 2022, 6:19pm UTC](https://forums.unrealengine.com/t/fix-for-depth-of-field-chunky-low-res-edges/620002 "2022-08-02T18:19:10Z")

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I use depth of field pretty heavily and it generally looks great, but I regularly run into issues with super jagged edges to the point it becomes unusable. It’s the worst in high contrast areas, like a bright object over…

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## [Problem with cinematic DOF](https://forums.unrealengine.com/t/problem-with-cinematic-dof/458089)

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**Author:** [@cridia](https://forums.unrealengine.com/u/cridia)\
**Replies:** 3\
**Last updated:** [June 30, 2022, 3:03am UTC](https://forums.unrealengine.com/t/problem-with-cinematic-dof/458089 "2022-06-30T03:03:50Z")

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Ever since 4.23 did away with Gaussian and BokehDOF, I have been fighting with the cinematic DOF to get it to work properly in my game. I understand that it’s more advanced and when it works, it admittedly looks better t…

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## [How to get detailed control over depth of field blur](https://forums.unrealengine.com/t/how-to-get-detailed-control-over-depth-of-field-blur/578651)

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**Author:** [@JoostDev](https://forums.unrealengine.com/u/JoostDev)\
**Replies:** 0\
**Last updated:** [June 10, 2022, 12:04pm UTC](https://forums.unrealengine.com/t/how-to-get-detailed-control-over-depth-of-field-blur/578651 "2022-06-10T12:04:10Z")

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I would like to have detailed control over depth of field blur: strength, distance at which it starts, distance at which it ends, separate controls for foreground and background blur and tilt shift options. So far I have…

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