Android Build Failed "Can't find ..\..\[Project]-debug.apk"

dbrizov
Sat, 11 Jun 2016 17:52:05 +0000
Platform & Builds

Hi guys. I know there are many questions like this one, but I don’t get why the build fails. I had problems with the android-ndk, then I had other issues with apache-ant. I fixed everything thanks to the other people in the community, but now I get an error that I can’t find in the ANSWERHUB

These are my settings:

Here is the log:

LogPlayLevel: UnrealBuildTool: ====12.6.2016 �. 10:00:10====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
LogPlayLevel: UnrealBuildTool: Buildfile: build.xml does not exist!
LogPlayLevel: UnrealBuildTool: Build failed
LogPlayLevel: UnrealBuildTool: Making .apk with Ant again to show errors
LogPlayLevel: UnrealBuildTool: Buildfile: build.xml does not exist!
LogPlayLevel: UnrealBuildTool: Build failed
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Denis\Documents\Unreal\Furry\Intermediate/Android/APK/bin/Furry-debug.apk'.
LogPlayLevel: UnrealBuildTool:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: UnrealBuildTool:    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: UnrealBuildTool:    at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: UnrealBuildTool:    at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
LogPlayLevel: UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
LogPlayLevel: CommandUtils.Run: Run: Took 90.8136032s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Furry Android Development -Project=C:\Users\Denis\Documents\Unreal\Furry\Furry.uproject  C:\Users\Denis\Documents\Unreal\Furry\Furry.uproj
ect  -remoteini="C:\Users\Denis\Documents\Unreal\Furry" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.12-09.58.40.txt'
LogPlayLevel:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
LogPlayLevel:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel:    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel:    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel:    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:    at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:    at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 92.314138
LogPlayLevel: BUILD FAILED

6 posts - 1 participant