Can't build android

anonymous_user_650f1d25
Fri, 08 Jul 2016 01:46:36 +0000
Mobile

[][1] is the original thread I created. It got marked Resolved, but it isn’t and I can’t “Unresolve” it (says I have to login as a different ), so I am opening a new thread.

Here is my [most recent Output log][2].

In it there are numerous warnings, none of which I’ve been able to resolve:

LogCook:Display: Invalidating cooked content because Engine:/Script/AndroidPlatformEditor.AndroidSDKSettings:SDKPath:(Path=“C://android-sdk-windows”) ini setting was out of date

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ca0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_fec_0///####STATCAT_Advanced####

LogMaterial:Warning: Failed to compile Material /Game/LevelMeshes/Seaweed_mat.Seaweed_mat for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogMaterial:Warning: (Node TextureSample) Sampling for a specific mip-level is not supported for ES2

LogText:Warning: Saving FText “Material” which has been initialized from FString at cook time resave of source package FBufferArchive /Engine/ArtTools/RenderToTexture/Enums/RenderToTexture_Enum may fix issue.

Can't figure out why Android won't build anymore - Mobile - Epic Developer Community Forums
[2]: 97612-log3.txt (288 KB)

I’ve spent a couple hours trying to around for each error and found next to nothing appropriate. (Errors long, like the SDK and ini FText one got me 0 hits; parsing them till I got hits produced unrelated hits). The material issue got me lots of hits, but the fixes I could find in them were either too confusing, or only partially appropriate.

Thanks for any help. I so hope I don’t have to start the entire project over from scratch (easily over 120 hours of work).

28 posts - 1 participant