IOS Packagie failed - invalid input string format

anonymous_user_f12bd503
Sun, 22 Apr 2018 12:37:39 +0000
Mobile

Hi, im trying to build project for IOS, im after all certificates and previlages, and it looks like it is ok, but during packaging the project, i tried empty blueprint project, and im working on windows machine.

here is a log with unknown failure - does anybody have idea what is connected too ?

LogPlayLevel: Setting up ProjectParams for D:\_Projects\HoldTheTower\HoldTheTower.uproject
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Creating Staging Manifest...
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.257255
LogPlayLevel: CookPlat IOS, this IOSPlatform
LogPlayLevel: UPL Init: None
LogPlayLevel: ERROR: System.FormatException: Invalid input string format.
LogPlayLevel:           w System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
LogPlayLevel:           w System.Single.Parse(String s)
LogPlayLevel:           w UnrealBuildTool.IOSExports.SupportsIconCatalog(UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String ProjectName)
LogPlayLevel:           w UnrealBuildTool.UEDeployIOS.GenerateIOSPList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons, UEDeployIOS InThis)
LogPlayLevel:           w UnrealBuildTool.UEDeployIOS.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
LogPlayLevel:           w UnrealBuildTool.IOSExports.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIc
ons)
LogPlayLevel:           w IOSPlatform.DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
LogPlayLevel:           w IOSPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:           w Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:           w Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:           w BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:           w BuildCookRun.ExecuteBuild()
LogPlayLevel:           w AutomationTool.BuildCommand.Execute()
LogPlayLevel:           w AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
LogPlayLevel:           w AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel:           w AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:           w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:           w AutomationTool.Program.Main()
LogPlayLevel:        (see C:\Users\Kaban\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_4.19\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000100
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error

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