# \#delta-time

**URL:** https://forums.unrealengine.com/tag/delta-time/3153.md

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## [Cross-Platform Roblox Testing: Android vs PC Compatibility Issues](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523)

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**Author:** [@CherishedJay9301](https://forums.unrealengine.com/u/CherishedJay9301)\
**Replies:** 0\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523 "2026-09-10T18:28:38Z")

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I’m working on a project where I need to understand why Roblox-related scripts and tools can behave differently between Windows and Android. On PC, testing is usually straightforward, but mobile devices introduce additi…

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## [Need help with fixing inventory carousel widget](https://forums.unrealengine.com/t/need-help-with-fixing-inventory-carousel-widget/2389836)

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**Author:** [@SunBroThe1](https://forums.unrealengine.com/u/SunBroThe1)\
**Replies:** 1\
**Last updated:** [March 21, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/need-help-with-fixing-inventory-carousel-widget/2389836 "2025-03-21T13:42:16Z")

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Good day to everyone! I choose to make carousel inventory system and for base i take this tutorial. I bind turn on mouse scroll with following blueprint layout This is what changing in widget on mouse scroll …

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## [Delta Seconds not working for character movement](https://forums.unrealengine.com/t/delta-seconds-not-working-for-character-movement/2342002)

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**Author:** [@nightling33](https://forums.unrealengine.com/u/nightling33)\
**Replies:** 2\
**Last updated:** [February 20, 2025, 11:34am UTC](https://forums.unrealengine.com/t/delta-seconds-not-working-for-character-movement/2342002 "2025-02-20T11:34:45Z")

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I was trying to add delta seconds for the players movement by following this guys video (Skip to 1:30) And when i tested for launching the player, it did work fine however, when i tried to do try it on…

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## [Frame dependency not working?](https://forums.unrealengine.com/t/frame-dependency-not-working/2276594)

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**Author:** [@JuztJoker\_YT](https://forums.unrealengine.com/u/JuztJoker_YT)\
**Replies:** 3\
**Last updated:** [January 14, 2025, 4:10pm UTC](https://forums.unrealengine.com/t/frame-dependency-not-working/2276594 "2025-01-14T16:10:18Z")

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I’m trying to get my game objects to move at the same speed no matter what framerate I’m running the game at, but I can’t seem to get it working. This is the code I am using. I multiply the speed I apply to the playe…

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## [How can I use Delta-Time for my Dash mechanic?](https://forums.unrealengine.com/t/how-can-i-use-delta-time-for-my-dash-mechanic/1892154)

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**Author:** [@divine123](https://forums.unrealengine.com/u/divine123)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 11:11am UTC](https://forums.unrealengine.com/t/how-can-i-use-delta-time-for-my-dash-mechanic/1892154 "2024-06-06T11:11:46Z")

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So I wanted to create a dash mechanic like the one in Akane. The character can dash and change direction mid-dash, which will continue to dash until the end of the dash duration. I have made one by getting a vecto…

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## [jerking on client with Deltatime](https://forums.unrealengine.com/t/jerking-on-client-with-deltatime/1773514)

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**Author:** [@TwitchOgnorant1](https://forums.unrealengine.com/u/TwitchOgnorant1)\
**Replies:** 10\
**Last updated:** [March 28, 2024, 6:09pm UTC](https://forums.unrealengine.com/t/jerking-on-client-with-deltatime/1773514 "2024-03-28T18:09:28Z")

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Hello everyone, I have a blade that swings back and forth and the function runs via a timeline. If I start the game via NULL subsystem, the blade jerks with the client when I am ingame. As soon as I tap out, it is smo…

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## [Can't get forward velocity multiplied with delta seconds consistent](https://forums.unrealengine.com/t/cant-get-forward-velocity-multiplied-with-delta-seconds-consistent/689744)

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**Author:** [@Calig0la88](https://forums.unrealengine.com/u/Calig0la88)\
**Replies:** 4\
**Last updated:** [November 24, 2022, 11:46pm UTC](https://forums.unrealengine.com/t/cant-get-forward-velocity-multiplied-with-delta-seconds-consistent/689744 "2022-11-24T23:46:16Z")

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Hello all, I have an actor that moves forward, but I don’t understand how to get consistent results with different frame rates. I am trying to multiply for the forward speed with delta seconds, but the results remain in…

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## [The Actors are touching and affecting each other without being in Contact](https://forums.unrealengine.com/t/the-actors-are-touching-and-affecting-each-other-without-being-in-contact/477389)

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**Author:** [@Hikaribyakko](https://forums.unrealengine.com/u/Hikaribyakko)\
**Replies:** 2\
**Last updated:** [August 13, 2022, 5:15pm UTC](https://forums.unrealengine.com/t/the-actors-are-touching-and-affecting-each-other-without-being-in-contact/477389 "2022-08-13T17:15:11Z")

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Hello, I am new in UE4 and i am using Flex Particels as Collision but it doesn’t work li it should to work. The gears are touching and affecting each other without being in Contact (visually). i am trying to use Delta t…

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## [Is 0.4 sec the maximum value for deltaTime?](https://forums.unrealengine.com/t/is-0-4-sec-the-maximum-value-for-deltatime/311074)

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**Author:** [@Michael3DX\_1](https://forums.unrealengine.com/u/Michael3DX_1)\
**Replies:** 32\
**Last updated:** [August 8, 2022, 12:05pm UTC](https://forums.unrealengine.com/t/is-0-4-sec-the-maximum-value-for-deltatime/311074 "2022-08-08T12:05:11Z")

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I made a test in C++ where i save the largest value observed for deltaTime. By dragging the window I can make it get value as huge as 0.4 =1/2.5! I expected it to be close to 1/30. I think this “trick” can break lots …

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## [Damping is dependant on physics delta time](https://forums.unrealengine.com/t/damping-is-dependant-on-physics-delta-time/489798)

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**Author:** [@MADLUKA96](https://forums.unrealengine.com/u/MADLUKA96)\
**Replies:** 0\
**Last updated:** [October 12, 2021, 1:14pm UTC](https://forums.unrealengine.com/t/damping-is-dependant-on-physics-delta-time/489798 "2021-10-12T13:14:53Z")

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I have been doing simulations of a vessel. I wanted to model linear damping as close to some real life data that I have. After tinkering around and seeing that results are not as I expected I ran a few tests, after whic…

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## [Explain me this code](https://forums.unrealengine.com/t/explain-me-this-code/485749)

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**Author:** [@anonymous\_user\_e8e17e55](https://forums.unrealengine.com/u/anonymous_user_e8e17e55)\
**Replies:** 1\
**Last updated:** [July 6, 2021, 3:08am UTC](https://forums.unrealengine.com/t/explain-me-this-code/485749 "2021-07-06T03:08:17Z")

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void ATimeOfDayHandler::Tick(float DeltaTime) { Super::Tick(DeltaTime); ElapsedSeconds += (DeltaTime \* TimeScale); if(ElapsedSeconds \> 60) { ElapsedSeconds -= 60; Minutes++; if (Minutes \> 60) { Minutes -= 60; …

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## [Collision Problem with Rotating Gears](https://forums.unrealengine.com/t/collision-problem-with-rotating-gears/477631)

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**Author:** [@Hikaribyakko](https://forums.unrealengine.com/u/Hikaribyakko)\
**Replies:** 0\
**Last updated:** [January 22, 2021, 3:38pm UTC](https://forums.unrealengine.com/t/collision-problem-with-rotating-gears/477631 "2021-01-22T15:38:04Z")

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Hello everybody, i need your help. i am using Nvidia-Flex Particels as Collision but it doesn’t work correctly. The gears are touching and affecting each other without being in Contact (visually). i did add “Get World D…

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## [Skeletal Mesh continually rotating on Y, with no input](https://forums.unrealengine.com/t/skeletal-mesh-continually-rotating-on-y-with-no-input/476908)

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**Author:** [@Moosifear](https://forums.unrealengine.com/u/Moosifear)\
**Replies:** 0\
**Last updated:** [January 7, 2021, 2:26pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-continually-rotating-on-y-with-no-input/476908 "2021-01-07T14:26:26Z")

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Hi all, so firstly I’m very aware that the pitch input on the addlocalrotation is not plugged in right now! However, when it is plugged in, it simply spins the skeletal mesh around the pivot on the ‘Y’ Axis. I have …

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## [Calculating Force in Ue4?](https://forums.unrealengine.com/t/calculating-force-in-ue4/330852)

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**Author:** [@OutlawIIIwolf](https://forums.unrealengine.com/u/OutlawIIIwolf)\
**Replies:** 1\
**Last updated:** [October 31, 2019, 5:19pm UTC](https://forums.unrealengine.com/t/calculating-force-in-ue4/330852 "2019-10-31T17:19:23Z")

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So I’m running a simple test with a cube that has no friction. I add a generic force in the x:20000 I then use a simple F=ma formula to try and get the same force through some blueprint math.Then I reverse it to tr…

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## [Axis vs Tick Event for Movement](https://forums.unrealengine.com/t/axis-vs-tick-event-for-movement/451610)

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**Author:** [@Neuxs412](https://forums.unrealengine.com/u/Neuxs412)\
**Replies:** 0\
**Last updated:** [July 2, 2019, 5:10pm UTC](https://forums.unrealengine.com/t/axis-vs-tick-event-for-movement/451610 "2019-07-02T17:10:03Z")

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hey everybody! so I’m kind of a ue4 newbie and i was wondering since the axis event fires every frame and all it dose is take the axis value and feed it into whatever it is your using. whats the difference between havi…

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## [Mouse speeds up as FPS gets lower](https://forums.unrealengine.com/t/mouse-speeds-up-as-fps-gets-lower/447080)

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**Author:** [@anonymous\_user\_4c397712](https://forums.unrealengine.com/u/anonymous_user_4c397712)\
**Replies:** 0\
**Last updated:** [April 12, 2019, 1:53am UTC](https://forums.unrealengine.com/t/mouse-speeds-up-as-fps-gets-lower/447080 "2019-04-12T01:53:59Z")

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So, This is the code, all works fine but…the mouse sensitivity gets higher the lower the FPS gets. What have i missed ? As far as i can tell the keyboard movement and mouse are set up nearly identical and both take axis …

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## [How do I make rinterp to framerate independent?](https://forums.unrealengine.com/t/how-do-i-make-rinterp-to-framerate-independent/405871)

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**Author:** [@Feureau](https://forums.unrealengine.com/u/Feureau)\
**Replies:** 2\
**Last updated:** [April 1, 2019, 7:32pm UTC](https://forums.unrealengine.com/t/how-do-i-make-rinterp-to-framerate-independent/405871 "2019-04-01T19:32:19Z")

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So, I’ve been using rinterp to to rotate an actor. Hooked up SetActorRotation to rinterpto and tried using GetWorldDeltaSeconds and Delta seconds from event tick to plug for Delta time. Like so: However, when I chan…

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## [How to use "Delta Second" in Multiplayer](https://forums.unrealengine.com/t/how-to-use-delta-second-in-multiplayer/366634)

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**Author:** [@Guedin](https://forums.unrealengine.com/u/Guedin)\
**Replies:** 2\
**Last updated:** [October 17, 2018, 9:07am UTC](https://forums.unrealengine.com/t/how-to-use-delta-second-in-multiplayer/366634 "2018-10-17T09:07:29Z")

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Hi all, I’m trying to understand what is the correct way to use the “World Delta Second” in a Multiplayer project. I’d like to be able to interpolate the velocity of a Character Blueprint, so I’m using a VInterp node f…

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## [Slowing down simulation rather than increasing delta time?](https://forums.unrealengine.com/t/slowing-down-simulation-rather-than-increasing-delta-time/433710)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 1\
**Last updated:** [September 23, 2018, 10:49pm UTC](https://forums.unrealengine.com/t/slowing-down-simulation-rather-than-increasing-delta-time/433710 "2018-09-23T22:49:02Z")

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There are reason why I would prefer fixed time stepping (constant delta time) in my project. Probably the best reason is that I’m using animations for non-cosmetic game logic, like the swinging of a melee weapon, which u…

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## [Delta time consistency?](https://forums.unrealengine.com/t/delta-time-consistency/349758)

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**Author:** [@anonymous\_user\_fb19afc0](https://forums.unrealengine.com/u/anonymous_user_fb19afc0)\
**Replies:** 2\
**Last updated:** [July 9, 2018, 7:08pm UTC](https://forums.unrealengine.com/t/delta-time-consistency/349758 "2018-07-09T19:08:25Z")

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I am currently having problems figuring out my… problem. I am developping in the editor and everything works fine, but when I package the game, everything is simply slower (the velocity, the physics, everything). In itse…

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## [How to get max delta time settings?](https://forums.unrealengine.com/t/how-to-get-max-delta-time-settings/419663)

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**Author:** [@darkgaze](https://forums.unrealengine.com/u/darkgaze)\
**Replies:** 1\
**Last updated:** [March 13, 2018, 12:32pm UTC](https://forums.unrealengine.com/t/how-to-get-max-delta-time-settings/419663 "2018-03-13T12:32:17Z")

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How can I get the values of the physics tabs on the settings. I’m trying to find it in the documentation but I can’t. I want to get the max physics delta time, and max delta time values.

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## [Delta Time For Consistant Delay Not Working](https://forums.unrealengine.com/t/delta-time-for-consistant-delay-not-working/414846)

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**Author:** [@hello.aberdeen](https://forums.unrealengine.com/u/hello.aberdeen)\
**Replies:** 6\
**Last updated:** [January 22, 2018, 7:56am UTC](https://forums.unrealengine.com/t/delta-time-for-consistant-delay-not-working/414846 "2018-01-22T07:56:14Z")

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Hello! I’m trying to use delta time to get a consistent delay for a dialogue system I’m developing, so I’m multiplying the delay between words with delta time in the hopes that it would stay consistent between framerate…

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## [How to setup an accurate timing minigame](https://forums.unrealengine.com/t/how-to-setup-an-accurate-timing-minigame/414259)

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**Author:** [@ShadowDogeLeo](https://forums.unrealengine.com/u/ShadowDogeLeo)\
**Replies:** 1\
**Last updated:** [January 11, 2018, 5:33am UTC](https://forums.unrealengine.com/t/how-to-setup-an-accurate-timing-minigame/414259 "2018-01-11T05:33:50Z")

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Hi, Im trying to setup an accurate timing minigame in my game. I have it partly working but there’s an issue that when the cpu goes under load it goes out of sync. This is my current BP script for handling the timing -…

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## [Does the "AI Move To" Node use Delta Time?](https://forums.unrealengine.com/t/does-the-ai-move-to-node-use-delta-time/414173)

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**Author:** [@anonymous\_user\_0deb1f76](https://forums.unrealengine.com/u/anonymous_user_0deb1f76)\
**Replies:** 0\
**Last updated:** [January 9, 2018, 10:14pm UTC](https://forums.unrealengine.com/t/does-the-ai-move-to-node-use-delta-time/414173 "2018-01-09T22:14:52Z")

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Does the “AI Move To” Blueprint node take Delta Time into account by default?

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## ["Get closest point on collision" does not work properly with PHYSICAL bodies](https://forums.unrealengine.com/t/get-closest-point-on-collision-does-not-work-properly-with-physical-bodies/381760)

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**Author:** [@maslenok](https://forums.unrealengine.com/u/maslenok)\
**Replies:** 1\
**Last updated:** [January 14, 2017, 1:47pm UTC](https://forums.unrealengine.com/t/get-closest-point-on-collision-does-not-work-properly-with-physical-bodies/381760 "2017-01-14T13:47:31Z")

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I have Physical body in my level. I use “Get closest point on collision” from my PAWN to PHYSICAL BODY for some purposes. When physical body does not move, or moved by “SetWorldLocation” or “Add world offset” with TELEPO…

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## [Get physics linear/angular velocity DELAY (2 frames)](https://forums.unrealengine.com/t/get-physics-linear-angular-velocity-delay-2-frames/380795)

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**Author:** [@maslenok](https://forums.unrealengine.com/u/maslenok)\
**Replies:** 8\
**Last updated:** [January 11, 2017, 4:13pm UTC](https://forums.unrealengine.com/t/get-physics-linear-angular-velocity-delay-2-frames/380795 "2017-01-11T16:13:41Z")

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If i get physics vel. of any object, I not have velocity at exact frame, I have a vector at 2 frames before (thats very bad). sory for my English!

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## [Timers, delays, and delta time](https://forums.unrealengine.com/t/timers-delays-and-delta-time/378272)

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**Author:** [@Nony42](https://forums.unrealengine.com/u/Nony42)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 1:16am UTC](https://forums.unrealengine.com/t/timers-delays-and-delta-time/378272 "2016-12-05T01:16:38Z")

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I have heard that you should not use timers and delays because they become inaccurate when the player experiences drops in frame rate. Is this true? If so, does using delta time correct this issue?

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## [How to get get a precise rotation value using Delta Time and AddActorLocalRotation?](https://forums.unrealengine.com/t/how-to-get-get-a-precise-rotation-value-using-delta-time-and-addactorlocalrotation/372690)

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**Author:** [@hypersapien](https://forums.unrealengine.com/u/hypersapien)\
**Replies:** 6\
**Last updated:** [October 7, 2016, 8:59am UTC](https://forums.unrealengine.com/t/how-to-get-get-a-precise-rotation-value-using-delta-time-and-addactorlocalrotation/372690 "2016-10-07T08:59:07Z")

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Objective: Pressing Z key causes a specified actor to rotate exactly 90 degrees about its Z axis using the AddActorLocalRotation node. I am new to using DeltaTime and the AddActorLocalRotation nodes, but I’ve been tryin…

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## [ティックを計測するには？ (翻訳/要約)](https://forums.unrealengine.com/t/topic/361966)

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**Author:** [@ymars](https://forums.unrealengine.com/u/ymars)\
**Replies:** 1\
**Last updated:** [June 25, 2016, 11:34am UTC](https://forums.unrealengine.com/t/topic/361966 "2016-06-25T11:34:04Z")

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(以下は、英語スレッドの質問を翻訳/要約したものです。) 1 秒間に何回ティックされますか？ Asked by NJHourigan 英文スレッド

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## [Joystick Rotation and Control](https://forums.unrealengine.com/t/joystick-rotation-and-control/361288)

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**Author:** [@anonymous\_user\_0dd0c6681](https://forums.unrealengine.com/u/anonymous_user_0dd0c6681)\
**Replies:** 0\
**Last updated:** [June 19, 2016, 7:11am UTC](https://forums.unrealengine.com/t/joystick-rotation-and-control/361288 "2016-06-19T07:11:47Z")

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I am working on a project and having difficulty figuring out how to implement what should be a simple functionality into controlling the player (an arcade style tank, static mesh). The sample projects have good examples…

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