Delay is breaking timeline events. Bug?

StarshipBalanced
Sat, 07 Dec 2024 18:53:09 +0000
Blueprint

My timeline works perfectly until I add in these delay nodes with a random time. Once added in, the object will not move, and simply blinks once each time it updates to the next timeline—remaining stationary.

I am pretty new to UE: is this a bug or is it something you can’t do for some reason? Is there some better way to achieve this goal of putting a random delay in before the start of each timeline?

4 posts - 3 participants