Regenerate health overtime and after a delay

Furr11
Fri, 04 Jun 2021 03:31:48 +0000
Community & Industry Discussion

Hello everyone,
I’m trying to implement a function where my player’s health will regenerate overtime, after X seconds. Is there a way to do this outside of Tick.
example: the player gets attacked and after X seconds of not getting attacked, the player’s health regenerates overtime.

thanks

3 posts - 1 participant