# \#defaults

**URL:** https://forums.unrealengine.com/tag/defaults/2203.md

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## [Is there a way to take my Blueprint's exposed variables and rearrange them and/or separate them in their own categories? As it stands their order is bound to be, well out of order](https://forums.unrealengine.com/t/is-there-a-way-to-take-my-blueprints-exposed-variables-and-rearrange-them-and-or-separate-them-in-their-own-categories-as-it-stands-their-order-is-bound-to-be-well-out-of-order/351928)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 3\
**Last updated:** [November 14, 2024, 12:52am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-take-my-blueprints-exposed-variables-and-rearrange-them-and-or-separate-them-in-their-own-categories-as-it-stands-their-order-is-bound-to-be-well-out-of-order/351928 "2024-11-14T00:52:36Z")

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As it stands their order is bound to be, well out of order…

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## [How to restore to default settings](https://forums.unrealengine.com/t/how-to-restore-to-default-settings/483398)

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**Author:** [@anonymous\_user\_a0234a7e](https://forums.unrealengine.com/u/anonymous_user_a0234a7e)\
**Replies:** 1\
**Last updated:** [May 15, 2021, 9:12am UTC](https://forums.unrealengine.com/t/how-to-restore-to-default-settings/483398 "2021-05-15T09:12:59Z")

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the landscape / paint / edit layers does not provide a prompt to add layers…thinking i turned something off or on not ment to be turned on or off…need to restore to default at least the mode tool bar …!!!help!!!

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## [Default Print String duration](https://forums.unrealengine.com/t/default-print-string-duration/373080)

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**Author:** [@aristides](https://forums.unrealengine.com/u/aristides)\
**Replies:** 2\
**Last updated:** [April 26, 2019, 1:24pm UTC](https://forums.unrealengine.com/t/default-print-string-duration/373080 "2019-04-26T13:24:51Z")

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Is it possible to change the default duration in Print String nodes (Print String | Unreal Engine Documentation) so I don’t have to increase this number every time I create this node?

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## [Unable to edit BP Defaults going from 4.17 to 4.18](https://forums.unrealengine.com/t/unable-to-edit-bp-defaults-going-from-4-17-to-4-18/443899)

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**Author:** [@fhaab](https://forums.unrealengine.com/u/fhaab)\
**Replies:** 1\
**Last updated:** [February 22, 2019, 1:04am UTC](https://forums.unrealengine.com/t/unable-to-edit-bp-defaults-going-from-4-17-to-4-18/443899 "2019-02-22T01:04:29Z")

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I’m working on an AR project implementing brackets for sports (so there’s a column of four match ups, the winners progress to the next column of two match ups, the winners of that round progress to the final column with …

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## [Change default blueprint for StaticMeshActor](https://forums.unrealengine.com/t/change-default-blueprint-for-staticmeshactor/436516)

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**Author:** [@SuperRey](https://forums.unrealengine.com/u/SuperRey)\
**Replies:** 2\
**Last updated:** [October 28, 2018, 9:41am UTC](https://forums.unrealengine.com/t/change-default-blueprint-for-staticmeshactor/436516 "2018-10-28T09:41:57Z")

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In the same way we can override the PlayerController class, GameInstance class, etc. is there a way to set a default blueprint class to use instead of StaticMeshActor?

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## [BP based on C++ class does not reset a component's defaults](https://forums.unrealengine.com/t/bp-based-on-c-class-does-not-reset-a-components-defaults/396456)

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**Author:** [@NorlinGames](https://forums.unrealengine.com/u/NorlinGames)\
**Replies:** 5\
**Last updated:** [February 26, 2018, 8:41pm UTC](https://forums.unrealengine.com/t/bp-based-on-c-class-does-not-reset-a-components-defaults/396456 "2018-02-26T20:41:21Z")

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Either I’m missing something or it’s a bug. What I did: Made a PlayerCharacter C++ class Made a blueprint based on such c++ class (PlayerBP) Added a WidgetComponent to the C++ PlayerCharacter with UPROPERTY(EditDefaul…

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## [Stop all of the default stuff spawning](https://forums.unrealengine.com/t/stop-all-of-the-default-stuff-spawning/408566)

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**Author:** [@anonymous\_user\_691db073](https://forums.unrealengine.com/u/anonymous_user_691db073)\
**Replies:** 1\
**Last updated:** [November 6, 2017, 2:20pm UTC](https://forums.unrealengine.com/t/stop-all-of-the-default-stuff-spawning/408566 "2017-11-06T14:20:35Z")

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I’m working on a group project where everyone else decided we’re gonna use unreal (despite half the team, including myself, never using it before). I set up the level how I want, placed the camera and the actors, but th…

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## [Can I use the default robot dummy in my own games?](https://forums.unrealengine.com/t/can-i-use-the-default-robot-dummy-in-my-own-games/402474)

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**Author:** [@anonymous\_user\_4ae46b6d](https://forums.unrealengine.com/u/anonymous_user_4ae46b6d)\
**Replies:** 1\
**Last updated:** [August 22, 2017, 7:53am UTC](https://forums.unrealengine.com/t/can-i-use-the-default-robot-dummy-in-my-own-games/402474 "2017-08-22T07:53:41Z")

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When I load the 3d templates, there is default dummy that I can control. My question is, that can I use that dummy in my own games?

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## [CameraActor(Instance) CameraActor0](https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640)

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**Author:** [@TFlexSoom](https://forums.unrealengine.com/u/TFlexSoom)\
**Replies:** 1\
**Last updated:** [August 13, 2017, 6:10pm UTC](https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640 "2017-08-13T18:10:15Z")

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Yo, I am trying to make a game completely from scratch with UE, but this camera keeps spawning and I don’t know how to control it. It happens when pressing play on the level without any defaulted or overridden game mode.…

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## [Camera actor doesn't show input category in defaults](https://forums.unrealengine.com/t/camera-actor-doesnt-show-input-category-in-defaults/396728)

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**Author:** [@Ashgpt](https://forums.unrealengine.com/u/Ashgpt)\
**Replies:** 0\
**Last updated:** [June 28, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/camera-actor-doesnt-show-input-category-in-defaults/396728 "2017-06-28T15:47:08Z")

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The title says it all. The Input category doesn’t appear in the class defaults for the camera actor class. Also anything related to input such as Disable and Enable input nodes do not work in a class that inherits from C…

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## [\[BUG\] sequencer spawnable's component defaults](https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947)

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**Author:** [@matmow](https://forums.unrealengine.com/u/matmow)\
**Replies:** 1\
**Last updated:** [May 28, 2017, 6:33pm UTC](https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947 "2017-05-28T18:33:53Z")

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Hey, in addition to a link below, because it can be the same thing (I’m not sure about this). I have spawnable actor in sequence which has widget component with customized class on this instance. I found out that when…

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## [About general graphics](https://forums.unrealengine.com/t/about-general-graphics/373123)

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**Author:** [@anonymous\_user\_92b2d4ae](https://forums.unrealengine.com/u/anonymous_user_92b2d4ae)\
**Replies:** 3\
**Last updated:** [October 14, 2016, 11:24am UTC](https://forums.unrealengine.com/t/about-general-graphics/373123 "2016-10-14T11:24:14Z")

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Hello. My PC isn’t that good performance wise. I am also very new to UE 4, and am still studying the way everything works, but there was one time when there was a popup saying that my FPS was under 20 FPS, and that it’ll…

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## [Moving files in-editor makes them unusable/unselectable?](https://forums.unrealengine.com/t/moving-files-in-editor-makes-them-unusable-unselectable/372005)

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**Author:** [@Shempii](https://forums.unrealengine.com/u/Shempii)\
**Replies:** 2\
**Last updated:** [September 30, 2016, 7:04pm UTC](https://forums.unrealengine.com/t/moving-files-in-editor-makes-them-unusable-unselectable/372005 "2016-09-30T19:04:04Z")

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Hello, Recently, my team and I have been going through many different processes trying to successfully reorganize our project files. I have learned a lot about redirectors, activeClassRedirects, etc… I have been moving…

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## [TSubClassOf with Interfaces isn't working](https://forums.unrealengine.com/t/tsubclassof-with-interfaces-isnt-working/344991)

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**Author:** [@erebel55](https://forums.unrealengine.com/u/erebel55)\
**Replies:** 15\
**Last updated:** [September 8, 2016, 11:28pm UTC](https://forums.unrealengine.com/t/tsubclassof-with-interfaces-isnt-working/344991 "2016-09-08T23:28:31Z")

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I have the following c++ interface UINTERFACE(Blueprintable) class UActionInterface : public UInterface { GENERATED\_UINTERFACE\_BODY() }; class IActionInterface { GENERATED\_IINTERFACE\_BODY() }; I am then implementing…

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## [How do I access the editing defaults menu when editing a avatar blueprint?](https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051)

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**Author:** [@anonymous\_user\_8fe7dfec](https://forums.unrealengine.com/u/anonymous_user_8fe7dfec)\
**Replies:** 1\
**Last updated:** [April 14, 2016, 1:20am UTC](https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051 "2016-04-14T01:20:41Z")

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I picked up Learning C++ by making games with UE4 by William Sherif, and I love that book, but I am at a point when we are doing a project, I can’t fing the editing defaults menu which I need to access to be able to set …

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## [Edit blueprint defaults after editing UProperty](https://forums.unrealengine.com/t/edit-blueprint-defaults-after-editing-uproperty/341594)

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**Author:** [@Atheist91](https://forums.unrealengine.com/u/Atheist91)\
**Replies:** 2\
**Last updated:** [December 16, 2015, 9:56am UTC](https://forums.unrealengine.com/t/edit-blueprint-defaults-after-editing-uproperty/341594 "2015-12-16T09:56:14Z")

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Hello there. I’d like to be able to edit default values (of properties) in blueprint. That blueprint derives from my class that has two variables declared as follows: UPROPERTY(EditDefaultsOnly, Category = "Configurati…

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## [Reverting DefaultMaterial to engine default?](https://forums.unrealengine.com/t/reverting-defaultmaterial-to-engine-default/334470)

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**Author:** [@anonymous\_user\_6f94f80c](https://forums.unrealengine.com/u/anonymous_user_6f94f80c)\
**Replies:** 3\
**Last updated:** [October 12, 2015, 7:09pm UTC](https://forums.unrealengine.com/t/reverting-defaultmaterial-to-engine-default/334470 "2015-10-12T19:09:31Z")

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I was creating a Blueprint (Actor base class) with a Spline component and the ConstructionScript dynamically creating SplineMeshComponents along that spline. In the Details panel of the Add Spline Mesh Component node, I …

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## [Accessing Blueprint properties wihout spawning](https://forums.unrealengine.com/t/accessing-blueprint-properties-wihout-spawning/280291)

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**Author:** [@StrangerGwenn](https://forums.unrealengine.com/u/StrangerGwenn)\
**Replies:** 1\
**Last updated:** [April 11, 2014, 10:38pm UTC](https://forums.unrealengine.com/t/accessing-blueprint-properties-wihout-spawning/280291 "2014-04-11T22:38:39Z")

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Hi, If I want to read properties of an object that are declared in a C++ class, but set in Blueprint, is there a way to do it without spawning ? In Unrealscript, defaultproperties could be accessed statically, I wonder …
