Set default pawn class to change depending on selection

thecoweggroll
Tue, 29 Sep 2015 16:23:22 +0000
Community & Industry Discussion

Is there a way to change the gamemodes default pawn class depending on what you select in a class selection menu? So then if you select a different character in the menu, when you load the map it will spawn the said character.

This is what I am talking about

and this is my current setup which does not work. I am using a new game instance that is enabled in the project settings as the default so it cant be that.

2 posts - 2 participants