teardown of default "startup" assets for 1st or 3rd

plasticMAYHEM
Wed, 08 Jul 2020 22:42:53 +0000
Community & Industry Discussion

im not sure if i asked this question before - literally just got the word on how to find your posts in this website
mirrors are nice but i dont consider my name a legitimate user interface component
let alone that i’d click on my name twice – anyway

SO - expert employment is very very difficult to ever find. i consult because im an expert.

1. ok so - theres 1st person and 3rd person assets for starting up a project! not a game.

2. when you want to switch from project to game there is NO documentation on how to do a tear-down

3. how do you make sure you hit everything the right way when i think theres 8 different things for mode/spawn

most of it is stuff that happens automatically and is not exposed to the user interface, because its a default relay/load of some sort

so when you literally start adding in the components based on what you can find online, it starts overlapping and it doesnt go well - nothing discrete about how specifically to hit every one of the dependencies in a list so you can extract yourself from the default function

trust me ive been on it three days its roughly 20 hours a day but theres other issues BUT -
i know for a fact i had to turn back on using project settings for a default , spawn… i think it was spawn
and my spawn! didnt work until i did that even though im pretty sure i was calling it the right way

so something is missing from one side and something is missing from the other side is what i am saying

7 posts - 1 participant