Stock first person arms running animation randomly stopping

Oxyten
Sat, 14 Dec 2024 10:36:39 +0000
Character & Animation

Hey guys, so I have made a quick video of the problem I am experiencing. I am not experienced with the animation side of things at all, so please excuse my ignorance if the solution is obvious. Heres a quick summary of my issue followed by a google drive link to the video since it’s over 29mb which is all Unreal Forumns will allow:

I am using the stock first person shooter arms that are already animated by Unreal. The only change I have made related anything to do with these arms are to the skeleton which I have simply added a right hand socket for a sword. Then in my character pawn I have added the sword’s mesh as a child to the arms and parented that right hand socket to it.

The issue I am having is my running animation gets stuck after a few seconds. I do not know if this is the end of the animation loop and for some reason it is simply not re looping, or if it’s something else. If I stop running after it freezes the animation works again, but only for the same amount of time before freezing in place again. All the other animations in the blueprint for the arms from Unreal seem to work fine. (Jumping and falling for example).

Please help a frustrated brother out, and please let me know if you need any more information. Thanks! https://drive.google.com/file/d/1-umPujh9JGulklvxqQ-xYEj2deNIVRnm/view?usp=sharing

12 posts - 3 participants