Failed to compile Material for platform GLSL_ES2, Default Material will be used in game.

Based Matt
Sat, 15 Jun 2019 12:23:33 +0000
Rendering

Hello,

I am attempting to create a simple simulation on the Oculus Quest for an Architecture project with UE4. I have loaded a panoramic drone shot of a job site into UE4, and I am attempting to use it as a cubemap/skybox. I am successfully able to load in a .dds file and map it to the material on my computer, but once i attempt to build and launch I get the error message stated in the title. The skybox renders as a default material, rather than the panoramic photo. I am trying to figure out why, but this is my first time using UE4 and I really dont know what to do/what could be wrong. I can provide photos as needed, any help would be appreciated.

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