Packaged Game Ignoring "Default GameMode" Setting

anonymous_user_15dd2896
Sat, 31 Dec 2016 23:44:08 +0000
Platform & Builds

I’ve set up a custom GameMode class for my game called ScreenGameMode that uses a custom PlayerController class, and I have it set in “Project Settings → Maps & Modes” as “Default Game Mode.” When I play in the editor it uses ScreenGameMode and my custom PlayerController correctly, but when I package a build, it uses the base GameMode instead and the base PlayerController class. Any ideas why this might be?

There’s no “Game Mode Override” set in “World Settings.” This is the first time I’ve tried to make a packaged build of this project.

I have upgrade this project a few times from older versions of UE4; I saw this question that sounds like possibly the same issue. Maybe I need to recreate my GameMode blueprints? Ugh!

6 posts - 5 participants