# \#default

**URL:** https://forums.unrealengine.com/tag/default/459.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Child blueprint reset to Parent defaults](https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199)

<div class="topic-metadata">

**Author:** [@Shirk](https://forums.unrealengine.com/u/Shirk)\
**Replies:** 88\
**Last updated:** [April 18, 2026, 8:51pm UTC](https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199 "2026-04-18T20:51:31Z")

</div>

This has been a bug for as long as I can remember but what happens is if you have a blueprint actor that is a child of a parent blueprint actor and it inherits variables, there are times when all child blueprints reset.…

---

## [All of my default templates are missing](https://forums.unrealengine.com/t/all-of-my-default-templates-are-missing/458280)

<div class="topic-metadata">

**Author:** [@jasonpodmore](https://forums.unrealengine.com/u/jasonpodmore)\
**Replies:** 6\
**Last updated:** [January 31, 2026, 8:30pm UTC](https://forums.unrealengine.com/t/all-of-my-default-templates-are-missing/458280 "2026-01-31T20:30:38Z")

</div>

I just came to start a new project and all of the default templates are missing? I have no idea whats happened or how to get them back? any help greatly appreciated Pod

---

## [\[SectionsToSave\] how to insert it inside Config with C++?](https://forums.unrealengine.com/t/sectionstosave-how-to-insert-it-inside-config-with-c/2360612)

<div class="topic-metadata">

**Author:** [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Replies:** 0\
**Last updated:** [February 26, 2025, 7:06pm UTC](https://forums.unrealengine.com/t/sectionstosave-how-to-insert-it-inside-config-with-c/2360612 "2025-02-26T19:06:50Z")

</div>

My goal is simple here, I need to read/save few of my values in one of these: I am developing the plugin, in order it to work, user’s Project must have \[SectionsToSave\] specified in one of the Project\\Config\\DefaultS…

---

## [Error: C++ Default parameter not parsed: "nullptr"](https://forums.unrealengine.com/t/error-c-default-parameter-not-parsed-nullptr/385328)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_1ed1c3df](https://forums.unrealengine.com/u/anonymous_user_1ed1c3df)\
**Replies:** 9\
**Last updated:** [December 21, 2024, 4:54pm UTC](https://forums.unrealengine.com/t/error-c-default-parameter-not-parsed-nullptr/385328 "2024-12-21T16:54:42Z")

</div>

I have a UFUNCTION that takes in a type of TScriptableInterface as one of its parameters. In the header, I have default values set for everything so when called in blueprint the function node has the defaults auto-filled…

---

## [Default physical material BUG on landscape patches](https://forums.unrealengine.com/t/default-physical-material-bug-on-landscape-patches/308088)

<div class="topic-metadata">

**Author:** [@Loxli](https://forums.unrealengine.com/u/Loxli)\
**Replies:** 26\
**Last updated:** [December 16, 2024, 8:15am UTC](https://forums.unrealengine.com/t/default-physical-material-bug-on-landscape-patches/308088 "2024-12-16T08:15:29Z")

</div>

We’re raycasting to get physical material information from the landscape, but we always end up getting a default value from the Hit result of the raycast in both C++ and Blueprint. We can fix the problem one landscape.p…

---

## [Stock first person arms running animation randomly stopping](https://forums.unrealengine.com/t/stock-first-person-arms-running-animation-randomly-stopping/2219773)

<div class="topic-metadata">

**Author:** [@Oxyten](https://forums.unrealengine.com/u/Oxyten)\
**Replies:** 10\
**Last updated:** [December 15, 2024, 12:14am UTC](https://forums.unrealengine.com/t/stock-first-person-arms-running-animation-randomly-stopping/2219773 "2024-12-15T00:14:09Z")

</div>

Hey guys, so I have made a quick video of the problem I am experiencing. I am not experienced with the animation side of things at all, so please excuse my ignorance if the solution is obvious. Heres a quick summary of m…

---

## [Structure values set as default in BP disappear after editing structure file](https://forums.unrealengine.com/t/structure-values-set-as-default-in-bp-disappear-after-editing-structure-file/360415)

<div class="topic-metadata">

**Author:** [@Nox\_A15](https://forums.unrealengine.com/u/Nox_A15)\
**Replies:** 15\
**Last updated:** [June 23, 2024, 7:10pm UTC](https://forums.unrealengine.com/t/structure-values-set-as-default-in-bp-disappear-after-editing-structure-file/360415 "2024-06-23T19:10:28Z")

</div>

Hello, I created a structure and then a variable of its type in a BP actor class. I set default values of this structure inside the BP and everything works fine until I change even the smallest thing inside the structur…

---

## [Set project default collision complexity](https://forums.unrealengine.com/t/set-project-default-collision-complexity/464100)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Replies:** 4\
**Last updated:** [June 12, 2024, 10:11am UTC](https://forums.unrealengine.com/t/set-project-default-collision-complexity/464100 "2024-06-12T10:11:52Z")

</div>

So i see an option called “project default” in collision complexity for meshes. How do i set what is project default?

---

## [I accidentally merged the default third person skeleton with a custom character i made and it messed up the default skeleton. How do i reset it back or undo this somehow?](https://forums.unrealengine.com/t/i-accidentally-merged-the-default-third-person-skeleton-with-a-custom-character-i-made-and-it-messed-up-the-default-skeleton-how-do-i-reset-it-back-or-undo-this-somehow/453977)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_f8c807951](https://forums.unrealengine.com/u/anonymous_user_f8c807951)\
**Replies:** 2\
**Last updated:** [December 7, 2023, 7:22pm UTC](https://forums.unrealengine.com/t/i-accidentally-merged-the-default-third-person-skeleton-with-a-custom-character-i-made-and-it-messed-up-the-default-skeleton-how-do-i-reset-it-back-or-undo-this-somehow/453977 "2023-12-07T19:22:29Z")

</div>

I accidentally merged the default third person skeleton with a custom character i made and it messed up the default skeleton. How do i reset it back or undo this somehow? All the aim offsets and everyhting has gone wron…

---

## [Set default pawn class to change depending on selection](https://forums.unrealengine.com/t/set-default-pawn-class-to-change-depending-on-selection/333774)

<div class="topic-metadata">

**Author:** [@thecoweggroll](https://forums.unrealengine.com/u/thecoweggroll)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 12:32am UTC](https://forums.unrealengine.com/t/set-default-pawn-class-to-change-depending-on-selection/333774 "2023-08-23T00:32:45Z")

</div>

Is there a way to change the gamemodes default pawn class depending on what you select in a class selection menu? So then if you select a different character in the menu, when you load the map it will spawn the said char…

---

## [editor layout messed up and cant reset](https://forums.unrealengine.com/t/editor-layout-messed-up-and-cant-reset/465372)

<div class="topic-metadata">

**Author:** [@Guldaan](https://forums.unrealengine.com/u/Guldaan)\
**Replies:** 2\
**Last updated:** [December 29, 2022, 1:02am UTC](https://forums.unrealengine.com/t/editor-layout-messed-up-and-cant-reset/465372 "2022-12-29T01:02:17Z")

</div>

i reinstalled unreal editor 3 times now deleted all folders from app data , user local roaming and local low tried reset layout save and load layout delete config file i don’t know what i’m doing wrong my layout…

---

## [Packaged Game Ignoring "Default GameMode" Setting](https://forums.unrealengine.com/t/packaged-game-ignoring-default-gamemode-setting/380606)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_15dd2896](https://forums.unrealengine.com/u/anonymous_user_15dd2896)\
**Replies:** 5\
**Last updated:** [May 9, 2022, 12:58am UTC](https://forums.unrealengine.com/t/packaged-game-ignoring-default-gamemode-setting/380606 "2022-05-09T00:58:54Z")

</div>

I’ve set up a custom GameMode class for my game called ScreenGameMode that uses a custom PlayerController class, and I have it set in “Project Settings → Maps & Modes” as “Default Game Mode.” When I play in the editor it…

---

## [Can You Change Time of Day Template Back to Default?](https://forums.unrealengine.com/t/can-you-change-time-of-day-template-back-to-default/491600)

<div class="topic-metadata">

**Author:** [@thePadlockesTech](https://forums.unrealengine.com/u/thePadlockesTech)\
**Replies:** 0\
**Last updated:** [December 4, 2021, 9:31pm UTC](https://forums.unrealengine.com/t/can-you-change-time-of-day-template-back-to-default/491600 "2021-12-04T21:31:01Z")

</div>

Is this possible? My issue is while using a custom skybox I bought recently. I noticed it worked fine with a Default Level but not when using Time of Day. Is it possible to remove the Time of Day Template from my level a…

---

## [How to set variable default value during runtime](https://forums.unrealengine.com/t/how-to-set-variable-default-value-during-runtime/487088)

<div class="topic-metadata">

**Author:** [@BatYaggy](https://forums.unrealengine.com/u/BatYaggy)\
**Replies:** 1\
**Last updated:** [August 6, 2021, 1:39am UTC](https://forums.unrealengine.com/t/how-to-set-variable-default-value-during-runtime/487088 "2021-08-06T01:39:29Z")

</div>

I have a large variable array with over 2000 members and I would like to set the default value to some value that occurs during runtime. How can I do this without manually copying the data into the default value?

---

## [Blueprint Actor snaps to default position when translated](https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129)

<div class="topic-metadata">

**Author:** [@g0ll4m](https://forums.unrealengine.com/u/g0ll4m)\
**Replies:** 1\
**Last updated:** [May 30, 2021, 2:49pm UTC](https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129 "2021-05-30T14:49:08Z")

</div>

as you can see in the video, I made a Blueprint Actor with a skeletal mesh inherited, and when I translate or rotate the character he snaps back in default position. https://vimeo.com/556735346

---

## [view scene from my camera instead of some autospawned nonsense](https://forums.unrealengine.com/t/view-scene-from-my-camera-instead-of-some-autospawned-nonsense/483466)

<div class="topic-metadata">

**Author:** [@vargata](https://forums.unrealengine.com/u/vargata)\
**Replies:** 2\
**Last updated:** [May 16, 2021, 6:24pm UTC](https://forums.unrealengine.com/t/view-scene-from-my-camera-instead-of-some-autospawned-nonsense/483466 "2021-05-16T18:24:14Z")

</div>

So where to start… I have a very simple scene (started with an empty scene, no floor no camera no lights no nothing) just added a sphere, attached a camera that looks at the sphere, added a rotation to the sphere and a…

---

## [Default Material](https://forums.unrealengine.com/t/default-material/482543)

<div class="topic-metadata">

**Author:** [@asomry](https://forums.unrealengine.com/u/asomry)\
**Replies:** 1\
**Last updated:** [April 27, 2021, 11:02pm UTC](https://forums.unrealengine.com/t/default-material/482543 "2021-04-27T23:02:16Z")

</div>

Hi, I was messing around with the the Default Material without realizing that it is Engine Content and engine content is global… Would anyone know how to reset it, or be willing to send the pictures of the blueprint so I…

---

## [How can I change default location of \\Unreal Projects?](https://forums.unrealengine.com/t/how-can-i-change-default-location-of-unreal-projects/277401)

<div class="topic-metadata">

**Author:** [@Elyptic](https://forums.unrealengine.com/u/Elyptic)\
**Replies:** 36\
**Last updated:** [March 16, 2021, 6:32am UTC](https://forums.unrealengine.com/t/how-can-i-change-default-location-of-unreal-projects/277401 "2021-03-16T06:32:58Z")

</div>

I installed UnrealEngine to my big secondary drive (“N:\\UnrealEngine”), but when Launching sample file, it filled my boot/system drive with temp files and now I have zero space on C:\\ compile didn’t launch because it ran…

---

## [How to restore default Basic Place Actors?](https://forums.unrealengine.com/t/how-to-restore-default-basic-place-actors/480202)

<div class="topic-metadata">

**Author:** [@simasystem](https://forums.unrealengine.com/u/simasystem)\
**Replies:** 0\
**Last updated:** [March 13, 2021, 12:04am UTC](https://forums.unrealengine.com/t/how-to-restore-default-basic-place-actors/480202 "2021-03-13T00:04:30Z")

</div>

I was playing with New Modeling tool. Brough the default sphere did some sculpting…and save Now the sphere in all other projects has changed to my sculpted sphere!!! I tried verify in launcher but didn’t do anything. …

---

## [Switching between default and set values?](https://forums.unrealengine.com/t/switching-between-default-and-set-values/471808)

<div class="topic-metadata">

**Author:** [@lilwinterling](https://forums.unrealengine.com/u/lilwinterling)\
**Replies:** 1\
**Last updated:** [September 23, 2020, 4:51pm UTC](https://forums.unrealengine.com/t/switching-between-default-and-set-values/471808 "2020-09-23T16:51:56Z")

</div>

Hi, I have some values I’ve set, how could I switch between these and the default values? I don’t really want to set the values every time. Thanks!

---

## [teardown of default "startup" assets for 1st or 3rd](https://forums.unrealengine.com/t/teardown-of-default-startup-assets-for-1st-or-3rd/467876)

<div class="topic-metadata">

**Author:** [@plasticMAYHEM](https://forums.unrealengine.com/u/plasticMAYHEM)\
**Replies:** 6\
**Last updated:** [August 8, 2020, 2:24pm UTC](https://forums.unrealengine.com/t/teardown-of-default-startup-assets-for-1st-or-3rd/467876 "2020-08-08T14:24:09Z")

</div>

literally made a bulleted list and it posted in stream of conscious

---

## [What/where default spawning - first person project](https://forums.unrealengine.com/t/what-where-default-spawning-first-person-project/467607)

<div class="topic-metadata">

**Author:** [@plasticMAYHEM](https://forums.unrealengine.com/u/plasticMAYHEM)\
**Replies:** 7\
**Last updated:** [July 8, 2020, 11:43pm UTC](https://forums.unrealengine.com/t/what-where-default-spawning-first-person-project/467607 "2020-07-08T23:43:10Z")

</div>

what and where is going on with the default spawning - in a first person shooter project i have a game mode that i am adding, and i need a “visual” on what i am probably going to be overlapping on here there is a thing…

---

## [Is there a way I can set my interface to default with one click?](https://forums.unrealengine.com/t/is-there-a-way-i-can-set-my-interface-to-default-with-one-click/464488)

<div class="topic-metadata">

**Author:** [@Acceleration](https://forums.unrealengine.com/u/Acceleration)\
**Replies:** 0\
**Last updated:** [May 2, 2020, 7:23am UTC](https://forums.unrealengine.com/t/is-there-a-way-i-can-set-my-interface-to-default-with-one-click/464488 "2020-05-02T07:23:00Z")

</div>

I need to set my interface to default.

---

## [Animation Montage](https://forums.unrealengine.com/t/animation-montage/462587)

<div class="topic-metadata">

**Author:** [@olga\_p](https://forums.unrealengine.com/u/olga_p)\
**Replies:** 3\
**Last updated:** [March 19, 2020, 3:56pm UTC](https://forums.unrealengine.com/t/animation-montage/462587 "2020-03-19T15:56:34Z")

</div>

Hi everyone, I have an animal pack from the epic store. I want to merge the animations for a deer, but as I don’t want to make it controllable (just to be in the scene), I want to merge them in ue’s animation montage, a…

---

## [Is it possible to change asset default orientation?](https://forums.unrealengine.com/t/is-it-possible-to-change-asset-default-orientation/293840)

<div class="topic-metadata">

**Author:** [@AkumaMini](https://forums.unrealengine.com/u/AkumaMini)\
**Replies:** 3\
**Last updated:** [July 29, 2019, 11:06am UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-asset-default-orientation/293840 "2019-07-29T11:06:31Z")

</div>

Let’s take the SM\_Chair asset as an example, how can I change the default orientation of that asset? Right now the front of the chair is pointing towards the X axis while other assets such as SM\_Toy\_Cow are pointing towa…

---

## [Landscape PhysMat only returns Default](https://forums.unrealengine.com/t/landscape-physmat-only-returns-default/365547)

<div class="topic-metadata">

**Author:** [@TommyNoodles](https://forums.unrealengine.com/u/TommyNoodles)\
**Replies:** 4\
**Last updated:** [July 9, 2019, 3:13am UTC](https://forums.unrealengine.com/t/landscape-physmat-only-returns-default/365547 "2019-07-09T03:13:29Z")

</div>

I am trying to play sounds for every footstep but when line tracing my landscape, the surface type will always return Default. The issue only happens on landscapes. Static meshes with the Grass PhysMat work fine. Trying …

---

## [Why are my textures washed out in PIE and tinted blue if I delete default directional light?](https://forums.unrealengine.com/t/why-are-my-textures-washed-out-in-pie-and-tinted-blue-if-i-delete-default-directional-light/414605)

<div class="topic-metadata">

**Author:** [@TristonS](https://forums.unrealengine.com/u/TristonS)\
**Replies:** 5\
**Last updated:** [July 8, 2019, 1:57pm UTC](https://forums.unrealengine.com/t/why-are-my-textures-washed-out-in-pie-and-tinted-blue-if-i-delete-default-directional-light/414605 "2019-07-08T13:57:42Z")

</div>

I have disabled all post-processing through the engine editor show-\>post-processing window. This helped to some degree, however, when in PIE my textures are still incredibly washed out as you can see in the screenshot. S…

---

## [Failed to compile Material for platform GLSL\_ES2, Default Material will be used in game.](https://forums.unrealengine.com/t/failed-to-compile-material-for-platform-glsl_es2-default-material-will-be-used-in-game/450704)

<div class="topic-metadata">

**Author:** [@Based\_Matt](https://forums.unrealengine.com/u/Based_Matt)\
**Replies:** 1\
**Last updated:** [June 15, 2019, 12:30pm UTC](https://forums.unrealengine.com/t/failed-to-compile-material-for-platform-glsl_es2-default-material-will-be-used-in-game/450704 "2019-06-15T12:30:34Z")

</div>

Hello, I am attempting to create a simple simulation on the Oculus Quest for an Architecture project with UE4. I have loaded a panoramic drone shot of a job site into UE4, and I am attempting to use it as a cubemap/skyb…

---

## [How do i make a blueprint camera the default camera](https://forums.unrealengine.com/t/how-do-i-make-a-blueprint-camera-the-default-camera/449734)

<div class="topic-metadata">

**Author:** [@Divinitize](https://forums.unrealengine.com/u/Divinitize)\
**Replies:** 6\
**Last updated:** [May 28, 2019, 4:57pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-blueprint-camera-the-default-camera/449734 "2019-05-28T16:57:55Z")

</div>

I used to be very proficient with UE4, but I haven’t used it in around 2 years and have forgotten the most basic things. If I have an empty project with an empty scene, then create a blueprint that has a camera in it. …

---

## [Why is the spectator pawn being spawned instead of the default pawn?](https://forums.unrealengine.com/t/why-is-the-spectator-pawn-being-spawned-instead-of-the-default-pawn/400143)

<div class="topic-metadata">

**Author:** [@vanessayunling](https://forums.unrealengine.com/u/vanessayunling)\
**Replies:** 3\
**Last updated:** [March 30, 2019, 5:22pm UTC](https://forums.unrealengine.com/t/why-is-the-spectator-pawn-being-spawned-instead-of-the-default-pawn/400143 "2019-03-30T17:22:35Z")

</div>

just went through this myself, after about an hr of angry button smashing i realized that somehow it got set to simulate. check active play mode and make sure its not on simulate

[Next page](https://forums.unrealengine.com/tag/default/459.md?match_all_tags=true&page=1&tags%5B%5D=default)
