Default pawn class resetting after quitting

skeetaseasonTV
Wed, 01 Oct 2014 12:41:45 +0000
Blueprint

for some reason when i set my default pawn class it works when i play in editor but when i exit ue4 and get back into the editor it goes back to default pawn…not sure what happen but just started doing this…also when i package the game it also goes to default pawn when i make a new blueprint pawn it works just fine but not the bp i have now i may need to change something but what may that be?

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