[4.8] Character Running Animation 'Snaps' / Not Smooth

Jambax
Thu, 07 May 2015 16:11:24 +0000
Character & Animation

This isn’t new to 4.8, but it’s been bugging the heck out me for ages.

The running animation (create a new Third-Person project, C++ or Blueprint), isn’t actually smooth. As it gets to the end of the animation, the animation ‘snaps’ to zero time. Once you notice it you can’t stop. Changing the velocity of the character to match the animation doesn’t seem to have much effect either.

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