Default Pawn Class in GameMode Not Changing

A Tree in a Parakeet
Sat, 13 Jan 2024 05:29:50 +0000
Programming & Scripting

I tried to create the character using the player start blueprint, but it defaulted to the original default pawn. When I deleted the pawn, it defaulted to the flying one seen in the open-world starter level. I didn’t mess with the CPP file of the gamemode before.

4 posts - 3 participants