Player pawn is none after open Level

daMichl
Mon, 04 Jan 2021 12:42:23 +0000
Blueprint

I made a Level called MainMenu that also loads a Widget Called MainMenu. In this MainMenu Widget, if you press “Start Game”, it loads the FlatGrass Map. The Map loading itself works. Also the correct Player Pawn Controller “RtsPawnController” is loaded.

Just the RtsPawn which was set inside the GameMode used for the FlatGrass Level seems not to be loaded correctly by the Engine… it is “None” if I try to get its Reference inside the RtsPawnController.

Have I introduced some flaw I am not recognizing?

17 posts - 5 participants