How do I change Default pawn and keep it for a new level?

Lathost
Thu, 17 Nov 2016 20:20:55 +0000
Blueprint

So I have a custom player controller to set my defaults pawn, and having a Game instance to store my default pawn (uses pawn class var), When game starts I cast to the instance and get the desired pawn but when I get that to set it for my Gamemode’s default pawn, It’s not setting it, The blueprint in the image that I attached, is not failing but do nothing? So how do I change my default pawn in my custom gamemode and store it for future levels?!

11 posts - 1 participant