# \#dedicated

**URL:** https://forums.unrealengine.com/tag/dedicated/2345.md

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## [Using ServerTravel on a dedicated server causes clients on MacOS to disconnect](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 14\
**Last updated:** [August 4, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886 "2025-08-04T12:27:07Z")

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Hello. I have a dedicated server built and running on Linux, it runs fine and both my Mac and Windows clients are able to connect to it, in the server there is a timer of 5 minutes, when it runs out, it executes the con…

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## [Character movement stuttering on client with dedicated server](https://forums.unrealengine.com/t/character-movement-stuttering-on-client-with-dedicated-server/431851)

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**Author:** [@Toolden](https://forums.unrealengine.com/u/Toolden)\
**Replies:** 5\
**Last updated:** [July 6, 2025, 3:05am UTC](https://forums.unrealengine.com/t/character-movement-stuttering-on-client-with-dedicated-server/431851 "2025-07-06T03:05:28Z")

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im having issues with character movement on clients when using a dedicated server and simulating lag. Video shows it as standard, simulating 30ms and simulating 90ms with the server running via the editor.…

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## [How i can get Sessions from my (own)Dedicated Server?](https://forums.unrealengine.com/t/how-i-can-get-sessions-from-my-own-dedicated-server/407036)

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**Author:** [@BitDEVil2K16](https://forums.unrealengine.com/u/BitDEVil2K16)\
**Replies:** 0\
**Last updated:** [October 15, 2017, 1:06am UTC](https://forums.unrealengine.com/t/how-i-can-get-sessions-from-my-own-dedicated-server/407036 "2017-10-15T01:06:00Z")

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So i have Create a Dedicatetd Server on Linux, ok Create Session and Join to Lobby Works. On the Same Mashine can open the Game Multi found Session. Connection not Work. On a other Mashine dos not find Session. What Can…

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## [UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140)

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**Author:** [@goldenspiral](https://forums.unrealengine.com/u/goldenspiral)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 1:06am UTC](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140 "2022-11-24T01:06:41Z")

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UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod I have html5 build at https://maximumroulette.com/apps/hang3d/ Any suggestion…

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## [Start session with Gamelift](https://forums.unrealengine.com/t/start-session-with-gamelift/666342)

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**Author:** [@TheNoobDeveloper](https://forums.unrealengine.com/u/TheNoobDeveloper)\
**Replies:** 0\
**Last updated:** [October 10, 2022, 12:43pm UTC](https://forums.unrealengine.com/t/start-session-with-gamelift/666342 "2022-10-10T12:43:33Z")

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Hello guys, I have my own login to my game with custom API so I want to connect the GameLift server to start with my own login, not with Cognito or any amazon services. Does anyone know how to do that?

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## [Error when starting dedicated server 5.0.2](https://forums.unrealengine.com/t/error-when-starting-dedicated-server-5-0-2/576276)

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**Author:** [@NightMax911](https://forums.unrealengine.com/u/NightMax911)\
**Replies:** 3\
**Last updated:** [June 9, 2022, 1:06am UTC](https://forums.unrealengine.com/t/error-when-starting-dedicated-server-5-0-2/576276 "2022-06-09T01:06:48Z")

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Hello! Please tell me the solution when building Dedicated Server. I downloaded the build from GitHub. Installed, compiled. Then, following the instructions, I created a Dedicated Server. At first everything was fine, t…

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## [Multiple levels dedicated server / multiplayer](https://forums.unrealengine.com/t/multiple-levels-dedicated-server-multiplayer/394970)

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**Author:** [@Jim\_Arabajoglou](https://forums.unrealengine.com/u/Jim_Arabajoglou)\
**Replies:** 5\
**Last updated:** [March 29, 2022, 6:50pm UTC](https://forums.unrealengine.com/t/multiple-levels-dedicated-server-multiplayer/394970 "2022-03-29T18:50:55Z")

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Does UE4 support multiple level streaming at the same time? Let’s say 30 levels, with players playing and switching between them, all of this in one dedicated server.

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## [PIE client logs into live dedicated server?](https://forums.unrealengine.com/t/pie-client-logs-into-live-dedicated-server/480859)

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**Author:** [@c7fkZpv](https://forums.unrealengine.com/u/c7fkZpv)\
**Replies:** 0\
**Last updated:** [March 25, 2021, 2:42pm UTC](https://forums.unrealengine.com/t/pie-client-logs-into-live-dedicated-server/480859 "2021-03-25T14:42:07Z")

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I have encountered a strange occurrence while testing. Not sure if this is supposed to happen, but: While testing in PIE, a client built for running on a dedicated server, the test client instance connects to the ACTUA…

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## [Problem w/ Linux Dedicated Server Fleets On AWS Gamelift](https://forums.unrealengine.com/t/problem-w-linux-dedicated-server-fleets-on-aws-gamelift/470835)

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**Author:** [@DK\_Buzzin](https://forums.unrealengine.com/u/DK_Buzzin)\
**Replies:** 1\
**Last updated:** [February 5, 2021, 5:55am UTC](https://forums.unrealengine.com/t/problem-w-linux-dedicated-server-fleets-on-aws-gamelift/470835 "2021-02-05T05:55:50Z")

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Hi there. I know I am using a specific tech stack that not many devs are familiar with, but I am getting desperate to find someone who can help me. I am trying to release a multiplayer game I have made, but I need to ho…

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## [Loading Map ： Failed to load '/Script/SpeedTreeImporter': Can't find file](https://forums.unrealengine.com/t/loading-map-failed-to-load-script-speedtreeimporter-cant-find-file/476374)

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**Author:** [@antonwater628](https://forums.unrealengine.com/u/antonwater628)\
**Replies:** 1\
**Last updated:** [December 27, 2020, 6:37pm UTC](https://forums.unrealengine.com/t/loading-map-failed-to-load-script-speedtreeimporter-cant-find-file/476374 "2020-12-27T18:37:23Z")

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\[2020.12.25-13.34.06:361\]\[ 0\]LogUObjectGlobals: Warning: Failed to load ‘/Script/SpeedTreeImporter’: Can’t find file.

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## [Dedicated Server with No Lobby](https://forums.unrealengine.com/t/dedicated-server-with-no-lobby/468546)

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**Author:** [@StarbuckQc](https://forums.unrealengine.com/u/StarbuckQc)\
**Replies:** 0\
**Last updated:** [July 23, 2020, 12:20am UTC](https://forums.unrealengine.com/t/dedicated-server-with-no-lobby/468546 "2020-07-23T00:20:39Z")

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Hello, i am looking to start a dedicated server but with no lobby, all i need is start the main map and let it run forever or until i update, etc… Clients should be able to connect searching on a browser widget. Any hin…

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## [Maintaining Client-Server Version Numbers](https://forums.unrealengine.com/t/maintaining-client-server-version-numbers/388287)

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**Author:** [@TheMainStark](https://forums.unrealengine.com/u/TheMainStark)\
**Replies:** 9\
**Last updated:** [May 26, 2020, 7:55pm UTC](https://forums.unrealengine.com/t/maintaining-client-server-version-numbers/388287 "2020-05-26T19:55:50Z")

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I am having trouble understanding how to properly develop separate Client and Server versions of a project. I know they need to be built by the same source - which to my knowledge has been done. My issue is that I will h…

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## [How do games like ark save thier world and player data?](https://forums.unrealengine.com/t/how-do-games-like-ark-save-thier-world-and-player-data/407863)

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**Author:** [@Cayos](https://forums.unrealengine.com/u/Cayos)\
**Replies:** 7\
**Last updated:** [August 5, 2019, 10:05pm UTC](https://forums.unrealengine.com/t/how-do-games-like-ark-save-thier-world-and-player-data/407863 "2019-08-05T22:05:21Z")

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I am building a game like ark, dedicated server per world setup, client connect to the dedicated server via ip. I am wanting to save the world and player data like they do in ark, no external mysql database or service l…

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## [Dedicated Server + Steam, Nothing Connection](https://forums.unrealengine.com/t/dedicated-server-steam-nothing-connection/453111)

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**Author:** [@captainTvZs](https://forums.unrealengine.com/u/captainTvZs)\
**Replies:** 1\
**Last updated:** [July 31, 2019, 7:16pm UTC](https://forums.unrealengine.com/t/dedicated-server-steam-nothing-connection/453111 "2019-07-31T19:16:41Z")

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Hello there, we are trying to run steam for the game we developed. Connection success to the server with steam turned off. Gives an error when you turn on the first server and connect. If steam turns on, nothing happen…

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## [Dedicated and client using IPNetDrivernt](https://forums.unrealengine.com/t/dedicated-and-client-using-ipnetdrivernt/451659)

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**Author:** [@nt0083](https://forums.unrealengine.com/u/nt0083)\
**Replies:** 2\
**Last updated:** [July 4, 2019, 12:50pm UTC](https://forums.unrealengine.com/t/dedicated-and-client-using-ipnetdrivernt/451659 "2019-07-04T12:50:19Z")

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Hi. The dedicated server wants to use IPNetDriver. Client wants to use SteamNetDriver. Note site: Online Subsystem Steam | Unreal Engine Documentation I set it manually because it is Unreal 4.21. 4.22 By analyzing t…

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## [Destroy an actor per client?](https://forums.unrealengine.com/t/destroy-an-actor-per-client/441186)

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**Author:** [@Galaaas](https://forums.unrealengine.com/u/Galaaas)\
**Replies:** 3\
**Last updated:** [January 14, 2019, 2:26am UTC](https://forums.unrealengine.com/t/destroy-an-actor-per-client/441186 "2019-01-14T02:26:25Z")

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Hello all and have a good year ! :slight\_smile: I have a question : How to destroy an actor per client on a dedicated server ? I mean when THIS player (thirdpersoncharacter) destroy a specified actor (With Overlap), it’…

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## [Networking](https://forums.unrealengine.com/t/networking/423270)

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**Author:** [@anonymous\_user\_ac8725d51](https://forums.unrealengine.com/u/anonymous_user_ac8725d51)\
**Replies:** 1\
**Last updated:** [April 23, 2018, 2:52pm UTC](https://forums.unrealengine.com/t/networking/423270 "2018-04-23T14:52:34Z")

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I got this error when I started up the server on my VPS with the same IP. The only bp that I have in the game is this: any ideas? \[2018.04.22-09.59.30:426\]\[ 0\]LogAIModule: Creating AISystem for world ThirdPersonExampl…

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## [Dedicated server (Trying to read property HUD)](https://forums.unrealengine.com/t/dedicated-server-trying-to-read-property-hud/422319)

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**Author:** [@35363](https://forums.unrealengine.com/u/35363)\
**Replies:** 5\
**Last updated:** [April 13, 2018, 2:31am UTC](https://forums.unrealengine.com/t/dedicated-server-trying-to-read-property-hud/422319 "2018-04-13T02:31:26Z")

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We create a widget in the class Pawn. Pass the widget to the variables, in the widget, we perform calculations and output to the screen. We have an error in the process of work. As we can judge the calculations are corr…

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## [Simple wheled vehicle replication](https://forums.unrealengine.com/t/simple-wheled-vehicle-replication/413428)

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**Author:** [@HOnohy](https://forums.unrealengine.com/u/HOnohy)\
**Replies:** 0\
**Last updated:** [December 30, 2017, 10:06pm UTC](https://forums.unrealengine.com/t/simple-wheled-vehicle-replication/413428 "2017-12-30T22:06:54Z")

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Hello epic team! I need help with replication component. I need use simple wheeled vehicle movement component for adjust Engine parameters (speed and acceleration). But for this component not work replication. Replicatio…

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## [OpenLevel as Dedicated Server? Like as if I check "Dedicated Server" in editor?](https://forums.unrealengine.com/t/openlevel-as-dedicated-server-like-as-if-i-check-dedicated-server-in-editor/401491)

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**Author:** [@anonymous\_user\_0746fae6](https://forums.unrealengine.com/u/anonymous_user_0746fae6)\
**Replies:** 2\
**Last updated:** [August 11, 2017, 12:50am UTC](https://forums.unrealengine.com/t/openlevel-as-dedicated-server-like-as-if-i-check-dedicated-server-in-editor/401491 "2017-08-11T00:50:37Z")

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I want to use OpenLevel options “text box” and type something in so that the map opens like as if I check the “Dedicated Server” checkbox in my editor. How can I do this? “listen” is not a dedicated server, nor is leavi…

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## [How to use bLoadWidgetsOnDedicatedServer?](https://forums.unrealengine.com/t/how-to-use-bloadwidgetsondedicatedserver/384342)

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**Author:** [@Devero](https://forums.unrealengine.com/u/Devero)\
**Replies:** 3\
**Last updated:** [February 9, 2017, 3:13pm UTC](https://forums.unrealengine.com/t/how-to-use-bloadwidgetsondedicatedserver/384342 "2017-02-09T15:13:24Z")

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In 4.14 There is a new feature in UMG: New: Added an option to exclude all UMG widgets and slots from dedicated server builds. Set bLoadWidgetsOnDedicatedServer=false for this behavior. Where do we set this at? I’m u…

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## [MasterServers with blueprinting](https://forums.unrealengine.com/t/masterservers-with-blueprinting/365469)

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**Author:** [@TheMunky](https://forums.unrealengine.com/u/TheMunky)\
**Replies:** 5\
**Last updated:** [September 29, 2016, 3:09pm UTC](https://forums.unrealengine.com/t/masterservers-with-blueprinting/365469 "2016-09-29T15:09:38Z")

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How would this work? I have a possible method but I want to know if it’s viable in the long run so that i don’t just waste my time. First of all, I feel like I should explain what it is that I want the “Master Server” …

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## [WebSocket 8889/HTML5 to work (crashes server) and Android/iOS networking to work with server (client crashes)](https://forums.unrealengine.com/t/websocket-8889-html5-to-work-crashes-server-and-android-ios-networking-to-work-with-server-client-crashes/362442)

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**Author:** [@goofyseeker311](https://forums.unrealengine.com/u/goofyseeker311)\
**Replies:** 2\
**Last updated:** [June 29, 2016, 6:49pm UTC](https://forums.unrealengine.com/t/websocket-8889-html5-to-work-crashes-server-and-android-ios-networking-to-work-with-server-client-crashes/362442 "2016-06-29T18:49:26Z")

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this bug is tracked on jira: UE-30880 (server crash when using websocket net drivers) – and is currently in progress (actively being worked on). there is also jira: UE-25492 (connecting html5 clients to server) – this i…

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## [Create a p2p or dedicated server](https://forums.unrealengine.com/t/create-a-p2p-or-dedicated-server/337095)

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**Author:** [@anonymous\_user\_a4fc778e](https://forums.unrealengine.com/u/anonymous_user_a4fc778e)\
**Replies:** 27\
**Last updated:** [November 30, 2015, 12:36am UTC](https://forums.unrealengine.com/t/create-a-p2p-or-dedicated-server/337095 "2015-11-30T00:36:24Z")

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Hi everyone, I have a request today. I try to make a network for my game, but I don’t know how to process to setup this. there is difference between setup dedicated or “normal” server?

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## [Build failed development target not found](https://forums.unrealengine.com/t/build-failed-development-target-not-found/328106)

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**Author:** [@anonymous\_user\_05f7e749](https://forums.unrealengine.com/u/anonymous_user_05f7e749)\
**Replies:** 1\
**Last updated:** [September 2, 2015, 1:01am UTC](https://forums.unrealengine.com/t/build-failed-development-target-not-found/328106 "2015-09-02T01:01:47Z")

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I have been trying to get a dedicated server up and running using these instructions However I am getting an error in the unreal frontend while in the “deploying content” stage Heres the log: BuildCommand.Execute: E…

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## [Is it possible to create a dedicated server for multiple game sessions?](https://forums.unrealengine.com/t/is-it-possible-to-create-a-dedicated-server-for-multiple-game-sessions/304063)

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**Author:** [@anonymous\_user\_f1d3559f](https://forums.unrealengine.com/u/anonymous_user_f1d3559f)\
**Replies:** 5\
**Last updated:** [July 19, 2015, 2:52am UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-a-dedicated-server-for-multiple-game-sessions/304063 "2015-07-19T02:52:10Z")

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Is it possible to create a dedicated server for multiple game sessions? Thanks.

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## [Dedicated Server compiling issues](https://forums.unrealengine.com/t/dedicated-server-compiling-issues/297651)

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**Author:** [@anonymous\_user\_86354ce4](https://forums.unrealengine.com/u/anonymous_user_86354ce4)\
**Replies:** 21\
**Last updated:** [December 2, 2014, 5:33pm UTC](https://forums.unrealengine.com/t/dedicated-server-compiling-issues/297651 "2014-12-02T17:33:40Z")

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i have gotten to the point of total frustrations with the whole shabang of this process. I have spent countless hours trying to figure simply how to compile a dedicated server, i have went through countless tutorials, e…

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## [Need explanation of Projects & Build Targets](https://forums.unrealengine.com/t/need-explanation-of-projects-build-targets/280599)

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**Author:** [@Helius](https://forums.unrealengine.com/u/Helius)\
**Replies:** 2\
**Last updated:** [November 25, 2014, 3:07pm UTC](https://forums.unrealengine.com/t/need-explanation-of-projects-build-targets/280599 "2014-11-25T15:07:40Z")

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I created a new C++ Third Person Starter project, called “MyGame” When i build the UE4 project in visual studio, depending on the build target i get these files: (inside the “GITHUB\\UnrealEngine\\Binaries\\Win64” folder) …

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## [The listen server works fine but why is my dedicated server not working right?](https://forums.unrealengine.com/t/the-listen-server-works-fine-but-why-is-my-dedicated-server-not-working-right/282746)

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**Author:** [@anonymous\_user\_f66a33d5](https://forums.unrealengine.com/u/anonymous_user_f66a33d5)\
**Replies:** 12\
**Last updated:** [May 12, 2014, 12:23pm UTC](https://forums.unrealengine.com/t/the-listen-server-works-fine-but-why-is-my-dedicated-server-not-working-right/282746 "2014-05-12T12:23:59Z")

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Hey everyone, I’m trying to launch a dedicated server of my game from a desktop shortcut but its not quite working how I think it should. I setup the listen server fine with the target in my shortcut as: “…/gamestuff/…
