How to make texture follow the UV

LoboTrovao
Sun, 23 Mar 2025 15:29:18 +0000
World Creation

Hello everyone,

I trying to use the new plugin day sequencer from unreal 5.5.

What i’m trying to do now , is add texture to the Moon, however how moon follow the relative position world and camera my texture isn’t following the UV generated in the sky sphere.

Any Ideas how can i solve this?

1 - Without moving:

2 - moving to other direction:

Thanks in advance.

4 posts - 2 participants