SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 [Docs + AI Assistant + Fab]

alejocapo04
Sat, 04 Oct 2025 13:30:13 +0000
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SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5

Buy on Fab: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab
Docs: SkyScape Documentation
AI Assistant (Q&A): ChatGPT - SkyScape Helper
Showcase build: v1.10.0 — Coming soon. Legacy v1.4.0 below.

SkyScape is a real-time weather system and dynamic sky for Unreal Engine 5. It features seasons, physically-based sun & moon, lunar phases, configurable stars, Volumetric Clouds support, and Niagara hooks. Blueprint-first, game-ready performance, multiplayer-friendly.

Keywords: UE5 weather plugin, UE5 weather system, dynamic sky, time-of-day, day/night cycle, seasons, volumetric clouds, Niagara, blueprint weather, replicated weather, open world lighting, cinematics.

Key Features

Weather System

Presets + Random / Sequential / Weighted transitions.

Interval modes: Paused, Fixed Delay, Random Interval.

Smooth crossfades; runtime overrides and manual triggers.

Time & Sun/Moon

Runtime setters for hour/day/month/year (jump to any time).

Longitude, Time-zone, DST controls for accurate sun path.

Physically-based sun & moon, accurate lunar phases, customizable starfield.

Day/Night events (bindable dispatchers).

Thermodynamics

Dual Temperature Mode: Simple (legacy) / Complex (advanced).

Humidity, Vapor Pressure (Pv) and Saturation Vapor Pressure (Pvs).

Units: Celsius / Fahrenheit / Kelvin, getters (incl. string outputs).

Volumetric Clouds & FX

UE5 Volumetric Clouds ready.

Niagara hooks for rain/snow/fog FX.

Enhanced rain/snow visuals; optional rain/wind audio.

Save System

Auto-load on BeginPlay if a save exists.

Multiple slots & sub-slots; existence check; delete API.

Toggleable (levels can start fresh or continue saved weather).

Multiplayer & Sync

Replicated core variables/events.

Optimized online synchronization to reduce latency/jitter.

Authoring & UX

Auto-refreshing presets (edit asset → actor updates).

Preset Notes per asset.

Revamped getters/setters for granular control.

Blueprint-first; updated widgets; cleaner function categories.

Internal-only functions hidden in BP to avoid misuse.

Performance & Compatibility

Quality/performance profiles for real-time games.

UE 5.0–5.6 compatible.

Dev platforms: Windows, Linux, Mac.

Drop-in integration (place the Blueprint and go).

Compatibility

Unreal Engine: 5.0-5.6

Platforms (dev): Windows, Linux, Mac

Pricing

$19.99 on Fab.

Tutorials

Spanish playlist: https://www.youtube.com/watch?v=1fD-JIO4jSQ&list=PLwl6XpJF3ZxoWTcNvGMvHiPK8v_X5pwFW

English playlist (deprecated): https://www.youtube.com/watch?v=1Xxk8vlcuaY&list=PLwl6XpJF3ZxpARRO6mZqAK7yCn_q0o5Ak

Roadmap

More weather presets & curve tools

Extra multiplayer samples

Additional Niagara examples

FAQ

C++ required? No — Blueprint-first.
Volumetric Clouds / Niagara? Yes, both supported.
Multiplayer? Replicated variables and events for standard use cases.
Performance? Tunable quality/perf profiles; suitable for real-time games.

Legacy builds

v1.4.0 Showcase (deprecated): SkyScapeShowcase - Google Drive

(ES) Resumen

SkyScape es un sistema de clima y cielo dinámico para UE5 con ciclo día/noche, estaciones, nubes volumétricas e integración con Niagara.
Compra en Fab: enlace arriba • Documentación y asistente IA: arriba.
Showcase v1.10.0 en preparación; el demo v1.4.0 queda como referencia.

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