# \#Datasmith-Runtime

**URL:** https://forums.unrealengine.com/tag/datasmith-runtime/11321.md

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## [Datasmith Runtime Import Wrong Mesh References](https://forums.unrealengine.com/t/datasmith-runtime-import-wrong-mesh-references/2743447)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 2\
**Last updated:** [August 17, 2026, 8:19am UTC](https://forums.unrealengine.com/t/datasmith-runtime-import-wrong-mesh-references/2743447 "2026-08-17T08:19:56Z")

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Using the Datasmith-Runtime Plugin, I want to import .udatasmith files at runtime in a shipping packaged build. My problem is that it looks like the mesh references are broken. In the editor I see that some meshes are u…

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## [How to read a texture imported with the Datasmith Runtime plugin?](https://forums.unrealengine.com/t/how-to-read-a-texture-imported-with-the-datasmith-runtime-plugin/2655591)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 2\
**Last updated:** [September 11, 2025, 11:44am UTC](https://forums.unrealengine.com/t/how-to-read-a-texture-imported-with-the-datasmith-runtime-plugin/2655591 "2025-09-11T11:44:24Z")

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Working with UE 5.3.2, I want to read the pixel data from textures, which I import at runtime with the Datasmith Runtime plugin. My problem is that the read pixels do not represent the texture that I see. I try to read …

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## [Stability of Datasmith runtime](https://forums.unrealengine.com/t/stability-of-datasmith-runtime/2632020)

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**Author:** [@TheRageGames](https://forums.unrealengine.com/u/TheRageGames)\
**Replies:** 0\
**Last updated:** [August 6, 2025, 11:25am UTC](https://forums.unrealengine.com/t/stability-of-datasmith-runtime/2632020 "2025-08-06T11:25:19Z")

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From my experience using Datasmith Runtime, I’ve noticed that it can be unstable at times—possibly due to its reliance on local port-based communication. This approach, while dynamic, may be introducing inconsistencies o…

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## [Android Vulkan Mobile: Rendering artifacts and very low resolution textures for runtime generated assets](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300)

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**Author:** [@AndreaM3000](https://forums.unrealengine.com/u/AndreaM3000)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300 "2025-07-22T13:09:41Z")

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Hi all, I’ve been trying to solve the following issues for weeks now but I’m getting nowhere. I’m developing an Archiviz app for the Meta Quest 3 based on the Collab Viewer template and using the Android Vulkan Mobile …

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## [Import Cad files at runtime : No mesh in 3D view (but are in the outliner) ](https://forums.unrealengine.com/t/import-cad-files-at-runtime-no-mesh-in-3d-view-but-are-in-the-outliner/2483284)

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**Author:** [@Toranis](https://forums.unrealengine.com/u/Toranis)\
**Replies:** 1\
**Last updated:** [July 2, 2025, 7:18am UTC](https://forums.unrealengine.com/t/import-cad-files-at-runtime-no-mesh-in-3d-view-but-are-in-the-outliner/2483284 "2025-07-02T07:18:35Z")

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We try to import Cad files using Datasmith at runtime. Currently, I test with DWG files. (But it seems the same with other CAD format) When using a Widget Editor utility blueprint, the script works well. (But it’s not …

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## [Loading and Unloading External Data Layer with a datasmith runtime doesn't show 3D data when reload ](https://forums.unrealengine.com/t/loading-and-unloading-external-data-layer-with-a-datasmith-runtime-doesnt-show-3d-data-when-reload/2578418)

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**Author:** [@PS\_Innovation](https://forums.unrealengine.com/u/PS_Innovation)\
**Replies:** 0\
**Last updated:** [June 26, 2025, 4:26pm UTC](https://forums.unrealengine.com/t/loading-and-unloading-external-data-layer-with-a-datasmith-runtime-doesnt-show-3d-data-when-reload/2578418 "2025-06-26T16:26:53Z")

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I am currently using Unreal Engine 5.6. I created a simple project to have a POC where I can import runtime a datasmith in a Datasmith Runtime Actor of an external data layer. I unload the data layer but when I reload i…

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## [Design + In-Game Editor System with Gizmo & Cesium Integration](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003)

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**Author:** [@TheRageGames](https://forums.unrealengine.com/u/TheRageGames)\
**Replies:** 0\
**Last updated:** [May 12, 2025, 3:20am UTC](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003 "2025-05-12T03:20:16Z")

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Hi everyone! I made a bridge design tool inside Unreal Engine. It lets you design bridges in-game, move objects with a gizmo, and edit things like faces and vertices. It also works with Cesium to stream real-world maps. …

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## [import STEP at runtime (not working on package)](https://forums.unrealengine.com/t/import-step-at-runtime-not-working-on-package/1841950)

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**Author:** [@DJPurplexin](https://forums.unrealengine.com/u/DJPurplexin)\
**Replies:** 3\
**Last updated:** [April 14, 2025, 2:35pm UTC](https://forums.unrealengine.com/t/import-step-at-runtime-not-working-on-package/1841950 "2025-04-14T14:35:21Z")

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Hello, I’m trying to import a STEP file at runtime using Datasmith Interchange scripting “load file” node. It’s working in editor but, if I package the project (debug or development), it doesn’t work. The code is below …

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## [unable to instal datasmith for 3dsmax ](https://forums.unrealengine.com/t/unable-to-instal-datasmith-for-3dsmax/2350880)

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**Author:** [@Nathanmark306](https://forums.unrealengine.com/u/Nathanmark306)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/unable-to-instal-datasmith-for-3dsmax/2350880 "2025-02-24T13:44:08Z")

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please help, ive deleted the files in the registry, i dont know whzt to do

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## [How to Edit maps elements under metadata](https://forums.unrealengine.com/t/how-to-edit-maps-elements-under-metadata/2204366)

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**Author:** [@The\_Real\_Barber](https://forums.unrealengine.com/u/The_Real_Barber)\
**Replies:** 0\
**Last updated:** [December 11, 2024, 3:21pm UTC](https://forums.unrealengine.com/t/how-to-edit-maps-elements-under-metadata/2204366 "2024-12-11T15:21:24Z")

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I want to edit metadata inside unreal, does anyone know how to do so?

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## [Datasmith DirectLink in editor and at runtime: how to merge?](https://forums.unrealengine.com/t/datasmith-directlink-in-editor-and-at-runtime-how-to-merge/2088213)

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**Author:** [@AndreaM3000](https://forums.unrealengine.com/u/AndreaM3000)\
**Replies:** 0\
**Last updated:** [October 25, 2024, 8:55pm UTC](https://forums.unrealengine.com/t/datasmith-directlink-in-editor-and-at-runtime-how-to-merge/2088213 "2024-10-25T20:55:28Z")

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Hi all, I’m currently using Datasmith DirectLink to synchronise an ArchiCAD model with my game in the editor, and this part works. I would then like to use Datasmith Runtime to have the DirectLink to “persist” also at …

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## [Twinmotion object materials not applied during runtime import](https://forums.unrealengine.com/t/twinmotion-object-materials-not-applied-during-runtime-import/1889226)

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**Author:** [@samoneige](https://forums.unrealengine.com/u/samoneige)\
**Replies:** 2\
**Last updated:** [June 5, 2024, 6:59am UTC](https://forums.unrealengine.com/t/twinmotion-object-materials-not-applied-during-runtime-import/1889226 "2024-06-05T06:59:34Z")

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Hello everyone. I have built a program to import datasmith during runtime using the following blueprint in the documentation provided by epic official. The original 3D model was edited in Twinmotion from ArchiCAD and th…

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## [How to get callback after model has beedn loaded when use DataSmithRuntime by BluePrint?](https://forums.unrealengine.com/t/how-to-get-callback-after-model-has-beedn-loaded-when-use-datasmithruntime-by-blueprint/665033)

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**Author:** [@adrian1990](https://forums.unrealengine.com/u/adrian1990)\
**Replies:** 2\
**Last updated:** [June 12, 2024, 9:17am UTC](https://forums.unrealengine.com/t/how-to-get-callback-after-model-has-beedn-loaded-when-use-datasmithruntime-by-blueprint/665033 "2024-06-12T09:17:12Z")

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I’m using unreal blueprint of datasmith to load revit model in runtime. but i don’t know out how to emit callback when the model has been load and rendered. the “Datasmith Destination Actor” has a property of progress, …

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## [After importing the datasmith runtime, the program crashes when exiting the runtime.](https://forums.unrealengine.com/t/after-importing-the-datasmith-runtime-the-program-crashes-when-exiting-the-runtime/1112402)

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**Author:** [@loveulb](https://forums.unrealengine.com/u/loveulb)\
**Replies:** 4\
**Last updated:** [June 4, 2024, 3:42am UTC](https://forums.unrealengine.com/t/after-importing-the-datasmith-runtime-the-program-crashes-when-exiting-the-runtime/1112402 "2024-06-04T03:42:31Z")

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When I import a simple model into the scene, there is no problem. But if I try to import an entire scene at runtime, exit the runtime, or reset the datasmith runtime actor, the program will crash. And when I packaged th…

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## [import catpart at runtime (not working on package)](https://forums.unrealengine.com/t/import-catpart-at-runtime-not-working-on-package/1315619)

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**Author:** [@Ale\_cadland](https://forums.unrealengine.com/u/Ale_cadland)\
**Replies:** 15\
**Last updated:** [May 10, 2024, 12:49pm UTC](https://forums.unrealengine.com/t/import-catpart-at-runtime-not-working-on-package/1315619 "2024-05-10T12:49:05Z")

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Hello, I’m trying to import a catpart (catia file) at runtime using Datasmith Interchange scripting “load file” node. What’s really strange is that I can achieve the procedure in editor but, if I package the project (deb…

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## [IMPORT DATASMITH TO UE 5.0.3 \*\*CRASH\*\*](https://forums.unrealengine.com/t/import-datasmith-to-ue-5-0-3-crash/1601848)

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**Author:** [@golden\_lines](https://forums.unrealengine.com/u/golden_lines)\
**Replies:** 0\
**Last updated:** [January 9, 2024, 3:40pm UTC](https://forums.unrealengine.com/t/import-datasmith-to-ue-5-0-3-crash/1601848 "2024-01-09T15:40:11Z")

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I want to import datasmith from twinmotion to unreal engin 5.0.3 with texturs and dynamic weather and more and I instal the all plugins I import datasmith to unreal it’s going to import on 20 or 25% crashed!! How can…

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## [Importing Multiple USDs at runtime UE5](https://forums.unrealengine.com/t/importing-multiple-usds-at-runtime-ue5/1350801)

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**Author:** [@Kunal\_Bhorodiya](https://forums.unrealengine.com/u/Kunal_Bhorodiya)\
**Replies:** 0\
**Last updated:** [October 29, 2023, 12:01pm UTC](https://forums.unrealengine.com/t/importing-multiple-usds-at-runtime-ue5/1350801 "2023-10-29T12:01:45Z")

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Hi, Anyone who is trying to import multiple USDs at run time should use this method to import… Here i am adding only one file path to import the same file multiple times but you can make array of string paths to imp…

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## [Datasmith Runtime filter revit discplines](https://forums.unrealengine.com/t/datasmith-runtime-filter-revit-discplines/1256644)

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**Author:** [@THDeigns](https://forums.unrealengine.com/u/THDeigns)\
**Replies:** 5\
**Last updated:** [October 8, 2023, 5:19am UTC](https://forums.unrealengine.com/t/datasmith-runtime-filter-revit-discplines/1256644 "2023-10-08T05:19:08Z")

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i made filter widget to filter out the discipline of revit model and this blueprint is not working

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## [Is it possible to get Datasmith Direct Link working in a packaged project without using a shortcut?](https://forums.unrealengine.com/t/is-it-possible-to-get-datasmith-direct-link-working-in-a-packaged-project-without-using-a-shortcut/1278829)

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**Author:** [@Region\_Five](https://forums.unrealengine.com/u/Region_Five)\
**Replies:** 0\
**Last updated:** [August 31, 2023, 3:01pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-get-datasmith-direct-link-working-in-a-packaged-project-without-using-a-shortcut/1278829 "2023-08-31T15:01:20Z")

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I have enabled Direct Link in my project and in works perfectly fine in PIE. The documentation for using Datasmith Direct Link states that, in order to get it to work in a packaged project, I have to create a shortcut a…

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## [Datasmith Direct Link does not work in shipping build](https://forums.unrealengine.com/t/datasmith-direct-link-does-not-work-in-shipping-build/724786)

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**Author:** [@Bencsizy](https://forums.unrealengine.com/u/Bencsizy)\
**Replies:** 7\
**Last updated:** [August 31, 2023, 2:23pm UTC](https://forums.unrealengine.com/t/datasmith-direct-link-does-not-work-in-shipping-build/724786 "2023-08-31T14:23:58Z")

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Hi guys. The datasmith direct link does not work in UE5.0.3 in shipping build. Is it expected or it is a bug? Please note that the same code works in editor and in development build too, but fails to do so in a shipping…

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## [binding to GIS Cesium](https://forums.unrealengine.com/t/binding-to-gis-cesium/1259408)

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**Author:** [@THDeigns](https://forums.unrealengine.com/u/THDeigns)\
**Replies:** 0\
**Last updated:** [August 13, 2023, 5:28am UTC](https://forums.unrealengine.com/t/binding-to-gis-cesium/1259408 "2023-08-13T05:28:19Z")

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how can I bind the datasmith runtime to coordinates?

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## [Why can't revit datasmith plugin import solid or curve?](https://forums.unrealengine.com/t/why-cant-revit-datasmith-plugin-import-solid-or-curve/1249624)

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**Author:** [@Player99LNM](https://forums.unrealengine.com/u/Player99LNM)\
**Replies:** 0\
**Last updated:** [August 3, 2023, 3:45pm UTC](https://forums.unrealengine.com/t/why-cant-revit-datasmith-plugin-import-solid-or-curve/1249624 "2023-08-03T15:45:28Z")

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I’m trying to import building from revit, but fittings are imported not like spline, but like a heap of straight separated lines, and only parent actor contains metadata. Do anybody knows what’s the problem?

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## [Datasmith runtime actor spawn some meshes incorrect](https://forums.unrealengine.com/t/datasmith-runtime-actor-spawn-some-meshes-incorrect/1211318)

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**Author:** [@Player99LNM](https://forums.unrealengine.com/u/Player99LNM)\
**Replies:** 0\
**Last updated:** [June 26, 2023, 4:46pm UTC](https://forums.unrealengine.com/t/datasmith-runtime-actor-spawn-some-meshes-incorrect/1211318 "2023-06-26T16:46:05Z")

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If I load model and place it in map in editor everything is ok, but when i use runtime actor some elements are spawned wrong. What can be the problem? Or can I somehow load model first and then spawn it?

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## [Acurate Use of the "Set Base Options"- Node of Datasmith importer at runtime](https://forums.unrealengine.com/t/acurate-use-of-the-set-base-options-node-of-datasmith-importer-at-runtime/792096)

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**Author:** [@SimPro2023](https://forums.unrealengine.com/u/SimPro2023)\
**Replies:** 11\
**Last updated:** [April 26, 2023, 4:39pm UTC](https://forums.unrealengine.com/t/acurate-use-of-the-set-base-options-node-of-datasmith-importer-at-runtime/792096 "2023-04-26T16:39:44Z")

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I am not sure about how to connect Targt of the “Set Base Options”- Node. My Feeling ist that i can only use Datasmith Runtime Import Options properly. ( i am importing gltf Files at runtime. ) In the BaseOptions struc…

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## [Unable to obtain lights from the datasmith file after packaging](https://forums.unrealengine.com/t/unable-to-obtain-lights-from-the-datasmith-file-after-packaging/1136697)

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**Author:** [@loveulb](https://forums.unrealengine.com/u/loveulb)\
**Replies:** 0\
**Last updated:** [April 22, 2023, 9:29am UTC](https://forums.unrealengine.com/t/unable-to-obtain-lights-from-the-datasmith-file-after-packaging/1136697 "2023-04-22T09:29:29Z")

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Using the datasmith runtime plugin, I can import scenes and lights in the editor. But after I packaged the program,I Import the same file,Only the scene was obtained, and all the lights disappeared.

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## [Can I use Datasmith runtime import for .3dm file?](https://forums.unrealengine.com/t/can-i-use-datasmith-runtime-import-for-3dm-file/763933)

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**Author:** [@reallyarchi](https://forums.unrealengine.com/u/reallyarchi)\
**Replies:** 6\
**Last updated:** [April 12, 2023, 9:38am UTC](https://forums.unrealengine.com/t/can-i-use-datasmith-runtime-import-for-3dm-file/763933 "2023-04-12T09:38:44Z")

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Hi, I want to make architecture software by using unreal engine. and also want to make my clients import their source files into my service without any process like changing datasmith format. so I need Datasmith Runti…

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## [How to simulate an datasmith runtimeActor, that is imported during runtime ?](https://forums.unrealengine.com/t/how-to-simulate-an-datasmith-runtimeactor-that-is-imported-during-runtime/775585)

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**Author:** [@SimPro2023](https://forums.unrealengine.com/u/SimPro2023)\
**Replies:** 1\
**Last updated:** [February 22, 2023, 1:26am UTC](https://forums.unrealengine.com/t/how-to-simulate-an-datasmith-runtimeactor-that-is-imported-during-runtime/775585 "2023-02-22T01:26:11Z")

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In Order to simulate the imported 3D RuntimeActor , i have to activate the physic simulation at runtime. Prequesites are , as far i know : (Actor is set to moveable and has a working Collider and a primitive (i think be…

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## [How to change texture tiling at runtime ?](https://forums.unrealengine.com/t/how-to-change-texture-tiling-at-runtime/692891)

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**Author:** [@someonelsee1](https://forums.unrealengine.com/u/someonelsee1)\
**Replies:** 4\
**Last updated:** [November 17, 2022, 3:30pm UTC](https://forums.unrealengine.com/t/how-to-change-texture-tiling-at-runtime/692891 "2022-11-17T15:30:42Z")

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Hi fellows, Does anyone know how I should go about changing the texture tiling of a material at runtime? Example, I am in game, I drag and drop a material on a plane, and then I would like to be able to modify the tili…

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## [Datasmith Metadata issues](https://forums.unrealengine.com/t/datasmith-metadata-issues/561690)

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**Author:** [@Siqm8](https://forums.unrealengine.com/u/Siqm8)\
**Replies:** 2\
**Last updated:** [May 25, 2022, 12:20am UTC](https://forums.unrealengine.com/t/datasmith-metadata-issues/561690 "2022-05-25T00:20:27Z")

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Hi there, I’m trying to access an actors metadata at runtime, and have followed the steps outlined at the below website to access the Metadata for an actor(Using Datasmith Metadata | Unreal Engine Documentation) but I c…
