# \#data

**URL:** https://forums.unrealengine.com/tag/data/1734.md

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## [Load CSV/Data table in runtime (Builds)](https://forums.unrealengine.com/t/load-csv-data-table-in-runtime-builds/414548)

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**Author:** [@anonymous\_user\_e2ade227](https://forums.unrealengine.com/u/anonymous_user_e2ade227)\
**Replies:** 6\
**Last updated:** [October 19, 2026, 6:49am UTC](https://forums.unrealengine.com/t/load-csv-data-table-in-runtime-builds/414548 "2026-10-19T06:49:49Z")

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Hello Guys, I use a Data table for my weapons class which has information regarding “Bullet Spread”, “Rate of Fire” Etc. For tweaking purposes, I want to make a build for my QA guys. I would like him to keep playing an…

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## [Unreal Engine Buffers/Passing values.](https://forums.unrealengine.com/t/unreal-engine-buffers-passing-values/2840121)

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**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 4:48pm UTC](https://forums.unrealengine.com/t/unreal-engine-buffers-passing-values/2840121 "2026-10-16T16:48:50Z")

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Hi, I am currently implementing a drone simulator and I am working on some sensors. Right now I am working on infrared camera, and I have a problem with passing data about objects. The scene is quite big and uses great…

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## [blueprints ](https://forums.unrealengine.com/t/blueprints/2836157)

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**Author:** [@Mostafa\_Matar1](https://forums.unrealengine.com/u/Mostafa_Matar1)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 5:08pm UTC](https://forums.unrealengine.com/t/blueprints/2836157 "2026-10-01T17:08:33Z")

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Summary when i create new blueprint and parent it to a c++ file then assign meshes into it then i try open again later it doesnt open up the viewport and says its a data only blueprint, and sometimes i have to click the …

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## [Request for Access to Rocket League API for Developer Use](https://forums.unrealengine.com/t/request-for-access-to-rocket-league-api-for-developer-use/2591761)

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**Author:** [@abdellahedd2010](https://forums.unrealengine.com/u/abdellahedd2010)\
**Replies:** 1\
**Last updated:** [August 20, 2026, 3:18pm UTC](https://forums.unrealengine.com/t/request-for-access-to-rocket-league-api-for-developer-use/2591761 "2026-08-20T15:18:00Z")

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Hi Epic Dev Team, I’m a developer working on a community or personal project related to Rocket League. I’ve searched through the Epic Online Services documentation and forums, but couldn’t find any official way to acces…

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## [DataAsset BP do not load after edditor restart ](https://forums.unrealengine.com/t/dataasset-bp-do-not-load-after-edditor-restart/2699045)

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**Author:** [@MrAlemao](https://forums.unrealengine.com/u/MrAlemao)\
**Replies:** 1\
**Last updated:** [February 12, 2026, 1:54am UTC](https://forums.unrealengine.com/t/dataasset-bp-do-not-load-after-edditor-restart/2699045 "2026-02-12T01:54:42Z")

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Hello guys, This is my first UE project and Im having this issue with my Data Asset BP’s where i can Creat an instance of my DataAsset class in the edditor and it works fine. It has all re properies i asigned in my code…

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## [Fortnite Discover Trends Week 4 2026: Walking Through The Numbers](https://forums.unrealengine.com/t/fortnite-discover-trends-week-4-2026-walking-through-the-numbers/2695715)

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**Author:** [@LeGerkin](https://forums.unrealengine.com/u/LeGerkin)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 8:49am UTC](https://forums.unrealengine.com/t/fortnite-discover-trends-week-4-2026-walking-through-the-numbers/2695715 "2026-01-29T08:49:44Z")

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Week 4 2026 Discover Trends Highlights! Download the report FREE here: https://fnanalytica.com/s/fortnite-discover-trends-report-2026-week-4.pdf Join the Discord if you want to be alerted when new reports are live: …

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## [Primary Asset List](https://forums.unrealengine.com/t/primary-asset-list/2651877)

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**Author:** [@Mando\_2700](https://forums.unrealengine.com/u/Mando_2700)\
**Replies:** 3\
**Last updated:** [August 29, 2025, 9:46am UTC](https://forums.unrealengine.com/t/primary-asset-list/2651877 "2025-08-29T09:46:35Z")

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Hi, how can I specify the order of the elements read in each loop? Should I change something in their names or properties? Or is there other way?

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## [Platform Cook error when preparing platform data when Publishing Project](https://forums.unrealengine.com/t/platform-cook-error-when-preparing-platform-data-when-publishing-project/2618298)

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**Author:** [@PAKPrime](https://forums.unrealengine.com/u/PAKPrime)\
**Replies:** 1\
**Last updated:** [August 2, 2025, 2:20pm UTC](https://forums.unrealengine.com/t/platform-cook-error-when-preparing-platform-data-when-publishing-project/2618298 "2025-08-02T14:20:47Z")

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Summary I am about to publish my project when i receive Switch: Failed to prepare data for PROJECTNAME ValkyriePreparedPlatformData: Error: Switch: Failed to prepare data for PROJECTNAME. I edit afterwards by removing…

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## [Capturing "Detailed Lighting" View Mode to a Render Target for Gameplay Use](https://forums.unrealengine.com/t/capturing-detailed-lighting-view-mode-to-a-render-target-for-gameplay-use/2526242)

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**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 0\
**Last updated:** [May 24, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/capturing-detailed-lighting-view-mode-to-a-render-target-for-gameplay-use/2526242 "2025-05-24T15:55:31Z")

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Hi all, I’m trying to find a way to capture something equivalent to Unreal Engine’s Detailed Lighting view mode and write it into a render target for use during gameplay. I’m wondering: Would this require modifying t…

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## [Editor Performance Tool thinks my PC is not good enough.. tell me what you think](https://forums.unrealengine.com/t/editor-performance-tool-thinks-my-pc-is-not-good-enough-tell-me-what-you-think/2355660)

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**Author:** [@XxRajeevxX](https://forums.unrealengine.com/u/XxRajeevxX)\
**Replies:** 0\
**Last updated:** [February 24, 2025, 8:37pm UTC](https://forums.unrealengine.com/t/editor-performance-tool-thinks-my-pc-is-not-good-enough-tell-me-what-you-think/2355660 "2025-02-24T20:37:55Z")

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Here is my Computer Specs Ryzen 9 5900x - 4.5GHZ 12 Cores RX 6900XT 16GB 64GB DDR4 3200MHZ CL16 Samsung 980 Pro 2TB Following is the warning I get from the Editor Performance. I know my PC is not a threadripper buil…

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## [Best practices for inventories and items using Data Assets and Objects or Structs](https://forums.unrealengine.com/t/best-practices-for-inventories-and-items-using-data-assets-and-objects-or-structs/2293775)

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**Author:** [@Tengo](https://forums.unrealengine.com/u/Tengo)\
**Replies:** 4\
**Last updated:** [January 30, 2025, 3:02am UTC](https://forums.unrealengine.com/t/best-practices-for-inventories-and-items-using-data-assets-and-objects-or-structs/2293775 "2025-01-30T03:02:27Z")

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Hey everyone! Hope all is well. I wanted to reach out to see if anyone is familiar with what I’m considering for my project. Recently, I’ve been planning to create an inventory system, and through most of my research, I…

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## [Preview Custom Primitive Data In Material Editor](https://forums.unrealengine.com/t/preview-custom-primitive-data-in-material-editor/489505)

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**Author:** [@nitrooo](https://forums.unrealengine.com/u/nitrooo)\
**Replies:** 5\
**Last updated:** [November 27, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/preview-custom-primitive-data-in-material-editor/489505 "2024-11-27T18:29:41Z")

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Is there any way to preview custom primitive data (per instance data) inside material editor? When I create a material parameter and set it to “Use Custom Primitive Data” with primitive data index 0, preview becomes blac…

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## [Data Trees and Dinosaurs (Help/Discussion)](https://forums.unrealengine.com/t/data-trees-and-dinosaurs-help-discussion/1904722)

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**Author:** [@uwuziel](https://forums.unrealengine.com/u/uwuziel)\
**Replies:** 5\
**Last updated:** [June 17, 2024, 6:45pm UTC](https://forums.unrealengine.com/t/data-trees-and-dinosaurs-help-discussion/1904722 "2024-06-17T18:45:39Z")

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I’m working on a Paleo-encyclopedia app. I have a good start and can pull the data I need from a Google Sheet and put it all in an array. I’m getting to the part where I want to implement search and filter functions. On …

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## [Can I write to a Data Table?](https://forums.unrealengine.com/t/can-i-write-to-a-data-table/468630)

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**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 6\
**Last updated:** [April 25, 2024, 3:54pm UTC](https://forums.unrealengine.com/t/can-i-write-to-a-data-table/468630 "2024-04-25T15:54:44Z")

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I can READ data from a Data Table…is it possible for me to WRITE to a Data Table? For example, I have a character roster (with the name of each character). I’d LIKE to give the user the ability to customize the name of…

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## [How to read collision mesh data and primitives from a StaticMeshComponent in C++](https://forums.unrealengine.com/t/how-to-read-collision-mesh-data-and-primitives-from-a-staticmeshcomponent-in-c/391855)

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**Author:** [@Matiati](https://forums.unrealengine.com/u/Matiati)\
**Replies:** 8\
**Last updated:** [March 29, 2023, 12:59am UTC](https://forums.unrealengine.com/t/how-to-read-collision-mesh-data-and-primitives-from-a-staticmeshcomponent-in-c/391855 "2023-03-29T00:59:34Z")

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I would like to convert the collision data embedded into a static mesh into a format of our own. However I have yet to understand how the collision data (primitives such as boxes, spheres etc and the triangular mesh if …

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## [Allow Sparse Class Data on components created via C++](https://forums.unrealengine.com/t/allow-sparse-class-data-on-components-created-via-c/1770903)

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**Author:** [@olivier.perrault](https://forums.unrealengine.com/u/olivier.perrault)\
**Replies:** 1\
**Last updated:** [March 25, 2024, 3:25am UTC](https://forums.unrealengine.com/t/allow-sparse-class-data-on-components-created-via-c/1770903 "2024-03-25T03:25:57Z")

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I have a habbit of creating components in my Actor’s constructor, so that the reference is obtained automatically, and also to ease the creation of blueprints. However I have found that Sparse Class Data on components a…

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## [World Partition: Foliage Painting Crash (DataLayer) UE5.1](https://forums.unrealengine.com/t/world-partition-foliage-painting-crash-datalayer-ue5-1/755936)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 4\
**Last updated:** [February 29, 2024, 6:11am UTC](https://forums.unrealengine.com/t/world-partition-foliage-painting-crash-datalayer-ue5-1/755936 "2024-02-29T06:11:33Z")

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Crash with editor when trying to paint foliage. All foliage was assigned to a DataLayer (Editor), and is spatially loaded enabled on all landscape instances. The scene also included Procedural Foliage Spawner. Assertio…

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## [How can i create 2D/3D Charts in UE5](https://forums.unrealengine.com/t/how-can-i-create-2d-3d-charts-in-ue5/1708489)

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**Author:** [@SyFoxRevenGe](https://forums.unrealengine.com/u/SyFoxRevenGe)\
**Replies:** 0\
**Last updated:** [February 23, 2024, 9:57pm UTC](https://forums.unrealengine.com/t/how-can-i-create-2d-3d-charts-in-ue5/1708489 "2024-02-23T21:57:38Z")

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Hello, I’m new to UE5, I converted from unity and I’m currently working on a VR project, I have a task to create an existing chart from another web solution and visualize it on UE5 in runtime and real-time, basically I h…

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## [Data Bases and PlayFab (storing a variable on the cloud)](https://forums.unrealengine.com/t/data-bases-and-playfab-storing-a-variable-on-the-cloud/1666592)

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**Author:** [@Sonia\_Bustos](https://forums.unrealengine.com/u/Sonia_Bustos)\
**Replies:** 0\
**Last updated:** [February 4, 2024, 10:50pm UTC](https://forums.unrealengine.com/t/data-bases-and-playfab-storing-a-variable-on-the-cloud/1666592 "2024-02-04T22:50:19Z")

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Hello everyone, I have a struct variable that I’d like to store in the cloud. This variable contains data that won’t change too often but updates after every completed game match. It’s a global variable that includes in…

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## [Data Table Row Handle & Memory](https://forums.unrealengine.com/t/data-table-row-handle-memory/1623797)

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**Author:** [@Sntfon100](https://forums.unrealengine.com/u/Sntfon100)\
**Replies:** 2\
**Last updated:** [January 18, 2024, 1:25pm UTC](https://forums.unrealengine.com/t/data-table-row-handle-memory/1623797 "2024-01-18T13:25:11Z")

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While trying to make a chest with loot inside + some visual UI (something like Minecraft), I’ve created a data table that holds static data (such as icon, name etc…). And to specify what items the chest holds, I have an…

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## [Beginner Tutorials for Sports Video Production](https://forums.unrealengine.com/t/beginner-tutorials-for-sports-video-production/1565017)

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**Author:** [@robwrowe](https://forums.unrealengine.com/u/robwrowe)\
**Replies:** 0\
**Last updated:** [December 27, 2023, 4:24pm UTC](https://forums.unrealengine.com/t/beginner-tutorials-for-sports-video-production/1565017 "2023-12-27T16:24:42Z")

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Hello everyone! I’m looking to learn UE5 so that I can visualize some sports data, and I’m looking for tutorial suggestions. Ultimately, this will be for live video production. Currently, I’m looking to do a bare-bones…

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## [Mass Entity, spawn different entities](https://forums.unrealengine.com/t/mass-entity-spawn-different-entities/1395768)

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**Author:** [@Tbunreal](https://forums.unrealengine.com/u/Tbunreal)\
**Replies:** 3\
**Last updated:** [December 20, 2023, 6:18pm UTC](https://forums.unrealengine.com/t/mass-entity-spawn-different-entities/1395768 "2023-12-20T18:18:58Z")

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Hi, I followed along with this tutorial over here: Your First 60 Minutes with Mass | Tutorial And now that I’m done, I want to spawn different entities with the spawner but I cant seem to figure out how. I have tried c…

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## [DMX over sACN Unreal 5.3](https://forums.unrealengine.com/t/dmx-over-sacn-unreal-5-3/1500342)

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**Author:** [@a\_aleks](https://forums.unrealengine.com/u/a_aleks)\
**Replies:** 0\
**Last updated:** [December 7, 2023, 2:40am UTC](https://forums.unrealengine.com/t/dmx-over-sacn-unreal-5-3/1500342 "2023-12-07T02:40:42Z")

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Hey all! Anybody successfully receiving DMX over sACN in Unreal 5.3? Artnet works, network is correct, I can see the sACN data in ‘sACN Viewer’, the incoming universe offset is automatically set to ‘1’ in Project setting…

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## [Do List\<T\> and queue\<T\> exist in blueprints?](https://forums.unrealengine.com/t/do-list-t-and-queue-t-exist-in-blueprints/1386734)

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**Author:** [@Manusoka](https://forums.unrealengine.com/u/Manusoka)\
**Replies:** 2\
**Last updated:** [November 13, 2023, 3:30pm UTC](https://forums.unrealengine.com/t/do-list-t-and-queue-t-exist-in-blueprints/1386734 "2023-11-13T15:30:37Z")

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Maybe it has another name, but I am struggling to find the equivalent in blueprints. I come from Unity and I am used to manage Lists and Queues to manage classes or variables (like an enemy pool or the steps of a Simon-…

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## [Cannot modify member values of scruct contained in a map](https://forums.unrealengine.com/t/cannot-modify-member-values-of-scruct-contained-in-a-map/1384078)

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**Author:** [@Manusoka](https://forums.unrealengine.com/u/Manusoka)\
**Replies:** 1\
**Last updated:** [November 12, 2023, 9:12am UTC](https://forums.unrealengine.com/t/cannot-modify-member-values-of-scruct-contained-in-a-map/1384078 "2023-11-12T09:12:31Z")

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Hi there: I am making a simple quest system in which I am storing in a map some structs which contains quest information, even the COMPLETED (bool) state. If I attempt to set one specific quest to true, it won’t be mo…

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## [What's the best way to save/load information about levels which can be edited in future game updates?](https://forums.unrealengine.com/t/whats-the-best-way-to-save-load-information-about-levels-which-can-be-edited-in-future-game-updates/1350763)

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**Author:** [@Slydex44](https://forums.unrealengine.com/u/Slydex44)\
**Replies:** 4\
**Last updated:** [October 29, 2023, 2:05pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-save-load-information-about-levels-which-can-be-edited-in-future-game-updates/1350763 "2023-10-29T14:05:55Z")

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Some time ago I developed a system which reads information about all levels from data tables and puts it in structs inside the game instance. I pull info from there to create a list of levels on the level selection scree…

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## [Make export/write methods for Data Table available at runtime. PLEASE!](https://forums.unrealengine.com/t/make-export-write-methods-for-data-table-available-at-runtime-please/1329336)

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**Author:** [@najmm](https://forums.unrealengine.com/u/najmm)\
**Replies:** 2\
**Last updated:** [October 11, 2023, 2:08pm UTC](https://forums.unrealengine.com/t/make-export-write-methods-for-data-table-available-at-runtime-please/1329336 "2023-10-11T14:08:01Z")

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Can we for the love of God make the following methods from UDataTable be available at runtime?? /\*\* Output entire contents of table as a string \*/ ENGINE\_API FString GetTableAsString(const EDataTableExportFlags InDTExpo…

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## [How can I add a customization file to my widget](https://forums.unrealengine.com/t/how-can-i-add-a-customization-file-to-my-widget/1275064)

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**Author:** [@Nacho3v11](https://forums.unrealengine.com/u/Nacho3v11)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 8:43am UTC](https://forums.unrealengine.com/t/how-can-i-add-a-customization-file-to-my-widget/1275064 "2023-08-28T08:43:59Z")

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Im creating a simple project, is a “inspect character” interface with UMG, i want to have text fields with data like name, power, strength, etc. provided by a file that contains that information, so the widget shows it t…

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## [How to add and use curve in DataRegistry?](https://forums.unrealengine.com/t/how-to-add-and-use-curve-in-dataregistry/1260437)

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**Author:** [@Septsaber0](https://forums.unrealengine.com/u/Septsaber0)\
**Replies:** 0\
**Last updated:** [August 14, 2023, 9:12am UTC](https://forums.unrealengine.com/t/how-to-add-and-use-curve-in-dataregistry/1260437 "2023-08-14T09:12:12Z")

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What is the item struct of a curve? Can I implement my own struct? Where should I set the Item ID like in datatable? ( Is it the curve name? In datatable it is the row name)

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## [How do I pass data to the server from the client using UI Input](https://forums.unrealengine.com/t/how-do-i-pass-data-to-the-server-from-the-client-using-ui-input/374382)

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**Author:** [@AilurusFulgen](https://forums.unrealengine.com/u/AilurusFulgen)\
**Replies:** 5\
**Last updated:** [July 28, 2023, 4:34pm UTC](https://forums.unrealengine.com/t/how-do-i-pass-data-to-the-server-from-the-client-using-ui-input/374382 "2023-07-28T16:34:15Z")

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Make custom events (if using blueprints) in your PlayerController. PlayerController is accessible anywhere, even in Widgets. typical setup would be \[in Player controller blueprint\] you need 2 custom events. SendLoginD…

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