What's the best way to manage a lot of strings and widgets?

ItsHoloXD
Mon, 13 Jan 2025 15:21:12 +0000
UI

The title is very confusing i know, but what i’m trying to do is a minigame where you navigate through different directories of a PC, similar to a file explorer. So, whenever you change directory by entering for example a folder, the path to that folder needs to change everytime that happens. So for example i have 5 folders inside the top of the directory (root), and every folder has atleast another folder that could have other folders etc… That creates a big tree of directories. Big tree of directories means a LOT of directory (in my case over 100). How can i manage this much of strings of directories and widgets that switch everytime you change directory? I found out that Data Tables and blueprint Structure do what i want, but i don’t know how to use them properly in my case. Also, i still don’t have an idea of how to manage the widgets (it’s not a great idea to make over 100 widgets just for this, seems like a really poor optimization and a lot more time consuming than it should be). Any idea? If you need any more details please let me know.

1 post - 1 participant