Disable Eye Adaptation from Widgets Only?

ItsScotch
Wed, 08 Jul 2015 10:24:29 +0000
UI

My 3D Widgets are getting darker when i’m outside in lightened area… i want to keep the eye adaptation for rest of the stuff except 3D Widgets… So how can i disable it only for 3d widgets…??

I tried it in First Person Character Project… and its still effecting the widget! Steps i gone through are:-

Create new First Person Character Project

Create New widget blueprint and add a button and text inside it (button default, text pure white)

Fill canvas panel with button and set text size to 3000

In First person character BP… Add new widget component and set it to newly created widget

Move it in front of player > Draw size 2000x1000 scale 0.1 , 0.1 > rotate toward player

In post processing volume set Auto Exposure max brightness to 10

Change Light Source intensity to 500 (just to see the effect clearly)

At this point if you play the widget will appear darker, even white text wont look white…

But you can also create a shaded area in scene to see how eye adaptation makes the widget go bright again after going inside that darker area!

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