GPU Lightmass does not take the second UV Channel

renderfriend
Wed, 17 Aug 2022 15:01:01 +0000
Feedback & Requests

Hello,

after some testing, it does not seem like UE 5 takes any other UV channel, than the first one, in GPU Lightmass.

This is really annoying, because now we have to use other UV channels for texturing.

Hopefully this isn’t just a bug for me. Hope this gets fixed soon!

Cheers

2 posts - 1 participant