# \#damage

**URL:** https://forums.unrealengine.com/tag/damage/1029.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Damage thresholds set in Geometry Collections are not reflected in components.](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 12:49am UTC](https://forums.unrealengine.com/t/damage-thresholds-set-in-geometry-collections-are-not-reflected-in-components/2702436 "2026-10-30T00:49:57Z")

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I have a question about the Geometry Collection component. Even if i set a damage threshold on a Geometry Collection, it will remain at the default value on the component. This means I have to manually set all the dama…

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## [\[LFW PAID\] Cem Akkaya – Senior Technical Gameplay Designer (Systems, Combat & Feature Development)](https://forums.unrealengine.com/t/lfw-paid-cem-akkaya-senior-technical-gameplay-designer-systems-combat-feature-development/2702271)

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**Author:** [@RedGrimnir](https://forums.unrealengine.com/u/RedGrimnir)\
**Replies:** 2\
**Last updated:** [February 28, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/lfw-paid-cem-akkaya-senior-technical-gameplay-designer-systems-combat-feature-development/2702271 "2026-02-28T18:11:15Z")

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Skillset(s): Senior Technical Gameplay Designer – Gameplay Systems, Combat Systems, Feature Development, Unreal Engine (C++ / Blueprints) 10+ years in the games industry across AAA and independent development. Gamepla…

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## [destructible mesh melee weapon](https://forums.unrealengine.com/t/destructible-mesh-melee-weapon/431090)

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**Author:** [@Exdraz](https://forums.unrealengine.com/u/Exdraz)\
**Replies:** 7\
**Last updated:** [January 12, 2026, 4:25pm UTC](https://forums.unrealengine.com/t/destructible-mesh-melee-weapon/431090 "2026-01-12T16:25:54Z")

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Hello, I have some destructible mesh on my map, and I was able to make it work fine with projectiles, but I have no Idea how to make it work with a melee weapon, I have the melee weapon applying damage on actor and enemi…

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## [Floating Damage Texts](https://forums.unrealengine.com/t/floating-damage-texts/145160)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 14\
**Last updated:** [January 12, 2026, 11:52am UTC](https://forums.unrealengine.com/t/floating-damage-texts/145160 "2026-01-12T11:52:21Z")

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Hi everyone, I just released a new product Floating Damage Texts\](Floating Damage Texts in Blueprints - UE Marketplace) on the Unreal Engine Marketplace. It is a blueprint system for adding floating texts to display dama…

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## [How to get the bone index of a Geometry Collection on a hit or damage event?](https://forums.unrealengine.com/t/how-to-get-the-bone-index-of-a-geometry-collection-on-a-hit-or-damage-event/2645530)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [January 6, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/how-to-get-the-bone-index-of-a-geometry-collection-on-a-hit-or-damage-event/2645530 "2026-01-06T15:57:09Z")

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I’m surprised that no one has succeeded in doing something this basic yet. No matter how much I search, I can’t find a way to get the bone index of a geometry collection. The only way I’ve found to get it is through th…

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## [Environment Damage not working far from map origin coordinates](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460)

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**Author:** [@AirDisciple](https://forums.unrealengine.com/u/AirDisciple)\
**Replies:** 2\
**Last updated:** [December 31, 2025, 10:28pm UTC](https://forums.unrealengine.com/t/environment-damage-not-working-far-from-map-origin-coordinates/2662460 "2025-12-31T22:28:02Z")

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Summary I’m experiencing a critical issue with environment damage in my UEFN project. My map is made out of many zones spread apart and connected through teleports. After days of trying to diagnose the problem, I may hav…

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## [Event any damage not working.](https://forums.unrealengine.com/t/event-any-damage-not-working/278277)

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**Author:** [@synyster4900](https://forums.unrealengine.com/u/synyster4900)\
**Replies:** 8\
**Last updated:** [December 1, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/event-any-damage-not-working/278277 "2025-12-01T15:22:25Z")

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## [No fall damage taken](https://forums.unrealengine.com/t/no-fall-damage-taken/2680606)

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**Author:** [@ikris](https://forums.unrealengine.com/u/ikris)\
**Replies:** 0\
**Last updated:** [December 1, 2025, 12:58am UTC](https://forums.unrealengine.com/t/no-fall-damage-taken/2680606 "2025-12-01T00:58:28Z")

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Summary Fall damage doesnt work anymore Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps to Reproduce Jump off a high building or structure in …

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## [Cant eliminate player using verse](https://forums.unrealengine.com/t/cant-eliminate-player-using-verse/2680605)

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**Author:** [@ikris](https://forums.unrealengine.com/u/ikris)\
**Replies:** 0\
**Last updated:** [December 1, 2025, 12:55am UTC](https://forums.unrealengine.com/t/cant-eliminate-player-using-verse/2680605 "2025-12-01T00:55:38Z")

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Summary Not able to eliminate player using verse Please select what you are reporting on: Verse What Type of Bug are you experiencing? Character Steps to Reproduce Execute the following code: Character.SetShield(0.0) …

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## [how do i make the "apply damage" in this function actually work, does it have to do with the code for my healthbars?](https://forums.unrealengine.com/t/how-do-i-make-the-apply-damage-in-this-function-actually-work-does-it-have-to-do-with-the-code-for-my-healthbars/2670489)

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**Author:** [@Guigoso2006](https://forums.unrealengine.com/u/Guigoso2006)\
**Replies:** 5\
**Last updated:** [October 31, 2025, 3:09pm UTC](https://forums.unrealengine.com/t/how-do-i-make-the-apply-damage-in-this-function-actually-work-does-it-have-to-do-with-the-code-for-my-healthbars/2670489 "2025-10-31T15:09:16Z")

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code for healthbars code excerpt that is supposed to activate the function the function (observation: every other instance of apply damage works on the player instance (who has the variable “damage amount b”) but n…

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## [How to implement common damage logic across entire game?](https://forums.unrealengine.com/t/how-to-implement-common-damage-logic-across-entire-game/2666422)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 4\
**Last updated:** [October 18, 2025, 3:15pm UTC](https://forums.unrealengine.com/t/how-to-implement-common-damage-logic-across-entire-game/2666422 "2025-10-18T15:15:37Z")

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I’m trying to figure out how to implement a damage system with the same process and logic across completely different classes, but I’m not sure what the best way to go about it is. These damage systems aren’t just formu…

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## [Overlap vs Sphere Trace?](https://forums.unrealengine.com/t/overlap-vs-sphere-trace/2665478)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 6\
**Last updated:** [October 17, 2025, 8:38am UTC](https://forums.unrealengine.com/t/overlap-vs-sphere-trace/2665478 "2025-10-17T08:38:15Z")

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I’m trying to implement area damage, but we are considering alternatives due to a lack of ways to obtain components. Is it better to use sphere overlap or sphere trace to get all the components that fall within a range? …

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## [What is a Damage Type Class?](https://forums.unrealengine.com/t/what-is-a-damage-type-class/2665821)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 5\
**Last updated:** [October 17, 2025, 5:01am UTC](https://forums.unrealengine.com/t/what-is-a-damage-type-class/2665821 "2025-10-17T05:01:48Z")

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I’ve been researching this for hours now and I have no idea how to use it. I tried to make the actor perform different processing based on this class, but it could not be used for branching, and even when I tried to wri…

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## [How to make car deformation and physics UE5](https://forums.unrealengine.com/t/how-to-make-car-deformation-and-physics-ue5/2650303)

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**Author:** [@janidem2](https://forums.unrealengine.com/u/janidem2)\
**Replies:** 1\
**Last updated:** [August 24, 2025, 1:49pm UTC](https://forums.unrealengine.com/t/how-to-make-car-deformation-and-physics-ue5/2650303 "2025-08-24T13:49:40Z")

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Hello! wanted to share new plugin i made for realistic car deformation and physics. Right now you wont find any better plugins for this, and it is super easy to use and setup

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## [Geometry collections do not take radial damage](https://forums.unrealengine.com/t/geometry-collections-do-not-take-radial-damage/2620922)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:23am UTC](https://forums.unrealengine.com/t/geometry-collections-do-not-take-radial-damage/2620922 "2025-07-28T07:23:47Z")

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Point damage is taken, but radial damage is completely ignored. Does anyone have any idea why this is the case?

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## [Fall damage ](https://forums.unrealengine.com/t/fall-damage/2526345)

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**Author:** [@\_ECRYPT](https://forums.unrealengine.com/u/_ECRYPT)\
**Replies:** 1\
**Last updated:** [May 24, 2025, 6:37pm UTC](https://forums.unrealengine.com/t/fall-damage/2526345 "2025-05-24T18:37:54Z")

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Hello, how can I remove fall damage in my UEFN map

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## [DMD Hangar - Multiplayer Damage and Health System](https://forums.unrealengine.com/t/dmd-hangar-multiplayer-damage-and-health-system/2436438)

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**Author:** [@DMD\_Hangar](https://forums.unrealengine.com/u/DMD_Hangar)\
**Replies:** 0\
**Last updated:** [April 2, 2025, 4:52pm UTC](https://forums.unrealengine.com/t/dmd-hangar-multiplayer-damage-and-health-system/2436438 "2025-04-02T16:52:40Z")

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:star: MULTIPLAYER HEALTH SYSTEM (MHS) :star: :clapper\_board: Multiplayer Health System Video We have a full DEMO with all our content for you to try. :video\_game: We also provide detailed DOCUMENTATION …

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## [Cant apply Damage from Client to Server](https://forums.unrealengine.com/t/cant-apply-damage-from-client-to-server/382389)

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**Author:** [@burgha](https://forums.unrealengine.com/u/burgha)\
**Replies:** 8\
**Last updated:** [April 17, 2025, 9:33am UTC](https://forums.unrealengine.com/t/cant-apply-damage-from-client-to-server/382389 "2025-04-17T09:33:06Z")

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Hello guys. I know this question propably has already been answered many times, but this is my first try on multiplayer and replication and i still cant seem to get it working. In the character blueprint i set up a simpl…

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## [How do I create damage resistance for each part?](https://forums.unrealengine.com/t/how-do-i-create-damage-resistance-for-each-part/2319880)

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**Author:** [@chofuqiushan](https://forums.unrealengine.com/u/chofuqiushan)\
**Replies:** 0\
**Last updated:** [February 6, 2025, 8:31am UTC](https://forums.unrealengine.com/t/how-do-i-create-damage-resistance-for-each-part/2319880 "2025-02-06T08:31:09Z")

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I want to give each part of the skeletal mesh detailed damage resistance. There are multiple bodies on one bone and I want to judge each one individually, but I don’t know how to do this. I saw a way to set it using a p…

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## [Inconsistency in Rocket Racing vehicle collision](https://forums.unrealengine.com/t/inconsistency-in-rocket-racing-vehicle-collision/2110083)

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**Author:** [@MrDJ2U](https://forums.unrealengine.com/u/MrDJ2U)\
**Replies:** 1\
**Last updated:** [November 7, 2024, 6:41pm UTC](https://forums.unrealengine.com/t/inconsistency-in-rocket-racing-vehicle-collision/2110083 "2024-11-07T18:41:24Z")

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Summary The vehicles and props don’t take damage in a consistent matter. I’ve found a threshold of 400KPH to be the difference. Let me explain. Whenever I’m in the edit session, no buildings take damage, regardless of s…

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## [Damage taken by replication but i don't want this](https://forums.unrealengine.com/t/damage-taken-by-replication-but-i-dont-want-this/2079665)

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**Author:** [@Rinoma0302](https://forums.unrealengine.com/u/Rinoma0302)\
**Replies:** 6\
**Last updated:** [October 22, 2024, 7:33am UTC](https://forums.unrealengine.com/t/damage-taken-by-replication-but-i-dont-want-this/2079665 "2024-10-22T07:33:52Z")

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Hello everyone, I have a replication problem in a situation I shouldn’t have, when an enemy attacks my host player (i.e. in a client server system). He takes damage but the life bar doesn’t display it and the…

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## [Can you pass a variable to a Damage Type class during Apply Damage?](https://forums.unrealengine.com/t/can-you-pass-a-variable-to-a-damage-type-class-during-apply-damage/469241)

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**Author:** [@Conor202](https://forums.unrealengine.com/u/Conor202)\
**Replies:** 6\
**Last updated:** [June 25, 2024, 3:35pm UTC](https://forums.unrealengine.com/t/can-you-pass-a-variable-to-a-damage-type-class-during-apply-damage/469241 "2024-06-25T15:35:04Z")

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Is there any way to change the variables held inside a Damage Type class at runtime during the Apply Damage event or are they static? I was hoping to use one Damage Type Class containing a map of the various types of dam…

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## [Self-damage doesn't work in UEFN](https://forums.unrealengine.com/t/self-damage-doesnt-work-in-uefn/1823424)

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**Author:** [@Zelipapa69](https://forums.unrealengine.com/u/Zelipapa69)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 6:51pm UTC](https://forums.unrealengine.com/t/self-damage-doesnt-work-in-uefn/1823424 "2024-04-26T18:51:06Z")

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Reference ID ac00059e-4ff0-4383-26e3-cc82ca309e36 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Island Settings Summary Team Settings & Inventory devices an…

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## [Animation plays on server but not on client](https://forums.unrealengine.com/t/animation-plays-on-server-but-not-on-client/382858)

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**Author:** [@Zananahand](https://forums.unrealengine.com/u/Zananahand)\
**Replies:** 3\
**Last updated:** [April 12, 2024, 8:19am UTC](https://forums.unrealengine.com/t/animation-plays-on-server-but-not-on-client/382858 "2024-04-12T08:19:27Z")

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Hello I am currently trying to get my enemies to play an animation when they are attacking. The enemies do play the animation on the server but not on the clients and the same code is being run on both. Both the clients …

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## [I need help to fix an audio problem (UserWidget)](https://forums.unrealengine.com/t/i-need-help-to-fix-an-audio-problem-userwidget/1762544)

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**Author:** [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Replies:** 4\
**Last updated:** [March 21, 2024, 7:44am UTC](https://forums.unrealengine.com/t/i-need-help-to-fix-an-audio-problem-userwidget/1762544 "2024-03-21T07:44:25Z")

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I have a problem in my project. I have reproduced the problem in a new blank project. These are the project files: UISoundProblem.zip (13.2 MB) The problem is a sound can not be played in a UI (more or less) It does…

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## [How to break a destructible mesh with a sword in UE5](https://forums.unrealengine.com/t/how-to-break-a-destructible-mesh-with-a-sword-in-ue5/1714843)

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**Author:** [@Ubi\_Bubi1](https://forums.unrealengine.com/u/Ubi_Bubi1)\
**Replies:** 3\
**Last updated:** [February 27, 2024, 7:11pm UTC](https://forums.unrealengine.com/t/how-to-break-a-destructible-mesh-with-a-sword-in-ue5/1714843 "2024-02-27T19:11:20Z")

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Hello, I am trying to create a system where we can break objects with a melee weapon in the style of God of War, Spyro, etc. I am having a hard time trying to figure out how to get the hits to actually apply damage and b…

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## [Should i use TakeDamage or ApplyDamage](https://forums.unrealengine.com/t/should-i-use-takedamage-or-applydamage/464451)

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**Author:** [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 7:43am UTC](https://forums.unrealengine.com/t/should-i-use-takedamage-or-applydamage/464451 "2024-02-05T07:43:50Z")

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I have two different character classes, what is the best way to inflict damage on each other

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## [ダメージ判定が発生しない](https://forums.unrealengine.com/t/topic/473405)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 6\
**Last updated:** [December 28, 2023, 3:33pm UTC](https://forums.unrealengine.com/t/topic/473405 "2023-12-28T15:33:03Z")

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ダメージ処理を実装したいのですが、Apply Damageが機能しません。武器から発射した弾にApply Damageを設定し、それが命中した相手にイベント Any Damageでダメージを与えるシンプルな方法です。ですがどれだけ弾を当ててもAny Damageがダメージ判定を取ってくれず、ダメージを与えることができません。しかしOn Component Hit やOn Component Begin Overlapの判定はしっかり取っ…

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## [How can i compare DamageType, that i wrote in ApplyRadialDamage, with another DamageType?](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 1\
**Last updated:** [December 15, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730 "2023-12-15T18:14:12Z")

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I have a situation. My NPC has immunity to a DamageType. In function OnTakeRadialDamage i must compare DamageType, that NPS get and DamageType, th witch NPS has immunity. Attetion! I’m codding on C++, but immunity Damage…

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## [ApplyRadialDamage doesn't work](https://forums.unrealengine.com/t/applyradialdamage-doesnt-work/485599)

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**Author:** [@anonymous\_user\_b6274d35](https://forums.unrealengine.com/u/anonymous_user_b6274d35)\
**Replies:** 4\
**Last updated:** [November 28, 2023, 2:14pm UTC](https://forums.unrealengine.com/t/applyradialdamage-doesnt-work/485599 "2023-11-28T14:14:22Z")

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I have a Character and Damage Actor, which has capsule component. So, as you can see, while the character is inside that Damage Actor damage doesn’t applies. The Log here is the result of ApplyDamage function (which’s r…

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