# \#damage-sense

**URL:** https://forums.unrealengine.com/tag/damage-sense/10125.md

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## [How Can I Make A Line Trace Ignore Player Capsule?](https://forums.unrealengine.com/t/how-can-i-make-a-line-trace-ignore-player-capsule/391004)

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**Author:** [@NijoMeister](https://forums.unrealengine.com/u/NijoMeister)\
**Replies:** 6\
**Last updated:** [November 15, 2024, 6:47am UTC](https://forums.unrealengine.com/t/how-can-i-make-a-line-trace-ignore-player-capsule/391004 "2024-11-15T06:47:36Z")

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Hi, Today I wanted to make a Line Trace ignore the player capsule so I could get what part of the body the line trace hits so If the line trace hits a head it will deal twice the damage and if it hits his leg it will dea…

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## [How do i fix "does not inherit from player controller"](https://forums.unrealengine.com/t/how-do-i-fix-does-not-inherit-from-player-controller/481462)

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**Author:** [@hobotrollisgay](https://forums.unrealengine.com/u/hobotrollisgay)\
**Replies:** 7\
**Last updated:** [October 27, 2024, 11:06pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-does-not-inherit-from-player-controller/481462 "2024-10-27T23:06:08Z")

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I have a character blue print that runs in a multiplayer setting fine but i cant seem to get anything to cast damage to the character and when i try i get this error message.i am using a damage system that worked fine in…

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## [How to use AIPerceptionComponent and multiple Sense config (AIPerceptionTypes C++)](https://forums.unrealengine.com/t/how-to-use-aiperceptioncomponent-and-multiple-sense-config-aiperceptiontypes-c/485411)

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**Author:** [@MediaCBL](https://forums.unrealengine.com/u/MediaCBL)\
**Replies:** 1\
**Last updated:** [February 18, 2022, 10:59am UTC](https://forums.unrealengine.com/t/how-to-use-aiperceptioncomponent-and-multiple-sense-config-aiperceptiontypes-c/485411 "2022-02-18T10:59:36Z")

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Hi! I want to use the AIPerceptionComponent with multiple AISenseConfig. I want to be able to make different actions depending on which sense is triggered. For now I’m able to trigger Damage and hearing events but the …

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## [How to check what a punch has hit?](https://forums.unrealengine.com/t/how-to-check-what-a-punch-has-hit/487838)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 3\
**Last updated:** [August 26, 2021, 2:24pm UTC](https://forums.unrealengine.com/t/how-to-check-what-a-punch-has-hit/487838 "2021-08-26T14:24:17Z")

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I have a character that throws punches. I added a collision capsule attached to the character’s hand and, when he attacks, this capsule checks for overlaps and applies damage if it overlaps an enemy. I’m using Unreal’s …

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## [Blueprint Apply Damage Fires Twice From Client](https://forums.unrealengine.com/t/blueprint-apply-damage-fires-twice-from-client/486902)

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**Author:** [@Catastrophe](https://forums.unrealengine.com/u/Catastrophe)\
**Replies:** 2\
**Last updated:** [August 3, 2021, 9:48pm UTC](https://forums.unrealengine.com/t/blueprint-apply-damage-fires-twice-from-client/486902 "2021-08-03T21:48:18Z")

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Hello, I am making a multiplayer game and I want to apply radial damage through bomb explosion. It works as intended in single player and if I am playing as the server, but the moment I play as the client, any damage I …

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## [How i can damage the character with leaser beam](https://forums.unrealengine.com/t/how-i-can-damage-the-character-with-leaser-beam/483945)

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**Author:** [@Panlik611](https://forums.unrealengine.com/u/Panlik611)\
**Replies:** 4\
**Last updated:** [May 27, 2021, 5:41am UTC](https://forums.unrealengine.com/t/how-i-can-damage-the-character-with-leaser-beam/483945 "2021-05-27T05:41:21Z")

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Hi I created a boss with a special attack of leaser beam. I created the leaser beam in niagara but I’m not able to find a way to damage the character with that beam please help me

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## [How do I damage the AI Controller?](https://forums.unrealengine.com/t/how-do-i-damage-the-ai-controller/482374)

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**Author:** [@OFloodster](https://forums.unrealengine.com/u/OFloodster)\
**Replies:** 2\
**Last updated:** [April 23, 2021, 9:14pm UTC](https://forums.unrealengine.com/t/how-do-i-damage-the-ai-controller/482374 "2021-04-23T21:14:42Z")

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Hello everyone! I am having trouble apply damage to my AI controller. Every time I check if damage is received nothing happens even in the AI blueprint. Is there something I am missing?

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## [Shaking HUD](https://forums.unrealengine.com/t/shaking-hud/459758)

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**Author:** [@Neeck\_Kola](https://forums.unrealengine.com/u/Neeck_Kola)\
**Replies:** 4\
**Last updated:** [April 10, 2021, 8:45pm UTC](https://forums.unrealengine.com/t/shaking-hud/459758 "2021-04-10T20:45:53Z")

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Try to animate the part in the widget so it look like it shaking

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## [Deal damage with montage](https://forums.unrealengine.com/t/deal-damage-with-montage/473693)

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**Author:** [@D.H.A.21](https://forums.unrealengine.com/u/D.H.A.21)\
**Replies:** 2\
**Last updated:** [October 29, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/deal-damage-with-montage/473693 "2020-10-29T16:57:09Z")

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Hey there everyone. I just know that there are many tutorials on this but i do not understand that how do deal damage to my character with my emmiter in my animation montage . Please help if you know.

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## [How to use Ai Sense Damage Config?](https://forums.unrealengine.com/t/how-to-use-ai-sense-damage-config/438968)

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**Author:** [@user\_5f9e3985ab6732a3446d52f173a942dd77b1f507939e394183dd06](https://forums.unrealengine.com/u/user_5f9e3985ab6732a3446d52f173a942dd77b1f507939e394183dd06)\
**Replies:** 1\
**Last updated:** [September 20, 2020, 12:16am UTC](https://forums.unrealengine.com/t/how-to-use-ai-sense-damage-config/438968 "2020-09-20T00:16:26Z")

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I want make function that Npc detect fight some other characters each other in detect area, And Npc go to fight area. so i add Aiperception component in Npc’s blueprint and set ai sense config to Ai Damage sense config. …

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## [AI damage doesn't work](https://forums.unrealengine.com/t/ai-damage-doesnt-work/470692)

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**Author:** [@Flameman182](https://forums.unrealengine.com/u/Flameman182)\
**Replies:** 1\
**Last updated:** [September 2, 2020, 11:59am UTC](https://forums.unrealengine.com/t/ai-damage-doesnt-work/470692 "2020-09-02T11:59:05Z")

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Hi everyone. I prepared a blueprint setup but it doesn’t work. My purpose is dealing damage to my character from AI. Any ideas? Thank you

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## [How do make an AI runaway when it is hurt by the player?](https://forums.unrealengine.com/t/how-do-make-an-ai-runaway-when-it-is-hurt-by-the-player/469087)

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**Author:** [@AnarHaneul](https://forums.unrealengine.com/u/AnarHaneul)\
**Replies:** 0\
**Last updated:** [August 3, 2020, 1:13am UTC](https://forums.unrealengine.com/t/how-do-make-an-ai-runaway-when-it-is-hurt-by-the-player/469087 "2020-08-03T01:13:06Z")

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I want to make an AI run away when it’s hurt by the player and wait some time and then come back to the player using the behavior tree? How do I do that?

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## [Need Help to figure out why my damage field only works sometimes](https://forums.unrealengine.com/t/need-help-to-figure-out-why-my-damage-field-only-works-sometimes/464965)

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**Author:** [@Axel\_Online](https://forums.unrealengine.com/u/Axel_Online)\
**Replies:** 1\
**Last updated:** [May 10, 2020, 6:45pm UTC](https://forums.unrealengine.com/t/need-help-to-figure-out-why-my-damage-field-only-works-sometimes/464965 "2020-05-10T18:45:40Z")

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I have a projectile the on hit spawns a sphere collision that damages ever second till it leaves, but it only works from some angles Here is it not working Here is it working this is the same run, only difference is w…

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## [How to stop damage from looping when not inside damage area](https://forums.unrealengine.com/t/how-to-stop-damage-from-looping-when-not-inside-damage-area/461783)

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**Author:** [@FateofReality](https://forums.unrealengine.com/u/FateofReality)\
**Replies:** 2\
**Last updated:** [February 28, 2020, 8:20pm UTC](https://forums.unrealengine.com/t/how-to-stop-damage-from-looping-when-not-inside-damage-area/461783 "2020-02-28T20:20:37Z")

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I’m trying to have a water hazard in my level, but I can’t figure out how to stop my character from taking damage after I leave the water. Tried looking at other questions related to this but none of them helped.

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## [ApplyRadialDamageWithFalloff Not applying falloff damage](https://forums.unrealengine.com/t/applyradialdamagewithfalloff-not-applying-falloff-damage/461362)

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**Author:** [@Headhunter\_2](https://forums.unrealengine.com/u/Headhunter_2)\
**Replies:** 16\
**Last updated:** [February 5, 2020, 3:16pm UTC](https://forums.unrealengine.com/t/applyradialdamagewithfalloff-not-applying-falloff-damage/461362 "2020-02-05T15:16:09Z")

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I’m trying to create a quake style rocket launcher and am trying to use UGameplayStatics::ApplyRadialDamageWithFalloff to do so. When an actor is within the outer damage radius they are given the base damage regardless o…

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## [What Is The Most Sure Damage System?](https://forums.unrealengine.com/t/what-is-the-most-sure-damage-system/459994)

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**Author:** [@anonymous\_user\_be1b3aa61](https://forums.unrealengine.com/u/anonymous_user_be1b3aa61)\
**Replies:** 16\
**Last updated:** [January 7, 2020, 6:02am UTC](https://forums.unrealengine.com/t/what-is-the-most-sure-damage-system/459994 "2020-01-07T06:02:05Z")

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Hi friends, I’m making FPS game, and I’m using projectile based damage system, where the enemy gets damage when being overlapped (he has collision boxes for the limbs and body and sphere for the head) by the projectile.…

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## [Ragdoll physics and take separate damage for a multiplayer car game](https://forums.unrealengine.com/t/ragdoll-physics-and-take-separate-damage-for-a-multiplayer-car-game/458182)

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**Author:** [@Superbadsal](https://forums.unrealengine.com/u/Superbadsal)\
**Replies:** 0\
**Last updated:** [November 8, 2019, 11:44am UTC](https://forums.unrealengine.com/t/ragdoll-physics-and-take-separate-damage-for-a-multiplayer-car-game/458182 "2019-11-08T11:44:50Z")

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Hey guys! I’m adding some low-poly level people to my car game in a idle position…what I want to do here is to add ragdoll physics and if they get hit by the vehicle that’ll sending them flying…like in GTA…Also I want i…

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## [How could we give the enemy vocal sounds on impacts?](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871)

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**Author:** [@Team\_Disorder](https://forums.unrealengine.com/u/Team_Disorder)\
**Replies:** 4\
**Last updated:** [November 1, 2019, 2:07pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871 "2019-11-01T14:07:10Z")

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How would I go about learning about enemy monster actors and their audio. I would like the enemy to make vocal sounds on impacts. Thanks, Jonathan

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## [How to take damage from incoming triggerbox](https://forums.unrealengine.com/t/how-to-take-damage-from-incoming-triggerbox/455820)

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**Author:** [@patty121343](https://forums.unrealengine.com/u/patty121343)\
**Replies:** 24\
**Last updated:** [September 29, 2019, 5:46pm UTC](https://forums.unrealengine.com/t/how-to-take-damage-from-incoming-triggerbox/455820 "2019-09-29T17:46:06Z")

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## [Directional Damage Reduction in Ue4 , Attack Range and Movement](https://forums.unrealengine.com/t/directional-damage-reduction-in-ue4-attack-range-and-movement/455272)

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**Author:** [@Falseking1](https://forums.unrealengine.com/u/Falseking1)\
**Replies:** 0\
**Last updated:** [September 13, 2019, 3:06am UTC](https://forums.unrealengine.com/t/directional-damage-reduction-in-ue4-attack-range-and-movement/455272 "2019-09-13T03:06:22Z")

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Okay, so I’m making this card game unit the CCG Toolkit available at the engine store and I have re-altered it a bit to my specifications. What I cannot do however is find a way for the cards to received damage reduction…

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## [How can I apply damage to a certain point on a character?](https://forums.unrealengine.com/t/how-can-i-apply-damage-to-a-certain-point-on-a-character/454455)

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**Author:** [@JayBouleur](https://forums.unrealengine.com/u/JayBouleur)\
**Replies:** 1\
**Last updated:** [August 27, 2019, 12:05am UTC](https://forums.unrealengine.com/t/how-can-i-apply-damage-to-a-certain-point-on-a-character/454455 "2019-08-27T00:05:49Z")

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This might be a simple or dumb question, but how do I set up my blueprint so that the character AI only takes damage through a certain weak point on the body? I have it set up so that I can shoot and kill things but I wa…

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## [Ue4によるダメージ処理の実装方法](https://forums.unrealengine.com/t/ue4/452753)

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**Author:** [@anonymous\_user\_13c0647e](https://forums.unrealengine.com/u/anonymous_user_13c0647e)\
**Replies:** 2\
**Last updated:** [July 26, 2019, 7:18am UTC](https://forums.unrealengine.com/t/ue4/452753 "2019-07-26T07:18:46Z")

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現在、UE4の4.22.3でオンラインFPSと呼ばれるジャンルでゲームを作成している者です。 私が初心者であり、今回の質問は初めてであるために、文面が失礼であったり、既に答えが存在しているかもしているかもしれませんが、不足している部分があれば、非常に恐縮ながら指摘して頂けると幸いです。 今回、私が実装しようと考えているのは、ブループリントでライントレース上に存在するアクターにダメージを与える処理なのですが、YouTubeやネット上に…

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## [Can't make damage sense work](https://forums.unrealengine.com/t/cant-make-damage-sense-work/414657)

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**Author:** [@sounderdisc](https://forums.unrealengine.com/u/sounderdisc)\
**Replies:** 4\
**Last updated:** [July 8, 2019, 6:08pm UTC](https://forums.unrealengine.com/t/cant-make-damage-sense-work/414657 "2019-07-08T18:08:14Z")

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I want my enemies to know the player’s location after taking damage, but I can’t get the damage sense to work. I made seeing and hearing work, but I can’t figure this one out. I have attached screenshots of my AI damage …

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## [Problems dealing with damage](https://forums.unrealengine.com/t/problems-dealing-with-damage/449674)

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**Author:** [@F2BEAR](https://forums.unrealengine.com/u/F2BEAR)\
**Replies:** 1\
**Last updated:** [May 29, 2019, 1:27pm UTC](https://forums.unrealengine.com/t/problems-dealing-with-damage/449674 "2019-05-29T13:27:37Z")

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Hi everyone. I’m currently starting using UE4 without previous knowledge of videogame development. Now i’m trying to apply damage to an AI and for some reason Im not able to receive on the AI. Here are some screenshot…

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## [Game Suggestions on Damage](https://forums.unrealengine.com/t/game-suggestions-on-damage/449230)

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**Author:** [@cloodshop](https://forums.unrealengine.com/u/cloodshop)\
**Replies:** 1\
**Last updated:** [May 19, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/game-suggestions-on-damage/449230 "2019-05-19T18:16:27Z")

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The damage system of UE4 is generally very good, but it has some difficult aspects in terms of gameplay. The main reason is that BaseDamage can only pass a float and cannot pass more values. For example, a Damaged Actor…

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## [Communication between AI Characters](https://forums.unrealengine.com/t/communication-between-ai-characters/447659)

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**Author:** [@M1nsDev](https://forums.unrealengine.com/u/M1nsDev)\
**Replies:** 0\
**Last updated:** [April 22, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/communication-between-ai-characters/447659 "2019-04-22T18:45:27Z")

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Hey there, I have one classic enemy ai character class (walk to random points, chasing player, attacking player) and currently I am trying to let the AI’s “communicate”. So when I shoot one of them and he get damage wit…

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## [Recommendation Needed: best way to check which thing last did damage to character](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697)

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**Author:** [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Replies:** 2\
**Last updated:** [March 21, 2019, 9:00am UTC](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697 "2019-03-21T09:00:28Z")

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I really need recommendation for this. So my character can die from fall damage and stuff but i wanna add something like you were killed by “this” and stuff and i really wanna check who last did damage to me. which is t…

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## [How to use ai perception damage sense?](https://forums.unrealengine.com/t/how-to-use-ai-perception-damage-sense/442824)

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**Author:** [@boynet](https://forums.unrealengine.com/u/boynet)\
**Replies:** 0\
**Last updated:** [February 6, 2019, 8:54am UTC](https://forums.unrealengine.com/t/how-to-use-ai-perception-damage-sense/442824 "2019-02-06T08:54:32Z")

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there is no docs about how to use it. I tried giving ai a damage sense perception. and when some character receive damage I call “Report Damage Event” in the ai perception I listen to the events and they never get tri…

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## [Apply Damage with more than 1 value at the time? Workaround](https://forums.unrealengine.com/t/apply-damage-with-more-than-1-value-at-the-time-workaround/440756)

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**Author:** [@Tanaka\_Miwa](https://forums.unrealengine.com/u/Tanaka_Miwa)\
**Replies:** 6\
**Last updated:** [January 11, 2019, 6:33pm UTC](https://forums.unrealengine.com/t/apply-damage-with-more-than-1-value-at-the-time-workaround/440756 "2019-01-11T18:33:04Z")

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Hey, I’m currently stuck with the Problem that I can send only one value/variable with a single call of ApplyDamage, while I Need 2-3 variables being transfered with the same cast. As an example an armor piercing attack…

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## [Projectile only causing damage to the actor who fired it](https://forums.unrealengine.com/t/projectile-only-causing-damage-to-the-actor-who-fired-it/440546)

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**Author:** [@Carnage97](https://forums.unrealengine.com/u/Carnage97)\
**Replies:** 7\
**Last updated:** [January 8, 2019, 12:34am UTC](https://forums.unrealengine.com/t/projectile-only-causing-damage-to-the-actor-who-fired-it/440546 "2019-01-08T00:34:26Z")

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Hello, Thank you in advance for any help. My game involves a character firing a projectile to another character. My issue is I was able to create a damage system that works well but only when the character that is getti…

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