Processing Viewport texture in plugin

anonymous_user_affb8425
Thu, 07 May 2020 09:50:25 +0000
Rendering

I’m migrating from Unity to Unreal with my post-effect plugin. In Unity I implemented callback OnRenderImage of Camera’s component to get ID3D11Texture2D prepared for rendering. In this point I can modify that texture as I wish.
Is there something similar in Unreal? How to ‘inject’ my plugin into rendering pipeline to get native rendering textures to post-process them in C++ code?

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