# \#customization

**URL:** https://forums.unrealengine.com/tag/customization/5062.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Mutable automation work flow issue](https://forums.unrealengine.com/t/mutable-automation-work-flow-issue/2849188)

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**Author:** [@TienKnight](https://forums.unrealengine.com/u/TienKnight)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 10:03pm UTC](https://forums.unrealengine.com/t/mutable-automation-work-flow-issue/2849188 "2026-11-02T22:03:14Z")

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I have an issuie with Mutable plugin. Let’s say I have a character that has a potion strapped on his chest, and I have dozen of types of potions. In order to customize it, I have found only 3 ways of doing it. Manuall…

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## [Keep editor tab order](https://forums.unrealengine.com/t/keep-editor-tab-order/1298595)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 9\
**Last updated:** [September 30, 2026, 8:32am UTC](https://forums.unrealengine.com/t/keep-editor-tab-order/1298595 "2026-09-30T08:32:59Z")

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Am I the only person with the main viewport tab migrating one slot to the right every time I open the editor? I know it’s really not make or break, but it does get a little wearing… :rofl:

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## [Can't use custom gun models with the new custom weapons feature](https://forums.unrealengine.com/t/cant-use-custom-gun-models-with-the-new-custom-weapons-feature/2726834)

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**Author:** [@UpcomingGolemII](https://forums.unrealengine.com/u/UpcomingGolemII)\
**Replies:** 3\
**Last updated:** [July 13, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/cant-use-custom-gun-models-with-the-new-custom-weapons-feature/2726834 "2026-07-13T17:00:47Z")

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Summary As shown in the documentation for the new custom weapons feature, you should be able to delete the base gun template mesh and add your own custom mesh. However you can only add back a base gun template mesh or a …

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## [Mutable skeletal mesh merge ignores attachment bone offsets unless reference poses match ](https://forums.unrealengine.com/t/mutable-skeletal-mesh-merge-ignores-attachment-bone-offsets-unless-reference-poses-match/2705205)

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**Author:** [@larbighalem](https://forums.unrealengine.com/u/larbighalem)\
**Replies:** 0\
**Last updated:** [March 10, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/mutable-skeletal-mesh-merge-ignores-attachment-bone-offsets-unless-reference-poses-match/2705205 "2026-03-10T23:02:17Z")

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I am building a modular weapon system using Mutable and the Customizable Object Plugin. The Issue My Receiver (Base) skeleton defines a barrel bone at (0, 5, 5), Root ├─ barrel (0,5,5) ├─ scope └─ other attachment …

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## [Mutable crash when combining skeletal mesh parameters with clip mesh modifiers](https://forums.unrealengine.com/t/mutable-crash-when-combining-skeletal-mesh-parameters-with-clip-mesh-modifiers/2687122)

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**Author:** [@neilthom](https://forums.unrealengine.com/u/neilthom)\
**Replies:** 1\
**Last updated:** [February 13, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/mutable-crash-when-combining-skeletal-mesh-parameters-with-clip-mesh-modifiers/2687122 "2026-02-13T15:47:55Z")

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Hi all. I understand that Skeletal Mesh Parameters in Mutable are experimental but wanted to ask if anyone has seen this issue. I am using the new Skeletal Mesh Parameter node in Mutable. I pass 2 mesh params to my char…

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## [Saving Mutable Preset : parameters or instances? ](https://forums.unrealengine.com/t/saving-mutable-preset-parameters-or-instances/2599694)

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**Author:** [@SoRelaxMax](https://forums.unrealengine.com/u/SoRelaxMax)\
**Replies:** 2\
**Last updated:** [November 30, 2025, 1:49pm UTC](https://forums.unrealengine.com/t/saving-mutable-preset-parameters-or-instances/2599694 "2025-11-30T13:49:27Z")

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Hello there, Been working on a sizeable Mutable customization framework from the Mutable plugin in 5.6. I am now hitting the moment where persistency and saving presets is required for the project. I see two schools at…

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## [Advanced Sci-Fi FPS Shooter Kit | Multiplayer & Weapon Customization](https://forums.unrealengine.com/t/advanced-sci-fi-fps-shooter-kit-multiplayer-weapon-customization/2552751)

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**Author:** [@WeirdoGamingStud](https://forums.unrealengine.com/u/WeirdoGamingStud)\
**Replies:** 1\
**Last updated:** [June 13, 2025, 7:57pm UTC](https://forums.unrealengine.com/t/advanced-sci-fi-fps-shooter-kit-multiplayer-weapon-customization/2552751 "2025-06-13T19:57:12Z")

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I’ve spent 6 months building an FPS framework to solve problems we all face: “Why does every prototype need 200 hours just for basic shooting, AI, and saving?” Meet the FPS Core Kit – a modular, blueprint-based sy…

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## [Is there any way to change the Unreal editor window icon?](https://forums.unrealengine.com/t/is-there-any-way-to-change-the-unreal-editor-window-icon/468557)

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**Author:** [@Ichinose](https://forums.unrealengine.com/u/Ichinose)\
**Replies:** 6\
**Last updated:** [June 30, 2024, 2:55pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-change-the-unreal-editor-window-icon/468557 "2024-06-30T14:55:50Z")

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So I want to make the Unreal Editor more customised for me and my project. However, upon looking at the editor’s Slate files, I can’t see any image file that corresponds to the window icon (NOT the taskbar icon) Is th…

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## [I want make show the selected widget's variables in User Interface of WidgetComponent](https://forums.unrealengine.com/t/i-want-make-show-the-selected-widgets-variables-in-user-interface-of-widgetcomponent/1878128)

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**Author:** [@YJW04081](https://forums.unrealengine.com/u/YJW04081)\
**Replies:** 1\
**Last updated:** [May 29, 2024, 12:23pm UTC](https://forums.unrealengine.com/t/i-want-make-show-the-selected-widgets-variables-in-user-interface-of-widgetcomponent/1878128 "2024-05-29T12:23:37Z")

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HI I am working on a task where I need to add the variables from the widget selected in the WidgetClass of a widget component to the User Interface category of the widget component’s details panel, so they can be viewed…

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## [Location of Per-Project Layout Config?](https://forums.unrealengine.com/t/location-of-per-project-layout-config/433109)

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**Author:** [@Johna0531](https://forums.unrealengine.com/u/Johna0531)\
**Replies:** 0\
**Last updated:** [September 3, 2018, 8:18pm UTC](https://forums.unrealengine.com/t/location-of-per-project-layout-config/433109 "2018-09-03T20:18:53Z")

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Hey guys. Real simple question. Does anyone know where UE4 saves the per-project layout configuration? The reason I’m asking is that every time I create a new project, UE4 only saves certain aspects of the UI like the pa…

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## [Crash reporter customization](https://forums.unrealengine.com/t/crash-reporter-customization/481164)

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**Author:** [@jojothebandit](https://forums.unrealengine.com/u/jojothebandit)\
**Replies:** 2\
**Last updated:** [January 11, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/crash-reporter-customization/481164 "2024-01-11T18:37:02Z")

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Hello, I have a few questions about the crash report and how to make it more useful in my project. I have a plugin, that people use, and sometimes it crashes. The plugin is mainly used from the editor, not a shipped pr…

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## [CreatePropertyValueWidget for FGameplayTag not showing up](https://forums.unrealengine.com/t/createpropertyvaluewidget-for-fgameplaytag-not-showing-up/1333646)

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**Author:** [@oskarkogut](https://forums.unrealengine.com/u/oskarkogut)\
**Replies:** 0\
**Last updated:** [October 15, 2023, 8:43pm UTC](https://forums.unrealengine.com/t/createpropertyvaluewidget-for-fgameplaytag-not-showing-up/1333646 "2023-10-15T20:43:19Z")

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Hi. tl;dr; CreatePropertyValueWidget doesn’t work for IPropertyHandle of FGameplayTag property In IDetailCustomization::CustomizeDetails, I have the following code const TSharedRef\<IPropertyHandle\> NewTagProp = Detai…

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## [Released: The Ultimate Stylized Weapon Customization System - UE Marketplace](https://forums.unrealengine.com/t/released-the-ultimate-stylized-weapon-customization-system-ue-marketplace/1192633)

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**Author:** [@Trodith](https://forums.unrealengine.com/u/Trodith)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 9:48pm UTC](https://forums.unrealengine.com/t/released-the-ultimate-stylized-weapon-customization-system-ue-marketplace/1192633 "2023-06-08T21:48:11Z")

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The Ultimate Stylized Weapon Customization System (USWCS) plugin, I worked on this plugin to be the perfect starting point for game developers working on a game with a customization system feature. With a strong focus…

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## [4.25 Asset Factory not showing up in context menu?](https://forums.unrealengine.com/t/4-25-asset-factory-not-showing-up-in-context-menu/467025)

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**Author:** [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Replies:** 10\
**Last updated:** [April 12, 2023, 4:19am UTC](https://forums.unrealengine.com/t/4-25-asset-factory-not-showing-up-in-context-menu/467025 "2023-04-12T04:19:35Z")

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I have the usual boilerplate code prepared but for some reason it does not show up in the context menu under ‘Blueprints’. What am I doing wrong? Based on previous experience and code when I right click to create new as…

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## [Custom MetaHuman Course - Can I share project files with my students?](https://forums.unrealengine.com/t/custom-metahuman-course-can-i-share-project-files-with-my-students/528109)

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**Author:** [@RealtimeGraphX](https://forums.unrealengine.com/u/RealtimeGraphX)\
**Replies:** 0\
**Last updated:** [April 14, 2022, 10:14am UTC](https://forums.unrealengine.com/t/custom-metahuman-course-can-i-share-project-files-with-my-students/528109 "2022-04-14T10:14:59Z")

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I am currently creating a course on how to customize a MetaHuman character (mesh, textures, hair, clothes, …) in Blender, Substance Painter and Marvelous Designer. A couple of my students have requested downloadable Ble…

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## [How to update a customized details panel?](https://forums.unrealengine.com/t/how-to-update-a-customized-details-panel/327028)

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**Author:** [@anonymous\_user\_7a9aff171](https://forums.unrealengine.com/u/anonymous_user_7a9aff171)\
**Replies:** 8\
**Last updated:** [November 17, 2021, 8:56pm UTC](https://forums.unrealengine.com/t/how-to-update-a-customized-details-panel/327028 "2021-11-17T20:56:29Z")

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I have a custom property layout which should (in theory) display a variable number of children based on this property’s value. An adjustable length array, so to speak. So, my CustomizeChildren generates an appropriate nu…

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## [Vampire game: how would i go about creating a very customized day / night cycle, such that day is only 10% of the time and night is 90% of the time](https://forums.unrealengine.com/t/vampire-game-how-would-i-go-about-creating-a-very-customized-day-night-cycle-such-that-day-is-only-10-of-the-time-and-night-is-90-of-the-time/484480)

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**Author:** [@Shakaama](https://forums.unrealengine.com/u/Shakaama)\
**Replies:** 0\
**Last updated:** [June 6, 2021, 2:09am UTC](https://forums.unrealengine.com/t/vampire-game-how-would-i-go-about-creating-a-very-customized-day-night-cycle-such-that-day-is-only-10-of-the-time-and-night-is-90-of-the-time/484480 "2021-06-06T02:09:12Z")

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Vampire game: how would i go about creating a very customized day / night cycle, such that day is only 10% of the time and night is 90% of the time. I want there to be (for instance) 10 minutes of day light time and 50 …

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## [Customizing metahumans](https://forums.unrealengine.com/t/customizing-metahumans/483300)

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**Author:** [@Roope-Elias](https://forums.unrealengine.com/u/Roope-Elias)\
**Replies:** 1\
**Last updated:** [May 18, 2021, 3:48pm UTC](https://forums.unrealengine.com/t/customizing-metahumans/483300 "2021-05-18T15:48:55Z")

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Hello! I recently started to play around with metahumans, and clearly, at this point, the focus/selling point is the face creator. I’m asking if it is okay to change the clothing in Blender for example, and still use i…

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## [What's the best way to customize landscape editor using plugins?](https://forums.unrealengine.com/t/whats-the-best-way-to-customize-landscape-editor-using-plugins/483141)

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**Author:** [@tjdghks6033](https://forums.unrealengine.com/u/tjdghks6033)\
**Replies:** 0\
**Last updated:** [May 9, 2021, 3:51pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-customize-landscape-editor-using-plugins/483141 "2021-05-09T15:51:59Z")

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What’s the best way to customize landscape editor using plugin? c++

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## [Can i add my OWN features to UE4](https://forums.unrealengine.com/t/can-i-add-my-own-features-to-ue4/474076)

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**Author:** [@cloodo\_yaan](https://forums.unrealengine.com/u/cloodo_yaan)\
**Replies:** 11\
**Last updated:** [November 28, 2020, 8:06pm UTC](https://forums.unrealengine.com/t/can-i-add-my-own-features-to-ue4/474076 "2020-11-28T20:06:58Z")

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Because there are Some features that i miss.

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## [weapon customization](https://forums.unrealengine.com/t/weapon-customization/470686)

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**Author:** [@Kostas\_Milias](https://forums.unrealengine.com/u/Kostas_Milias)\
**Replies:** 0\
**Last updated:** [September 2, 2020, 8:34am UTC](https://forums.unrealengine.com/t/weapon-customization/470686 "2020-09-02T08:34:18Z")

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maybe someone can suggest or drop the tutorial video. tell me how to create a menu with customization of the character and his weapon before the start of the match (choice of equipment for heavy or light armor and custom…

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## [If you were to have customizable clothing on a character, would you need an animation blueprint for each piece of clothing?](https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337)

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**Author:** [@Bionic\_Leaf](https://forums.unrealengine.com/u/Bionic_Leaf)\
**Replies:** 1\
**Last updated:** [April 6, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337 "2020-04-06T15:20:02Z")

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I feel like there’s a more efficient way of doing this. I have a character with armor, the armor is weighted to work with my character’s rig and animations. Does my armor have to be imported as a skeletal mesh and have a…

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## [Is it possible to customize world settings for each map?](https://forums.unrealengine.com/t/is-it-possible-to-customize-world-settings-for-each-map/288089)

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**Author:** [@Lordink](https://forums.unrealengine.com/u/Lordink)\
**Replies:** 8\
**Last updated:** [July 26, 2019, 6:09am UTC](https://forums.unrealengine.com/t/is-it-possible-to-customize-world-settings-for-each-map/288089 "2019-07-26T06:09:58Z")

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Hi guys, I am currently working on a large cpp-based in-game item generating system, and as I use minimum amount of UObjects in my system, it is not exposed to Blueprints. Though, instead of recompiling each time after …

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## [How to force IPropertyTypeCustomization to redraw](https://forums.unrealengine.com/t/how-to-force-ipropertytypecustomization-to-redraw/361579)

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**Author:** [@anonymous\_user\_3271b3b5](https://forums.unrealengine.com/u/anonymous_user_3271b3b5)\
**Replies:** 8\
**Last updated:** [June 14, 2019, 7:59am UTC](https://forums.unrealengine.com/t/how-to-force-ipropertytypecustomization-to-redraw/361579 "2019-06-14T07:59:37Z")

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Hi, is there a way to force the Customization class to redraw? In the CustomizeChildren() function I decide to draw only specific elements of my UStruct, dependend on another value in the struct (so UI gets cleaned up …

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## [How can I extend Unreal Editor??](https://forums.unrealengine.com/t/how-can-i-extend-unreal-editor/375970)

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**Author:** [@anonymous\_user\_4b3639a6](https://forums.unrealengine.com/u/anonymous_user_4b3639a6)\
**Replies:** 3\
**Last updated:** [May 25, 2019, 12:29am UTC](https://forums.unrealengine.com/t/how-can-i-extend-unreal-editor/375970 "2019-05-25T00:29:13Z")

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Hey McStrife, This is a little old, but it should give you a great starting point as far as how to go about extending the editor: Have a great day

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## [Load player clothing from Game Save](https://forums.unrealengine.com/t/load-player-clothing-from-game-save/447077)

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**Author:** [@anonymous\_user\_0cd85103](https://forums.unrealengine.com/u/anonymous_user_0cd85103)\
**Replies:** 7\
**Last updated:** [April 24, 2019, 11:37pm UTC](https://forums.unrealengine.com/t/load-player-clothing-from-game-save/447077 "2019-04-24T23:37:07Z")

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I can not get the child mesh components of my Third Person Character to display when I go into level 2. These are the steps I’m using: (These steps coincide with the screen grabs, below.) Clothing are placed as child…

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## [Component loses values](https://forums.unrealengine.com/t/component-loses-values/447361)

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**Author:** [@Dlitte\_Wacken](https://forums.unrealengine.com/u/Dlitte_Wacken)\
**Replies:** 2\
**Last updated:** [April 16, 2019, 8:23pm UTC](https://forums.unrealengine.com/t/component-loses-values/447361 "2019-04-16T20:23:03Z")

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I didn’t, but it happens with any component I create. I tried to create 4 different components in 3 different projects.

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## [Custom Place Mode Filter](https://forums.unrealengine.com/t/custom-place-mode-filter/357840)

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**Author:** [@anonymous\_user\_03c2301f](https://forums.unrealengine.com/u/anonymous_user_03c2301f)\
**Replies:** 2\
**Last updated:** [April 4, 2019, 11:25am UTC](https://forums.unrealengine.com/t/custom-place-mode-filter/357840 "2019-04-04T11:25:42Z")

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Hey All, I’m trying to figure out where the Modes Filers for Place (ie: Basic, Lights, Visual Effects, etc…) are set, as I want to create a new one for my team (ex: Navigation). For this part of the editor: Select Mode…

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## [How to get single property widget?](https://forums.unrealengine.com/t/how-to-get-single-property-widget/444003)

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**Author:** [@Koxen](https://forums.unrealengine.com/u/Koxen)\
**Replies:** 0\
**Last updated:** [February 23, 2019, 5:56pm UTC](https://forums.unrealengine.com/t/how-to-get-single-property-widget/444003 "2019-02-23T17:56:07Z")

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Hi, so I’m working on a tool and I need to display single property in my own custom editor widget. I have reference to structure that I want to display, the problem is that this struct have customized property layout. …

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## [Player Selection Screen](https://forums.unrealengine.com/t/player-selection-screen/333516)

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**Author:** [@thecoweggroll](https://forums.unrealengine.com/u/thecoweggroll)\
**Replies:** 3\
**Last updated:** [February 9, 2019, 6:25am UTC](https://forums.unrealengine.com/t/player-selection-screen/333516 "2019-02-09T06:25:00Z")

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Hey, I am looking for some help on creating a player selection screen. I have searched online but can not find anything to fit the needs of the game I am creating. I am trying to create a menu where you may select new ch…

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