# \#custom

**URL:** https://forums.unrealengine.com/tag/custom/1213.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Character Picker/widget, custom keybinds in Sequencer ](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925)

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**Author:** [@ababab678](https://forums.unrealengine.com/u/ababab678)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925 "2026-10-29T18:11:49Z")

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Hello, I would like to know how to implement keybindings for sequencer tools, specifically the MetaHuman’s Character picker Utility widget. The example here is for when the head button is clicked, and the idea behind my …

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## [please just let me make custom weapons in 1.0](https://forums.unrealengine.com/t/please-just-let-me-make-custom-weapons-in-1-0/2842253)

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**Author:** [@MichaHil](https://forums.unrealengine.com/u/MichaHil)\
**Replies:** 0\
**Last updated:** [October 18, 2026, 9:47pm UTC](https://forums.unrealengine.com/t/please-just-let-me-make-custom-weapons-in-1-0/2842253 "2026-10-18T21:47:54Z")

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None of the existing weapons suit my needs specifically and I don’t want to be forced to pick from them anyways. I know you can do this in UEFN but my entire workflow stems from 1.0 and I prefer how everything is visuall…

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## [Division can be slightly off in materials custom node with parameter input](https://forums.unrealengine.com/t/division-can-be-slightly-off-in-materials-custom-node-with-parameter-input/2743367)

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**Author:** [@BOBtheROSS](https://forums.unrealengine.com/u/BOBtheROSS)\
**Replies:** 0\
**Last updated:** [August 12, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/division-can-be-slightly-off-in-materials-custom-node-with-parameter-input/2743367 "2026-08-12T22:00:08Z")

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Summary division that should result in 1.0 will be ~0.99999995 (the next lower value to 1.0 in a 32bit float) in the custom node (in materials) factors to reproduce: affects division in custom node (HLSL) the divisor …

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## [Ivan Elizarov - Multi View Projection Tools](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [January 14, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107 "2026-01-14T15:12:01Z")

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MultiViewProjectionTools MultiViewProjectionTools is a multi-viewport plugin for Unreal Engine that enables custom viewport layout, per-camera viewport rendering, standalone viewport windows, and flexible multi-ca…

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## [Convert to Template won't work ](https://forums.unrealengine.com/t/convert-to-template-wont-work/2664913)

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**Author:** [@LAUSTE\_D](https://forums.unrealengine.com/u/LAUSTE_D)\
**Replies:** 0\
**Last updated:** [October 13, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/convert-to-template-wont-work/2664913 "2025-10-13T15:52:27Z")

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UE in disk E. UE4.27, project with CPP And BP. I think my project path, my DefaultGame.ini, my TemplateDefs.ini are all correct. But it just won’t show in the project-creating menu. Keeping Config, Content, Source, .upro…

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## [Real-time character creator/customizer for MetaHumans in Unreal Engine](https://forums.unrealengine.com/t/real-time-character-creator-customizer-for-metahumans-in-unreal-engine/1662833)

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**Author:** [@imHyperDev](https://forums.unrealengine.com/u/imHyperDev)\
**Replies:** 1\
**Last updated:** [June 23, 2025, 10:43am UTC](https://forums.unrealengine.com/t/real-time-character-creator-customizer-for-metahumans-in-unreal-engine/1662833 "2025-06-23T10:43:38Z")

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Hi everyone, I’m trying to create a character creator/customizer that works in real time in Unreal Engine with MetaHumans. I want to be able to change MetaHumans’ clothing and body type (male, female, fat, thin, normal)…

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## [\[FOR HIRE\] Are you looking for engineers who can deliver your creative vision?](https://forums.unrealengine.com/t/for-hire-are-you-looking-for-engineers-who-can-deliver-your-creative-vision/2572758)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [June 23, 2025, 8:15pm UTC](https://forums.unrealengine.com/t/for-hire-are-you-looking-for-engineers-who-can-deliver-your-creative-vision/2572758 "2025-06-23T20:15:06Z")

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We’re Mythcarver, a small dev studio from Canada. We’re driven by great stories, and partner with people who believe their game needs to be built. We’re not simply devs-for-hire. We’re passionate industry …

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## [How we turned a creative’s tribute into a rhythm RPG with heart](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550156)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550156 "2025-06-10T16:01:05Z")

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it! The game is a tribute to AJ’s dad. This was intentionally woven into…

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## [How we turned a creative’s tribute into a rhythm RPG with heart](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550153)

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**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 3:59pm UTC](https://forums.unrealengine.com/t/how-we-turned-a-creative-s-tribute-into-a-rhythm-rpg-with-heart/2550153 "2025-06-10T15:59:52Z")

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When AJ Norman presented us “A Frog’s Tale” idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it! The game is a tribute to AJ’s dad. This was intentionally woven into…

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## [When using a custom engine build with my project. Drags in all UE5 projects and builds them each time unless I disable the In the VS Consiguration Properties](https://forums.unrealengine.com/t/when-using-a-custom-engine-build-with-my-project-drags-in-all-ue5-projects-and-builds-them-each-time-unless-i-disable-the-in-the-vs-consiguration-properties/2488887)

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**Author:** [@MidnightOilLLC](https://forums.unrealengine.com/u/MidnightOilLLC)\
**Replies:** 1\
**Last updated:** [May 3, 2025, 7:11pm UTC](https://forums.unrealengine.com/t/when-using-a-custom-engine-build-with-my-project-drags-in-all-ue5-projects-and-builds-them-each-time-unless-i-disable-the-in-the-vs-consiguration-properties/2488887 "2025-05-03T19:11:55Z")

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Hey everyone! I am currently struggling to understand how I can have my Configuration Properties actually save after re-generating my VS solution. If I do not have all of these boxes (Except the two I have selected in th…

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## [How can i Connect HMI and ECU to unreal engine, Fetch inputs from it ](https://forums.unrealengine.com/t/how-can-i-connect-hmi-and-ecu-to-unreal-engine-fetch-inputs-from-it/2458137)

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**Author:** [@Gokulakannan](https://forums.unrealengine.com/u/Gokulakannan)\
**Replies:** 0\
**Last updated:** [April 15, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/how-can-i-connect-hmi-and-ecu-to-unreal-engine-fetch-inputs-from-it/2458137 "2025-04-15T13:42:24Z")

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I’ve been trying to get Input from Machine HMI Which is using CAN Protocols and Some other Hardware inputs like ECU’s How can i fetch into the unreal engine and use it as Input. Also being tried on Serial COM Plugin for …

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## [Can custom time dilation affect dealys and timers in actor?](https://forums.unrealengine.com/t/can-custom-time-dilation-affect-dealys-and-timers-in-actor/464411)

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**Author:** [@Norhaji](https://forums.unrealengine.com/u/Norhaji)\
**Replies:** 1\
**Last updated:** [March 30, 2025, 5:22am UTC](https://forums.unrealengine.com/t/can-custom-time-dilation-affect-dealys-and-timers-in-actor/464411 "2025-03-30T05:22:08Z")

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Hey, Quick question. Is there way to force custom time dilation to affect delays and timers? Use case: Set global time dilation to 0.01, player controller and pawn set custom dilation to 100. So they should act in no…

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## [Loading Truck in my Farming Game and Conditional Button ](https://forums.unrealengine.com/t/loading-truck-in-my-farming-game-and-conditional-button/2339237)

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**Author:** [@Psych0.off](https://forums.unrealengine.com/u/Psych0.off)\
**Replies:** 1\
**Last updated:** [February 18, 2025, 11:17am UTC](https://forums.unrealengine.com/t/loading-truck-in-my-farming-game-and-conditional-button/2339237 "2025-02-18T11:17:57Z")

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Hey, Id like to make a loading truck in my Farming Game, where u can put crops and stones and so on (gatherable items) and then I can drive it and sell it… Id like to make my game “realistic” but stay a game at the same …

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## [Game mode override not working till i rename the custom game mode](https://forums.unrealengine.com/t/game-mode-override-not-working-till-i-rename-the-custom-game-mode/367798)

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**Author:** [@XADIFY](https://forums.unrealengine.com/u/XADIFY)\
**Replies:** 11\
**Last updated:** [December 10, 2024, 5:16am UTC](https://forums.unrealengine.com/t/game-mode-override-not-working-till-i-rename-the-custom-game-mode/367798 "2024-12-10T05:16:01Z")

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Build Type : 4.12.5 from launcher, Build Version : 4.12.5-3039270, Build configuration : Development, Build Date : 6 July 2016, When opening a new blank project, and we want to override the game mode to a custom one,…

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## [Preview Custom Primitive Data In Material Editor](https://forums.unrealengine.com/t/preview-custom-primitive-data-in-material-editor/489505)

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**Author:** [@nitrooo](https://forums.unrealengine.com/u/nitrooo)\
**Replies:** 5\
**Last updated:** [November 27, 2024, 6:29pm UTC](https://forums.unrealengine.com/t/preview-custom-primitive-data-in-material-editor/489505 "2024-11-27T18:29:41Z")

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Is there any way to preview custom primitive data (per instance data) inside material editor? When I create a material parameter and set it to “Use Custom Primitive Data” with primitive data index 0, preview becomes blac…

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## [How can we create a Bot lobby?](https://forums.unrealengine.com/t/how-can-we-create-a-bot-lobby/2013189)

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**Author:** [@SuperAnakinDude](https://forums.unrealengine.com/u/SuperAnakinDude)\
**Replies:** 0\
**Last updated:** [September 9, 2024, 1:08pm UTC](https://forums.unrealengine.com/t/how-can-we-create-a-bot-lobby/2013189 "2024-09-09T13:08:15Z")

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i dont know if this is the right place or not. I’m trying to create a bot lobby. Not a custom lobby with nobody. i would like to create one with 99 bots. Anyone have any guidance?

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## [Is it possible to create volumes from custom meshes?](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423)

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**Author:** [@Mrob76u](https://forums.unrealengine.com/u/Mrob76u)\
**Replies:** 4\
**Last updated:** [February 21, 2024, 2:55pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-create-volumes-from-custom-meshes/284423 "2024-02-21T14:55:13Z")

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In unreal engine 3 I was able to import a custom mesh and turn it in to a volume. Specifically a water volume. I can see that someone has asked about custom trigger volumes but can you make a custom mesh into other types…

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## [Blueprint graph in custom asset editor](https://forums.unrealengine.com/t/blueprint-graph-in-custom-asset-editor/1570443)

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**Author:** [@Chilepaps](https://forums.unrealengine.com/u/Chilepaps)\
**Replies:** 0\
**Last updated:** [December 29, 2023, 11:18am UTC](https://forums.unrealengine.com/t/blueprint-graph-in-custom-asset-editor/1570443 "2023-12-29T11:18:15Z")

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Hi :wave: I am trying to make a custom asset editor for my custom asset type. I have found lots of tutorials on adding a graph but I would like to have a blueprint graph, with all of the blueprint nodes and things in m…

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## [Custom Ini Writer And Parser](https://forums.unrealengine.com/t/custom-ini-writer-and-parser/1532576)

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**Author:** [@UberHero98](https://forums.unrealengine.com/u/UberHero98)\
**Replies:** 0\
**Last updated:** [December 17, 2023, 10:58am UTC](https://forums.unrealengine.com/t/custom-ini-writer-and-parser/1532576 "2023-12-17T10:58:14Z")

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Hello everyone, I was perusing the forums and found that some people were trying to get their variables from an .ini file. A lot of wonderful folks recommended different solutions but if you want a custom and reliable .…

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## [World Position Offset in Clip Space](https://forums.unrealengine.com/t/world-position-offset-in-clip-space/428679)

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**Author:** [@foberokubo](https://forums.unrealengine.com/u/foberokubo)\
**Replies:** 5\
**Last updated:** [December 17, 2020, 7:30pm UTC](https://forums.unrealengine.com/t/world-position-offset-in-clip-space/428679 "2020-12-17T19:30:11Z")

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I am trying to deform mesh in clip space coordinates. To transform vertex position I use two custom nodes using: for transform to Clip: mul(float4(In.xyz,1),View.WorldToClip) and back to world: mul(float4(In.xyz,1),V…

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## [UE5 custom collision](https://forums.unrealengine.com/t/ue5-custom-collision/1217010)

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**Author:** [@JustCDR](https://forums.unrealengine.com/u/JustCDR)\
**Replies:** 6\
**Last updated:** [July 4, 2023, 6:38am UTC](https://forums.unrealengine.com/t/ue5-custom-collision/1217010 "2023-07-04T06:38:35Z")

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Hello, I’m currently working on my own game and recently implemented an item pickup indicator, were button widgets will be shown in 3d space when the player overlaps with a sphere collision. The problem here is that a …

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## [??How to Blur a TextureParameter??](https://forums.unrealengine.com/t/how-to-blur-a-textureparameter/440109)

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**Author:** [@marvelmaster](https://forums.unrealengine.com/u/marvelmaster)\
**Replies:** 4\
**Last updated:** [March 12, 2023, 11:06am UTC](https://forums.unrealengine.com/t/how-to-blur-a-textureparameter/440109 "2023-03-12T11:06:20Z")

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Is there any way to blur a texture parameter in material editor? I know that spiral blur can blur TextureObjects. But I need my texture to be a parameter but that can not be plugged into the sprial blur node :frowning: …

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## [custom node: return SceneTextureLookup(uv,14,false) not working](https://forums.unrealengine.com/t/custom-node-return-scenetexturelookup-uv-14-false-not-working/439948)

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**Author:** [@DanielMo](https://forums.unrealengine.com/u/DanielMo)\
**Replies:** 4\
**Last updated:** [February 26, 2023, 10:15pm UTC](https://forums.unrealengine.com/t/custom-node-return-scenetexturelookup-uv-14-false-not-working/439948 "2023-02-26T22:15:45Z")

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Hello there, in Post Process material the hlsl code in a custom-node (“return SceneTextureLookup(uv,14,false);” always says \[SM5\] /Engine/Generated/Material.ush(1410,8-46): error X3004: undeclared identifier ‘SceneTextu…

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## [Custom trace channel in c++?](https://forums.unrealengine.com/t/custom-trace-channel-in-c/332130)

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**Author:** [@Sneppy](https://forums.unrealengine.com/u/Sneppy)\
**Replies:** 6\
**Last updated:** [February 23, 2023, 4:27pm UTC](https://forums.unrealengine.com/t/custom-trace-channel-in-c/332130 "2023-02-23T16:27:34Z")

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I created a custom trace channel from the collision tab in project settings. It may sound stupid but I have no idea how to use my new channel in c++: for example I want to do a single trace using my custom channel, how …

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## [Unbind Custom Event](https://forums.unrealengine.com/t/unbind-custom-event/315809)

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**Author:** [@anonymous\_user\_e826f3f01](https://forums.unrealengine.com/u/anonymous_user_e826f3f01)\
**Replies:** 2\
**Last updated:** [July 6, 2022, 11:32am UTC](https://forums.unrealengine.com/t/unbind-custom-event/315809 "2022-07-06T11:32:10Z")

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Good Day.Im trying to unbind the custom event i created but when i type unbind in blueprint it only shows the default but not my custom event,why?How can i somehow else stop the event which i called?As that event is atta…

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## [Editor Extension c++ : New Tool from MaterialInstance](https://forums.unrealengine.com/t/editor-extension-c-new-tool-from-materialinstance/595811)

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**Author:** [@csizidave](https://forums.unrealengine.com/u/csizidave)\
**Replies:** 0\
**Last updated:** [July 2, 2022, 11:51pm UTC](https://forums.unrealengine.com/t/editor-extension-c-new-tool-from-materialinstance/595811 "2022-07-02T23:51:49Z")

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Hi guys! I would like to create a new Tool from Material Instance to the right click menü at a material. How can I do it?

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## [How to project a picture/scene/video in 3D space ( on meshes)](https://forums.unrealengine.com/t/how-to-project-a-picture-scene-video-in-3d-space-on-meshes/474535)

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**Author:** [@anonymous\_user\_cbf923ff1](https://forums.unrealengine.com/u/anonymous_user_cbf923ff1)\
**Replies:** 11\
**Last updated:** [June 30, 2022, 2:30am UTC](https://forums.unrealengine.com/t/how-to-project-a-picture-scene-video-in-3d-space-on-meshes/474535 "2022-06-30T02:30:06Z")

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I am doing a video-fusion project. I need to project a video in 3D space( surface of meshes). The first try is creating custom shader in plugin and I got a my shader inherited from global shader following some tutorials…

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## [UE4 - 4.27 How do I get a Item Actor to Override the Animations for a AI Actor (i.e Unit)](https://forums.unrealengine.com/t/ue4-4-27-how-do-i-get-a-item-actor-to-override-the-animations-for-a-ai-actor-i-e-unit/506035)

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**Author:** [@Lonestanding27](https://forums.unrealengine.com/u/Lonestanding27)\
**Replies:** 0\
**Last updated:** [March 11, 2022, 3:53pm UTC](https://forums.unrealengine.com/t/ue4-4-27-how-do-i-get-a-item-actor-to-override-the-animations-for-a-ai-actor-i-e-unit/506035 "2022-03-11T15:53:03Z")

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Ok Working on a Game been trying to get the Units to have there Animations based on the Weapon they are carrying, (If carrying 1 handed Sword play list of various 1H Sword anims). But Instead I am seeing that instead of …

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## [Is Complex Collision for Cloth Simulation Possible?](https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999)

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**Author:** [@berke822](https://forums.unrealengine.com/u/berke822)\
**Replies:** 1\
**Last updated:** [February 23, 2022, 9:23am UTC](https://forums.unrealengine.com/t/is-complex-collision-for-cloth-simulation-possible/469999 "2022-02-23T09:23:56Z")

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Hello, I was working on a character and I was wondering if there’s a way to apply a complex collision to my character for cloth simulation. The Character has a kilt-looking long skirt, but as you know, the human leg doe…

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## [AActor class that inherits from custom UObject class. How?](https://forums.unrealengine.com/t/aactor-class-that-inherits-from-custom-uobject-class-how/497630)

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**Author:** [@somawheels](https://forums.unrealengine.com/u/somawheels)\
**Replies:** 1\
**Last updated:** [February 13, 2022, 6:59pm UTC](https://forums.unrealengine.com/t/aactor-class-that-inherits-from-custom-uobject-class-how/497630 "2022-02-13T18:59:30Z")

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Unreal engine actors inherit from UObject. I want to make an actor class that inherits from a custom UObject class I made. How can this be done? I Imagine I could modify the actor code file in the engine source, but I …

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