# \#custom-event

**URL:** https://forums.unrealengine.com/tag/custom-event/2149.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Call Custom Event By Name](https://forums.unrealengine.com/t/call-custom-event-by-name/401994)

<div class="topic-metadata">

**Author:** [@dogu189](https://forums.unrealengine.com/u/dogu189)\
**Replies:** 17\
**Last updated:** [September 28, 2026, 8:37pm UTC](https://forums.unrealengine.com/t/call-custom-event-by-name/401994 "2026-09-28T20:37:24Z")

</div>

Hey all, So I am trying to find a way call an event from another BP by a specific name in a specific blueprint I mean like this: which will then trigger the event in the ‘PawnBP or whatever the developer has decided …

---

## [how do i get this event to stop damaging the player and instead damage the other instance of lucien\_char?](https://forums.unrealengine.com/t/how-do-i-get-this-event-to-stop-damaging-the-player-and-instead-damage-the-other-instance-of-lucien-char/2665199)

<div class="topic-metadata">

**Author:** [@Guigoso2006](https://forums.unrealengine.com/u/Guigoso2006)\
**Replies:** 2\
**Last updated:** [October 14, 2025, 6:01pm UTC](https://forums.unrealengine.com/t/how-do-i-get-this-event-to-stop-damaging-the-player-and-instead-damage-the-other-instance-of-lucien-char/2665199 "2025-10-14T18:01:33Z")

</div>

I’m working on a fighting game in Unreal Engine 4 using Blueprints. I have two instances of the same character Blueprint (lucien\_char) in the level. I created a custom event called TakeDamage inside lucien\_char, whi…

---

## [How do I add custom events in verse creative devices?](https://forums.unrealengine.com/t/how-do-i-add-custom-events-in-verse-creative-devices/824922)

<div class="topic-metadata">

**Author:** [@mw138](https://forums.unrealengine.com/u/mw138)\
**Replies:** 14\
**Last updated:** [June 9, 2025, 8:40pm UTC](https://forums.unrealengine.com/t/how-do-i-add-custom-events-in-verse-creative-devices/824922 "2025-06-09T20:40:30Z")

</div>

I have a device that handles all gameplay logic for my game mode, and I have a storm controller in my level that I want to generate whenever something is triggered in that device. How do I add a custom event like what is…

---

## [Custom Event Not Working Properly!](https://forums.unrealengine.com/t/custom-event-not-working-properly/2510586)

<div class="topic-metadata">

**Author:** [@nejcfilipic](https://forums.unrealengine.com/u/nejcfilipic)\
**Replies:** 3\
**Last updated:** [May 16, 2025, 7:29am UTC](https://forums.unrealengine.com/t/custom-event-not-working-properly/2510586 "2025-05-16T07:29:49Z")

</div>

---

## [Custom Events Doesn't trigger Text Variables!](https://forums.unrealengine.com/t/custom-events-doesnt-trigger-text-variables/2512310)

<div class="topic-metadata">

**Author:** [@nejcfilipic](https://forums.unrealengine.com/u/nejcfilipic)\
**Replies:** 1\
**Last updated:** [May 15, 2025, 10:07pm UTC](https://forums.unrealengine.com/t/custom-events-doesnt-trigger-text-variables/2512310 "2025-05-15T22:07:33Z")

</div>

---

## [How to get an output from a custom event](https://forums.unrealengine.com/t/how-to-get-an-output-from-a-custom-event/391324)

<div class="topic-metadata">

**Author:** [@678GUY](https://forums.unrealengine.com/u/678GUY)\
**Replies:** 12\
**Last updated:** [February 21, 2025, 10:47am UTC](https://forums.unrealengine.com/t/how-to-get-an-output-from-a-custom-event/391324 "2025-02-21T10:47:20Z")

</div>

ok so i had made a post asking about how i can use a delay in a function but everybody told me that its impossible because i had made a script that i give it a word and it will add char by char to make a nice effect of …

---

## [\[Support\] Event Orchestrator - manage all your events with trigger conditions](https://forums.unrealengine.com/t/support-event-orchestrator-manage-all-your-events-with-trigger-conditions/2326227)

<div class="topic-metadata">

**Author:** [@CrashOverStore](https://forums.unrealengine.com/u/CrashOverStore)\
**Replies:** 0\
**Last updated:** [February 10, 2025, 8:11pm UTC](https://forums.unrealengine.com/t/support-event-orchestrator-manage-all-your-events-with-trigger-conditions/2326227 "2025-02-10T20:11:30Z")

</div>

Hello Everyone, I am happy to share with you my last asset Event Orchestrator I hope you will enjoy it. Available on FAB: Event Orchestrator | Fab Event Orchestrator is a powerful Unreal Engine tool designed to ma…

---

## [Problem with Line Trace/Sphere Trace Fires in All Clients??](https://forums.unrealengine.com/t/problem-with-line-trace-sphere-trace-fires-in-all-clients/2311700)

<div class="topic-metadata">

**Author:** [@RAT\_Official](https://forums.unrealengine.com/u/RAT_Official)\
**Replies:** 1\
**Last updated:** [January 31, 2025, 12:54pm UTC](https://forums.unrealengine.com/t/problem-with-line-trace-sphere-trace-fires-in-all-clients/2311700 "2025-01-31T12:54:39Z")

</div>

Even though, i am running Custom Event “Run on owning Client”… it somehow runs on both other clients and server Somehow, other clients interact with other clients?? i mean in a way : Server : Works normal, only …

---

## [How do I get a reference to the Level Blueprint?](https://forums.unrealengine.com/t/how-do-i-get-a-reference-to-the-level-blueprint/315571)

<div class="topic-metadata">

**Author:** [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Replies:** 17\
**Last updated:** [March 2, 2024, 3:20pm UTC](https://forums.unrealengine.com/t/how-do-i-get-a-reference-to-the-level-blueprint/315571 "2024-03-02T15:20:17Z")

</div>

I have an Actor that has a “time until ready” property. I have a GUI, created by the level blueprint, that has a “time until ready” progress bar. I would prefer for the object to just tell the level how ready it is, an…

---

## [Problem calling custom events from AI behavior tree's task](https://forums.unrealengine.com/t/problem-calling-custom-events-from-ai-behavior-trees-task/413261)

<div class="topic-metadata">

**Author:** [@sounderdisc](https://forums.unrealengine.com/u/sounderdisc)\
**Replies:** 20\
**Last updated:** [July 4, 2024, 6:56am UTC](https://forums.unrealengine.com/t/problem-calling-custom-events-from-ai-behavior-trees-task/413261 "2024-07-04T06:56:24Z")

</div>

I have custom events for my two ai characters, RobotShooter and RobotCharger, which are both children of RobotParent and have their own custom event called “AttackPlayer.” My ai behavior tree works perfectly except for a…

---

## [What is the difference between Custom Events and Event Dispatchers?](https://forums.unrealengine.com/t/what-is-the-difference-between-custom-events-and-event-dispatchers/466241)

<div class="topic-metadata">

**Author:** [@KeyC0de](https://forums.unrealengine.com/u/KeyC0de)\
**Replies:** 10\
**Last updated:** [June 4, 2024, 11:25pm UTC](https://forums.unrealengine.com/t/what-is-the-difference-between-custom-events-and-event-dispatchers/466241 "2024-06-04T23:25:43Z")

</div>

First off, what kind of events are these? Are they custom events, event dispatchers or something else? I know what ue4 event dispatchers are. They are an implementation of the Observer (or Signal-Slot) design pattern…

---

## [How To Trigger An Event If All Components Of An Actor Class Are Destroyed](https://forums.unrealengine.com/t/how-to-trigger-an-event-if-all-components-of-an-actor-class-are-destroyed/1841267)

<div class="topic-metadata">

**Author:** [@rhaolee](https://forums.unrealengine.com/u/rhaolee)\
**Replies:** 0\
**Last updated:** [May 5, 2024, 1:46pm UTC](https://forums.unrealengine.com/t/how-to-trigger-an-event-if-all-components-of-an-actor-class-are-destroyed/1841267 "2024-05-05T13:46:29Z")

</div>

I just wanted to share this as I couldn’t find much info while I was trying to figure it out. I’m still new to unreal but I hope this helps if anyone is looking for something similar, if there’s a more efficient way to d…

---

## [Proper use of Switch Has Authority](https://forums.unrealengine.com/t/proper-use-of-switch-has-authority/298229)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_cb27a744](https://forums.unrealengine.com/u/anonymous_user_cb27a744)\
**Replies:** 2\
**Last updated:** [April 15, 2024, 1:42am UTC](https://forums.unrealengine.com/t/proper-use-of-switch-has-authority/298229 "2024-04-15T01:42:12Z")

</div>

Hello, sorry if this is a really silly question to ask, but I’ve been messing around with the networking part of blueprints and I’ve somewhat come across a hurdle. I’ve been trying to make one of the two characters(eith…

---

## [Make an event disptacher in GameMode which activates on Confirm\_Button from Widget](https://forums.unrealengine.com/t/make-an-event-disptacher-in-gamemode-which-activates-on-confirm-button-from-widget/1735595)

<div class="topic-metadata">

**Author:** [@R\_smos](https://forums.unrealengine.com/u/R_smos)\
**Replies:** 3\
**Last updated:** [March 7, 2024, 11:09am UTC](https://forums.unrealengine.com/t/make-an-event-disptacher-in-gamemode-which-activates-on-confirm-button-from-widget/1735595 "2024-03-07T11:09:31Z")

</div>

Good day, friends! I want to create an event dispatcher or somehow to communicate to GameMode that Confirm\_Button in my widget was clicked and to spawn the actors with the variables introduced in widget. These are the …

---

## [Accessed None Trying to Read Property "ItemObject"](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-itemobject/1693969)

<div class="topic-metadata">

**Author:** [@IITheRatKingII](https://forums.unrealengine.com/u/IITheRatKingII)\
**Replies:** 9\
**Last updated:** [February 19, 2024, 3:24pm UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-itemobject/1693969 "2024-02-19T15:24:55Z")

</div>

I am trying to make a multiplayer inventory system, and right now I am running into trouble when trying to drop an item from the inventory. I have everything SO CLOSE to working but there is just one issue. When trying t…

---

## [Cheating In Multiplayer Using Custom Events](https://forums.unrealengine.com/t/cheating-in-multiplayer-using-custom-events/442671)

<div class="topic-metadata">

**Author:** [@Tbjbu1](https://forums.unrealengine.com/u/Tbjbu1)\
**Replies:** 6\
**Last updated:** [November 27, 2023, 9:36am UTC](https://forums.unrealengine.com/t/cheating-in-multiplayer-using-custom-events/442671 "2023-11-27T09:36:44Z")

</div>

I’m working on a multiplayer game using Blueprints and of course don’t want players to cheat of course. So I would like to ask if clients can use stuff like this, a custom event ran on the server with input variables: …

---

## [Object Reference is Not Compatible With Pawn Object Reference](https://forums.unrealengine.com/t/object-reference-is-not-compatible-with-pawn-object-reference/790649)

<div class="topic-metadata">

**Author:** [@Ichiya\_suzaku](https://forums.unrealengine.com/u/Ichiya_suzaku)\
**Replies:** 7\
**Last updated:** [October 21, 2023, 10:58pm UTC](https://forums.unrealengine.com/t/object-reference-is-not-compatible-with-pawn-object-reference/790649 "2023-10-21T22:58:56Z")

</div>

Hello Everyone i wanted to create moving NPC randomly on area but i have this problem when i watches on tutorial video on AI Move to should linked to self but on mine occurred Object is not Compatible with Pawn Object R…

---

## [How to cast from a Actor\_BP to Widget\_BP](https://forums.unrealengine.com/t/how-to-cast-from-a-actor-bp-to-widget-bp/1289349)

<div class="topic-metadata">

**Author:** [@N7Pankake](https://forums.unrealengine.com/u/N7Pankake)\
**Replies:** 0\
**Last updated:** [September 9, 2023, 7:21pm UTC](https://forums.unrealengine.com/t/how-to-cast-from-a-actor-bp-to-widget-bp/1289349 "2023-09-09T19:21:18Z")

</div>

Hello! Im trying to do something very simple, there are 3 squares each of them changes the value of the numbers you can see there (the three 0s will change when you hit the box with the stick) now theres a widget there …

---

## [Minor UI Feature Request for Find in Blueprints](https://forums.unrealengine.com/t/minor-ui-feature-request-for-find-in-blueprints/1233885)

<div class="topic-metadata">

**Author:** [@QuicKTricKz](https://forums.unrealengine.com/u/QuicKTricKz)\
**Replies:** 0\
**Last updated:** [July 19, 2023, 5:19pm UTC](https://forums.unrealengine.com/t/minor-ui-feature-request-for-find-in-blueprints/1233885 "2023-07-19T17:19:21Z")

</div>

When using Find in Blueprints to search for custom events it would be helpful to differentiate which result is the actual event and which ones are the uses of the searched for event. Currently they all appear with the sa…

---

## [Box Collision trigger begin and end overlap in same frame](https://forums.unrealengine.com/t/box-collision-trigger-begin-and-end-overlap-in-same-frame/481701)

<div class="topic-metadata">

**Author:** [@Bushwookie69](https://forums.unrealengine.com/u/Bushwookie69)\
**Replies:** 12\
**Last updated:** [April 5, 2023, 11:04pm UTC](https://forums.unrealengine.com/t/box-collision-trigger-begin-and-end-overlap-in-same-frame/481701 "2023-04-05T23:04:34Z")

</div>

So my blueprint works flawlessly how I need it to Until I hook the custom events up to it. (I tested it using Press and Release J key in my char blueprint to make sure it works) I hooked print strings up to the begin and…

---

## [Custom event from sublevel into main level](https://forums.unrealengine.com/t/custom-event-from-sublevel-into-main-level/490107)

<div class="topic-metadata">

**Author:** [@Pandatuta](https://forums.unrealengine.com/u/Pandatuta)\
**Replies:** 4\
**Last updated:** [June 14, 2023, 11:19am UTC](https://forums.unrealengine.com/t/custom-event-from-sublevel-into-main-level/490107 "2023-06-14T11:19:10Z")

</div>

Hello!! I have 2 levels. Level\_A with is main level and Level\_B with is sub-level. In Level\_A i’m imported Level\_B with levels tools and change streaming method on always loaded. In level blueprints Level\_B has custom e…

---

## [Execute events for server and all other clients without creating multiple events](https://forums.unrealengine.com/t/execute-events-for-server-and-all-other-clients-without-creating-multiple-events/1137840)

<div class="topic-metadata">

**Author:** [@hridiv](https://forums.unrealengine.com/u/hridiv)\
**Replies:** 0\
**Last updated:** [April 23, 2023, 9:04am UTC](https://forums.unrealengine.com/t/execute-events-for-server-and-all-other-clients-without-creating-multiple-events/1137840 "2023-04-23T09:04:51Z")

</div>

Has anyone figured out a workaround allowing you to execute an event on the client, server, and all other clients? The current approach is such painful work and requires the following steps Create a non-replicating ev…

---

## [Animation not restarting on event dispatch](https://forums.unrealengine.com/t/animation-not-restarting-on-event-dispatch/789691)

<div class="topic-metadata">

**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 0\
**Last updated:** [March 13, 2023, 12:04pm UTC](https://forums.unrealengine.com/t/animation-not-restarting-on-event-dispatch/789691 "2023-03-13T12:04:27Z")

</div>

I’m working on a project heavily reliant on event dispatchers. I set up a button that when pressed brings objects to do a short animation, but when I press the button again at the end of the animation, instead of playing…

---

## [Object not triggering events from reference](https://forums.unrealengine.com/t/object-not-triggering-events-from-reference/783533)

<div class="topic-metadata">

**Author:** [@AquaRex](https://forums.unrealengine.com/u/AquaRex)\
**Replies:** 4\
**Last updated:** [March 4, 2023, 4:17pm UTC](https://forums.unrealengine.com/t/object-not-triggering-events-from-reference/783533 "2023-03-04T16:17:56Z")

</div>

Hi I’m using Objects to run certain functions. As I understand it, Objects can be used to run functions and events, and will get garbage collected when nothing is referencing it. So keeping its reference alive for as lo…

---

## [Custom Event 'Run on Server' does not work](https://forums.unrealengine.com/t/custom-event-run-on-server-does-not-work/338268)

<div class="topic-metadata">

**Author:** [@JulianS](https://forums.unrealengine.com/u/JulianS)\
**Replies:** 5\
**Last updated:** [August 10, 2022, 10:45am UTC](https://forums.unrealengine.com/t/custom-event-run-on-server-does-not-work/338268 "2022-08-10T10:45:01Z")

</div>

Hi, for an online RTS I am trying to Spawn Buildings. In my ‘PlayerController’ I spawn an Actor from type ‘ConstructionManager’ with the PlayerController as its owner. On ‘BeginPlay’ of the ‘ConstructionManager’ I do …

---

## [How to trigger a custom level blueprint event in sequencer](https://forums.unrealengine.com/t/how-to-trigger-a-custom-level-blueprint-event-in-sequencer/452668)

<div class="topic-metadata">

**Author:** [@TJa95](https://forums.unrealengine.com/u/TJa95)\
**Replies:** 1\
**Last updated:** [March 11, 2022, 10:33am UTC](https://forums.unrealengine.com/t/how-to-trigger-a-custom-level-blueprint-event-in-sequencer/452668 "2022-03-11T10:33:10Z")

</div>

I’m trying to trigger a custom event to change an actor’s morph targets -which is located in my level blueprint- during a sequence. I can’t see to get it to work and none of the tutorials I’ve tried appear to work in the…

---

## [How do I call a custom event from a widget blueprint?](https://forums.unrealengine.com/t/how-do-i-call-a-custom-event-from-a-widget-blueprint/439472)

<div class="topic-metadata">

**Author:** [@AquaDark](https://forums.unrealengine.com/u/AquaDark)\
**Replies:** 3\
**Last updated:** [October 26, 2021, 1:49pm UTC](https://forums.unrealengine.com/t/how-do-i-call-a-custom-event-from-a-widget-blueprint/439472 "2021-10-26T13:49:30Z")

</div>

Hi, I need some help with calling a custom event from a widget blueprint. In detail, I’m trying to make a system so when you click on a button in the widget it calls the custom event I made in the actor blueprint. I’m re…

---

## [Can't find solution to interaction](https://forums.unrealengine.com/t/cant-find-solution-to-interaction/486206)

<div class="topic-metadata">

**Author:** [@angelens](https://forums.unrealengine.com/u/angelens)\
**Replies:** 5\
**Last updated:** [July 22, 2021, 8:41pm UTC](https://forums.unrealengine.com/t/cant-find-solution-to-interaction/486206 "2021-07-22T20:41:26Z")

</div>

Hey everyone, I’m struggling to find a solution to fire an interact event. Those are the details with reference to the images: It all starts with InputAction Interact string “true” is printed in image 1 image 1 is in t…

---

## [How to get a Custom Damage Event Target with Overlap Event](https://forums.unrealengine.com/t/how-to-get-a-custom-damage-event-target-with-overlap-event/486489)

<div class="topic-metadata">

**Author:** [@Tanaka\_Miwa](https://forums.unrealengine.com/u/Tanaka_Miwa)\
**Replies:** 1\
**Last updated:** [July 21, 2021, 9:36pm UTC](https://forums.unrealengine.com/t/how-to-get-a-custom-damage-event-target-with-overlap-event/486489 "2021-07-21T21:36:38Z")

</div>

To put it simple I want to create a custom event similar to the any damage event but with more variables. I did something like this a few years ago succesfully but can’t seem to figure out how to get it working again. Th…

---

## [Custom event with reference input warning](https://forums.unrealengine.com/t/custom-event-with-reference-input-warning/349910)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d973a2dd](https://forums.unrealengine.com/u/anonymous_user_d973a2dd)\
**Replies:** 4\
**Last updated:** [March 29, 2021, 6:14am UTC](https://forums.unrealengine.com/t/custom-event-with-reference-input-warning/349910 "2021-03-29T06:14:36Z")

</div>

Hi, i made a custom event in my AIController with a reference input that is called every time the pawn start overlap with a custom TriggerBox; from the pawn i call the custom event in the controller to let it decide what…

[Next page](https://forums.unrealengine.com/tag/custom-event/2149.md?match_all_tags=true&page=1&tags%5B%5D=custom-event)
