# \#cursor

**URL:** https://forums.unrealengine.com/tag/cursor/661.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [SetMouseCursorWidget only works when I release mouse press](https://forums.unrealengine.com/t/setmousecursorwidget-only-works-when-i-release-mouse-press/2776064)

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**Author:** [@Arwimiles](https://forums.unrealengine.com/u/Arwimiles)\
**Replies:** 8\
**Last updated:** [September 16, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/setmousecursorwidget-only-works-when-i-release-mouse-press/2776064 "2026-09-16T16:10:28Z")

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Hello! I’m working on drag and drop functionality for an inventory system. I want to SetMouseCursorWidget to the widget of an item if you’ve clicked it and dragged, however it instead just hides the cursor and only shows…

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## [MCP connection issues](https://forums.unrealengine.com/t/mcp-connection-issues/2762338)

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**Author:** [@jhardy](https://forums.unrealengine.com/u/jhardy)\
**Replies:** 3\
**Last updated:** [September 4, 2026, 11:47am UTC](https://forums.unrealengine.com/t/mcp-connection-issues/2762338 "2026-09-04T11:47:26Z")

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UEFN 42.10 keeps resetting bAutoStartServer=False every time it launches. Also Something about how UEFN 42.10 registers the HTTP route handler is broken even with the right settings.

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## [Custom hardware cursor doesn't work in packaged project](https://forums.unrealengine.com/t/custom-hardware-cursor-doesnt-work-in-packaged-project/428070)

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**Author:** [@Anonymous\_98c6b74f2e24661ea364bda890879506](https://forums.unrealengine.com/u/Anonymous_98c6b74f2e24661ea364bda890879506)\
**Replies:** 7\
**Last updated:** [June 23, 2026, 2:46pm UTC](https://forums.unrealengine.com/t/custom-hardware-cursor-doesnt-work-in-packaged-project/428070 "2026-06-23T14:46:00Z")

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I love to make game with UE4 so much, and I’d like to make it better with UE users and developers. I’m making a game which I think a custom hardware cursor is necessary. I make a UWG and set hardware cursor in Project S…

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## [UMG customCursor Hotspot Issue](https://forums.unrealengine.com/t/umg-customcursor-hotspot-issue/347137)

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**Author:** [@anonymous\_user\_fd57f212](https://forums.unrealengine.com/u/anonymous_user_fd57f212)\
**Replies:** 7\
**Last updated:** [June 8, 2026, 8:02pm UTC](https://forums.unrealengine.com/t/umg-customcursor-hotspot-issue/347137 "2026-06-08T20:02:55Z")

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Hi, If I anchor the Cursor to the top left, the hotspot is totally off, if I manually add an Offset of 50% to the Image its more accurate but still off. If I anchor the Cursor to the Center, the hotspot seems right, ho…

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## [Character Facing and Aiming Direction Stuck, Doesn't Follow Cursor (Twin Stick) - Third Person Controls](https://forums.unrealengine.com/t/character-facing-and-aiming-direction-stuck-doesnt-follow-cursor-twin-stick-third-person-controls/2673933)

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**Author:** [@signalmutex](https://forums.unrealengine.com/u/signalmutex)\
**Replies:** 9\
**Last updated:** [April 23, 2026, 6:29am UTC](https://forums.unrealengine.com/t/character-facing-and-aiming-direction-stuck-doesnt-follow-cursor-twin-stick-third-person-controls/2673933 "2026-04-23T06:29:24Z")

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Summary I’m making a top-down shooter, and I’m having a bug where sometimes the player rotates freely and aims where the mouse is pointing, but other times he’s stuck most often facing up, and you can’t rotate to shoot f…

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## [issue with "GetHitResultUnderCursor" in a space game (infinite skybox)](https://forums.unrealengine.com/t/issue-with-gethitresultundercursor-in-a-space-game-infinite-skybox/2692982)

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**Author:** [@Gnougnou](https://forums.unrealengine.com/u/Gnougnou)\
**Replies:** 3\
**Last updated:** [January 18, 2026, 12:43pm UTC](https://forums.unrealengine.com/t/issue-with-gethitresultundercursor-in-a-space-game-infinite-skybox/2692982 "2026-01-18T12:43:36Z")

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Hi everyone, I have an issue with my cursor/camera behavior in a top down spaceship game. I’m currently using the following BP on a tick function to offset the camera to wherever the player’s cursor is. It works perfect…

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## [Setting a custom hardware cursor does not work unless the mouse cursor re-enters the active game window](https://forums.unrealengine.com/t/setting-a-custom-hardware-cursor-does-not-work-unless-the-mouse-cursor-re-enters-the-active-game-window/402238)

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**Author:** [@BUCH\_Dragon](https://forums.unrealengine.com/u/BUCH_Dragon)\
**Replies:** 26\
**Last updated:** [December 26, 2025, 10:40pm UTC](https://forums.unrealengine.com/t/setting-a-custom-hardware-cursor-does-not-work-unless-the-mouse-cursor-re-enters-the-active-game-window/402238 "2025-12-26T22:40:09Z")

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Affected versions: 4.17.1 4.17 4.16 (Tested only under Play In Editor functionality) Description: Setting a custom hardware cursor does not work unless the mouse cursor enters the active game window. That is, it does…

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## [Mouse cursor has an offset on Android](https://forums.unrealengine.com/t/mouse-cursor-has-an-offset-on-android/2656835)

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**Author:** [@Nankink1](https://forums.unrealengine.com/u/Nankink1)\
**Replies:** 1\
**Last updated:** [December 26, 2025, 10:13pm UTC](https://forums.unrealengine.com/t/mouse-cursor-has-an-offset-on-android/2656835 "2025-12-26T22:13:57Z")

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I’m having some trouble trying to make my game support mouse/keyboard on Android. The mouse seems to have a offset based on the screen size. I’ve seen some people with the same issue but no one has a fix for it. Here in…

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## [Editable text: how to get the current caret position?](https://forums.unrealengine.com/t/editable-text-how-to-get-the-current-caret-position/415513)

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**Author:** [@anonymous\_user\_ccf720dd](https://forums.unrealengine.com/u/anonymous_user_ccf720dd)\
**Replies:** 7\
**Last updated:** [July 16, 2025, 8:12am UTC](https://forums.unrealengine.com/t/editable-text-how-to-get-the-current-caret-position/415513 "2025-07-16T08:12:20Z")

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Hi, Do you know whether threre is any reasonable way of getting the current caret position when positioned in an Editable Text? I mean, which character is it next to. It would be fine if there’s a way to do it that work…

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## [Hit result under cursor while dragging widgets](https://forums.unrealengine.com/t/hit-result-under-cursor-while-dragging-widgets/451561)

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**Author:** [@BlackBird604](https://forums.unrealengine.com/u/BlackBird604)\
**Replies:** 4\
**Last updated:** [June 3, 2025, 11:53am UTC](https://forums.unrealengine.com/t/hit-result-under-cursor-while-dragging-widgets/451561 "2025-06-03T11:53:00Z")

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Hello, I’ve created a simple draggable widget that creates a drag operation. The class of the DragVisual is different from the actual draggable widget. It consists only of an image. Both the DragVisual widget and its im…

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## [Set Current Cursor not updating till click](https://forums.unrealengine.com/t/set-current-cursor-not-updating-till-click/404166)

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**Author:** [@Kibblesticks](https://forums.unrealengine.com/u/Kibblesticks)\
**Replies:** 7\
**Last updated:** [May 24, 2025, 7:16pm UTC](https://forums.unrealengine.com/t/set-current-cursor-not-updating-till-click/404166 "2025-05-24T19:16:55Z")

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I have a widget button set up to change the mouse cursor when pressed. The problem is the cursor doesn’t show the new icon until the mouse is clicked. I’m sure it’s not supposed to function this way, is there a solutio…

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## [Disabling camera movement when cursor is visible.](https://forums.unrealengine.com/t/disabling-camera-movement-when-cursor-is-visible/426965)

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**Author:** [@anonymous\_user\_519633e7](https://forums.unrealengine.com/u/anonymous_user_519633e7)\
**Replies:** 4\
**Last updated:** [April 24, 2025, 6:08pm UTC](https://forums.unrealengine.com/t/disabling-camera-movement-when-cursor-is-visible/426965 "2025-04-24T18:08:12Z")

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Hello! I’m working on an inventory in a third person game mode, and i want to show the mouse cursor when i press the inventory button, and with that disable the camera movement with the cursor. With this the cursor is t…

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## [Current mouse cursor during drag operation](https://forums.unrealengine.com/t/current-mouse-cursor-during-drag-operation/384538)

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**Author:** [@anonymous\_user\_5882066e](https://forums.unrealengine.com/u/anonymous_user_5882066e)\
**Replies:** 11\
**Last updated:** [April 15, 2025, 4:25pm UTC](https://forums.unrealengine.com/t/current-mouse-cursor-during-drag-operation/384538 "2025-04-15T16:25:50Z")

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Hi, I’ve implemented Drag & Drop for one widget blueprint using a DragDropOperation object. This is working nice but the player controller always uses the default mouse cursor during the dragging. Even when it’s not th…

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## [Can I use Cursor IDE as the primary IDE for Unreal Engine?](https://forums.unrealengine.com/t/can-i-use-cursor-ide-as-the-primary-ide-for-unreal-engine/2112613)

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**Author:** [@lexus\_ch](https://forums.unrealengine.com/u/lexus_ch)\
**Replies:** 4\
**Last updated:** [January 6, 2025, 3:10pm UTC](https://forums.unrealengine.com/t/can-i-use-cursor-ide-as-the-primary-ide-for-unreal-engine/2112613 "2025-01-06T15:10:17Z")

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Hello! I know that Unreal Engine officially supports Visual Studio Code for C++ development, and since Cursor is a fork of VS Code, I was wondering if it can be used in the same way. Is it possible to set up Cursor as t…

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## [Cursor trapped in PIE when breaking in Event](https://forums.unrealengine.com/t/cursor-trapped-in-pie-when-breaking-in-event/367693)

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**Author:** [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Replies:** 5\
**Last updated:** [November 2, 2024, 3:23am UTC](https://forums.unrealengine.com/t/cursor-trapped-in-pie-when-breaking-in-event/367693 "2024-11-02T03:23:24Z")

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When setting a breakpoint in an event in a BP while playing in editor, I often have the mouse cursor trapped inside the editor window. I have the map I play in one window, then when the break is hit, the blueprint is bro…

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## [Force Typing into Editable Text Box? When Widget Created?](https://forums.unrealengine.com/t/force-typing-into-editable-text-box-when-widget-created/400378)

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**Author:** [@anonymous\_user\_0746fae6](https://forums.unrealengine.com/u/anonymous_user_0746fae6)\
**Replies:** 6\
**Last updated:** [October 30, 2024, 2:28pm UTC](https://forums.unrealengine.com/t/force-typing-into-editable-text-box-when-widget-created/400378 "2024-10-30T14:28:15Z")

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Sort of, how can I get if player clicks anywhere besides the widget?

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## [How to get text cursor position in text box?](https://forums.unrealengine.com/t/how-to-get-text-cursor-position-in-text-box/385665)

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**Author:** [@lxydlh](https://forums.unrealengine.com/u/lxydlh)\
**Replies:** 4\
**Last updated:** [October 22, 2024, 11:25am UTC](https://forums.unrealengine.com/t/how-to-get-text-cursor-position-in-text-box/385665 "2024-10-22T11:25:01Z")

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How to get text cursor(text edit beam)position of a TextBox? Word index is best…

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## [Hit Result=True even when Visibilty=False](https://forums.unrealengine.com/t/hit-result-true-even-when-visibilty-false/2033790)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 14\
**Last updated:** [September 23, 2024, 9:13pm UTC](https://forums.unrealengine.com/t/hit-result-true-even-when-visibilty-false/2033790 "2024-09-23T21:13:33Z")

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In Unreal Engine 5.4.3, I’m getting this strange behavior: Set a Static Mesh with “Visible=False” and/or “Hidden In Game=True” Do a “Get Hit Result Under Cursor By Channel” (with Trace Channel=Visibility) I get hit re…

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## [Use Box Collision with Cursor Over](https://forums.unrealengine.com/t/use-box-collision-with-cursor-over/375072)

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**Author:** [@DMHokie](https://forums.unrealengine.com/u/DMHokie)\
**Replies:** 3\
**Last updated:** [July 28, 2024, 7:02pm UTC](https://forums.unrealengine.com/t/use-box-collision-with-cursor-over/375072 "2024-07-28T19:02:06Z")

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Is there a way to use a box collision in an actor class to detect Cursor Over? I want to use the collision box to detect when the cursor moves over it, then set an object’s visibility. But I seem to get no response usi…

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## [cursor does not appear when widget is on screen](https://forums.unrealengine.com/t/cursor-does-not-appear-when-widget-is-on-screen/334488)

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**Author:** [@Oli\_Charron](https://forums.unrealengine.com/u/Oli_Charron)\
**Replies:** 4\
**Last updated:** [July 22, 2024, 1:10pm UTC](https://forums.unrealengine.com/t/cursor-does-not-appear-when-widget-is-on-screen/334488 "2024-07-22T13:10:34Z")

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I’m trying to implement a ‘‘talent tree’’ widget. When I press the ‘‘C’’ key my widget is added to the viewport and can be toggled on/off but my cursor is not appearing. Anyone could help me on how to make the cursor app…

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## [Unreal Engine causes 4k monitor to go black for a few seconds while moving mouse](https://forums.unrealengine.com/t/unreal-engine-causes-4k-monitor-to-go-black-for-a-few-seconds-while-moving-mouse/434385)

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**Author:** [@matrixcn](https://forums.unrealengine.com/u/matrixcn)\
**Replies:** 23\
**Last updated:** [July 10, 2024, 8:25pm UTC](https://forums.unrealengine.com/t/unreal-engine-causes-4k-monitor-to-go-black-for-a-few-seconds-while-moving-mouse/434385 "2024-07-10T20:25:29Z")

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Unreal Engine loads up fine. The problem is moving my cursor anywhere within the application windows causes the monitor to go black for a few seconds. it comes back…then when I move it again…same thing. Moving my cursor …

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## [Mouse Cursor functions do not work when using Controller (Enhanced Input)](https://forums.unrealengine.com/t/mouse-cursor-functions-do-not-work-when-using-controller-enhanced-input/1237879)

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**Author:** [@YiffKitsu](https://forums.unrealengine.com/u/YiffKitsu)\
**Replies:** 2\
**Last updated:** [July 1, 2024, 2:34pm UTC](https://forums.unrealengine.com/t/mouse-cursor-functions-do-not-work-when-using-controller-enhanced-input/1237879 "2024-07-01T14:34:16Z")

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Hello, I’m pretty new to Unreal Engine and Blueprints, so probably it’s just a setting to toggle somewhere somehow, but I cannot get around a problem I am using the Enhanced Inputs (with Input Mapping Contexts and Inpu…

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## [Custom Cursor and Web browser widget issue](https://forums.unrealengine.com/t/custom-cursor-and-web-browser-widget-issue/345962)

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**Author:** [@soulmapp](https://forums.unrealengine.com/u/soulmapp)\
**Replies:** 18\
**Last updated:** [March 18, 2024, 10:40pm UTC](https://forums.unrealengine.com/t/custom-cursor-and-web-browser-widget-issue/345962 "2024-03-18T22:40:28Z")

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Im using a custom cursor in my umg menu, All works like it should. But ive just started to play around with the experimental web browser widget, which lead me to finding out the custom cursor does not work together with…

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## [Have a static mesh follow the mouse?](https://forums.unrealengine.com/t/have-a-static-mesh-follow-the-mouse/301902)

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**Author:** [@Anslem\_1](https://forums.unrealengine.com/u/Anslem_1)\
**Replies:** 10\
**Last updated:** [February 1, 2024, 12:54pm UTC](https://forums.unrealengine.com/t/have-a-static-mesh-follow-the-mouse/301902 "2024-02-01T12:54:53Z")

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Hi. I’m trying to have a static mesh follow the mouse cursor, like right on top of it. I have it working… sort of. However the mesh is moving in the opposite direction of whereever the cursor goes and it’s nowhere near…

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## [Hardware Cursor - Not working after cooking](https://forums.unrealengine.com/t/hardware-cursor-not-working-after-cooking/455208)

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**Author:** [@Pyrofox](https://forums.unrealengine.com/u/Pyrofox)\
**Replies:** 5\
**Last updated:** [February 1, 2024, 10:59am UTC](https://forums.unrealengine.com/t/hardware-cursor-not-working-after-cooking/455208 "2024-02-01T10:59:56Z")

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Hi, I’d like to use an Hardware Cursor in an HTML game. For that, I followed this tutorial \[WTF Is? Hardware Cursor in Unreal Engine 4 ( UE4 ) - YouTube\]\[1\] I tested on an empty top-down project. I managed to display t…

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## [How can I change mouse cursor texture?](https://forums.unrealengine.com/t/how-can-i-change-mouse-cursor-texture/290775)

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**Author:** [@Valkon\_1](https://forums.unrealengine.com/u/Valkon_1)\
**Replies:** 15\
**Last updated:** [November 30, 2023, 9:38pm UTC](https://forums.unrealengine.com/t/how-can-i-change-mouse-cursor-texture/290775 "2023-11-30T21:38:03Z")

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Is there away I could change default mouse textures in engine? I want to import my own and use them.

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## [How can I teleport the character to the cursor location?](https://forums.unrealengine.com/t/how-can-i-teleport-the-character-to-the-cursor-location/391677)

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**Author:** [@k23jm](https://forums.unrealengine.com/u/k23jm)\
**Replies:** 1\
**Last updated:** [November 27, 2023, 6:23am UTC](https://forums.unrealengine.com/t/how-can-i-teleport-the-character-to-the-cursor-location/391677 "2023-11-27T06:23:54Z")

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I’m trying to create a event where the character teleport to the cursor location when I press the key “W”, but i can’t correctly get the cursor location, i tried this way, but doesn’t work properly. How can I make th…

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## [Cursor cannot be permanently hidden](https://forums.unrealengine.com/t/cursor-cannot-be-permanently-hidden/1344260)

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**Author:** [@CryMasK](https://forums.unrealengine.com/u/CryMasK)\
**Replies:** 5\
**Last updated:** [October 25, 2023, 10:39am UTC](https://forums.unrealengine.com/t/cursor-cannot-be-permanently-hidden/1344260 "2023-10-25T10:39:30Z")

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In my project, there is more complex interactive logic, so I want to handle the mouse cursor myself and hide the native one. I tried to use ‘Set Show Mouse Cursor’ node and set the ‘Cursor’ option as ‘None’ in the widge…

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## [WIP Guide to Slate / UMG + dealing with current issues.](https://forums.unrealengine.com/t/wip-guide-to-slate-umg-dealing-with-current-issues/819422)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 7\
**Last updated:** [July 30, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/wip-guide-to-slate-umg-dealing-with-current-issues/819422 "2023-07-30T19:59:38Z")

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This is a WIP guide about how to correctly implement UI using the Slate and UMG systems. I don’t desire to go into the 30.000 lines of c++ detail but I will write down some of the very common things I bumped into and doc…

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## [\[4.7.4\] Holding a mouse button gives inaccurate mouse coordinates](https://forums.unrealengine.com/t/4-7-4-holding-a-mouse-button-gives-inaccurate-mouse-coordinates/318166)

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**Author:** [@HateDread](https://forums.unrealengine.com/u/HateDread)\
**Replies:** 2\
**Last updated:** [May 18, 2015, 2:19pm UTC](https://forums.unrealengine.com/t/4-7-4-holding-a-mouse-button-gives-inaccurate-mouse-coordinates/318166 "2015-05-18T14:19:00Z")

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This is the case for getting mouse coordinates as screen coordinates, as coordinates in world space, and as mouse axis values (tested in blueprint and in C++). I have created a repro project, where I execute some silly …

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