# \#culling-distance

**URL:** https://forums.unrealengine.com/tag/culling-distance/9910.md

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## [How to fix the issue where materials fade out with distance?](https://forums.unrealengine.com/t/how-to-fix-the-issue-where-materials-fade-out-with-distance/2715483)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 6\
**Last updated:** [April 18, 2026, 9:17am UTC](https://forums.unrealengine.com/t/how-to-fix-the-issue-where-materials-fade-out-with-distance/2715483 "2026-04-18T09:17:31Z")

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The material used in my asset is inexplicably fading out depending on the distance. How can I fix this? Looking at the material nodes, it just seems like the mask image is connected to the opacity mask, and there doesn’…

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## [Foliage Disappears when rendering](https://forums.unrealengine.com/t/foliage-disappears-when-rendering/595837)

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**Author:** [@berliner99](https://forums.unrealengine.com/u/berliner99)\
**Replies:** 11\
**Last updated:** [March 24, 2026, 2:42pm UTC](https://forums.unrealengine.com/t/foliage-disappears-when-rendering/595837 "2026-03-24T14:42:35Z")

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Hi, I am new user of Unreal Engine 5. I am going to render a movie for the architecture project with UE5 for the first time. Foliage is very important for the visualization so I tested but I can see when the camera mov…

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## [Fix for broken distance culling after UE5.5](https://forums.unrealengine.com/t/fix-for-broken-distance-culling-after-ue5-5/2684035)

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**Author:** [@Kedral](https://forums.unrealengine.com/u/Kedral)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 9:37am UTC](https://forums.unrealengine.com/t/fix-for-broken-distance-culling-after-ue5-5/2684035 "2025-12-11T09:37:06Z")

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Sharing this in case somebody finds their static meshes being incorrectly distance culled when upgrading their project to UE5.5+, know that it’s due to this change, where DistanceCullToSphereEdgealways defaults to true. …

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## [How to fix Foliage disappearing with distance?](https://forums.unrealengine.com/t/how-to-fix-foliage-disappearing-with-distance/414893)

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**Author:** [@Pietro\_Bernardi](https://forums.unrealengine.com/u/Pietro_Bernardi)\
**Replies:** 3\
**Last updated:** [May 15, 2025, 2:40pm UTC](https://forums.unrealengine.com/t/how-to-fix-foliage-disappearing-with-distance/414893 "2025-05-15T14:40:21Z")

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Hello Unreal community, I’m having quite an annoying problem. Currently I’ve been setting some foliage along my scene, but for some reason it keeps disappearing with the further I go, and I don’t want that. Culling are s…

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## [Landscape Grass Type Grass Popping in based on Landscape Components. ](https://forums.unrealengine.com/t/landscape-grass-type-grass-popping-in-based-on-landscape-components/1177750)

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**Author:** [@Tom\_Neufeld](https://forums.unrealengine.com/u/Tom_Neufeld)\
**Replies:** 3\
**Last updated:** [March 18, 2025, 2:23am UTC](https://forums.unrealengine.com/t/landscape-grass-type-grass-popping-in-based-on-landscape-components/1177750 "2025-03-18T02:23:12Z")

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Hi There, I’ve been playing with the landscape grass type to generate grass on my landscape automatically where my material is grass. This has been working perfectly, however I’ve run into a problem related to the cull…

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## [Disable LOD Distance cull](https://forums.unrealengine.com/t/disable-lod-distance-cull/362689)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 13\
**Last updated:** [August 15, 2024, 12:11am UTC](https://forums.unrealengine.com/t/disable-lod-distance-cull/362689 "2024-08-15T00:11:36Z")

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Is it possible to disable distance culling on a static mesh? I’ve got a Neon Sign mesh that’s fairly small and its being removed from the scene when I’m more than a few feet away because of the fact that its made of a wi…

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## [Instanced Foliage Culling](https://forums.unrealengine.com/t/instanced-foliage-culling/1804532)

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**Author:** [@EXODST](https://forums.unrealengine.com/u/EXODST)\
**Replies:** 0\
**Last updated:** [April 15, 2024, 10:01am UTC](https://forums.unrealengine.com/t/instanced-foliage-culling/1804532 "2024-04-15T10:01:17Z")

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Hello, I’m having a issue (possibly a engine bug) where the shadows on instanced static meshes fade out before the mesh even gets culled but the shadows reappear when the mesh gets culled in the distance. I opened …

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## [Material vanishes when camera is far away](https://forums.unrealengine.com/t/material-vanishes-when-camera-is-far-away/388610)

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**Author:** [@anonymous\_user\_fdc8a82a1](https://forums.unrealengine.com/u/anonymous_user_fdc8a82a1)\
**Replies:** 7\
**Last updated:** [April 5, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/material-vanishes-when-camera-is-far-away/388610 "2024-04-05T13:02:26Z")

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I currently have a massive object (5 km x 5 km) with a material. The material renders perfectly fine (albeit at very low quality) when close up; but when I get the camera far enough away to see it all at once the materia…

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## [How to avoid shadow culling on distant objects?](https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922)

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**Author:** [@Artur\_R](https://forums.unrealengine.com/u/Artur_R)\
**Replies:** 1\
**Last updated:** [January 23, 2024, 8:03pm UTC](https://forums.unrealengine.com/t/how-to-avoid-shadow-culling-on-distant-objects/1179922 "2024-01-23T20:03:58Z")

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Hi! I tried many different things but none so far completely eliminates shadow culling on distant objects. Performance is not an issue, I’m doing a cinematic. I tried changing the light settings (static, movable, ray …

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## [Cull distance volume  not working standalone](https://forums.unrealengine.com/t/cull-distance-volume-not-working-standalone/475198)

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**Author:** [@ThaGuyWithCake](https://forums.unrealengine.com/u/ThaGuyWithCake)\
**Replies:** 1\
**Last updated:** [October 18, 2021, 8:12pm UTC](https://forums.unrealengine.com/t/cull-distance-volume-not-working-standalone/475198 "2021-10-18T20:12:50Z")

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Hi So when I add a cull distance volume, it works amazingly inside the editor. Based on the answers I’ve been searching for, everyone seems to have the exact opposite issue. When compiling the standalone game, the cull…

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## [Problem with cull distance volumes and level streaming](https://forums.unrealengine.com/t/problem-with-cull-distance-volumes-and-level-streaming/428833)

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**Author:** [@Mike\_Morrison](https://forums.unrealengine.com/u/Mike_Morrison)\
**Replies:** 7\
**Last updated:** [September 25, 2023, 3:33pm UTC](https://forums.unrealengine.com/t/problem-with-cull-distance-volumes-and-level-streaming/428833 "2023-09-25T15:33:46Z")

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Hi! I have a couple levels that are combined in one level and with level streaming i load that level i want to play. In every level i use one big cull distance volume. Within the editor all works perfect but in the packa…

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## [Landscape and foliage are not culling properly](https://forums.unrealengine.com/t/landscape-and-foliage-are-not-culling-properly/1247707)

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**Author:** [@clarinet-player](https://forums.unrealengine.com/u/clarinet-player)\
**Replies:** 0\
**Last updated:** [August 2, 2023, 1:44am UTC](https://forums.unrealengine.com/t/landscape-and-foliage-are-not-culling-properly/1247707 "2023-08-02T01:44:31Z")

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Hello, I am creating a game in UE 5.2.1. I started from the VR template and created a new level from the Open World template. At some point in working on this project, the distance culling for my landscape and static m…

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## [Weird Grass Shadows](https://forums.unrealengine.com/t/weird-grass-shadows/1184563)

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**Author:** [@PhilippeMinuit](https://forums.unrealengine.com/u/PhilippeMinuit)\
**Replies:** 0\
**Last updated:** [May 31, 2023, 1:11pm UTC](https://forums.unrealengine.com/t/weird-grass-shadows/1184563 "2023-05-31T13:11:23Z")

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Hi! Am having issues where the shadows in my grass are rendered REALLY harshly and at a very close distance… I would like it if it all looked like the further-away grass. Any insights on how to make the shadows cleaner …

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## [5.1 shadowmaps culling problem?](https://forums.unrealengine.com/t/5-1-shadowmaps-culling-problem/729691)

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**Author:** [@Lazanja](https://forums.unrealengine.com/u/Lazanja)\
**Replies:** 7\
**Last updated:** [April 21, 2023, 9:04am UTC](https://forums.unrealengine.com/t/5-1-shadowmaps-culling-problem/729691 "2023-04-21T09:04:29Z")

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Hi, I was wondering if anybody had this issue yet? or perhaps knows the cause… So I upgraded my project to 5.1 and ever since I get this issue with Cascaded Shadow Maps where sometimes the trees behind the camera stop c…

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## [Textures become simplified with Path Tracing and using console command to see foliage at long distances (r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0)](https://forums.unrealengine.com/t/textures-become-simplified-with-path-tracing-and-using-console-command-to-see-foliage-at-long-distances-r-raytracing-geometry-instancedstaticmeshes-culling-0/841927)

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**Author:** [@EmergencyPoncho](https://forums.unrealengine.com/u/EmergencyPoncho)\
**Replies:** 0\
**Last updated:** [April 4, 2023, 2:45am UTC](https://forums.unrealengine.com/t/textures-become-simplified-with-path-tracing-and-using-console-command-to-see-foliage-at-long-distances-r-raytracing-geometry-instancedstaticmeshes-culling-0/841927 "2023-04-04T02:45:40Z")

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Hi! In order to see foliage in Path Tracing lighting, I need to use the following console command: r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0 (which I have to use every time I re-open Unreal). But, as seen in …

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## [Dynamic foliage culling at runtime?](https://forums.unrealengine.com/t/dynamic-foliage-culling-at-runtime/480084)

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**Author:** [@candytacod](https://forums.unrealengine.com/u/candytacod)\
**Replies:** 1\
**Last updated:** [April 30, 2022, 9:33pm UTC](https://forums.unrealengine.com/t/dynamic-foliage-culling-at-runtime/480084 "2022-04-30T21:33:23Z")

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I know that I can set the min/max cull distance for the foliage in the editor. Is there a way to set those values dynamically at runtime depending on the quality desired by the user? E.g. at Epic quality, set the cull va…

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## [The foliage cull distance doesn't appear to do anything](https://forums.unrealengine.com/t/the-foliage-cull-distance-doesnt-appear-to-do-anything/490579)

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**Author:** [@BluAstronaut](https://forums.unrealengine.com/u/BluAstronaut)\
**Replies:** 5\
**Last updated:** [November 5, 2021, 8:43am UTC](https://forums.unrealengine.com/t/the-foliage-cull-distance-doesnt-appear-to-do-anything/490579 "2021-11-05T08:43:21Z")

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No matter how high or low I make the max cull distance, it never disappears like it should.

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## [My local fog disappear in small distance](https://forums.unrealengine.com/t/my-local-fog-disappear-in-small-distance/490370)

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**Author:** [@EdricYichen](https://forums.unrealengine.com/u/EdricYichen)\
**Replies:** 0\
**Last updated:** [October 29, 2021, 2:53am UTC](https://forums.unrealengine.com/t/my-local-fog-disappear-in-small-distance/490370 "2021-10-29T02:53:24Z")

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Hi guys! I’m new to ue, recently learn to make local cloud/fog. I made a piece of fog using particle system, but I found it would disappear visually once the camera leaves a little far away from it. so I can only stay ve…

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## [Lights are culling, but Min Screen Radius for Lights set to 0.](https://forums.unrealengine.com/t/lights-are-culling-but-min-screen-radius-for-lights-set-to-0/490231)

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**Author:** [@Polygon\_People](https://forums.unrealengine.com/u/Polygon_People)\
**Replies:** 0\
**Last updated:** [October 25, 2021, 12:33pm UTC](https://forums.unrealengine.com/t/lights-are-culling-but-min-screen-radius-for-lights-set-to-0/490231 "2021-10-25T12:33:49Z")

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I have a very large scene with many lights, but they are culling when the camera is far away. I have the minimum screen radius for lights set to 0, but they still cull. Any thoughts?

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## [How Cull HDRI Backdrop?](https://forums.unrealengine.com/t/how-cull-hdri-backdrop/482767)

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**Author:** [@YASINDU\_JR](https://forums.unrealengine.com/u/YASINDU_JR)\
**Replies:** 3\
**Last updated:** [May 2, 2021, 12:03pm UTC](https://forums.unrealengine.com/t/how-cull-hdri-backdrop/482767 "2021-05-02T12:03:51Z")

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I want to add a draw distance (cull distance) to my hdri backdrop. I mean I need to spawn this hdri backdrop when my player reach near it. But there’s no option to do it. Also I’m not good in blueprints because I’m a env…

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## [Culling Distance only affects some of my Foliage Types, allthough they all share the same values](https://forums.unrealengine.com/t/culling-distance-only-affects-some-of-my-foliage-types-allthough-they-all-share-the-same-values/481979)

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**Author:** [@MaxPichler](https://forums.unrealengine.com/u/MaxPichler)\
**Replies:** 0\
**Last updated:** [April 15, 2021, 3:53pm UTC](https://forums.unrealengine.com/t/culling-distance-only-affects-some-of-my-foliage-types-allthough-they-all-share-the-same-values/481979 "2021-04-15T15:53:55Z")

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Hey Everyone! Just when I thought I had the hang of the foliage tool, i encountered a new Issue. For some reason, certain Foliage Types are not affected by the cull distance… No Matter what Values i put in, nothing cha…

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## [How to disable procedural foliage culling?](https://forums.unrealengine.com/t/how-to-disable-procedural-foliage-culling/481348)

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**Author:** [@Cinema\_Sensei](https://forums.unrealengine.com/u/Cinema_Sensei)\
**Replies:** 0\
**Last updated:** [April 4, 2021, 4:33am UTC](https://forums.unrealengine.com/t/how-to-disable-procedural-foliage-culling/481348 "2021-04-04T04:33:19Z")

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is it possible to disable all foliage culling? No matter how heavy the scene gets? I’m not looking for a optimized scene, i’m looking to render out a cinematic but my foliage keeps disappearing at a certain distance. I t…

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## [Does Cull Distance Volume works on mobile?](https://forums.unrealengine.com/t/does-cull-distance-volume-works-on-mobile/480965)

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**Author:** [@anonymous\_user\_50949673](https://forums.unrealengine.com/u/anonymous_user_50949673)\
**Replies:** 0\
**Last updated:** [March 27, 2021, 5:00pm UTC](https://forums.unrealengine.com/t/does-cull-distance-volume-works-on-mobile/480965 "2021-03-27T17:00:00Z")

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Hello, I want to use cull distance volume in my mobile game. In editor on pc, it works normally but once I play test it on mobile the cull distance seems to be not working. The meshes doesn’t disappear Thanks.

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## [Exponential fog View distance fix?](https://forums.unrealengine.com/t/exponential-fog-view-distance-fix/478473)

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**Author:** [@anonymous\_user\_1db5b949](https://forums.unrealengine.com/u/anonymous_user_1db5b949)\
**Replies:** 0\
**Last updated:** [February 8, 2021, 8:16pm UTC](https://forums.unrealengine.com/t/exponential-fog-view-distance-fix/478473 "2021-02-08T20:16:11Z")

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Ok so is there a way to turn of the view distance of the exponential fog because I don’t like how it appears after 1k-9k meters here is a picture explaining.

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## [Why do my Foliage LOD's look really bright?](https://forums.unrealengine.com/t/why-do-my-foliage-lods-look-really-bright/477875)

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**Author:** [@Kagamusha](https://forums.unrealengine.com/u/Kagamusha)\
**Replies:** 1\
**Last updated:** [January 27, 2021, 9:04pm UTC](https://forums.unrealengine.com/t/why-do-my-foliage-lods-look-really-bright/477875 "2021-01-27T21:04:52Z")

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Hey everyone! I’m learning how to make effective use of foliage and making it run smooth. My grass meshes have a series of LOD’s and I have made use of the cull distance as well in the foliage editor. The issue I’m ru…

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## [Is possible to add culling on collision for procedural foliage?](https://forums.unrealengine.com/t/is-possible-to-add-culling-on-collision-for-procedural-foliage/473277)

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**Author:** [@Gen\_X](https://forums.unrealengine.com/u/Gen_X)\
**Replies:** 1\
**Last updated:** [October 24, 2020, 6:21am UTC](https://forums.unrealengine.com/t/is-possible-to-add-culling-on-collision-for-procedural-foliage/473277 "2020-10-24T06:21:12Z")

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Is possible to add culling on collision for procedural foliage? or other way to reduce body collision at distance for procedural foliage? I made a landscape with many vegetation, It require the foliage collision in orde…

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## [Foliage disappears partially when you go more than half a meter away](https://forums.unrealengine.com/t/foliage-disappears-partially-when-you-go-more-than-half-a-meter-away/473073)

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**Author:** [@anonymous\_user\_cfd47b5f](https://forums.unrealengine.com/u/anonymous_user_cfd47b5f)\
**Replies:** 1\
**Last updated:** [October 17, 2020, 4:28pm UTC](https://forums.unrealengine.com/t/foliage-disappears-partially-when-you-go-more-than-half-a-meter-away/473073 "2020-10-17T16:28:30Z")

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I am facing an issue with foliage, it disappears partially when you go more than half a meter away (looks like loading super-low LOD when u go away. ). So it’s not complete culling I believe? I can solve this placing th…

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## [Distance lighting on foilage](https://forums.unrealengine.com/t/distance-lighting-on-foilage/471629)

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**Author:** [@Robstao](https://forums.unrealengine.com/u/Robstao)\
**Replies:** 0\
**Last updated:** [September 20, 2020, 1:55am UTC](https://forums.unrealengine.com/t/distance-lighting-on-foilage/471629 "2020-09-20T01:55:35Z")

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I have foilage and a day and night cycle. It looks great but there seems to be a large circle around my character when I step into the field with foliage. It seems the foliage outside the circle is much brighter and doe…

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## [Cant find Particle culling (Footstep system)](https://forums.unrealengine.com/t/cant-find-particle-culling-footstep-system/470445)

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**Author:** [@8DrunkenGods](https://forums.unrealengine.com/u/8DrunkenGods)\
**Replies:** 0\
**Last updated:** [August 28, 2020, 8:34am UTC](https://forums.unrealengine.com/t/cant-find-particle-culling-footstep-system/470445 "2020-08-28T08:34:59Z")

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So i got the footsteps system for free on the marketplace: and it works great, but when it spawns particles like the starter content explosion, it has no culling distance and i cant for the life of me find the setting …

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## [HLOD Max Draw Distance](https://forums.unrealengine.com/t/hlod-max-draw-distance/470035)

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**Author:** [@anonymous\_user\_1e2504da](https://forums.unrealengine.com/u/anonymous_user_1e2504da)\
**Replies:** 1\
**Last updated:** [August 21, 2020, 9:40am UTC](https://forums.unrealengine.com/t/hlod-max-draw-distance/470035 "2020-08-21T09:40:16Z")

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How do we set max draw distance on HLOD actors? The preferred max draw distance setting doesn’t affect the actual draw distance box underneath it.

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