# \#cubemap

**URL:** https://forums.unrealengine.com/tag/cubemap/347.md

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## [\[SUPPORT\]\[RELEASE\]CAMERA 360 v3.](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 140\
**Last updated:** [October 28, 2026, 5:18pm UTC](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284 "2026-10-28T17:18:52Z")

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Link Fab: https://www.fab.com/listings/8128757d-e7ca-4482-92f0-aa520cdea238 Camera360v3 - camera system for VR180 , 360, Fulldome, Cilindrical and Spherical Mirror - Mono and 3D Stereo version) This product contains…

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## [help reusing 'City Sample' interior cubemap on new meshes](https://forums.unrealengine.com/t/help-reusing-city-sample-interior-cubemap-on-new-meshes/2664448)

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**Author:** [@syngen1](https://forums.unrealengine.com/u/syngen1)\
**Replies:** 0\
**Last updated:** [October 11, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/help-reusing-city-sample-interior-cubemap-on-new-meshes/2664448 "2025-10-11T17:37:07Z")

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I’m trying to use the Unreal city sample to create a new shot. When I use the existing window glass/cubemap material I dont get any variation, they all seem to be using the same seed, and the interior is the size of the…

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## [Pseudo-VR, 360 panorama walkthrough, dollhouse effect](https://forums.unrealengine.com/t/pseudo-vr-360-panorama-walkthrough-dollhouse-effect/2345636)

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**Author:** [@Kratos\_again](https://forums.unrealengine.com/u/Kratos_again)\
**Replies:** 2\
**Last updated:** [March 6, 2025, 10:02am UTC](https://forums.unrealengine.com/t/pseudo-vr-360-panorama-walkthrough-dollhouse-effect/2345636 "2025-03-06T10:02:45Z")

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So Pseudo-vr that is new word that I learned, not sure is it real or developed (word) by Motivacg studio or it is real but it is interesting. So what is it? It is lets say interior space (3D model) with multiple panorami…

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## [Why are my cubemaps distorted?](https://forums.unrealengine.com/t/why-are-my-cubemaps-distorted/478932)

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**Author:** [@DavidStudioD](https://forums.unrealengine.com/u/DavidStudioD)\
**Replies:** 2\
**Last updated:** [September 20, 2024, 10:09pm UTC](https://forums.unrealengine.com/t/why-are-my-cubemaps-distorted/478932 "2024-09-20T22:09:53Z")

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I’m trying to use cubemaps as interior. However the images keep getting distorted, the edges are skewed. When I use the same material but with a simple xyz texture, it does work properly. What is causing my textures to g…

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## [How to unwrap a cubemap from a sphere?](https://forums.unrealengine.com/t/how-to-unwrap-a-cubemap-from-a-sphere/1900852)

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**Author:** [@Estrange](https://forums.unrealengine.com/u/Estrange)\
**Replies:** 0\
**Last updated:** [June 12, 2024, 8:37pm UTC](https://forums.unrealengine.com/t/how-to-unwrap-a-cubemap-from-a-sphere/1900852 "2024-06-12T20:37:55Z")

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I’m trying to use a cubemap for a 360 view for a pixel comparison. Unfortunately, cube maps distort the view so that they can be mapped onto a cube or sphere. My goal is to go from something like to something like …

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## [How to change the orientation of a cubemap?](https://forums.unrealengine.com/t/how-to-change-the-orientation-of-a-cubemap/1860359)

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**Author:** [@Seba-Nabiya](https://forums.unrealengine.com/u/Seba-Nabiya)\
**Replies:** 0\
**Last updated:** [May 17, 2024, 12:23pm UTC](https://forums.unrealengine.com/t/how-to-change-the-orientation-of-a-cubemap/1860359 "2024-05-17T12:23:36Z")

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Hi, if I have a cubemap texture in a material, I’d like to change its orientation, and better, being able to create material instances with custom parameters to change angles for each X,Y and Z axis. Say, in the case of…

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## [Multiple Instances HDRI Backdrop UE 5.3 with rotations](https://forums.unrealengine.com/t/multiple-instances-hdri-backdrop-ue-5-3-with-rotations/1728108)

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**Author:** [@LoIVeR](https://forums.unrealengine.com/u/LoIVeR)\
**Replies:** 1\
**Last updated:** [March 15, 2024, 9:06pm UTC](https://forums.unrealengine.com/t/multiple-instances-hdri-backdrop-ue-5-3-with-rotations/1728108 "2024-03-15T21:06:26Z")

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Hi, I have multiple HDRI Backdrops with different cubemaps. Every start I need to rotate some cubemaps without rotating a mesh in the scene. Looks like material “HDRI\_MID” done by script and I can’t replace parent materi…

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## [Manually set reflection cubemap](https://forums.unrealengine.com/t/manually-set-reflection-cubemap/305591)

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**Author:** [@anonymous\_user\_d4012c78](https://forums.unrealengine.com/u/anonymous_user_d4012c78)\
**Replies:** 3\
**Last updated:** [March 14, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/manually-set-reflection-cubemap/305591 "2024-03-14T14:12:28Z")

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Hey, I have a totally dynamic scene and I want the objects in my level to have some reflection. The reflections don’t need to be accurate, I have a bunch of custom cubemaps that I want to use to define my environment. I …

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## [Rendering High Quality Backgrounds on a Mobile VR Project](https://forums.unrealengine.com/t/rendering-high-quality-backgrounds-on-a-mobile-vr-project/1318201)

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**Author:** [@dbkdavid](https://forums.unrealengine.com/u/dbkdavid)\
**Replies:** 2\
**Last updated:** [October 1, 2023, 11:38am UTC](https://forums.unrealengine.com/t/rendering-high-quality-backgrounds-on-a-mobile-vr-project/1318201 "2023-10-01T11:38:58Z")

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I have a workflow question about rendering high quality skies and distant backgrounds on a project for mobile VR (Quest 2). My base project is set up for VR for optimized performance using things like Forward Rendering,…

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## [How can I update cubemap data with rhi?](https://forums.unrealengine.com/t/how-can-i-update-cubemap-data-with-rhi/1302439)

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**Author:** [@somawheels](https://forums.unrealengine.com/u/somawheels)\
**Replies:** 0\
**Last updated:** [September 18, 2023, 11:05pm UTC](https://forums.unrealengine.com/t/how-can-i-update-cubemap-data-with-rhi/1302439 "2023-09-18T23:05:34Z")

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Hi I want to update the pixel data in a cube-map texture, without blocking the game-thread. Is there a way I can do this, using rhi?

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## [Per Actor Cubemaps](https://forums.unrealengine.com/t/per-actor-cubemaps/1297983)

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**Author:** [@CampionJK](https://forums.unrealengine.com/u/CampionJK)\
**Replies:** 0\
**Last updated:** [September 16, 2023, 12:21am UTC](https://forums.unrealengine.com/t/per-actor-cubemaps/1297983 "2023-09-16T00:21:51Z")

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I am struggling with how to create or emulate, object specific cubemaps. I have a series of blueprint actors, each will be spawned in the world, but I would like each to use their own cube map as their source of lighting…

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## [Generating and loading Cubemap into a Skybox in runtime](https://forums.unrealengine.com/t/generating-and-loading-cubemap-into-a-skybox-in-runtime/311216)

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**Author:** [@anonymous\_user\_ecd7b57e1](https://forums.unrealengine.com/u/anonymous_user_ecd7b57e1)\
**Replies:** 3\
**Last updated:** [September 10, 2023, 3:15pm UTC](https://forums.unrealengine.com/t/generating-and-loading-cubemap-into-a-skybox-in-runtime/311216 "2023-09-10T15:15:14Z")

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Hey everyone ! I’m wondering if there is a way to generate a cubemap with 6 textures and then use it with the Skybox at runtime, like we can do with Unity’s Skybox Cubed, without external tools described in the document…

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## [Rotating a cubemap](https://forums.unrealengine.com/t/rotating-a-cubemap/385072)

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**Author:** [@anonymous\_user\_16db5cc7](https://forums.unrealengine.com/u/anonymous_user_16db5cc7)\
**Replies:** 6\
**Last updated:** [February 3, 2023, 8:17am UTC](https://forums.unrealengine.com/t/rotating-a-cubemap/385072 "2023-02-03T08:17:56Z")

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Hi! I’m trying to rotate a spheremap using RotateAboutAxis but all it does is spiraling the sky rather than rotating it. It basically pins pixels around rotation axis. I know it would be much easier to use world positio…

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## [Skysphere Cubemap Material Rotation Vertical? HELP!](https://forums.unrealengine.com/t/skysphere-cubemap-material-rotation-vertical-help/427344)

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**Author:** [@Aw2no](https://forums.unrealengine.com/u/Aw2no)\
**Replies:** 5\
**Last updated:** [February 2, 2023, 4:07pm UTC](https://forums.unrealengine.com/t/skysphere-cubemap-material-rotation-vertical-help/427344 "2023-02-02T16:07:41Z")

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Have tried to search for hours for a solution, have tried multi-pal methods but i think its due to the fact i am using a cubemap instead of a normal texture and usually dont dive this deep into materials … might be lost …

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## [Scene Capture 2D Component to CUBE RenderTarget](https://forums.unrealengine.com/t/scene-capture-2d-component-to-cube-rendertarget/443009)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 4\
**Last updated:** [December 3, 2022, 8:07pm UTC](https://forums.unrealengine.com/t/scene-capture-2d-component-to-cube-rendertarget/443009 "2022-12-03T20:07:57Z")

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I Can use a Scene Capture 2D Component in an amount of 6 components to make Cube Render Target ? I only need to use Screen Capture 2D Component Scene Capture Component Cube is not suitable for me. Example: Material R…

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## [UE5 Bug - Texture artifact - HDR texture with HDR (RGB, no sRGB) compression has weird hole in high peak value](https://forums.unrealengine.com/t/ue5-bug-texture-artifact-hdr-texture-with-hdr-rgb-no-srgb-compression-has-weird-hole-in-high-peak-value/535793)

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**Author:** [@Brumenn](https://forums.unrealengine.com/u/Brumenn)\
**Replies:** 3\
**Last updated:** [November 27, 2022, 7:42pm UTC](https://forums.unrealengine.com/t/ue5-bug-texture-artifact-hdr-texture-with-hdr-rgb-no-srgb-compression-has-weird-hole-in-high-peak-value/535793 "2022-11-27T19:42:36Z")

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Hey ! I just dragged and dropped a 4k .hdr found at HDRIHaven with a clear sky and bright sun, and I get a weird black hole in the texture asset freshly created, where the sun should be. There is no artifact in 4.27.2 …

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## [SkyLight -\> CubeMap \<- CaptureScene, how to link any two of them?](https://forums.unrealengine.com/t/skylight-cubemap-capturescene-how-to-link-any-two-of-them/464923)

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**Author:** [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Replies:** 2\
**Last updated:** [October 30, 2022, 7:30pm UTC](https://forums.unrealengine.com/t/skylight-cubemap-capturescene-how-to-link-any-two-of-them/464923 "2022-10-30T19:30:29Z")

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Hello, I use a SkyLight and I’d want to use a cubemap which it captures (if it is actually a cubemap) in materials. But the SkyLight’s captured contents are deeply hidden and expressed only in lighting. How do I access …

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## [Rotate the skybox by 90 degrees](https://forums.unrealengine.com/t/rotate-the-skybox-by-90-degrees/410887)

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**Author:** [@Dr.Freeman](https://forums.unrealengine.com/u/Dr.Freeman)\
**Replies:** 5\
**Last updated:** [July 8, 2022, 9:05pm UTC](https://forums.unrealengine.com/t/rotate-the-skybox-by-90-degrees/410887 "2022-07-08T21:05:19Z")

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I need to rotate the skybox by 90 degrees. Created a cubemap with nvidia tools, but realized that the sky is not properly displayed. Please tell me. How to shift the texture to implement such effect, compatible with…

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## [How to render cubemap as post process material?](https://forums.unrealengine.com/t/how-to-render-cubemap-as-post-process-material/484040)

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**Author:** [@freaknbigpanda](https://forums.unrealengine.com/u/freaknbigpanda)\
**Replies:** 2\
**Last updated:** [April 18, 2022, 6:02pm UTC](https://forums.unrealengine.com/t/how-to-render-cubemap-as-post-process-material/484040 "2022-04-18T18:02:39Z")

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Hi, I am trying to render stars as a post process blendable material as described here: Unfortunately there were not enough frames in the video to see what nodes he used but I came up with this: I didn…

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## [How to render a Panorama (or 6 faces of a cube) that has an alpha channel (partly transparent)](https://forums.unrealengine.com/t/how-to-render-a-panorama-or-6-faces-of-a-cube-that-has-an-alpha-channel-partly-transparent/498578)

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**Author:** [@highlordzombie](https://forums.unrealengine.com/u/highlordzombie)\
**Replies:** 3\
**Last updated:** [February 19, 2022, 8:59am UTC](https://forums.unrealengine.com/t/how-to-render-a-panorama-or-6-faces-of-a-cube-that-has-an-alpha-channel-partly-transparent/498578 "2022-02-19T08:59:52Z")

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I have a high resolution equirectangular panorama (12k x 6k) that I want to project to the inside of a sphere. This panorama image is partly transparent and hence has an alpha channel. After trying out the technique men…

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## [How to export a 360 HDR panorama scene screenshot via Blueprint?](https://forums.unrealengine.com/t/how-to-export-a-360-hdr-panorama-scene-screenshot-via-blueprint/490337)

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**Author:** [@space2](https://forums.unrealengine.com/u/space2)\
**Replies:** 3\
**Last updated:** [October 28, 2021, 1:18pm UTC](https://forums.unrealengine.com/t/how-to-export-a-360-hdr-panorama-scene-screenshot-via-blueprint/490337 "2021-10-28T13:18:20Z")

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I managed to create a 360 HDR screenshot manually, by: Adding a SceneCaptureCube to the scene Creating a CubeRenderTarget asset and binding it to the SceneCaptureCube I set the CubeRenderTarget to “HDR” and compressio…

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## [How to create simple space skybox?](https://forums.unrealengine.com/t/how-to-create-simple-space-skybox/277888)

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**Author:** [@CyXoB\_1](https://forums.unrealengine.com/u/CyXoB_1)\
**Replies:** 15\
**Last updated:** [October 18, 2021, 7:53pm UTC](https://forums.unrealengine.com/t/how-to-create-simple-space-skybox/277888 "2021-10-18T19:53:41Z")

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Hey , There’s some useful information on cubemap system in UE4 you can look at here: You can also take a look at BP\_Sky\_Sphere seen in Default level (File \> New Level \> Default) to take a look at an implemented example…

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## [How does one get a reflection effect on a cubemap without mirroring?](https://forums.unrealengine.com/t/how-does-one-get-a-reflection-effect-on-a-cubemap-without-mirroring/381148)

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**Author:** [@Jjman739](https://forums.unrealengine.com/u/Jjman739)\
**Replies:** 2\
**Last updated:** [July 20, 2021, 7:46pm UTC](https://forums.unrealengine.com/t/how-does-one-get-a-reflection-effect-on-a-cubemap-without-mirroring/381148 "2021-07-20T19:46:34Z")

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I am creating a portal system for my game that uses 3D spheres for the portals. I have taken a scene capture cubemap at one of the portals and had it converted to a material to be used on the other portal. It has the vis…

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## [How do I achieve accurate reflections (from Source Engine) in Unreal Engine 4?](https://forums.unrealengine.com/t/how-do-i-achieve-accurate-reflections-from-source-engine-in-unreal-engine-4/485644)

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**Author:** [@himein](https://forums.unrealengine.com/u/himein)\
**Replies:** 0\
**Last updated:** [July 1, 2021, 9:57pm UTC](https://forums.unrealengine.com/t/how-do-i-achieve-accurate-reflections-from-source-engine-in-unreal-engine-4/485644 "2021-07-01T21:57:30Z")

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As you can see at the top of the picture, all the holes in the ceiling are reflected in the water, while at the bottom of the picture is my scene where only one is reflected. I’ve already tried Box and Sphere Reflect…

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## [How to rotate Interior Cubemap](https://forums.unrealengine.com/t/how-to-rotate-interior-cubemap/483632)

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**Author:** [@GLK](https://forums.unrealengine.com/u/GLK)\
**Replies:** 1\
**Last updated:** [May 20, 2021, 9:56am UTC](https://forums.unrealengine.com/t/how-to-rotate-interior-cubemap/483632 "2021-05-20T09:56:08Z")

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The Interior Cubemap material function has a bool input that enables randomizing the rotation of the cubemap texture. I want to create a scalar parameter which would control the rotation of the cubemap, but I just cant f…

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## [Problems with Resolution on Android - r.MobileContentScaleFactor](https://forums.unrealengine.com/t/problems-with-resolution-on-android-r-mobilecontentscalefactor/377044)

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**Author:** [@Alphisto](https://forums.unrealengine.com/u/Alphisto)\
**Replies:** 4\
**Last updated:** [February 27, 2021, 7:55am UTC](https://forums.unrealengine.com/t/problems-with-resolution-on-android-r-mobilecontentscalefactor/377044 "2021-02-27T07:55:49Z")

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We are trying to create a VR pano viewer with Unreal since we feel it’s going to be performing VR-wise well and we can custom tailor the project for a certain client. We render our Cubemaps in Corona and we want to achie…

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## [Reflection Captures black 'end of world' effect](https://forums.unrealengine.com/t/reflection-captures-black-end-of-world-effect/293705)

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**Author:** [@b14de](https://forums.unrealengine.com/u/b14de)\
**Replies:** 9\
**Last updated:** [January 10, 2021, 3:12am UTC](https://forums.unrealengine.com/t/reflection-captures-black-end-of-world-effect/293705 "2021-01-10T03:12:03Z")

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Hi, i’m having an issue with large open environment reflection captures (both spherical and box) not capturing the extent of the scene - leaving it as a large black area. Below is an example of this looking into a mirror…

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## [UE4 4.26 crashes when importing cubemap](https://forums.unrealengine.com/t/ue4-4-26-crashes-when-importing-cubemap/475780)

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**Author:** [@Hairy\_Primate](https://forums.unrealengine.com/u/Hairy_Primate)\
**Replies:** 1\
**Last updated:** [December 12, 2020, 1:07am UTC](https://forums.unrealengine.com/t/ue4-4-26-crashes-when-importing-cubemap/475780 "2020-12-12T01:07:51Z")

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Note: actually using 4.26 stable release (but not a choice in the dropdown). I’ve made a simple cubemap and saved it as a .dds file using Nivida Texture Tools Exporter. It is a modest 30 MB and has been saved using 8.8.…

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## [Good Cubemaps: Make them? Buy them?](https://forums.unrealengine.com/t/good-cubemaps-make-them-buy-them/473973)

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**Author:** [@linkings](https://forums.unrealengine.com/u/linkings)\
**Replies:** 1\
**Last updated:** [November 4, 2020, 11:00am UTC](https://forums.unrealengine.com/t/good-cubemaps-make-them-buy-them/473973 "2020-11-04T11:00:05Z")

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Hello, I’d like to try to more HDR cubemaps with the HDRI Backdrop that would be around a space station as an artificial sky, or make a 360° backdrop out of a level to not place many decorative actors like planets and a…

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## [Rendering 360° scene for acurate SSGI](https://forums.unrealengine.com/t/rendering-360-scene-for-acurate-ssgi/453837)

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**Author:** [@anonymous\_user\_b8886fdf1](https://forums.unrealengine.com/u/anonymous_user_b8886fdf1)\
**Replies:** 1\
**Last updated:** [August 1, 2020, 1:42pm UTC](https://forums.unrealengine.com/t/rendering-360-scene-for-acurate-ssgi/453837 "2020-08-01T13:42:07Z")

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Hello, I am experimenting with the newly added SSGI (Screen Space Global Illumination) and I really like it so far. The problem of course, is that it is a screen space effect and things off screen don’t affect the scene…

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