[PCG] Very large, csv driven PCG fine in editor, not appearing at runtime.

DavidW_LUC
Fri, 04 Jul 2025 14:10:50 +0000
Blueprint

I have created a PCG to spawn trees at precise location stored in a CSV via “load data table.”

It is a little inaccurate, but I have some nodes in my points processor subgraph to tweak it’s position.

It runs fine in editor, but when I hit play or simulate, it dissapears. It isn’t even in the world outliner anymore. Then when I exit play, it comes right back.

I have spent all day trying to piece together some kind of solution from forums, documentation, AI, with no luck.

Here are some more details about my setup:

This is the main graph:

This is the “Data Table to Points Positions” subgraph:
1/2

2/2

Some help or guidance or anything would be appreciated here. I am a bit lost with pcg at the moment.

Thanks!

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