Adding Static Meshes to Blueprint with Python?

Dark_Jubei
Sat, 22 Jun 2024 08:10:54 +0000
Programming & Scripting

Hey, I’m looking to take imported static mesh actors and add them to a new blueprint. I know you can do this by converting to BP in unreal, but I’m looking to automate the import process with Python. Ibe exported a CSV with the static meshes locations, names, materials etc, I’m just looking to then automatically add all that information to a new blueprint, preferably with a python script if possible?

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