How to associate CSV imported data table with actor class?

eobet
Sun, 10 May 2020 21:58:59 +0000
Pipeline & Plugins

I’m writing lots of data in spreadsheets (item info, area info, monster spawn rates, etc etc) and importing them via CSV.

I know I can reference Unreal classes in the structs that define data tables, but how do I handle this when I want to import the CSV data? I’m guessing a Unreal class reference is really a C++ pointer that doesn’t export/import well.

So let’s say I write a gameplay tag in my CSV and want to associate that with one of my classes. Is there a way to automate that?

Can I tag a class with a gameplay tag and retrieve a class reference that way with Blueprints, or how do I make this connection between imported data and Unreal classes? I hope I don’t have to create a gigantic map of each gameplay tag and map it to the corresponding class in some editor utility script and copy everything over to a new data table…

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