How do I change the player crosshair when looing at an object?

SalamanceYT
Tue, 15 Jun 2021 17:25:26 +0000
UI

So I’ve been trying to figure this out for a while now and I can’t seem to figure it out.
What I’m doing is using a LineTraceByChannel every frame and it checks for an actor that has the tag “Interact” but when I hover over any actor I just get an “Accessed None Trying To Read Property” error message.
Any idea how I can either get this method to work or a different way to make the crosshair change when looking at an interactable object?

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