How can I change the visibility or opacity of a widget using blueprints.

Guydzak
Thu, 26 Sep 2024 13:48:58 +0000
Blueprint

In my first-person game, I’m currently using a line trace so that the player can pick up objects in the scene. I’ve also got a widget that acts as a crosshair for picking up objects. Next, I would like to use a line trace so that the widget is only visible when the player is looking at an object. I’m having trouble with this step. Do you have any ideas?

2 posts - 2 participants