# \#cross-platform

**URL:** https://forums.unrealengine.com/tag/cross-platform/5192.md

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## [Cross play  ](https://forums.unrealengine.com/t/cross-play/2843943)

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**Author:** [@Flchevy](https://forums.unrealengine.com/u/Flchevy)\
**Replies:** 0\
**Last updated:** [October 22, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/cross-play/2843943 "2026-10-22T17:27:16Z")

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You know what. I don’t care. If you want to cross play. Set the setting. Let me turn cross platform off. Battlefield does it. The ability is there. Just let me turn cross platform off

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## [Google Analytics Measurement Protocol - cross-platform plugin (desktop/consoles supported)](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 30\
**Last updated:** [July 3, 2026, 1:22pm UTC](https://forums.unrealengine.com/t/google-analytics-measurement-protocol-cross-platform-plugin-desktop-consoles-supported/253259 "2026-07-03T13:22:40Z")

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FAB MARKETPLACE: https://www.fab.com/listings/d359790c-1bb9-4156-842c-b57d9bbcc349 Documentation: https://www.unamedia.com/ue5-google-analytics/api Discord server: https://discord.gg/PuAyhDctHp Changelog: htt…

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## [\[Feature Request\] AI-Driven Platform-Specific Backend Optimization for Cross-Platform Compilations ](https://forums.unrealengine.com/t/feature-request-ai-driven-platform-specific-backend-optimization-for-cross-platform-compilations/2728316)

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**Author:** [@freddy\_fazber1](https://forums.unrealengine.com/u/freddy_fazber1)\
**Replies:** 0\
**Last updated:** [June 12, 2026, 8:32pm UTC](https://forums.unrealengine.com/t/feature-request-ai-driven-platform-specific-backend-optimization-for-cross-platform-compilations/2728316 "2026-06-12T20:32:21Z")

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\[Feature Request / RFC\] AI-Driven Platform-Specific Backend Optimization Layer for Cross-Platform Engines Abstract This proposal introduces a conceptual architecture for decoupling High-Level Gameplay Logic from Low-Leve…

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## [Platform identification for cross play ](https://forums.unrealengine.com/t/platform-identification-for-cross-play/2676526)

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**Author:** [@GDSimon](https://forums.unrealengine.com/u/GDSimon)\
**Replies:** 3\
**Last updated:** [December 8, 2025, 9:27am UTC](https://forums.unrealengine.com/t/platform-identification-for-cross-play/2676526 "2025-12-08T09:27:45Z")

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Hello, I would like to know if we’re required to use specific platform identifiers for every platform if we want to publish a PC build on the Epic Games Store - like the Steam storefront icon, Epic Games Store icon, Pla…

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## [Swift with Unreal Engine, using Swift programming language for UE5/Game Development](https://forums.unrealengine.com/t/swift-with-unreal-engine-using-swift-programming-language-for-ue5-game-development/1735186)

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**Author:** [@furby-tm](https://forums.unrealengine.com/u/furby-tm)\
**Replies:** 11\
**Last updated:** [August 28, 2025, 6:11am UTC](https://forums.unrealengine.com/t/swift-with-unreal-engine-using-swift-programming-language-for-ue5-game-development/1735186 "2025-08-28T06:11:22Z")

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Hello all! I have been focusing my efforts lately on bringing many of the widely adopted computer graphics libraries to the Swift programming language, all made possible with Swift 5.9’s C/C++ Interop Feature, which all…

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## [Best Practices for Achievements when Offline?](https://forums.unrealengine.com/t/best-practices-for-achievements-when-offline/2068556)

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**Author:** [@kahshmick](https://forums.unrealengine.com/u/kahshmick)\
**Replies:** 0\
**Last updated:** [October 14, 2024, 9:24pm UTC](https://forums.unrealengine.com/t/best-practices-for-achievements-when-offline/2068556 "2024-10-14T21:24:28Z")

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Hello, recently I’ve been implementing an achievement system for my game, and have been looking into making sure the system I implement will be cross platform compatible. For this example I’m only thinking of Steam and E…

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## [cross compile, is the gcc(4.8.5) version too old for most of c++ thirdparty?](https://forums.unrealengine.com/t/cross-compile-is-the-gcc-4-8-5-version-too-old-for-most-of-c-thirdparty/1270583)

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**Author:** [@lleeaarr](https://forums.unrealengine.com/u/lleeaarr)\
**Replies:** 1\
**Last updated:** [September 3, 2024, 10:45pm UTC](https://forums.unrealengine.com/t/cross-compile-is-the-gcc-4-8-5-version-too-old-for-most-of-c-thirdparty/1270583 "2024-09-03T22:45:20Z")

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When cross compile in Linux with Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux\_x64/v20\_clang-13.0.1-centos7/x86\_64-unknown-linux-gnu/bin/clang++, the gcc(4.8.5) version is too old for most c++ thirdparty now. #./cl…

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## [Cross-Platform Multiplayer Development for VR/Android/Android VR/Linux/Desktop](https://forums.unrealengine.com/t/cross-platform-multiplayer-development-for-vr-android-android-vr-linux-desktop/471734)

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**Author:** [@Prateek.g](https://forums.unrealengine.com/u/Prateek.g)\
**Replies:** 2\
**Last updated:** [July 5, 2024, 6:59am UTC](https://forums.unrealengine.com/t/cross-platform-multiplayer-development-for-vr-android-android-vr-linux-desktop/471734 "2024-07-05T06:59:52Z")

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Hi, I am looking for solution of cross platform multiplayer.I want to develop a multiplayer game for cross platform. In which all player from android,Windows,VR,ios. I know pixel streaming but i am looking for another…

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## [Running Linux Package on WSL2](https://forums.unrealengine.com/t/running-linux-package-on-wsl2/1659269)

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**Author:** [@ZemmaiSamurai\_1](https://forums.unrealengine.com/u/ZemmaiSamurai_1)\
**Replies:** 0\
**Last updated:** [February 1, 2024, 11:20pm UTC](https://forums.unrealengine.com/t/running-linux-package-on-wsl2/1659269 "2024-02-01T23:20:32Z")

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I am trying to run Linux package on WSL2 Ubuntu 22.04 (just out of curiosity), and at least I could do it through llvmpipe at 2~3 fps. The UE is 4.27. I want th package to use physical gpu to make it smoother. My pc sp…

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## [Will the HarmonyOS platform be supported in the future?](https://forums.unrealengine.com/t/will-the-harmonyos-platform-be-supported-in-the-future/482066)

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**Author:** [@anonymous\_user\_1e6ceed7](https://forums.unrealengine.com/u/anonymous_user_1e6ceed7)\
**Replies:** 5\
**Last updated:** [December 2, 2023, 4:56pm UTC](https://forums.unrealengine.com/t/will-the-harmonyos-platform-be-supported-in-the-future/482066 "2023-12-02T16:56:22Z")

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Will the HarmonyOS platform be supported in the future?

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## [Can't build cross-platform project that uses PixelStreaming on Mac](https://forums.unrealengine.com/t/cant-build-cross-platform-project-that-uses-pixelstreaming-on-mac/758336)

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**Author:** [@RealAero](https://forums.unrealengine.com/u/RealAero)\
**Replies:** 6\
**Last updated:** [November 24, 2023, 12:58am UTC](https://forums.unrealengine.com/t/cant-build-cross-platform-project-that-uses-pixelstreaming-on-mac/758336 "2023-11-24T00:58:43Z")

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So I have an app that is cross-platform. I have it working on Windows, Android, and Linux, and as well as PixelStreaming. I have brought the project over to a Mac now for MacOS and iOS builds, however the PixelStreaming…

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## ['First Run' and Multiplayer Cross-Platform](https://forums.unrealengine.com/t/first-run-and-multiplayer-cross-platform/1311189)

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**Author:** [@J\_Tox](https://forums.unrealengine.com/u/J_Tox)\
**Replies:** 12\
**Last updated:** [October 15, 2023, 6:05am UTC](https://forums.unrealengine.com/t/first-run-and-multiplayer-cross-platform/1311189 "2023-10-15T06:05:33Z")

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Guidelines for the cross-platform multiplayer requirement. “Products with online multiplayer functionality must support crossplay across all PC storefronts in order to be distributed on the Epic Games Store. This require…

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## [If we port high quality video games made for PC to mobile platform, how much will be tge difference in graphics](https://forums.unrealengine.com/t/if-we-port-high-quality-video-games-made-for-pc-to-mobile-platform-how-much-will-be-tge-difference-in-graphics/1214929)

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**Author:** [@Faraaaaz95](https://forums.unrealengine.com/u/Faraaaaz95)\
**Replies:** 0\
**Last updated:** [June 30, 2023, 12:44am UTC](https://forums.unrealengine.com/t/if-we-port-high-quality-video-games-made-for-pc-to-mobile-platform-how-much-will-be-tge-difference-in-graphics/1214929 "2023-06-30T00:44:54Z")

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I was trying to create my first ue5 high graphics game build for PC and maybe potentially for consoles as well. And I know that its apparently easy to port games in UE. My question since always is, how much will the grap…

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## [iPhone Crashing Immediately After Joining Server](https://forums.unrealengine.com/t/iphone-crashing-immediately-after-joining-server/458354)

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**Author:** [@DK\_Buzzin](https://forums.unrealengine.com/u/DK_Buzzin)\
**Replies:** 9\
**Last updated:** [November 14, 2022, 11:36pm UTC](https://forums.unrealengine.com/t/iphone-crashing-immediately-after-joining-server/458354 "2022-11-14T23:36:42Z")

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Hello, I am trying to get multiplayer testing up and running with iPhone users (in 4.22 because I think its broken in 4.23). I am testing this in a fresh Third Person project. I want to have my PC host a listen server a…

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## [Can I have two different games join the same session?](https://forums.unrealengine.com/t/can-i-have-two-different-games-join-the-same-session/434560)

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**Author:** [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Replies:** 4\
**Last updated:** [November 13, 2022, 2:26pm UTC](https://forums.unrealengine.com/t/can-i-have-two-different-games-join-the-same-session/434560 "2022-11-13T14:26:15Z")

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I have a game that used to work well with running the Android build of it (client) and joining a PC build of the same game (host). But now I can’t build the game to Android, because I am using a plugin that can’t work on…

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## [Display different UMG UI according to the platform?](https://forums.unrealengine.com/t/display-different-umg-ui-according-to-the-platform/371355)

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**Author:** [@crtapps](https://forums.unrealengine.com/u/crtapps)\
**Replies:** 6\
**Last updated:** [August 4, 2022, 3:42pm UTC](https://forums.unrealengine.com/t/display-different-umg-ui-according-to-the-platform/371355 "2022-08-04T15:42:50Z")

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There is no passive method for that, you need to make stuff visible or load specific widget depending on platfrom name from here: You can’t detect PIE in blueprints, you would need to make your own nodes (which is not…

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## [Switch between Keyboard and Touch Controls](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 1\
**Last updated:** [July 11, 2022, 7:39am UTC](https://forums.unrealengine.com/t/switch-between-keyboard-and-touch-controls/476369 "2022-07-11T07:39:05Z")

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Anyone happen to have any ideas on how I could toggle or detect and switch between Keyboard + Mouse and Mobile Touch Screen Controls? I am trying to figure out a simple way to do this so I don’t have to go in and switch …

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## [How can I use a different game instance class depending on platform?](https://forums.unrealengine.com/t/how-can-i-use-a-different-game-instance-class-depending-on-platform/491202)

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**Author:** [@Kaotix](https://forums.unrealengine.com/u/Kaotix)\
**Replies:** 2\
**Last updated:** [November 22, 2021, 11:51pm UTC](https://forums.unrealengine.com/t/how-can-i-use-a-different-game-instance-class-depending-on-platform/491202 "2021-11-22T23:51:21Z")

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Hi, I am currently working on a Cross-Platform Project. On Win64,Win32,Mac,Linux I want to use Steam with plugin SteamParty which has me create a game instance from SteamBeaconGameInstance. However, since XBox and PS4 d…

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## [Unable to package mobile platforms (Undefined Symbols) due to steamworks](https://forums.unrealengine.com/t/unable-to-package-mobile-platforms-undefined-symbols-due-to-steamworks/473833)

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**Author:** [@hiimgreen](https://forums.unrealengine.com/u/hiimgreen)\
**Replies:** 1\
**Last updated:** [November 19, 2021, 5:35pm UTC](https://forums.unrealengine.com/t/unable-to-package-mobile-platforms-undefined-symbols-due-to-steamworks/473833 "2021-11-19T17:35:44Z")

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I am using Steamworks for the desktop version of my game. But for the mobile version, obviously I do not want to use steamworks. But since I do not know how to tell unreal to ignore steamworks unless I’m on desktop, if I…

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## [Unreal Engine Source - Cross Compile Linux libpthread.so not found](https://forums.unrealengine.com/t/unreal-engine-source-cross-compile-linux-libpthread-so-not-found/489688)

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**Author:** [@anonymous\_user\_306fa419](https://forums.unrealengine.com/u/anonymous_user_306fa419)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 1:53am UTC](https://forums.unrealengine.com/t/unreal-engine-source-cross-compile-linux-libpthread-so-not-found/489688 "2021-10-09T01:53:20Z")

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Hello. I have downloaded Unreal Engine 4.26.2 from source and build it for Windows. Now im trying to cross compile to linux using this \[link text\]\[1\] Now I get a error message saying “cannot open /lib64/libpthread.so.…

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## [Nomal maps doesn't work on android platform but looks fine on desktop](https://forums.unrealengine.com/t/nomal-maps-doesnt-work-on-android-platform-but-looks-fine-on-desktop/488917)

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**Author:** [@anonymous\_user\_c11bf7af](https://forums.unrealengine.com/u/anonymous_user_c11bf7af)\
**Replies:** 0\
**Last updated:** [September 17, 2021, 3:22pm UTC](https://forums.unrealengine.com/t/nomal-maps-doesnt-work-on-android-platform-but-looks-fine-on-desktop/488917 "2021-09-17T15:22:31Z")

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I have tried lots of things like 1.High precision setting in material 2.Enabling use dxt5 textures in the projects setting 3.HDR is on but none of them seems to work On the desktop on android Here are some s…

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## [Why do my particles render white on mobile shader?](https://forums.unrealengine.com/t/why-do-my-particles-render-white-on-mobile-shader/391036)

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**Author:** [@ArmainAP](https://forums.unrealengine.com/u/ArmainAP)\
**Replies:** 2\
**Last updated:** [August 2, 2021, 10:48am UTC](https://forums.unrealengine.com/t/why-do-my-particles-render-white-on-mobile-shader/391036 "2021-08-02T10:48:51Z")

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Hello. I have an issue with 2 particles when I am using the mobile shader. When I test on pc, they have their normal color, when I test them on mobile with mobile HDR on, they keep work fine but I have great performance​…

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## [Xbox and PC Crossplay (And Other Systems)](https://forums.unrealengine.com/t/xbox-and-pc-crossplay-and-other-systems/486487)

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**Author:** [@Capn\_C4ke](https://forums.unrealengine.com/u/Capn_C4ke)\
**Replies:** 0\
**Last updated:** [July 21, 2021, 8:16pm UTC](https://forums.unrealengine.com/t/xbox-and-pc-crossplay-and-other-systems/486487 "2021-07-21T20:16:55Z")

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Hi, I’m currently working on an FPS game. Alot of my friends, who I’d like the test and play with don’t have PC’s and only have Xbox’s. My plan for my game is to release this game on as many systems as possible. I have D…

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## [Media Framework. Please.](https://forums.unrealengine.com/t/media-framework-please/314531)

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**Author:** [@Babele\_Dunnit](https://forums.unrealengine.com/u/Babele_Dunnit)\
**Replies:** 16\
**Last updated:** [July 20, 2021, 9:07am UTC](https://forums.unrealengine.com/t/media-framework-please/314531 "2021-07-20T09:07:07Z")

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Hi Unrealers, As of 4.7.5, Video support via Media Framework is still buggy. Under Windows we have no sound. Under OSX we cannot even stop, rewind and restart a video, no seek capabilities are exposed. Video support vi…

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## [Xbox and PC Crossplay (And Other Systems)](https://forums.unrealengine.com/t/xbox-and-pc-crossplay-and-other-systems/486411)

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**Author:** [@Capn\_C4ke](https://forums.unrealengine.com/u/Capn_C4ke)\
**Replies:** 0\
**Last updated:** [July 20, 2021, 12:31am UTC](https://forums.unrealengine.com/t/xbox-and-pc-crossplay-and-other-systems/486411 "2021-07-20T00:31:52Z")

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Hi, I’m currently working on an FPS game. Alot of my friends, who I’d like the test and play with don’t have PC’s and only have Xbox’s. My plan for my game is to release this game on as many systems as possible. I have D…

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## [\[Linux\] Cross compile toolchain visuals failed](https://forums.unrealengine.com/t/linux-cross-compile-toolchain-visuals-failed/485215)

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**Author:** [@FoxOnUs](https://forums.unrealengine.com/u/FoxOnUs)\
**Replies:** 0\
**Last updated:** [June 22, 2021, 1:39pm UTC](https://forums.unrealengine.com/t/linux-cross-compile-toolchain-visuals-failed/485215 "2021-06-22T13:39:34Z")

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Hi, I am building a game project as a homework to linux platform. But when I tried to package a base project to linux the visual layers of the game is not working as expected. The thing is I couldn\`t detected the problem…

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## [Voice chat crash iOS with Android](https://forums.unrealengine.com/t/voice-chat-crash-ios-with-android/481562)

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**Author:** [@zerobarat1](https://forums.unrealengine.com/u/zerobarat1)\
**Replies:** 1\
**Last updated:** [May 27, 2021, 9:53am UTC](https://forums.unrealengine.com/t/voice-chat-crash-ios-with-android/481562 "2021-05-27T09:53:34Z")

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Hello, I have an issue for a while now I’ve been trying to crash but with not a lot of success and that is iOS is crashing whenever Android is using voice chat. Albeit, we are using Vivox for our implementation, but I am…

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## [How to get physics equal on all platforms without substepping?](https://forums.unrealengine.com/t/how-to-get-physics-equal-on-all-platforms-without-substepping/483511)

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**Author:** [@F4ll\_ouT](https://forums.unrealengine.com/u/F4ll_ouT)\
**Replies:** 1\
**Last updated:** [May 19, 2021, 8:03pm UTC](https://forums.unrealengine.com/t/how-to-get-physics-equal-on-all-platforms-without-substepping/483511 "2021-05-19T20:03:03Z")

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Hi, in my experimental project I do some experiments with hovering vehicles like most of you might know from f-zero or wipeout. The movement depends on pure physics, but I am also working on multiplayer crossplatform be…

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## [Can I put a PC game on Steam and make it playable on Android with the same account?](https://forums.unrealengine.com/t/can-i-put-a-pc-game-on-steam-and-make-it-playable-on-android-with-the-same-account/349561)

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**Author:** [@Xarahn](https://forums.unrealengine.com/u/Xarahn)\
**Replies:** 2\
**Last updated:** [September 28, 2018, 4:57am UTC](https://forums.unrealengine.com/t/can-i-put-a-pc-game-on-steam-and-make-it-playable-on-android-with-the-same-account/349561 "2018-09-28T04:57:36Z")

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So I want to put my game on Steam AND Android, where players could use the same account to play on both systems. I made some research and there seems to be a Steam app for Android but I’m unsure if it lets you play Stea…

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## [\[4.26.1\] Opening C++ Windows Projects in Linux Always Fails](https://forums.unrealengine.com/t/4-26-1-opening-c-windows-projects-in-linux-always-fails/481000)

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**Author:** [@anonymous\_user\_0fcc26761](https://forums.unrealengine.com/u/anonymous_user_0fcc26761)\
**Replies:** 6\
**Last updated:** [March 28, 2021, 11:07pm UTC](https://forums.unrealengine.com/t/4-26-1-opening-c-windows-projects-in-linux-always-fails/481000 "2021-03-28T23:07:14Z")

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I’m working on a game devlopment team for a non-profit project, and am rather new to Unreal and C++, myself. Most of my teammates use Windows, and I use Linux, and am partly responsible for ensuring that the project wil…

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