Engine in WSL environment

TehnoMag
Tue, 07 May 2019 18:32:05 +0000
Platform & Builds

Has anyone run the engine in WSL environment after compiling through crosutils?

I have one issue after compiled it in any configuration

./UE4Editor-Linux-Debug: symbol lookup
error: /mnt/e/Unreal Engine
4/Engine/Engine/Binaries/Linux/libUE4Editor-UnrealEd-Linux-Debug.so:
undefined symbol:
_Z50Z_Construct_UClass_UAnimPreviewInstance_NoRegisterv

on real linux system, after compiling through native binutils, i have no errors. But my primary develop platform are Windows and i prefer building here. And if it possible run in WSL it will be very comfortably to debug

6 posts - 1 participant