Cross compile for linux failed "Invalid target platform specified"

TuxTheAstronaut
Tue, 19 May 2020 20:57:46 +0000
Platform & Builds

im on ue4 4.24 source build and am cross-compiling for Linux from windows ive downloaded the tool chain but when i compile the cook command failed saying

UATHelper: Packaging (Linux): LogTargetPlatformManager: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_DXT, Android_ETC2, AndroidClient, Android_ASTCClient, Android_DXTClient, Android_ETC2Client, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, Wind
owsNoEditor, Windows, WindowsClient, WindowsServer, XXX }
PackagingResults: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_DXT, Android_ETC2, AndroidClient, Android_ASTCClient, Android_DXTClient, Android_ETC2Client, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, Win
dowsServer, XXX }

2 posts - 1 participant