Cross compiling for Windows on Linux and OS X

Mona the Monad
Tue, 07 Nov 2017 22:23:01 +0000
Platform & Builds

Foreword: I don’t actually have Unreal Engine installed yet; my team and I are new to Unreal and are just seeing how things will go before trying it out.

Nowword: Because not all of our team uses Windows, I was wondering how to go about cross compiling an Unreal game project on Linux and OS X systems (at least one of us prefers to build using makefiles, too, for some reason) I had found a question or two similar to this one, but I haven’t really found a good answer (or I am [figuratively] blind). I only know that I will probably need some Windows libraries (can’t build for a target without the libraries of the target, right? o3o), but I don’t know which. Clang is our preferred compiler (except the Windows guys, who use Visual Studio).

So uh, how do we go about this?

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