Help with what's causing the engine to crash

A M a d L a d
Tue, 24 Mar 2026 19:11:04 +0000
C++

Here’s what the crash log says:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UnrealEditor_Project_2703!BlueprintFunctionScriptThing::function() [C:\Users\Admin\Documents\Unreal Projects\Project5.0\Source\Project\Private\BlueprintFunctionScriptThing.cpp:42]
UnrealEditor_Project_2703!BlueprintFunctionScriptThing::exefunction() [C:\Users\Admin\Documents\Unreal Projects\Project5.0\Intermediate\Build\Win64\UnrealEditor\Inc\Project\UHT\BlueprintFunctionScriptThing.gen.cpp:135]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

I narrowed it down to the player pawn, but not sure why it has to do with it crashing

9 posts - 4 participants