Crash in ShaderCodeResource.GetFrequency() == Frequency, help me

Algost
Mon, 02 Feb 2026 11:53:03 +0000
Programming & Scripting

Hello folks, weird bug, this morning i succeded to build in shipement my project, but when i tried to build in Development i encounter this weird error (i will paste it below). I’m on the 5.5.4 source build because i need to deploy server on Linux for information, but here i try to build for Windows in Development, here’s the log :

UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: ShaderCodeResource.GetFrequency() == Frequency [File:C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h] [Line: 1362]
PackagingResults: Error: appError called: Assertion failed: ShaderCodeResource.GetFrequency() == Frequency [File:C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h] [Line: 1362]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: ShaderCodeResource.GetFrequency() == Frequency [File:C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h] [Line: 1362]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff890d55720 UnrealEditor-RenderCore.dll!FShaderCode::GetFinalizedResource() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h:1362]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff890d99e62 UnrealEditor-RenderCore.dll!FShaderMapResourceCode::AddShaderCompilerOutput() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:260]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84d97d60b UnrealEditor-Engine.dll!FMaterialShaderMap::ProcessCompilationResultsForSingleJob() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2722]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84d97ccd5 UnrealEditor-Engine.dll!FMaterialShaderMap::ProcessCompilationResults() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2789]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84e125260 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1997]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84e1235fa UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2716]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84c9ea971 UnrealEditor-Engine.dll!FAssetCompilingManager::ProcessAsyncTasks() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:609]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84a1f91b0 UnrealEditor-UnrealEd.dll!UE: :FPackageDatas::PollPendingCookedPlatformDatas() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Cooker\CookPackageData.cpp:2661]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84a2ddf9f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4711]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84a2ffc6a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1506]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84a2ff3dc UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1388]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff849f88f60 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:594]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff849f44797 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:547]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff849f656e3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:267]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5deb4e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4154]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5d5566 UnrealEditor-Cmd.exe!GuardedMain() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Launch.cpp:144]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5d589a UnrealEditor-Cmd.exe!GuardedMainWrapper() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5d9114 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: ShaderCodeResource.GetFrequency() == Frequency [File:C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h] [Line: 1362]
PackagingResults: Error: [Callstack] 0x00007ff890d55720 UnrealEditor-RenderCore.dll!FShaderCode::GetFinalizedResource() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h:1362]
PackagingResults: Error: [Callstack] 0x00007ff890d99e62 UnrealEditor-RenderCore.dll!FShaderMapResourceCode::AddShaderCompilerOutput() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:260]
PackagingResults: Error: [Callstack] 0x00007ff84d97d60b UnrealEditor-Engine.dll!FMaterialShaderMap::ProcessCompilationResultsForSingleJob() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2722]
PackagingResults: Error: [Callstack] 0x00007ff84d97ccd5 UnrealEditor-Engine.dll!FMaterialShaderMap::ProcessCompilationResults() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2789]
PackagingResults: Error: [Callstack] 0x00007ff84e125260 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1997]
PackagingResults: Error: [Callstack] 0x00007ff84e1235fa UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2716]
PackagingResults: Error: [Callstack] 0x00007ff84c9ea971 UnrealEditor-Engine.dll!FAssetCompilingManager::ProcessAsyncTasks() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:609]
PackagingResults: Error: [Callstack] 0x00007ff84a1f91b0 UnrealEditor-UnrealEd.dll!UE: :FPackageDatas::PollPendingCookedPlatformDatas() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Cooker\CookPackageData.cpp:2661]
PackagingResults: Error: [Callstack] 0x00007ff84a2ddf9f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4711]
PackagingResults: Error: [Callstack] 0x00007ff84a2ffc6a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1506]
PackagingResults: Error: [Callstack] 0x00007ff84a2ff3dc UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1388]
PackagingResults: Error: [Callstack] 0x00007ff849f88f60 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:594]
PackagingResults: Error: [Callstack] 0x00007ff849f44797 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:547]
PackagingResults: Error: [Callstack] 0x00007ff849f656e3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:267]
PackagingResults: Error: [Callstack] 0x00007ff70f5deb4e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4154]
PackagingResults: Error: [Callstack] 0x00007ff70f5d5566 UnrealEditor-Cmd.exe!GuardedMain() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Launch.cpp:144]
PackagingResults: Error: [Callstack] 0x00007ff70f5d589a UnrealEditor-Cmd.exe!GuardedMainWrapper() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
PackagingResults: Error: [Callstack] 0x00007ff70f5d9114 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5ebd04 UnrealEditor-Cmd.exe!WinMain() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff70f5ee422 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff926047374 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff70f5ebd04 UnrealEditor-Cmd.exe!WinMain() [C:\Users\antbo\Documents\UE_5.5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
PackagingResults: Error: [Callstack] 0x00007ff70f5ee422 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff926047374 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 22,35s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\antbo\Documents\UE_5.5\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 383.326843
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 383.464691, Update Interval: 308.426758

4 posts - 2 participants